-Added fat jumpsuit sprites for orange, owl, pink, security, warden, and yellow jumpsuits. Made the placeholder for suits that don't have a fat sprite a normal grey jumpsuit instead of having the person naked with FAT SUIT written over them.

-Tweaked the way the Somatoray works on trays. Hopefully this will make it more useful and less buggy.
-Botanical leather gloves tweaked. Can now remove lights without getting you burned, basically.
-Botanists given morgue access to better clone people via replicant pods.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3557 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
d_h2005@yahoo.com
2012-05-04 16:44:15 +00:00
parent 5424e835cd
commit b0d3396262
5 changed files with 13 additions and 8 deletions
-3
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@@ -162,10 +162,7 @@
name = "botanist's leather gloves"
icon_state = "leather"
item_state = "ggloves"
siemens_coefficient = 0.50
permeability_coefficient = 0.9
protective_temperature = 400
heat_transfer_coefficient = 0.70
/obj/item/clothing/gloves/orange
name = "orange gloves"
+1 -1
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@@ -186,7 +186,7 @@
if("Medical Doctor")
return list(access_medical, access_morgue, access_surgery)
if("Botanist") // -- TLE
return list(access_hydroponics) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT
return list(access_hydroponics, access_morgue) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT //Given Morgue access because they have a viable means of cloning.
if("Librarian") // -- TLE
return list(access_library)
if("Lawyer") //Muskets 160910
+3 -4
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@@ -24,12 +24,11 @@
..()
bullet_act(var/obj/item/projectile/Proj) //Works with the Somatoray to modify plant variables.
if(istype(Proj ,/obj/item/projectile/energy/floramut))
src.mutmod = 2
if(src.planted)
src.mutate()
else if(istype(Proj ,/obj/item/projectile/energy/florayield))
src.yieldmod = 2
if(src.myseed.yield == 0)
if(src.planted && src.myseed.yield < 2)
src.myseed.yield += 1
return
obj/machinery/hydroponics/process()
+9
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@@ -46,6 +46,15 @@ Stuff which is in development and not yet visible to players or just code relate
should be listed in the changelog upon commit tho. Thanks. -->
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
<div class="commit sansserif">
<h2 class="date">May 04 2012</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">-Added fat jumpsuit sprites for orange, pink, yellow, owl, security, and warden jumpsuits.</li>
<li class="tweak">-Somatoray is hopefully more useful and less buggy when used on trays. -Botanists now have morgue access, because of their ability to clone via replica pods. Try not to get this removed like all your other access, okay hippies?</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Thursday, May 3rd</h2>
<h3 class="author">Ikarrus updated:</h3>
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