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Water Hard Del Fix (#22210)
Small mistake that makes fire extinguishers cause a hard delete. Water effects were nulling the effect reagents before calling their parent, but then their parent attempts to QDEL_NULL(reagents) a reference that it can no longer correctly cleanup. The simple solution was to get rid of the Destroy() override on effect/water since it wasn't needed.
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@@ -9,9 +9,6 @@
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. = ..()
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QDEL_IN(src, 15 SECONDS) // In case whatever made it forgets to delete it
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/obj/effect/effect/water/Destroy()
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reagents = null
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return ..()
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/obj/effect/effect/water/proc/set_color() // Call it after you move reagents to it
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if(!reagents)
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