Ports new zmimic changes/bugfixes/etc from Bay/Nebula. (#14495)

This commit is contained in:
Matt Atlas
2022-08-02 17:56:01 +02:00
committed by GitHub
parent 06e5c811ac
commit af79eebb88
22 changed files with 625 additions and 302 deletions

View File

@@ -27,18 +27,10 @@ var/list/gzn_check = list(NORTH, SOUTH, EAST, WEST, UP, DOWN)
} \
else if (B.z != A.z) { \
if (B.z < A.z) { \
if (!isopenturf(A)) { \
ret = BLOCKED; \
} else { \
ret = ZONE_BLOCKED; \
} \
ret = (A.z_flags & ZM_ALLOW_ATMOS) ? ZONE_BLOCKED : BLOCKED; \
} \
else { \
if (!isopenturf(B)) { \
ret = BLOCKED; \
} else { \
ret = ZONE_BLOCKED; \
} \
ret = (B.z_flags & ZM_ALLOW_ATMOS) ? ZONE_BLOCKED : BLOCKED; \
} \
} \
else if (A.blocks_air & ZONE_BLOCKED || B.blocks_air & ZONE_BLOCKED) { \

View File

@@ -48,6 +48,8 @@
#define BLOB_NODE_LAYER 4.12
#define BLOB_CORE_LAYER 4.13
#define MIMICED_LIGHTING_LAYER 4.21 // Z-Mimic-managed lighting
#define CLICKCATCHER_PLANE -100
#define DEFAULT_APPEARANCE_FLAGS (PIXEL_SCALE)

View File

@@ -72,6 +72,8 @@
#define isspace(A) istype(A, /area/space)
#define isspaceturf(A) istype(A, /turf/space)
#define isobserver(A) istype(A, /mob/abstract/observer)
#define isorgan(A) istype(A, /obj/item/organ/external)

View File

@@ -1,3 +1,27 @@
// Movable flags.
#define MOVABLE_FLAG_EFFECTMOVE 1 //Is this an effect that should move?
#define MOVABLE_FLAG_DEL_SHUTTLE 2 //Shuttle transition will delete this.
#define TURF_IS_MIMICING(T) (isturf(T) && (T:z_flags & ZM_MIMIC_BELOW))
#define CHECK_OO_EXISTENCE(OO) if (OO && !TURF_IS_MIMICING(OO.loc)) { qdel(OO); }
#define UPDATE_OO_IF_PRESENT CHECK_OO_EXISTENCE(bound_overlay); if (bound_overlay) { update_above(); }
// Turf MZ flags.
#define ZM_MIMIC_BELOW 1 // If this turf should mimic the turf on the Z below.
#define ZM_MIMIC_OVERWRITE 2 // If this turf is Z-mimicing, overwrite the turf's appearance instead of using a movable. This is faster, but means the turf cannot have its own appearance (say, edges or a translucent sprite).
#define ZM_ALLOW_ATMOS 4 // If this turf permits passage of air.
#define ZM_MIMIC_NO_AO 8 // If the turf shouldn't apply regular turf AO and only do Z-mimic AO.
#define ZM_NO_OCCLUDE 16 // Don't occlude below atoms if we're a non-mimic z-turf.
// Convenience flag.
#define ZM_MIMIC_DEFAULTS (ZM_MIMIC_BELOW)
// For debug purposes, should contain the above defines in ascending order.
var/list/mimic_defines = list(
"ZM_MIMIC_BELOW",
"ZM_MIMIC_OVERWRITE",
"ZM_ALLOW_LIGHTING",
"ZM_ALLOW_ATMOS",
"ZM_MIMIC_NO_AO",
"ZM_NO_OCCLUDE"
)

View File

@@ -6,10 +6,6 @@
// Turf-only flags.
#define NOJAUNT 1 // This is used in literally one place, turf.dm, to block ethereal jaunt.
#define MIMIC_BELOW 2 // If this turf should mimic the turf on the Z below.
#define MIMIC_OVERWRITE 4 // If this turf is Z-mimicing, overwrite the turf's appearance instead of using a movable. This is faster, but means the turf cannot have an icon.
#define MIMIC_QUEUED 8 // If the turf is currently queued for Z-mimic update.
#define MIMIC_NO_AO 16 // If the turf shouldn't apply regular turf AO and only do Z-mimic AO.
#define TRANSITIONEDGE 7 // Distance from edge to move to another z-level.
#define RUIN_MAP_EDGE_PAD 15

View File

@@ -85,11 +85,6 @@
#define STOP_EFFECT(effect) effect.isprocessing = FALSE; SSeffects.effect_systems -= effect;
#define STOP_VISUAL(visual) visual.isprocessing = FALSE; SSeffects.visuals -= visual;
// -- SSzcopy --
#define TURF_IS_MIMICING(T) (isturf(T) && (T.flags & MIMIC_BELOW))
#define CHECK_OO_EXISTENCE(OO) if (OO && !TURF_IS_MIMICING(OO.loc)) { qdel(OO); }
#define UPDATE_OO_IF_PRESENT CHECK_OO_EXISTENCE(bound_overlay); if (bound_overlay) { update_above(); }
// -- SSfalling --
#define ADD_FALLING_ATOM(atom) if (!atom.multiz_falling) { atom.multiz_falling = 1; SSfalling.falling[atom] = 0; }

