mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 04:22:39 +01:00
Fixed vars getting set twice in the same class (#19294)
Fixed vars getting set twice in the same class
This commit is contained in:
@@ -5,7 +5,6 @@
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its large xeno population which enjoys various privileges compared to other space powers. With a very lax migration policy, virtually everyone is welcome to live here. However, \
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unrest and gridlock undermine the government, and the aggressive attitude of the Sol Alliance against its former system has made many worried for the future of the Republic."
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consular_outfit = /obj/outfit/job/representative/consular/ceti
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consular_outfit = /obj/outfit/job/representative/consular/ceti
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assistant_outfit = /obj/outfit/job/consular_assistant/ceti
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job_species_blacklist = list(
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@@ -126,11 +126,10 @@
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power_add = BATTLE_MONSTERS_POWER_COMMON
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defense_add = 4
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attack_add = 1
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rarity = 0.25
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rarity = BATTLE_MONSTERS_RARITY_UNCOMMON
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description = "a proud male %SPECIES %NAME dorned in heavy %ELEMENT_AND armor and wielding a decorative %WEAPON_AND. They're sworn to protect the Great Kingdom of Garoosh from Barbarians."
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special_effects = "%SPECIES_C Protection: As long as %NAME is visible, all other %SPECIES monsters are attack immune."
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attack_type = BATTLE_MONSTERS_ATTACKTYPE_SWORDSMAN
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rarity = BATTLE_MONSTERS_RARITY_UNCOMMON
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rarity_score = 0
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/datum/battle_monsters/monster/human/king
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@@ -215,7 +215,6 @@
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contained_sprite = TRUE
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icon_state = "helm_heavy"
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item_state = "helm_heavy"
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contained_sprite = TRUE
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armor = list(
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melee = ARMOR_MELEE_VERY_HIGH,
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bullet = ARMOR_BALLISTIC_RIFLE,
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@@ -42,9 +42,8 @@
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rad = ARMOR_RAD_SMALL
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)
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siemens_coefficient = 0.1
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vision_restriction = 0
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slowdown = 4
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vision_restriction = TINT_NONE
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slowdown = 4
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glove_type = /obj/item/clothing/gloves/powerfist
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
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@@ -188,11 +187,10 @@
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_RESISTANT
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)
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siemens_coefficient = 0.1
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siemens_coefficient = 0
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vision_restriction = 0
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slowdown = 2
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offline_slowdown = 3
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siemens_coefficient = 0
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species_restricted = list(BODYTYPE_TAJARA)
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@@ -18,10 +18,9 @@
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)
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siemens_coefficient = 0.1
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emp_protection = 30
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vision_restriction = 0
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vision_restriction = TINT_NONE
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slowdown = 0
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offline_slowdown = 3
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vision_restriction = TINT_NONE
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species_restricted = list(BODYTYPE_SKRELL)
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helm_type = /obj/item/clothing/head/helmet/space/rig/skrell
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@@ -47,7 +47,6 @@
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req_one_access = list()
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helm_type = null
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suit_type = null
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glove_type = null
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boot_type = null
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@@ -623,7 +623,6 @@
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refittable_species = list(BODYTYPE_HUMAN, BODYTYPE_TAJARA, BODYTYPE_IPC, BODYTYPE_UNATHI, BODYTYPE_SKRELL)
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/obj/item/clothing/suit/space/void/freelancer
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icon_state = "freelancer"
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name = "armored voidsuit"
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desc = "A suit from a commercial combat voidsuit design. Acceptably well-armored and prolific thoughout the Orion Spur, it can be seen in use by everyone from mercenaries to militia groups to police forces."
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icon = 'icons/obj/clothing/voidsuit/mercenary.dmi'
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@@ -18,7 +18,6 @@
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and weak lasers. It is significantly more comfortable to wear than a full steel plate, and many soldiers on Sun Reach only wear their flak vests — \
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much to the dismay of officers."
