Balloon Alerts (#12020)

This commit is contained in:
Geeves
2021-07-21 14:19:39 +02:00
committed by GitHub
parent d6ff9dc7f7
commit b04be7bcda
6 changed files with 101 additions and 0 deletions
+1
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@@ -1356,6 +1356,7 @@
#include "code\modules\background\religion\vaurca.dm"
#include "code\modules\background\space_sectors\space_sector.dm"
#include "code\modules\background\space_sectors\tauceti.dm"
#include "code\modules\balloon_alert\balloon_alert.dm"
#include "code\modules\battlemonsters\datum_core.dm"
#include "code\modules\battlemonsters\datum_elements.dm"
#include "code\modules\battlemonsters\datum_monsters.dm"
+4
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@@ -525,6 +525,10 @@ datum/projectile_data
else
return (cult.current_antagonists.len > spookiness_threshold)
/// Removes an image from a client's `.images`. Useful as a callback.
/proc/remove_image_from_client(image/image, client/remove_from)
remove_from?.images -= image
/proc/remove_images_from_clients(image/I, list/show_to)
for(var/client/C in show_to)
C.images -= I
+7
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@@ -1,5 +1,12 @@
#define SMALL_FONTS(FONTSIZE, MSG) "<span style=\"font-family: 'Small Fonts'; -dm-text-outline: 1 black; font-size: [FONTSIZE]px;\">[MSG]</span>"
/// Macro from Lummox used to get height from a MeasureText proc
#define WXH_TO_HEIGHT(x) text2num(copytext(x, findtextEx(x, "x") + 1))
#define SPAN_RED(x) "<span style='color:[COLOR_RED]'>[x]</span>"
#define SPAN_YELLOW(x) "<span style='color:[COLOR_YELLOW]'>[x]</span>"
#define SPAN_GREEN(x) "<span style='color:[COLOR_GREEN]'>[x]</span>"
/*
* Holds procs designed to help with filtering text
* Contains groups:
@@ -0,0 +1,78 @@
#define BALLOON_TEXT_WIDTH 200
#define BALLOON_TEXT_SPAWN_TIME (0.2 SECONDS)
#define BALLOON_TEXT_FADE_TIME (0.1 SECONDS)
#define BALLOON_TEXT_FULLY_VISIBLE_TIME (0.7 SECONDS)
#define BALLOON_TEXT_TOTAL_LIFETIME (BALLOON_TEXT_SPAWN_TIME + BALLOON_TEXT_FULLY_VISIBLE_TIME + BALLOON_TEXT_FADE_TIME)
/// Creates text that will float from the atom upwards to the viewer.
/atom/proc/balloon_alert(mob/viewer, text)
SHOULD_NOT_SLEEP(TRUE)
INVOKE_ASYNC(src, .proc/balloon_alert_perform, viewer, text)
/// Create balloon alerts (text that floats up) to everything within range.
/// Will only display to people who can see.
/atom/proc/balloon_alert_to_viewers(message, self_message, vision_distance = 7, list/ignored_mobs)
SHOULD_NOT_SLEEP(TRUE)
var/list/hearers = list()
var/list/objs = list()
get_mobs_and_objs_in_view_fast(get_turf(src), vision_distance, hearers, objs, ONLY_GHOSTS_IN_VIEW)
hearers -= ignored_mobs
for(var/mob/hearer as anything in hearers - src)
if(is_blind(hearer))
continue
balloon_alert(hearer, message)
balloon_alert(src, self_message)
// Do not use.
// MeasureText blocks. I have no idea for how long.
// I would've made the maptext_height update on its own, but I don't know
// if this would look bad on laggy clients.
/atom/proc/balloon_alert_perform(mob/viewer, text)
var/client/viewer_client = viewer.client
if (isnull(viewer_client))
return
var/bound_width = world.icon_size
if (ismovable(src))
var/atom/movable/movable_source = src
bound_width = movable_source.bound_width
var/image/balloon_alert = image(loc = get_atom_on_turf(src), layer = ABOVE_MOB_LAYER)
balloon_alert.alpha = 0
balloon_alert.maptext = SMALL_FONTS(7, "<span style='text-align: center;'>[text]</span>")
balloon_alert.maptext_x = (BALLOON_TEXT_WIDTH - bound_width) * -0.5
balloon_alert.maptext_height = WXH_TO_HEIGHT(viewer_client?.MeasureText(text, null, BALLOON_TEXT_WIDTH))
balloon_alert.maptext_width = BALLOON_TEXT_WIDTH
viewer_client?.images += balloon_alert
animate(
balloon_alert,
pixel_y = world.icon_size * 1.2,
time = BALLOON_TEXT_TOTAL_LIFETIME,
easing = SINE_EASING | EASE_OUT,
)
animate(
alpha = 255,
time = BALLOON_TEXT_SPAWN_TIME,
easing = CUBIC_EASING | EASE_OUT,
flags = ANIMATION_PARALLEL,
)
animate(
alpha = 0,
time = BALLOON_TEXT_FULLY_VISIBLE_TIME,
easing = CUBIC_EASING | EASE_IN,
)
addtimer(CALLBACK(GLOBAL_PROC, .proc/remove_image_from_client, balloon_alert, viewer_client), BALLOON_TEXT_TOTAL_LIFETIME)
#undef BALLOON_TEXT_FADE_TIME
#undef BALLOON_TEXT_FULLY_VISIBLE_TIME
#undef BALLOON_TEXT_SPAWN_TIME
#undef BALLOON_TEXT_TOTAL_LIFETIME
#undef BALLOON_TEXT_WIDTH
@@ -88,6 +88,7 @@
if(prob(jam_chance))
playsound(src.loc, 'sound/items/trayhit2.ogg', 50, TRUE)
to_chat(user, "<span class='danger'>\The [src] jams!</span>")
balloon_alert(user, SPAN_RED("JAM"))
jam_num = rand(2, 5) // gotta attackself two to five times to unjam
return TRUE
@@ -220,8 +221,11 @@
jam_num--
if(!jam_num)
visible_message(SPAN_DANGER("\The [user] unjams \the [src]!"))
balloon_alert(user, SPAN_GREEN("CLEAR"))
playsound(src.loc, 'sound/weapons/unjam.ogg', 100, TRUE)
unjam_cooldown = world.time
else
balloon_alert(user, SPAN_YELLOW("CLICK"))
else if(unjam_cooldown + 2 SECONDS > world.time)
return
else if(firemodes.len > 1)
@@ -0,0 +1,7 @@
author: Geeves
delete-after: True
changes:
- rscadd: "Added balloon alerts, messages that appear on the screen to convey information quickly without using the chat."
- rscadd: "Added balloon alerts to gun jamming and unjamming so you don't need to look at the chat."