View File

@@ -2,6 +2,7 @@
#define OPENTURF_CAP_PLANE -70 // The multiplier goes here so it'll be on top of every other overlay.
#define OPENTURF_MAX_DEPTH 10 // The maxiumum number of planes deep we'll go before we just dump everything on the same plane.
#define SHADOWER_DARKENING_FACTOR 0.85 // The multiplication factor for openturf shadower darkness. Lighting will be multiplied by this.
#define SHADOWER_DARKENING_COLOR "#999999" // The above, but as an RGB string for lighting-less turfs.
/var/datum/controller/subsystem/zcopy/SSzcopy
@@ -17,80 +18,118 @@
var/list/queued_overlays = list()
var/qo_idex = 1
var/list/openspace_overlays = list()
var/list/openspace_turfs = list()
var/openspace_overlays = 0
var/openspace_turfs = 0
var/starlight_enabled = FALSE
var/multiqueue_skips_turf = 0
var/multiqueue_skips_object = 0
// Highest Z level in a given Z-group for absolute layering.
// zstm[zlev] = group_max
var/list/zlev_maximums = list()
/datum/controller/subsystem/zcopy/New()
NEW_SS_GLOBAL(SSzcopy)
// for admin proc-call
/datum/controller/subsystem/zcopy/proc/update_all()
disable()
for (var/thing in openspace_overlays)
var/atom/movable/AM = thing
log_debug("SSzcopy: update_all() invoked.")
var/turf/T = get_turf(AM)
if (TURF_IS_MIMICING(T))
if (!(T.flags & MIMIC_QUEUED))
var/turf/T // putting the declaration up here totally speeds it up, right?
var/num_upd = 0
var/num_del = 0
var/num_amupd = 0
for (var/atom/A in world)
if (isturf(A))
T = A
if (T.z_flags & ZM_MIMIC_BELOW)
T.update_mimic()
num_upd += 1
else if (istype(A, /atom/movable/openspace/mimic))
var/turf/Tloc = A.loc
if (TURF_IS_MIMICING(Tloc))
Tloc.update_mimic()
num_amupd += 1
else
qdel(AM)
qdel(A)
num_del += 1
CHECK_TICK
for (var/thing in openspace_turfs)
var/turf/T = thing
T.update_mimic()
log_debug("SSzcopy: [num_upd + num_amupd] turf updates queued ([num_upd] direct, [num_amupd] indirect), [num_del] orphans destroyed.")
enable()
// for admin proc-call
/datum/controller/subsystem/zcopy/proc/hard_reset()
disable()
log_debug("SSzcopy: hard_reset() invoked.")
var/num_deleted = 0
var/thing
for (thing in openspace_overlays)
qdel(thing)
num_deleted++
CHECK_TICK
log_debug("SSzcopy: deleted [num_deleted] overlays.")
var/num_turfs = 0
for (thing in turfs)
var/turf/T = thing
if (T.flags & MIMIC_BELOW)
var/turf/T
for (var/atom/A in world)
if (isturf(A))
T = A
if (T.z_flags & ZM_MIMIC_BELOW)
T.update_mimic()
num_turfs++
num_turfs += 1
else if (istype(A, /atom/movable/openspace/mimic))
qdel(A)
num_deleted += 1
CHECK_TICK
log_debug("SSzcopy: queued [num_turfs] turfs for update. hard_reset() complete.")
log_debug("SSzcopy: deleted [num_deleted] overlays, and queued [num_turfs] turfs for update.")
enable()
/datum/controller/subsystem/zcopy/stat_entry()
..("Q:{T:[queued_turfs.len - (qt_idex - 1)]|O:[queued_overlays.len - (qo_idex - 1)]} T:{T:[openspace_turfs.len]|O:[openspace_overlays.len]}")
/datum/controller/subsystem/zcopy/stat_entry(text, force)
..("\
[text]\n\
Mx: [json_encode(zlev_maximums)]\n\
Queues: \
Turfs [queued_turfs.len - (qt_idex - 1)] \
Overlays [queued_overlays.len - (qo_idex - 1)]\n\
Open Turfs: \
Turfs [openspace_turfs] \
Overlays [openspace_overlays]\n\
Skips: \
Turfs [multiqueue_skips_turf] \
Objects [multiqueue_skips_object]\
")
/datum/controller/subsystem/zcopy/Initialize(timeofday)
starlight_enabled = config.starlight && config.openturf_starlight_permitted
calculate_zstack_limits()
// Flush the queue.
fire(FALSE, TRUE)
if (starlight_enabled)
var/t = REALTIMEOFDAY
admin_notice("<span class='danger'>[src] setup completed in [(t - timeofday)/10] seconds!</span>", R_DEBUG)
SSlighting.fire(FALSE, TRUE)
admin_notice("<span class='danger'>Secondary [SSlighting] flush completed in [(REALTIMEOFDAY - t)/10] seconds!</span>", R_DEBUG)
// If you add a new Zlevel or change Z-connections, call this.
/datum/controller/subsystem/zcopy/proc/calculate_zstack_limits()
zlev_maximums = new(world.maxz)
var/start_zlev = 1
for (var/z in 1 to world.maxz)
if (!HasAbove(z))
for (var/member_zlev in start_zlev to z)
zlev_maximums[member_zlev] = z
if (z - start_zlev > OPENTURF_MAX_DEPTH)
log_ss("zcopy", "WARNING: Z-levels [start_zlev] through [z] exceed maximum depth of [OPENTURF_MAX_DEPTH]; layering may behave strangely in this Z-stack.")
else if (z - start_zlev > 1)
log_ss("zcopy", "Found Z-Stack: [start_zlev] -> [z] = [z - start_zlev + 1] zl")
start_zlev = z + 1
t = REALTIMEOFDAY
log_ss("zcopy", "Z-Level maximums: [json_encode(zlev_maximums)]")
fire(FALSE, TRUE) // Fire /again/ to flush updates caused by the above.
admin_notice("<span class='danger'>Secondary [src] flush completed in [(REALTIMEOFDAY - t)/10] seconds!</span>", R_DEBUG)
/datum/controller/subsystem/zcopy/StartLoadingMap()
suspend()
..()
/datum/controller/subsystem/zcopy/StopLoadingMap()
wake()
/datum/controller/subsystem/zcopy/fire(resumed = FALSE, no_mc_tick = FALSE)
/datum/controller/subsystem/zcopy/fire(resumed, no_mc_tick)
if (!resumed)
qt_idex = 1
qo_idex = 1
@@ -105,98 +144,178 @@
while (qt_idex <= curr_turfs.len)
var/turf/T = curr_turfs[qt_idex]
curr_turfs[qt_idex] = null
qt_idex++
qt_idex += 1
if (!istype(T) || !T.below)
if (!isturf(T) || !(T.z_flags & ZM_MIMIC_BELOW) || !T.z_queued)
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
break
continue
if (!T.shadower) // If we don't have our shadower yet, create it.
T.shadower = new(T)
// If we're not at our most recent queue position, don't bother -- we're updating again later anyways.
if (T.z_queued > 1)
T.z_queued -= 1
multiqueue_skips_turf += 1
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
break
continue
// Figure out how many z-levels down we are.
var/depth = 0
// Z-Turf on the bottom-most level, just fake-copy space.
// If this is ever true, that turf should always pass this condition, so don't bother cleaning up beyond the Destroy() hook.
if (!T.below) // Z-turf on the bottom-most level, just fake-copy space.
if (T.z_flags & ZM_MIMIC_OVERWRITE)
T.appearance = SSskybox.space_appearance_cache[(((T.x + T.y) ^ ~(T.x * T.y) + T.z) % 25) + 1]
T.name = initial(T.name)
T.desc = initial(T.desc)
T.gender = initial(T.gender)
else
// Some openturfs have icons, so we can't overwrite their appearance.
if (!T.mimic_underlay)
T.mimic_underlay = new(T)
var/atom/movable/openspace/turf_proxy/TO = T.mimic_underlay
TO.appearance = SSskybox.space_appearance_cache[(((T.x + T.y) ^ ~(T.x * T.y) + T.z) % 25) + 1]
TO.name = T.name
TO.gender = T.gender // Need to grab this too so PLURAL works properly in examine.
TO.mouse_opacity = initial(TO.mouse_opacity)
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
break
continue