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icon_state = "dom_carrier"
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icon_state = "dom_carrier"
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armor = list(
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melee = ARMOR_MELEE_KNIVES,
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bullet = ARMOR_BALLISTIC_SMALL,
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@@ -77,10 +77,9 @@
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bomb = ARMOR_BOMB_SHIELDED
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)
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max_pressure_protection = FIRESUIT_MAX_PRESSURE
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siemens_coefficient = 0.1
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siemens_coefficient = 0
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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body_parts_covered = HEAD|FACE|EYES
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siemens_coefficient = 0
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tint = TINT_HEAVY
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@@ -105,7 +104,7 @@
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energy = ARMOR_ENERGY_RESISTANT,
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bomb = ARMOR_BOMB_SHIELDED
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)
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siemens_coefficient = 0.1
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siemens_coefficient = 0
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item_flags = ITEM_FLAG_THICK_MATERIAL
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flags_inv = HIDEJUMPSUIT|HIDETAIL
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
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@@ -113,7 +112,6 @@
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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max_pressure_protection = FIRESUIT_MAX_PRESSURE
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siemens_coefficient = 0
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var/mob/living/carbon/human/wearer = null
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var/suit_temp = T20C
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@@ -91,7 +91,6 @@
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flags_inv = HIDEJUMPSUIT
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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flags_inv = 0
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/obj/item/clothing/suit/wizrobe/fake
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name = "wizard robe"
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@@ -313,7 +313,6 @@
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icon_state = "capjacket"
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item_state = "capjacket"
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contained_sprite = TRUE
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contained_sprite = TRUE
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/obj/item/clothing/suit/storage/tajaran/hunting
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name = "adhomian hunting coat"
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@@ -17,7 +17,6 @@
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bomb = ARMOR_BOMB_PADDED
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)
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body_parts_covered = LEGS|FEET
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contained_sprite = TRUE
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drop_sound = 'sound/items/drop/boots.ogg'
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pickup_sound = 'sound/items/pickup/boots.ogg'
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@@ -158,7 +157,6 @@
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bomb = ARMOR_BOMB_PADDED
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)
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w_class = ITEMSIZE_NORMAL
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contained_sprite = TRUE
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drop_sound = 'sound/items/drop/axe.ogg'
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pickup_sound = 'sound/items/pickup/axe.ogg'
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@@ -3,9 +3,8 @@
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desc = "A silver locket that seems to have space for a photo within."
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icon_state = "locket"
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item_state = "locket"
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slot_flags = 0
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w_class = ITEMSIZE_SMALL
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slot_flags = SLOT_MASK | SLOT_TIE
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w_class = ITEMSIZE_SMALL
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var/open
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var/obj/item/held //Item inside locket.
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@@ -174,7 +174,6 @@
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/obj/item/clothing/accessory/storage/pouches/colour
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icon_state = "thigh_colour"
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icon_state = "thigh_colour"
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/obj/item/clothing/accessory/storage/knifeharness
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name = "decorated harness"
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@@ -230,7 +230,6 @@
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icon = 'icons/obj/item/clothing/department_uniforms/command.dmi'
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icon_state = "bridge_crew"
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item_state = "bridge_crew"
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contained_sprite = TRUE
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/obj/item/clothing/under/rank/bridge_crew/alt
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name = "bridge crew's skirt"
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@@ -97,7 +97,6 @@
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appliance = MIX
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fruit = list("guami" = 4)
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reagents = list(/singleton/reagent/drink/dynjuice = 10, /singleton/reagent/drink/milk = 10)
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result = /obj/item/reagent_containers/food/snacks/qlguabi
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reagent_mix = RECIPE_REAGENT_REPLACE //Simplify end product
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result = /obj/item/reagent_containers/food/snacks/qlguabi
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@@ -78,7 +78,6 @@
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mutants = list("deathnettle")
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chems = list(/singleton/reagent/nutriment = list(1,50), /singleton/reagent/acid = list(0,1))
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kitchen_tag = "nettle"
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kitchen_tag = "nettle"
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/datum/seed/nettle/setup_traits()
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..()
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@@ -646,8 +646,6 @@
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created_window = /obj/structure/window/borosilicate/reinforced
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hardness = 40
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weight = 30
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stack_origin_tech = list(TECH_MATERIAL = 2)
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composite_material = list() //todo
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rod_product = null
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/material/plastic
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@@ -288,7 +288,6 @@
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can_wield = 0
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force = 25
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digspeed = 2
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digspeed_unwielded = 3
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force_unwielded = 20.0
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@@ -1479,7 +1479,6 @@ Follow by example and make good judgement based on length which list to include
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chatname = "unshaved hair"
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name = "Undercut 3"
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icon_state = "hair_undercut3"
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chatname = "unshaved hair"
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/datum/sprite_accessory/hair/undercut4
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name = "Undercut 4"
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@@ -47,7 +47,6 @@
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"a", "a", "e", "e", "i", "i", "o", "o", "u", "u", "s", "s"
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)
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partial_understanding = list(LANGUAGE_AZAZIBA = 25)
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allow_accents = TRUE
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/datum/language/unathi_azaziba
