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Fixed vars getting set twice in the same class (#19294)
Fixed vars getting set twice in the same class
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@@ -287,7 +287,6 @@
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/obj/item/device/radio/headset/headset_service/alt
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name = "service radio bowman headset"
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icon_state = "srv_headset_alt"
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icon_state = "headset_alt"
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/obj/item/device/radio/headset/alt/double/service
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@@ -3,11 +3,10 @@
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desc = "The by-product of some animal farming."
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singular_name = "hide piece"
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icon_state = "sheet-hide"
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default_type = "hide"
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default_type = MATERIAL_HIDE
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icon_has_variants = TRUE
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drop_sound = 'sound/items/drop/cloth.ogg'
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pickup_sound = 'sound/items/pickup/cloth.ogg'
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default_type = MATERIAL_HIDE
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var/bare = FALSE //is this hair devoid of fur, hair, scales, carapace? Prevents re-stripping. Can also apply it to a hide type if we don't want to tan, like, xeno hide.
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var/hide_type = "hair" //type of skin this animal has; scales for lizard, carapace for xeno.
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@@ -10,13 +10,12 @@
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pickup_sound = 'sound/items/pickup/knife.ogg'
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hitsound = 'sound/weapons/bladeslice.ogg'
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w_class = ITEMSIZE_TINY
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thrown_force_divisor = 1
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thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel)
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origin_tech = list(TECH_MATERIAL = 1)
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attack_verb = list("attacked", "stabbed", "poked")
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sharp = FALSE
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edge = FALSE
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force_divisor = 0.1 // 6 when wielded with hardness 60 (steel)
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thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel)
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var/loaded //Descriptive string for currently loaded food object.
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var/is_liquid = FALSE //whether you've got liquid on your utensil
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var/scoop_food = 1
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