if (!T.shadower) // If we don't have a shadower yet, something has gone horribly wrong.
WARNING("Turf [T] at [T.x],[T.y],[T.z] was queued, but had no shadower.")
continue
T.z_generation += 1
// Get the bottom-most turf, the one we want to mimic.
var/turf/Td = T
while (Td && TURF_IS_MIMICING(Td.below))
while (Td.below)
Td = Td.below
depth++
if (depth > OPENTURF_MAX_DEPTH)
depth = OPENTURF_MAX_DEPTH
var/oo_target = OPENTURF_MAX_PLANE - depth
var/t_target
// Depth must be the depth of the *visible* turf, not self.
var/turf_depth
turf_depth = T.z_depth = zlev_maximums[Td.z] - Td.z
var/t_target = OPENTURF_MAX_PLANE - turf_depth // This is where the turf (but not the copied atoms) gets put.
// Handle space parallax & starlight.
if (T.is_above_space())
if (T.below.z_eventually_space)
T.z_eventually_space = TRUE
t_target = PLANE_SPACE_BACKGROUND
if (starlight_enabled && !T.light_range)
T.set_light(config.starlight, 0.5)
else
t_target = oo_target
if (starlight_enabled && T.light_range)
T.set_light(0)
if (!(T.flags & MIMIC_OVERWRITE))
// Some openturfs have icons, so we can't overwrite their appearance.
if (!T.below.bound_overlay)
T.below.bound_overlay = new(T)
var/atom/movable/openspace/turf_overlay/TO = T.below.bound_overlay
TO.appearance = T.below
TO.name = T.name
TO.opacity = FALSE
T.desc = TO.desc = "Below seems to be \a [T.below]."
TO.plane = t_target
TO.mouse_opacity = FALSE
else
if (T.z_flags & ZM_MIMIC_OVERWRITE)
// This openturf doesn't care about its icon, so we can just overwrite it.
if (T.below.bound_overlay)
QDEL_NULL(T.below.bound_overlay)
if (T.below.mimic_proxy)
QDEL_NULL(T.below.mimic_proxy)
T.appearance = T.below
T.name = initial(T.name)
T.gender = NEUTER
T.desc = initial(T.desc)
T.gender = initial(T.gender)
T.opacity = FALSE
T.plane = t_target
else
// Some openturfs have icons, so we can't overwrite their appearance.
if (!T.below.mimic_proxy)
T.below.mimic_proxy = new(T)
var/atom/movable/openspace/turf_proxy/TO = T.below.mimic_proxy
TO.appearance = Td
TO.name = T.name
TO.gender = T.gender // Need to grab this too so PLURAL works properly in examine.
TO.opacity = FALSE
TO.plane = t_target
TO.mouse_opacity = initial(TO.mouse_opacity)
T.desc = "Below seems to be \a [T.below]."
T.queue_ao() // No need to recalculate ajacencies, shouldn't have changed.
T.queue_ao(T.ao_neighbors_mimic == null) // If ao_neighbors hasn't been set yet, we need to do a rebuild
// Explicitly copy turf delegates so they show up properly on below levels.
// I think it's possible to get this to work without discrete delegate copy objects, but I'd rather this just work.
if ((T.below.z_flags & (ZM_MIMIC_BELOW|ZM_MIMIC_OVERWRITE)) == ZM_MIMIC_BELOW)
// Below is a delegate, gotta explicitly copy it for recursive copy.
if (!T.below.mimic_above_copy)
T.below.mimic_above_copy = new(T)
var/atom/movable/openspace/turf_mimic/DC = T.below.mimic_above_copy
DC.appearance = T.below
DC.mouse_opacity = initial(DC.mouse_opacity)
DC.plane = OPENTURF_MAX_PLANE
else if (T.below.mimic_above_copy)
QDEL_NULL(T.below.mimic_above_copy)
// Handle below atoms.
// Add everything below us to the update queue.
for (var/thing in T.below)
var/atom/movable/object = thing
if (QDELETED(object) || object.no_z_overlay || object.loc != T.below)
// Don't queue deleted stuff or stuff that doesn't need an overlay.
if (QDELETED(object) || object.no_z_overlay || object.loc != T.below || object.invisibility == INVISIBILITY_ABSTRACT)
// Don't queue deleted stuff, stuff that's not visible, blacklisted stuff, or stuff that's centered on another tile but intersects ours.
continue
// Special case: these are merged into the shadower to reduce memory usage.
if (object.type == /atom/movable/lighting_overlay)
//T.shadower.copy_lighting(object)
continue
if (object.type == /atom/movable/lighting_overlay) // Special case.
T.shadower.copy_lighting(object)
else
if (!object.bound_overlay) // Generate a new overlay if the atom doesn't already have one.
object.bound_overlay = new(T)
object.bound_overlay.associated_atom = object
var/atom/movable/openspace/overlay/OO = object.bound_overlay
var/override_depth
var/original_type = object.type
var/original_z = object.z
switch (object.type)
if (/atom/movable/openspace/mimic)
var/atom/movable/openspace/mimic/OOO = object
original_type = OOO.mimiced_type
override_depth = OOO.override_depth
original_z = OOO.original_z
if (/atom/movable/openspace/turf_proxy, /atom/movable/openspace/turf_mimic)
// If we're a turf overlay (the mimic for a non-OVERWRITE turf), we need to make sure copies of us respect space parallax too
if (T.z_eventually_space)
// Yes, this is an awful hack; I don't want to add yet another override_* var.
override_depth = OPENTURF_MAX_PLANE - PLANE_SPACE_BACKGROUND
var/atom/movable/openspace/mimic/OO = object.bound_overlay
// If the OO was queued for destruction but was claimed by another OT, stop the destruction timer.
if (OO.destruction_timer)
deltimer(OO.destruction_timer)
OO.destruction_timer = null
// Cache our already-calculated depth so we don't need to re-calculate it a bunch of times.
OO.depth = oo_target
OO.depth = override_depth || min(zlev_maximums[T.z] - original_z, OPENTURF_MAX_DEPTH)
// These types need to be pushed a layer down for bigturfs to function correctly.
switch (original_type)
if (/atom/movable/openspace/multiplier, /atom/movable/openspace/turf_mimic, /atom/movable/openspace/turf_proxy)
if (OO.depth < OPENTURF_MAX_DEPTH)
OO.depth += 1
OO.mimiced_type = original_type
OO.override_depth = override_depth
OO.original_z = original_z
// Multi-queue to maintain ordering of updates to these
// queueing it multiple times will result in only the most recent
// actually processing.
OO.queued += 1
queued_overlays += OO
T.flags &= ~MIMIC_QUEUED
T.z_queued -= 1
if (T.above)
T.above.update_mimic()
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
break
if (qt_idex > 1 && qt_idex <= curr_turfs.len)
if (qt_idex > 1)
curr_turfs.Cut(1, qt_idex)
qt_idex = 1
@@ -204,11 +323,11 @@
MC_SPLIT_TICK
while (qo_idex <= curr_ov.len)
var/atom/movable/openspace/overlay/OO = curr_ov[qo_idex]
var/atom/movable/openspace/mimic/OO = curr_ov[qo_idex]
curr_ov[qo_idex] = null
qo_idex++
qo_idex += 1
if (QDELETED(OO))
if (QDELETED(OO) || !OO.queued)
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
@@ -224,12 +343,25 @@
break
continue
// Don't update unless we're at the most recent queue occurrence.
if (OO.queued > 1)
OO.queued -= 1
multiqueue_skips_object += 1
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
break
continue
// Actually update the overlay.
OO.dir = OO.associated_atom.dir
if (OO.dir != OO.associated_atom.dir)
OO.set_dir(OO.associated_atom.dir)
OO.appearance = OO.associated_atom