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name = LANGUAGE_AZAZIBA
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@@ -96,7 +96,7 @@
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/datum/species/tajaran/tesla_body
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name = SPECIES_TAJARA_TESLA_BODY
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name_plural = "Tesla Rejuvenation Suit Tajara"
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name_plural = "Created as part of the Tesla prosthetics program, the Tesla Rejuvenation Suit is a hulking suit that allows disabled Tajara to regain their vigor. \
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blurb = "Created as part of the Tesla prosthetics program, the Tesla Rejuvenation Suit is a hulking suit that allows disabled Tajara to regain their vigor. \
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Its users are surgically grafted in the machine; their limbs are replaced by large, industrial replacements; their organs are placed in a tank full of healing chemicals \
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located inside their chest, and finally, a big tesla spine is installed. Only the head remains untouched. The suits are bulky and clumsy, restricting their wearers to jobs \
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involving weight lifting and other menial tasks. Since this invention is still in its early stage, reports of it malfunctioning or causing pain to its user are not unheard off; \
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@@ -345,9 +345,8 @@ GLOBAL_LIST_EMPTY(sparring_attack_cache)
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attack_noun = list("tap","light strike")
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attack_verb = list("tapped", "lightly struck")
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desc = "Sparring: A light strike to your opponent. So light, it won't even leave a mark! They WILL feel this, but will suffer no dangerous side effect, unless you punch them into cardiac arrest!"
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damage = 2
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shredding = 0
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damage = 0
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shredding = 0
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sharp = 0
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edge = FALSE
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attack_name = "light hit"
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@@ -279,9 +279,7 @@
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canbrush = TRUE
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meat_type = /obj/item/reagent_containers/food/snacks/meat/adhomai
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meat_amount = 4
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faction = "Adhomai"
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vehicle_version = /obj/vehicle/animal/climber
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natural_armor = list(
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melee = ARMOR_MELEE_MEDIUM,
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@@ -349,7 +349,6 @@
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named = TRUE
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gender = FEMALE
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icon_state = "crusher"
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icon_state = "crusher"
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icon_living = "crusher"
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icon_dead = "crusher_dead"
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icon_rest = "crusher_rest"
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@@ -18,7 +18,6 @@
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response_harm = "stomps"
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stop_automated_movement = 1
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friendly = "pinches"
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mob_size = 5
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hunger_enabled = 0
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var/obj/item/inventory_head
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var/obj/item/inventory_mask
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@@ -20,7 +20,6 @@
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icon_living = "cod"
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icon_dead = "cod_dead"
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icon_rest = "cod_rest"
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item_state = "cod"
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holder_type = /obj/item/holder/fish/cod
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@@ -30,4 +29,3 @@
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icon_living = "gupper"
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icon_dead = "gupper_dead"
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icon_rest = "gupper_rest"
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item_state = "gupper"
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@@ -59,7 +59,7 @@
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "kicks"
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attacktext = "kicked"
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attacktext = "gored"
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faction = "Moghes"
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maxHealth = 200
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@@ -70,7 +70,6 @@
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melee_damage_lower = 15
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melee_damage_upper = 15
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armor_penetration = 20
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attacktext = "gored"
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attack_sound = 'sound/weapons/pierce.ogg'
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canbrush = TRUE
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brush = /obj/item/reagent_containers/glass/rag
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@@ -22,7 +22,6 @@
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var/min_explode_time = 1200
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density = 0
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holder_type = /obj/item/holder/mushroom
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mob_size = 2
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canbrush = TRUE
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brush = /obj/item/reagent_containers/glass/rag
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@@ -11,7 +11,7 @@
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response_help = "passes through"
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response_disarm = "shoves"
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response_harm = "hits"
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speed = -1
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speed = 4
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maxHealth = 80
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health = 80
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environment_smash = 2
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@@ -32,7 +32,6 @@
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min_n2 = 0
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max_n2 = 0
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minbodytemp = 0
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speed = 4
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faction = "faithless"
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@@ -83,14 +83,13 @@
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poison_per_bite = 10
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speed = -2
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poison_type = /singleton/reagent/soporific
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poison_per_bite = 3
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var/playable = TRUE
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fed = 1
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minbodytemp = 0
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maxbodytemp = 350
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min_oxy = 0
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max_co2 = 0
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max_tox = 0
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var/playable = TRUE
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/mob/living/simple_animal/hostile/giant_spider/nurse/servant/Life()
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..()
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@@ -6,14 +6,13 @@
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icon_living = "clown"
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icon_dead = "clown_dead"
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icon_gib = "clown_gib"
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speak_chance = 0
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speak_chance = 1
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turns_per_move = 5
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response_help = "pokes"
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response_disarm = "gently pushes aside"
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response_harm = "hits"
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speak = list("HONK", "Honk!", "Welcome to clown planet!")
