Gives Geras Dionae melee armour (#20750)

As title, requested by Diona lore with the intention of making Geras
more viable fighting simplemobs - particularly if you want to play one
as a miner.

This is the same rank of armour as a Vaurca Bulwark, though missing
their substantive brute modifier. This has been implemented as melee
armour instead of a brute modifier so they aren't any less susceptible
to projectiles.

Doesn't apply to Coeus Dionae.
This commit is contained in:
hazelrat
2025-06-11 10:56:04 +01:00
committed by GitHub
parent 0cf98c3b18
commit b03f76fdd7
4 changed files with 66 additions and 0 deletions
@@ -64,6 +64,10 @@
pain_messages = list("We're in pain", "We hurt so much", "We can't stand the pain")
pain_item_drop_cry = list("creaks loudly and ", "rustles erratically and ", "twitches for a moment and ")
natural_armor = list(
MELEE = ARMOR_MELEE_MEDIUM
)
pain_mod = 0.5
grab_mod = 0.6 // Viney Tentacles and shit to cling onto
resist_mod = 1.5 // Reasonably stronk, not moreso than an Unathi or robot.
@@ -13,6 +13,9 @@
towards more experienced gestalts as a hand to help guide them. As a result of being more formative and idealistic, Coeus tend to be more pacifistic and less prone towards any kind of \
violence, including against more simple-minded creatures such as monkeys."
// An empty list, so they do not inherit the melee armour of their parent.
natural_armor = list()
slowdown = 0
siemens_coefficient = 0.7
pain_mod = 2
+1
View File
@@ -420,6 +420,7 @@
/datum/unit_test/mob_damage/diona/brute
name = "MOB: Diona Brute Damage Check"
damagetype = DAMAGE_BRUTE
expected_vulnerability = ARMORED
/datum/unit_test/mob_damage/diona/fire
name = "MOB: Diona Fire Damage Check"
@@ -0,0 +1,58 @@
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changes:
- rscadd: "Geras Dionae now possess innate melee armour, intended to give them more leeway fighting simplemobs and other melee-based threats."