OO.plane = OO.depth
OO.plane = OPENTURF_MAX_PLANE - OO.depth
OO.opacity = FALSE
OO.queued = FALSE
OO.queued = 0
if (OO.bound_overlay) // If we have a bound overlay, queue it too.
OO.update_above()
@@ -239,47 +371,125 @@
else if (MC_TICK_CHECK)
break
if (qo_idex > 1 && qo_idex <= curr_ov.len)
if (qo_idex > 1)
curr_ov.Cut(1, qo_idex)
qo_idex = 1
#define FMT_DEPTH(X) (X == null ? "(null)" : X)
// This is a dummy object used so overlays can be shown in the analyzer.
/atom/movable/openspace/debug
/client/proc/analyze_openturf(turf/T)
set name = "Analyze Openturf"
set desc = "Show the layering of an openturf and everything it's mimicking."
set category = "Debug"
if (!check_rights(R_DEBUG|R_DEV))
if (!check_rights(R_DEBUG))
return
var/is_above_space = T.is_above_space()
var/list/out = list(
"<head><meta charset='utf-8'/></head><body>",
"<h1>Analysis of [T] at [T.x],[T.y],[T.z]</h1>",
"<b>Z Flags</b>: [english_list(bitfield2list(T.flags, list("NOJAUNT", "MIMIC_BELOW", "MIMIC_OVERWRITE", "MIMIC_QUEUED", "MIMIC_NO_AO")), "(none)")]",
"<b>Queue occurrences:</b> [T.z_queued]",
"<b>Above space:</b> Apparent [T.z_eventually_space ? "Yes" : "No"], Actual [is_above_space ? "Yes" : "No"] - [T.z_eventually_space == is_above_space ? "<font color='green'>OK</font>" : "<font color='red'>MISMATCH</font>"]",
"<b>Z Flags</b>: [english_list(bitfield2list(T.z_flags, global.mimic_defines), "(none)")]",
"<b>Has Shadower:</b> [T.shadower ? "Yes" : "No"]",
"<b>Has turf proxy:</b> [T.mimic_proxy ? "Yes" : "No"]",
"<b>Has above copy:</b> [T.mimic_above_copy ? "Yes" : "No"]",
"<b>Has mimic underlay:</b> [T.mimic_underlay ? "Yes" : "No"]",
"<b>Below:</b> [!T.below ? "(nothing)" : "[T.below] at [T.below.x],[T.below.y],[T.below.z]"]",
"<b>Depth:</b> [FMT_DEPTH(T.z_depth)] [T.z_depth == OPENTURF_MAX_DEPTH ? "(max)" : ""]",
"<b>Generation:</b> [T.z_generation]",
"<ul>"
)
var/list/found_oo = list(T)
for (var/thing in T)
if (istype(thing, /atom/movable/openspace))
found_oo += thing
for (var/atom/movable/openspace/O in T)
found_oo += O
if (T.shadower.overlays.len)
for (var/overlay in T.shadower.overlays)
var/atom/movable/openspace/debug/D = new
D.appearance = overlay
if (D.plane < -10000) // FLOAT_PLANE
D.plane = T.shadower.plane
found_oo += D
sortTim(found_oo, /proc/cmp_planelayer)
var/list/atoms_list_list = list()
for (var/thing in found_oo)
var/atom/A = thing
if (istype(A, /atom/movable/openspace/overlay))
var/atom/movable/openspace/overlay/OO = A
var/pl = "[A.plane]"
LAZYINITLIST(atoms_list_list[pl])
atoms_list_list[pl] += A
if (atoms_list_list["0"])
out += "<strong>Non-Z</strong>"
SSzcopy.debug_fmt_planelist(atoms_list_list["0"], out, T)
atoms_list_list -= "0"
for (var/d in 0 to OPENTURF_MAX_DEPTH)
var/pl = OPENTURF_MAX_PLANE - d
if (!atoms_list_list["[pl]"])
out += "<strong>Depth [d], plane [pl] - empty</strong>"
continue
out += "<strong>Depth [d], plane [pl]</strong>"
SSzcopy.debug_fmt_planelist(atoms_list_list["[pl]"], out, T)
// Flush the list so we can find orphans.
atoms_list_list -= "[pl]"
if (atoms_list_list["[PLANE_SPACE_BACKGROUND]"]) // Space parallax plane
out += "<strong>Space parallax plane</strong> ([PLANE_SPACE_BACKGROUND])"
SSzcopy.debug_fmt_planelist(atoms_list_list["[PLANE_SPACE_BACKGROUND]"], out, T)
atoms_list_list -= "[PLANE_SPACE_BACKGROUND]"
for (var/key in atoms_list_list)
out += "<strong style='color: red;'>Unknown plane: [key]</strong>"
SSzcopy.debug_fmt_planelist(atoms_list_list[key], out, T)
out += "<hr/>"
out += "</body>"
show_browser(usr, out.Join("<br>"), "size=980x580;window=openturfanalysis-\ref[T]")
// Yes, I know this proc is a bit of a mess. Feel free to clean it up.
/datum/controller/subsystem/zcopy/proc/debug_fmt_thing(atom/A, list/out, turf/original)
if (istype(A, /atom/movable/openspace/mimic))
var/atom/movable/openspace/mimic/OO = A
var/atom/movable/AA = OO.associated_atom
out += "<li>[icon2html(A, usr)] plane [A.plane], layer [A.layer], depth [OO.depth], associated Z-level [AA.z] - [OO.type] copying [AA] ([AA.type])</li>"
var/copied_type = AA.type == OO.mimiced_type ? "[AA.type] \[direct\]" : "[AA.type], eventually [OO.mimiced_type]"
return "<li>\icon[A] <b>\[Mimic\]</b> plane [A.plane], layer [A.layer], depth [FMT_DEPTH(OO.depth)], associated Z-level [AA.z] - [OO.type] copying [AA] ([copied_type])</li>"
else if (istype(A, /atom/movable/openspace/turf_mimic))
var/atom/movable/openspace/turf_mimic/DC = A
return "<li>\icon[A] <b>\[Turf Mimic\]</b> plane [A.plane], layer [A.layer], Z-level [A.z], delegate of \icon[DC.delegate] [DC.delegate] ([DC.delegate.type])</li>"
else if (isturf(A))
if (A == T)
out += "<li>[icon2html(A, usr)] plane [A.plane], layer [A.layer], Z-level [A.z] - [A] ([A.type]) - <span class='good'>SELF</span></li>"
else // foreign turfs - not visible here, but good for figuring out layering
out += "<li>[icon2html(A, usr)] plane [A.plane], layer [A.layer], Z-level [A.z] - [A] ([A.type]) - <span class='warning'>FOREIGN</span></li>"
if (A == original)
return "<li>\icon[A] <b>\[Turf\]</b> plane [A.plane], layer [A.layer], depth [FMT_DEPTH(A:z_depth)], Z-level [A.z] - [A] ([A.type]) - <font color='green'>SELF</font></li>"
else // foreign turfs - not visible here, but sometimes good for figuring out layering -- showing these is currently not enabled
return "<li>\icon[A] <b>\[Turf\]</b> <em><font color='#646464'>plane [A.plane], layer [A.layer], depth [FMT_DEPTH(A:z_depth)], Z-level [A.z] - [A] ([A.type])</font></em> - <font color='red'>FOREIGN</font></em></li>"
else if (A.type == /atom/movable/openspace/multiplier)
return "<li>\icon[A] <b>\[Shadower\]</b> plane [A.plane], layer [A.layer], Z-level [A.z] - [A] ([A.type])</li>"
else if (A.type == /atom/movable/openspace/debug) // These are fake objects that exist just to show the shadower's overlays in this list.
return "<li>\icon[A] <b>\[Shadower True Overlay\]</b> plane [A.plane], layer [A.layer] - <font color='grey'>VIRTUAL</font></li>"
else if (A.type == /atom/movable/openspace/turf_proxy)
return "<li>\icon[A] <b>\[Turf Proxy\]</b> plane [A.plane], layer [A.layer], Z-level [A.z] - [A] ([A.type])</li>"
else
out += "<li>[icon2html(A, usr)] plane [A.plane], layer [A.layer], Z-level [A.z] - [A] ([A.type])</li>"
return "<li>\icon[A] <b>\[?\]</b> plane [A.plane], layer [A.layer], Z-level [A.z] - [A] ([A.type])</li>"
/datum/controller/subsystem/zcopy/proc/debug_fmt_planelist(list/things, list/out, turf/original)
if (things)
out += "<ul>"
for (var/thing in things)
out += debug_fmt_thing(thing, out, original)
out += "</ul>"
else
out += "<em>No atoms.</em>"
usr << browse(out.Join("<br>"), "window=openturfanalysis-\ref[T]")
#undef FMT_DEPTH