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emote_see = list("honks")
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speak_chance = 1
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universal_speak = FALSE
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a_intent = I_HURT
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stop_automated_movement_when_pulled = 0
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@@ -41,7 +41,7 @@
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emote_see = list("flutters its wings")
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speak_chance = 1//1% (1 in 100) chance every tick; So about once per 150 seconds, assuming an average tick is 1.5s
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universal_speak = FALSE
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universal_speak = TRUE
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turns_per_move = 5
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meat_type = /obj/item/reagent_containers/food/snacks/cracker/
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||||
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@@ -50,7 +50,6 @@
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response_disarm = "gently moves aside"
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response_harm = "swats"
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stop_automated_movement = 1
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universal_speak = 1
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canbrush = TRUE
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flying = TRUE
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@@ -25,9 +25,8 @@
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max_tox = 0
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speed = -1
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stop_automated_movement = 1
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status_flags = 0
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faction = "cult"
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status_flags = CANPUSH
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faction = "cult"
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hunger_enabled = 0
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appearance_flags = NO_CLIENT_COLOR|KEEP_TOGETHER
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var/obj/item/residue = /obj/item/ectoplasm
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||||
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@@ -131,12 +131,10 @@
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body_part = FOOT_RIGHT
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icon_position = RIGHT
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parent_organ = BP_R_LEG
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joint = "right ankle"
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amputation_point = "right ankle"
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limb_flags = ORGAN_CAN_MAIM | ORGAN_CAN_AMPUTATE | ORGAN_CAN_STAND
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dislocated = -1
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joint = "structural ligament"
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amputation_point = "branch"
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limb_flags = ORGAN_CAN_MAIM | ORGAN_CAN_AMPUTATE | ORGAN_CAN_STAND
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dislocated = -1
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/obj/item/organ/external/hand/diona
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||||
name = "left grasper"
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||||
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@@ -91,7 +91,6 @@
|
||||
knife_x_offset = 23
|
||||
knife_y_offset = 13
|
||||
fire_delay = 25
|
||||
w_class = ITEMSIZE_LARGE
|
||||
accuracy = -3
|
||||
scoped_accuracy = 4
|
||||
|
||||
|
||||
@@ -452,11 +452,10 @@
|
||||
item_state = "l6closedmag"
|
||||
w_class = ITEMSIZE_LARGE
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||||
force = 10
|
||||
slot_flags = 0
|
||||
slot_flags = SLOT_BACK
|
||||
max_shells = 50
|
||||
caliber = "a762"
|
||||
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 2)
|
||||
slot_flags = SLOT_BACK
|
||||
ammo_type = "/obj/item/ammo_casing/a762"
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/a762)
|
||||
fire_sound = 'sound/weapons/gunshot/gunshot_saw.ogg'
|
||||
@@ -562,9 +561,6 @@
|
||||
|
||||
is_wieldable = TRUE
|
||||
|
||||
can_bayonet = TRUE
|
||||
|
||||
|
||||
magazine_type = /obj/item/ammo_magazine/c762/dpra
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/c762/dpra)
|
||||
|
||||
@@ -639,7 +635,6 @@
|
||||
suppressor_y_offset = null
|
||||
handle_casings = DELETE_CASINGS
|
||||
max_shells = 30
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/submachinemag/assassin)
|
||||
|
||||
/obj/item/gun/projectile/automatic/tommygun/assassin/update_icon()
|
||||
..()
|
||||
|
||||
@@ -46,7 +46,6 @@
|
||||
desc = "A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances."
|
||||
icon = 'icons/obj/guns/dartgun.dmi'
|
||||
icon_state = "dartgun-empty"
|
||||
icon_state = "dartgun-empty"
|
||||
caliber = "dart"
|
||||
fire_sound = 'sound/weapons/click.ogg'
|
||||
fire_sound_text = "a metallic click"
|
||||
|
||||
@@ -329,7 +329,7 @@
|
||||
name = "gauss thumper"
|
||||
desc = "An outdated gauss weapon which sees sparing use in modern times."
