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Fixes security front door access applying deeper into the department (#14717)
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@@ -0,0 +1,13 @@
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# Your name.
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author: Omicega
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- bugfix: "Fixes some erronous access requirements in the security department."
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@@ -9266,7 +9266,7 @@
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/obj/machinery/door/airlock/glass_security{
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id_tag = null;
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name = "Armory Entrance";
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req_access = list(63)
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req_access = list(1)
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},
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/obj/machinery/door/firedoor,
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/turf/simulated/floor/tiled,
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@@ -30881,7 +30881,10 @@
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/turf/simulated/floor/tiled/dark,
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/area/security/prison)
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"qlV" = (
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/obj/machinery/door/airlock/glass_security,
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/obj/machinery/door/airlock/glass_security{
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name = "Security Desk";
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req_access = list(1)
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},
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/obj/structure/cable/green{
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icon_state = "1-2"
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},
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@@ -38132,7 +38135,7 @@
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/obj/machinery/door/firedoor,
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/obj/machinery/door/airlock/security{
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name = "Security Equipment Room";
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req_access = list(63)
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req_access = list(1)
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},
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/turf/simulated/floor/tiled,
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/area/security/main)
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