View File

@@ -45,6 +45,9 @@
pulledby.pulling = null
pulledby = null
if (bound_overlay)
QDEL_NULL(bound_overlay)
// This is called when this atom is prevented from moving by atom/A.
/atom/movable/proc/Collide(atom/A)
if(airflow_speed > 0 && airflow_dest)

View File

@@ -15,6 +15,7 @@
is_hole = TRUE
permit_ao = FALSE
z_eventually_space = TRUE
var/use_space_appearance = TRUE
var/use_starlight = TRUE
@@ -45,6 +46,14 @@
return INITIALIZE_HINT_NORMAL
/turf/space/Destroy()
// Cleanup cached z_eventually_space values above us.
if (above)
var/turf/T = src
while ((T = GetAbove(T)))
T.z_eventually_space = FALSE
return ..()
/turf/space/is_space()
return 1

View File

@@ -92,7 +92,7 @@
if (A.flags & SPAWN_ROOF)
spawn_roof()
if (flags & MIMIC_BELOW)
if (z_flags & ZM_MIMIC_BELOW)
setup_zmimic(mapload)
return INITIALIZE_HINT_NORMAL
@@ -111,11 +111,11 @@
SSocclusion.queue -= src
ao_queued = 0
if (flags & MIMIC_BELOW)
if (z_flags & ZM_MIMIC_BELOW)
cleanup_zmimic()
if (bound_overlay)
QDEL_NULL(bound_overlay)
if (z_flags & ZM_MIMIC_BELOW)
cleanup_zmimic()
..()
return QDEL_HINT_IWILLGC

View File

@@ -29,9 +29,9 @@
return
var/turf/T
if (flags & MIMIC_BELOW)
CALCULATE_NEIGHBORS(src, ao_neighbors_mimic, T, (T.flags & MIMIC_BELOW))
if (AO_SELF_CHECK(src) && !(flags & MIMIC_NO_AO))
if (z_flags & ZM_MIMIC_BELOW)
CALCULATE_NEIGHBORS(src, ao_neighbors_mimic, T, (T.z_flags & ZM_MIMIC_BELOW))
if (AO_SELF_CHECK(src) && !(z_flags & ZM_MIMIC_NO_AO))
CALCULATE_NEIGHBORS(src, ao_neighbors, T, AO_TURF_CHECK(T))
/proc/make_ao_image(corner, i, px = 0, py = 0, pz = 0, pw = 0)
@@ -105,9 +105,9 @@
var/list/cache = SSicon_cache.ao_cache
CUT_AO(shadower, ao_overlays_mimic)
CUT_AO(src, ao_overlays)
if (flags & MIMIC_BELOW)
if (z_flags & ZM_MIMIC_BELOW)
REGEN_AO(shadower, ao_overlays_mimic, ao_neighbors_mimic)
if (!has_opaque_atom && !(flags & MIMIC_NO_AO))
if (!has_opaque_atom && !(z_flags & ZM_MIMIC_NO_AO))
REGEN_AO(src, ao_overlays, ao_neighbors)
#undef REGEN_AO

View File

@@ -122,14 +122,6 @@
0, 0, 0, 1
)
// If we're on an openturf, update the shadower object too.
if (T.above)
var/turf/simulated/open/OT = T.above
if (OT.shadower)
OT.shadower.copy_lighting(src)
else
OT.update_icon()
#undef ALL_EQUAL
// Variety of overrides so the overlays don't get affected by weird things.

View File

@@ -394,7 +394,7 @@
// Note: above is defined on ALL turfs, but below is only defined on OPEN TURFS.
// Upwards lights are handled at the corner level, so only search down.
if (T && (T.flags & MIMIC_BELOW) && T.below)
if (T && (T.z_flags & ZM_MIMIC_BELOW) && T.below)
T = T.below
goto check_t

View File

@@ -99,7 +99,7 @@
CHECK_TICK
// Sunlight only checks downwards as it has no need to shine upwards, really.
if (T && (T.flags & MIMIC_BELOW) && T.below)
if (T && (T.z_flags & ZM_MIMIC_BELOW) && T.below)
T = T.below
goto check_t

View File

@@ -154,6 +154,10 @@
if(intent_message)
intent_message(intent_message, intent_range, messagemobs)
//Multiz, have shadow do same
if(bound_overlay)
bound_overlay.visible_message(message, blind_message, range)
// Designed for mobs contained inside things, where a normal visible message wont actually be visible
// Useful for visible actions by pAIs, and held mobs
// Broadcaster is the place the action will be seen/heard from, mobs in sight of THAT will see the message. This is generally the object or mob that src is contained in

View File

@@ -803,7 +803,7 @@
forceMove(get_step(owner, UP))
if(isturf(src.loc))
var/turf/T = src.loc
if(T.flags & MIMIC_BELOW)
if(T.z_flags & ZM_MIMIC_BELOW)
return
owner.reset_view(null)
owner.z_eye = null
@@ -812,7 +812,7 @@
/atom/movable/z_observer/z_down/follow()
forceMove(get_step(tile_shifted ? src : owner, DOWN))
var/turf/T = get_turf(tile_shifted ? get_step(owner, owner.dir) : owner)
if(T && (T.flags & MIMIC_BELOW))
if(T && (T.z_flags & ZM_MIMIC_BELOW))
return
owner.reset_view(null)
owner.z_eye = null