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
slot_flags = 0
|
||||
slot_flags = SLOT_BACK
|
||||
magazine_type = /obj/item/ammo_magazine/gauss
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/gauss)
|
||||
icon = 'icons/obj/guns/gauss_thumper.dmi'
|
||||
@@ -342,7 +342,6 @@
|
||||
handle_casings = DELETE_CASINGS
|
||||
|
||||
force = 15
|
||||
slot_flags = SLOT_BACK
|
||||
can_bayonet = TRUE
|
||||
knife_x_offset = 23
|
||||
knife_y_offset = 13
|
||||
|
||||
@@ -588,6 +588,5 @@
|
||||
reagent_state = SOLID
|
||||
color = "#DCDCDC"
|
||||
taste_mult = 0 //no taste
|
||||
fallback_specific_heat = 18
|
||||
|
||||
fallback_specific_heat = 0.859
|
||||
|
||||
@@ -3375,7 +3375,6 @@
|
||||
taste_description = "orange peel"
|
||||
color = "#fc782b"
|
||||
strength = 12
|
||||
taste_description = "orange peel"
|
||||
|
||||
glass_icon_state = "glass_orange"
|
||||
glass_name = "glass of triple sec"
|
||||
@@ -5596,7 +5595,6 @@
|
||||
|
||||
glass_icon_state = "darmadhirbrew_glass"
|
||||
glass_name = "glass of Darmadhir Brew"
|
||||
description = "A rare and expensive brand of nm'shaan liquor."
|
||||
|
||||
/singleton/reagent/alcohol/treebark_firewater
|
||||
name = "Tree-Bark Firewater"
|
||||
@@ -6044,7 +6042,6 @@
|
||||
description = "A delicious seasonal flavoring."
|
||||
color = "#AE771C"
|
||||
taste_description = "autumn bliss"
|
||||
condiment_name = "bottle of pumpkin spice"
|
||||
condiment_name = "Pumpkin Spice"
|
||||
condiment_desc = "Every teenager's favorite seasonal ingredient."
|
||||
condiment_icon_state = "pumpkinspice"
|
||||
@@ -6436,7 +6433,6 @@
|
||||
|
||||
glass_icon_state = "pulque_dyn"
|
||||
glass_name = "dyn pulque"
|
||||
description = "A traditional Mictlanian drink made from fermented sap of maguey. This one is dyn flavored."
|
||||
|
||||
/singleton/reagent/alcohol/pulque/banana
|
||||
name = "Banana Pulque"
|
||||
@@ -6446,7 +6442,6 @@
|
||||
|
||||
glass_icon_state = "pulque_banana"
|
||||
glass_name = "banana pulque"
|
||||
description = "A traditional Mictlanian drink made from fermented sap of maguey. This one is banana flavored."
|
||||
|
||||
/singleton/reagent/alcohol/pulque/berry
|
||||
name = "Berry Pulque"
|
||||
@@ -6456,7 +6451,6 @@
|
||||
|
||||
glass_icon_state = "pulque_berry"
|
||||
glass_name = "berry pulque"
|
||||
description = "A traditional Mictlanian drink made from fermented sap of maguey. This one is berry flavored."
|
||||
|
||||
/singleton/reagent/alcohol/pulque/coffee
|
||||
name = "Coffee Pulque"
|
||||
@@ -6466,7 +6460,6 @@
|
||||
|
||||
glass_icon_state = "pulque_coffee"
|
||||
glass_name = "coffee pulque"
|
||||
description = "A traditional Mictlanian drink made from fermented sap of maguey. This one is coffee flavored."
