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Fixed vars getting set twice in the same class (#19294)
Fixed vars getting set twice in the same class
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@@ -8,10 +8,9 @@
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icon_state = "grille"
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density = TRUE
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anchored = TRUE
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obj_flags = OBJ_FLAG_CONDUCTABLE
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obj_flags = OBJ_FLAG_CONDUCTABLE | OBJ_FLAG_MOVES_UNSUPPORTED
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explosion_resistance = 1
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layer = BELOW_OBJ_LAYER
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obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
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var/health = 10
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var/destroyed = 0
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@@ -151,10 +151,9 @@
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/obj/structure/bed/chair/stool/bamboo
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name = "bamboo stool"
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desc = "A makeshift bamboo stool with a rustic look."
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icon_state = "bamboo_stool_item"
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item_state = "bamboo_stool"
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base_icon = "bamboo_stool"
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icon_state = "bamboo_stool"
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item_state = "bamboo_stool_item"
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base_icon = "bamboo_stool"
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material_alteration = MATERIAL_ALTERATION_NAME || MATERIAL_ALTERATION_DESC
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held_item = /obj/item/material/stool/bamboo
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can_pad = FALSE
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@@ -553,12 +553,11 @@
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desc = "It looks rather strong. Might take a few good hits to shatter it."
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icon = 'icons/obj/smooth/shuttle_window.dmi'
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icon_state = "shuttle_window"
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basestate = "window"
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basestate = "w"
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atom_flags = 0
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obj_flags = null
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maxhealth = 40
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reinf = TRUE
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basestate = "w"
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dir = 5
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smoothing_flags = SMOOTH_TRUE
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can_be_unanchored = TRUE
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