View File

@@ -11,9 +11,9 @@
density = 0
pathweight = 100000 //Seriously, don't try and path over this one numbnuts
is_hole = TRUE
flags = MIMIC_BELOW | MIMIC_OVERWRITE | MIMIC_NO_AO
roof_type = null
footstep_sound = null
z_flags = ZM_MIMIC_DEFAULTS | ZM_MIMIC_OVERWRITE | ZM_MIMIC_NO_AO | ZM_ALLOW_ATMOS
// A lazy list to contain a list of mobs who are currently scaling
// up this turf. Used in human/can_fall.
@@ -30,6 +30,34 @@
return ..()
/turf/proc/CanZPass(atom/A, direction)
if(z == A.z) //moving FROM this turf
return direction == UP //can't go below
else
if(direction == UP) //on a turf below, trying to enter
return 0
if(direction == DOWN) //on a turf above, trying to enter
return !density
/turf/simulated/open/CanZPass(atom/A, direction)
if(locate(/obj/structure/lattice/catwalk, src))
if(z == A.z)
if(direction == DOWN)
return 0
else if(direction == UP)
return 0
return 1
/turf/space/CanZPass(atom/A, direction)
if(locate(/obj/structure/lattice/catwalk, src))
if(z == A.z)
if(direction == DOWN)
return 0
else if(direction == UP)
return 0
return 1
// Add a falling atom by default. Even if it's not an atom that can actually fall.
// SSfalling will check this on its own and remove if necessary. This is saner, as it
// centralizes control to SSfalling.
@@ -105,7 +133,7 @@
icon_state = "debug"
smooth = SMOOTH_TRUE | SMOOTH_BORDER | SMOOTH_NO_CLEAR_ICON
smoothing_hints = SMOOTHHINT_CUT_F | SMOOTHHINT_ONLY_MATCH_TURF | SMOOTHHINT_TARGETS_NOT_UNIQUE
flags = MIMIC_BELOW
z_flags = ZM_MIMIC_BELOW
name = "hole"
/turf/simulated/open/chasm/airless

View File

@@ -2,39 +2,17 @@
/atom/proc/update_above()
return
/**
* Used to check wether or not an atom can pass through a turf.
*
* @param A The atom that's moving either up or down from this turf or to it.
* @param direction The direction of the atom's movement in relation to its
* current position.
*
* @return TRUE if A can pass in the movement direction, FALSE if not.
*/
/turf/proc/CanZPass(atom/A, direction)
var/turf/T = get_turf(A)
if(z == T.z) //moving FROM this turf
return direction == UP //can't go below
else
if(direction == UP) //on a turf below, trying to enter
return FALSE
if(direction == DOWN) //on a turf above, trying to enter
return !density
/**
* Used to check whether or not the specific open turf eventually leads into spess.
*
* @return TRUE if the turf eventually leads into space. FALSE otherwise.
*/
/turf/proc/is_above_space()
var/turf/T = GetBelow(src)
while (T && (T.flags & MIMIC_BELOW))
while (T && (T.z_flags & ZM_MIMIC_BELOW))
T = GetBelow(T)
return isspaceturf(T)
return istype(T, /turf/space)
/turf/update_icon()
..()
if (above)
update_above()
/turf/simulated/open/CanZPass(atom, direction)
return TRUE
/turf/space/CanZPass(atom, direction)
return TRUE
/atom/movable/update_icon()
..()
UPDATE_OO_IF_PRESENT