|
||||
|
||||
/singleton/reagent/drink/jyalra
|
||||
name = "Jyalra"
|
||||
|
||||
@@ -384,12 +384,11 @@
|
||||
color = "#5c4033"
|
||||
overdose = 10
|
||||
od_minimum_dose = 2
|
||||
specific_heat = 1
|
||||
specific_heat = 1.2
|
||||
scannable = TRUE
|
||||
metabolism = REM / 3.33 // 0.06ish units per tick
|
||||
ingest_met = REM / 1.5 // Should be 0.13 units per tick
|
||||
breathe_met = REM * 4 // .8 units per tick
|
||||
specific_heat = 1.2
|
||||
|
||||
/singleton/reagent/morphine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed, var/datum/reagents/holder)
|
||||
var/list/joy_messages = list("You feel soothed and at ease.", "You feel content and at peace.", "You feel a pleasant emptiness.", "You feel like sharing the wonderful memories and feelings you're experiencing.", "All your anxieties fade away.", "You feel like you're floating off the ground.", "You don't want this feeling to end.")
|
||||
|
||||
@@ -259,7 +259,6 @@
|
||||
name = "getmore energy can"
|
||||
desc = "An extremely ill-advised combination of excessive caffeine and alcohol. Getmore's most controversial product to date!"
|
||||
icon_state = "thirteen_loko"
|
||||
icon_state = "thirteen_loko"
|
||||
center_of_mass = list("x"=16, "y"=10)
|
||||
|
||||
reagents_to_add = list(/singleton/reagent/alcohol/thirteenloko = 30)
|
||||
|
||||
@@ -789,8 +789,8 @@
|
||||
name = "Boryeong '45 soju"
|
||||
desc = "A rice-based liquor commonly consumed by the non-synthetic residents of Konyang. This particular brand originates from the city of Boreyeong, on Konyang."
|
||||
desc_extended = "While most commonly associated with Konyang, soju can be found throughout the Sol Alliance thanks to the inexpensive cost of producing it and a successful \
|
||||
marketing campaign carried out during the robotics boom on Konyang. It is traditionally consumed neat, or without mixing any other liquids into it. The '45 in this brand's \
|
||||
name refers to its alcohol by volume content, and not a calendar year."
|
||||
marketing campaign carried out during the robotics boom on Konyang. It is traditionally consumed neat, or without mixing any other liquids into it. The '45 in this brand's name \
|
||||
refers to its alcohol by volume content, and not a calendar year."
|
||||
icon_state = "sojubottle"
|
||||
center_of_mass = list("x"=16, "y"=4)
|
||||
reagents_to_add = list(/singleton/reagent/alcohol/soju = 100)
|
||||
|
||||
@@ -289,7 +289,6 @@
|
||||
center_of_mass = list("x"=16, "y"=10)
|
||||
reagents_to_add = list(/singleton/reagent/nutriment = 5)
|
||||
reagent_data = list(/singleton/reagent/nutriment = list("poppy seeds" = 2, "pretzel" = 3))
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/bagel
|
||||
name = "bagel"
|
||||
|
||||
@@ -61,7 +61,6 @@
|
||||
filling_color = "#ffeb94"
|
||||
reagents_to_add = list(/singleton/reagent/nutriment = 3, /singleton/reagent/nutriment/gelatin = 5)
|
||||
reagent_data = list(/singleton/reagent/nutriment = list("pineapple sorbet" = 5, "cherry jello" = 5))
|
||||
trash = /obj/item/trash/snack_bowl
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/floatingisland/update_icon()
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
possible_transfer_amounts = null
|
||||
atom_flags = ATOM_FLAG_OPEN_CONTAINER
|
||||
slot_flags = SLOT_BELT
|
||||
center_of_mass = null
|
||||
var/name_label
|
||||
var/spent = FALSE
|
||||
matter = list(MATERIAL_GLASS = 400, DEFAULT_WALL_MATERIAL = 200)
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
/spell/radiant_aura
|
||||
name = "Radiant Aura"
|
||||
desc = "Form a protective layer of light around you, making you immune to laser fire."
|
||||
school = "transmutation"
|
||||
school = "conjuration"
|
||||
feedback = "ra"
|
||||
invocation_type = SpI_EMOTE
|
||||
invocation = "conjures a sphere of fire around themselves."
|
||||
school = "conjuration"
|
||||
charge_max = 300
|
||||
cooldown_min = 200
|
||||
level_max = list(Sp_TOTAL = 2, Sp_SPEED = 2, Sp_POWER = 0)
|
||||
|
||||
@@ -409,7 +409,6 @@
|
||||
icon_state = "snow_on"
|
||||
|
||||
bike_icon = "snow"
|
||||
land_speed = 2
|
||||
land_speed = 4
|
||||
protection_percent = 10
|
||||
can_hover = FALSE
|
||||
|
||||
Reference in New Issue
Block a user