View File

@@ -1,36 +1,41 @@
/atom/movable
var/tmp/atom/movable/openspace/overlay/bound_overlay // The overlay that is directly mirroring us that we proxy movement to.
var/no_z_overlay // If TRUE, this atom will not be drawn on open turfs.
/atom/movable/Destroy()
. = ..()
if (bound_overlay)
QDEL_NULL(bound_overlay)
/// The mimic (if any) that's *directly* copying us.
var/tmp/atom/movable/openspace/mimic/bound_overlay
/// If TRUE, this atom is ignored by Z-Mimic.
var/no_z_overlay
/atom/movable/forceMove(atom/dest)
. = ..(dest)
if (bound_overlay)
if (. && bound_overlay)
// The overlay will handle cleaning itself up on non-openspace turfs.
if (isturf(dest))
bound_overlay.forceMove(get_step(src, UP))
if (dir != bound_overlay.dir)
bound_overlay.set_dir(dir)
else // Not a turf, so we need to destroy immediately instead of waiting for the destruction timer to proc.
qdel(bound_overlay)
/atom/movable/Move()
. = ..()
if (. && bound_overlay)
bound_overlay.forceMove(get_step(src, UP))
if (bound_overlay.dir != dir)
bound_overlay.set_dir(dir)
/atom/movable/set_dir(ndir)
. = ..()
if (. && bound_overlay)
bound_overlay.set_dir(ndir)
/atom/movable/update_above()
if (!bound_overlay)
if (!bound_overlay || !isturf(loc))
return
var/turf/T = loc
if (TURF_IS_MIMICING(T.above))
if (!bound_overlay.queued)
SSzcopy.queued_overlays += bound_overlay
bound_overlay.queued = TRUE
bound_overlay.queued += 1
else
qdel(bound_overlay)
@@ -55,6 +60,7 @@
// No blowing up abstract objects.
/atom/movable/openspace/ex_act(ex_sev)
SHOULD_CALL_PARENT(FALSE)
return
/atom/movable/openspace/singularity_act()
@@ -66,17 +72,16 @@
/atom/movable/openspace/singuloCanEat()
return
/atom/movable/openspace/shuttle_move()
return
// -- MULTIPLIER / SHADOWER --
// Holder object used for dimming openspaces & copying lighting of below turf.
/atom/movable/openspace/multiplier
name = "openspace multiplier"
desc = "You shouldn't see this."
icon = 'icons/effects/lighting_overlay.dmi'
icon_state = "blank"
plane = OPENTURF_CAP_PLANE
layer = LIGHTING_LAYER
icon_state = "dark"
plane = OPENTURF_MAX_PLANE
layer = MIMICED_LIGHTING_LAYER
blend_mode = BLEND_MULTIPLY
color = list(
SHADOWER_DARKENING_FACTOR, 0, 0,
@@ -93,53 +98,65 @@
/atom/movable/openspace/multiplier/proc/copy_lighting(atom/movable/lighting_overlay/LO)
appearance = LO
layer = EFFECTS_ABOVE_LIGHTING_LAYER
plane = OPENTURF_CAP_PLANE
layer = MIMICED_LIGHTING_LAYER
plane = OPENTURF_MAX_PLANE
invisibility = 0
if (icon_state == LIGHTING_BASE_ICON_STATE)
blend_mode = BLEND_MULTIPLY
if (icon_state == null)
// We're using a color matrix, so just darken the colors across the board.
// Bay stores lights as inverted so the lighting PM can invert it for darksight, but
// we don't have a plane master, so invert it again.
var/list/c_list = color
c_list[CL_MATRIX_RR] *= SHADOWER_DARKENING_FACTOR
c_list[CL_MATRIX_RG] *= SHADOWER_DARKENING_FACTOR
c_list[CL_MATRIX_RB] *= SHADOWER_DARKENING_FACTOR
c_list[CL_MATRIX_GR] *= SHADOWER_DARKENING_FACTOR
c_list[CL_MATRIX_GG] *= SHADOWER_DARKENING_FACTOR
c_list[CL_MATRIX_GB] *= SHADOWER_DARKENING_FACTOR
c_list[CL_MATRIX_BR] *= SHADOWER_DARKENING_FACTOR
c_list[CL_MATRIX_BG] *= SHADOWER_DARKENING_FACTOR
c_list[CL_MATRIX_BB] *= SHADOWER_DARKENING_FACTOR
c_list[CL_MATRIX_AR] *= SHADOWER_DARKENING_FACTOR
c_list[CL_MATRIX_AG] *= SHADOWER_DARKENING_FACTOR
c_list[CL_MATRIX_AB] *= SHADOWER_DARKENING_FACTOR
c_list[CL_MATRIX_RR] *= -SHADOWER_DARKENING_FACTOR
c_list[CL_MATRIX_RG] *= -SHADOWER_DARKENING_FACTOR
c_list[CL_MATRIX_RB] *= -SHADOWER_DARKENING_FACTOR
c_list[CL_MATRIX_GR] *= -SHADOWER_DARKENING_FACTOR
c_list[CL_MATRIX_GG] *= -SHADOWER_DARKENING_FACTOR
c_list[CL_MATRIX_GB] *= -SHADOWER_DARKENING_FACTOR
c_list[CL_MATRIX_BR] *= -SHADOWER_DARKENING_FACTOR
c_list[CL_MATRIX_BG] *= -SHADOWER_DARKENING_FACTOR
c_list[CL_MATRIX_BB] *= -SHADOWER_DARKENING_FACTOR
c_list[CL_MATRIX_AR] *= -SHADOWER_DARKENING_FACTOR
c_list[CL_MATRIX_AG] *= -SHADOWER_DARKENING_FACTOR
c_list[CL_MATRIX_AB] *= -SHADOWER_DARKENING_FACTOR
color = c_list
else
// Not a color matrix, so we can just use the color var ourselves.
// Not a color matrix, so we just ignore the lighting values.
icon_state = "dark" // this is actually just a white sprite, which is what this blending needs
color = list(
SHADOWER_DARKENING_FACTOR, 0, 0,
0, SHADOWER_DARKENING_FACTOR, 0,
0, 0, SHADOWER_DARKENING_FACTOR
)
if (our_overlays || priority_overlays)
compile_overlays()
else if (bound_overlay)
// compile_overlays() calls update_above().
var/turf/parent = loc
ASSERT(isturf(parent))
if (LAZYLEN(parent.ao_overlays_mimic))
overlays += parent.ao_overlays_mimic
if (bound_overlay)
update_above()
// -- OPENSPACE OVERLAY --
// todo: rename
// Object used to hold a mimiced atom's appearance.
/atom/movable/openspace/overlay
/atom/movable/openspace/mimic
plane = OPENTURF_MAX_PLANE
var/atom/movable/associated_atom
var/depth
var/queued = FALSE
var/queued = 0
var/destruction_timer
var/mimiced_type
var/original_z
var/override_depth
/atom/movable/openspace/overlay/New()
/atom/movable/openspace/mimic/New()
initialized = TRUE
SSzcopy.openspace_overlays += src
SSzcopy.openspace_overlays += 1
/atom/movable/openspace/overlay/Destroy()
SSzcopy.openspace_overlays -= src
/atom/movable/openspace/mimic/Destroy()
SSzcopy.openspace_overlays -= 1
if (associated_atom)
associated_atom.bound_overlay = null
@@ -150,44 +167,74 @@
return ..()
/atom/movable/openspace/overlay/attackby(obj/item/W, mob/user)
/atom/movable/openspace/mimic/attackby(obj/item/W, mob/user)
to_chat(user, SPAN_NOTICE("\The [src] is too far away."))
/atom/movable/openspace/overlay/attack_hand(mob/user as mob)
/atom/movable/openspace/mimic/attack_hand(mob/user)
to_chat(user, SPAN_NOTICE("You cannot reach \the [src] from here."))
/atom/movable/openspace/overlay/attack_generic(mob/user as mob)
to_chat(user, SPAN_NOTICE("You cannot reach \the [src] from here."))
/atom/movable/openspace/mimic/examine(...)
SHOULD_CALL_PARENT(FALSE)
. = associated_atom.examine(arglist(args)) // just pass all the args to the copied atom
/atom/movable/openspace/overlay/examine(mob/examiner)
associated_atom.examine(examiner)
/atom/movable/openspace/overlay/forceMove(turf/dest)
/atom/movable/openspace/mimic/forceMove(turf/dest)
. = ..()
if (TURF_IS_MIMICING(dest))
if (destruction_timer)
deltimer(destruction_timer)
destruction_timer = null
else if (!destruction_timer)
destruction_timer = addtimer(CALLBACK(GLOBAL_PROC, /proc/qdel, src), 10 SECONDS, TIMER_STOPPABLE)
destruction_timer = addtimer(CALLBACK(src, /datum/.proc/qdel_self), 10 SECONDS, TIMER_STOPPABLE)
// Called when the turf we're on is deleted/changed.
/atom/movable/openspace/overlay/proc/owning_turf_changed()
/atom/movable/openspace/mimic/proc/owning_turf_changed()
if (!destruction_timer)
destruction_timer = addtimer(CALLBACK(GLOBAL_PROC, /proc/qdel, src), 10 SECONDS, TIMER_STOPPABLE)
destruction_timer = addtimer(CALLBACK(src, /datum/.proc/qdel_self), 10 SECONDS, TIMER_STOPPABLE)
// This one's a little different because it's mimicing a turf.
/atom/movable/openspace/turf_overlay
// -- TURF PROXY --
// This thing holds the mimic appearance for non-OVERWRITE turfs.
/atom/movable/openspace/turf_proxy
plane = OPENTURF_MAX_PLANE
mouse_opacity = 0
no_z_overlay = TRUE // Only one of these should ever be visible at a time, the mimic logic will handle that.
/atom/movable/openspace/turf_overlay/attackby(obj/item/W, mob/user)
/atom/movable/openspace/turf_proxy/attackby(obj/item/W, mob/user)
loc.attackby(W, user)
/atom/movable/openspace/turf_overlay/attack_hand(mob/user as mob)
/atom/movable/openspace/turf_proxy/attack_hand(mob/user as mob)
loc.attack_hand(user)
/atom/movable/openspace/turf_overlay/attack_generic(mob/user as mob)
/atom/movable/openspace/turf_proxy/attack_generic(mob/user as mob)
loc.attack_generic(user)
/atom/movable/openspace/turf_overlay/examine(mob/examiner)
loc.examine(examiner)
/atom/movable/openspace/turf_proxy/examine(mob/examiner)
SHOULD_CALL_PARENT(FALSE)
. = loc.examine(examiner)
// -- TURF MIMIC --
// A type for copying non-overwrite turfs' self-appearance.
/atom/movable/openspace/turf_mimic
plane = OPENTURF_MAX_PLANE // These *should* only ever be at the top?
mouse_opacity = 0
var/turf/delegate
/atom/movable/openspace/turf_mimic/Initialize(mapload, ...)
. = ..()
ASSERT(isturf(loc))
delegate = loc:below
/atom/movable/openspace/turf_mimic/attackby(obj/item/W, mob/user)
loc.attackby(W, user)
/atom/movable/openspace/turf_mimic/attack_hand(mob/user as mob)
to_chat(user, SPAN_NOTICE("You cannot reach \the [src] from here."))
/atom/movable/openspace/turf_mimic/attack_generic(mob/user as mob)
to_chat(user, SPAN_NOTICE("You cannot reach \the [src] from here."))
/atom/movable/openspace/turf_mimic/examine(mob/examiner)
SHOULD_CALL_PARENT(FALSE)
. = delegate.examine(examiner)

View File

@@ -1,12 +1,26 @@
/turf
// Reference to any open turf that might be above us to speed up atom Entered() updates.
var/tmp/turf/above
var/tmp/turf/below
var/tmp/atom/movable/openspace/turf_overlay/bound_overlay
var/tmp/atom/movable/openspace/multiplier/shadower // Overlay used to multiply color of all OO overlays at once.
/// Reference to any open turf that might be above us to speed up atom Entered() updates.
/turf/var/tmp/turf/above
/turf/var/tmp/turf/below
/// If we're a non-overwrite z-turf, this holds the appearance of the bottom-most Z-turf in the z-stack.
/turf/var/tmp/atom/movable/openspace/turf_proxy/mimic_proxy
/// Overlay used to multiply color of all OO overlays at once.
/turf/var/tmp/atom/movable/openspace/multiplier/shadower
/// If this is a delegate (non-overwrite) Z-turf with a z-turf above, this is the delegate copy that's copying us.
/turf/var/tmp/atom/movable/openspace/turf_mimic/mimic_above_copy
/// If we're at the bottom of the stack, a proxy used to fake a below space turf.
/turf/var/tmp/atom/movable/openspace/turf_proxy/mimic_underlay
/// How many times this turf is currently queued - multiple queue occurrences are allowed to ensure update consistency.
/turf/var/tmp/z_queued = 0
/// If this Z-turf leads to space, uninterrupted.
/turf/var/tmp/z_eventually_space = FALSE
/turf/var/z_flags = 0
// debug
/turf/var/tmp/z_depth
/turf/var/tmp/z_generation = 0
/turf/Entered(atom/movable/thing, turf/oldLoc)
. = ..(thing, oldLoc)
. = ..()
if (thing.bound_overlay || thing.no_z_overlay || !TURF_IS_MIMICING(above))
return
above.update_mimic()
@@ -15,57 +29,59 @@
if (TURF_IS_MIMICING(above))
above.update_mimic()
/turf/proc/update_mimic(recurse = TRUE)
if (!(flags & MIMIC_BELOW))
/turf/proc/update_mimic()
if (!(z_flags & ZM_MIMIC_BELOW))
return
if (below && !(flags & MIMIC_QUEUED))
flags |= MIMIC_QUEUED
z_queued += 1
SSzcopy.queued_turfs += src
if (recurse)
update_above() // Even if we're already updating, the turf above us might not be.
// Enables Z-mimic for a turf that didn't already have it enabled.
/// Enables Z-mimic for a turf that didn't already have it enabled.
/turf/proc/enable_zmimic(additional_flags = 0)
if (flags & MIMIC_BELOW)
if (z_flags & ZM_MIMIC_BELOW)
return FALSE
flags |= MIMIC_BELOW | additional_flags
z_flags |= ZM_MIMIC_BELOW | additional_flags
setup_zmimic(FALSE)
return TRUE
// Disables Z-mimic for a turf.
/// Disables Z-mimic for a turf.
/turf/proc/disable_zmimic()
if (!(flags & MIMIC_BELOW))
if (!(z_flags & ZM_MIMIC_BELOW))
return FALSE
flags &= ~MIMIC_BELOW
z_flags &= ~ZM_MIMIC_BELOW
cleanup_zmimic()
return TRUE
// Sets up Z-mimic for this turf. You shouldn't call this directly 99% of the time.
/// Sets up Z-mimic for this turf. You shouldn't call this directly 99% of the time.
/turf/proc/setup_zmimic(mapload)
if (shadower)
CRASH("Attempt to enable Z-mimic on already-enabled turf!")
shadower = new(src)
SSzcopy.openspace_turfs += src
SSzcopy.openspace_turfs += 1
var/turf/under = GetBelow(src)
if (under)
below = under
below.above = src
if (!(z_flags & (ZM_MIMIC_OVERWRITE|ZM_NO_OCCLUDE)) && mouse_opacity)
mouse_opacity = 2
update_mimic(!mapload) // Only recursively update if the map isn't loading.
// Cleans up Z-mimic objects for this turf. You shouldn't call this directly 99% of the time.
/// Cleans up Z-mimic objects for this turf. You shouldn't call this directly 99% of the time.
/turf/proc/cleanup_zmimic()
SSzcopy.openspace_turfs -= src
if (flags & MIMIC_QUEUED)
SSzcopy.queued_turfs -= src
SSzcopy.openspace_turfs -= 1
// Don't remove ourselves from the queue, the subsystem will explode. We'll naturally fall out of the queue.
z_queued = 0
QDEL_NULL(shadower)
QDEL_NULL(mimic_above_copy)
QDEL_NULL(mimic_underlay)
for (var/atom/movable/openspace/overlay/OwO in src) // wats this~?
OwO.owning_turf_changed()
for (var/atom/movable/openspace/mimic/OO in src)
OO.owning_turf_changed()
if (above)
above.update_mimic()
@@ -73,19 +89,3 @@
if (below)
below.above = null
below = null
// Movable for mimicing turfs that don't allow appearance mutation.
/atom/movable/openspace/turf_overlay
plane = OPENTURF_MAX_PLANE
/atom/movable/openspace/turf_overlay/attackby(obj/item/W, mob/user)
loc.attackby(W, user)
/atom/movable/openspace/turf_overlay/attack_hand(mob/user as mob)
loc.attack_hand(user)
/atom/movable/openspace/turf_overlay/attack_generic(mob/user as mob)
loc.attack_generic(user)
/atom/movable/openspace/turf_overlay/examine(mob/examiner)
loc.examine(examiner)

View File

@@ -0,0 +1,41 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: Lohikar, CrimsonShrike, MattAtlas
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- backend: "Ported some Z-Mimic changes/improvements/bugfixes from Nebula/Bay."

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