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-Added fat jumpsuit sprites for orange, owl, pink, security, warden, and yellow jumpsuits. Made the placeholder for suits that don't have a fat sprite a normal grey jumpsuit instead of having the person naked with FAT SUIT written over them.
-Tweaked the way the Somatoray works on trays. Hopefully this will make it more useful and less buggy. -Botanical leather gloves tweaked. Can now remove lights without getting you burned, basically. -Botanists given morgue access to better clone people via replicant pods. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3557 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -162,10 +162,7 @@
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name = "botanist's leather gloves"
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icon_state = "leather"
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item_state = "ggloves"
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siemens_coefficient = 0.50
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permeability_coefficient = 0.9
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protective_temperature = 400
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heat_transfer_coefficient = 0.70
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/obj/item/clothing/gloves/orange
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name = "orange gloves"
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@@ -186,7 +186,7 @@
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if("Medical Doctor")
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return list(access_medical, access_morgue, access_surgery)
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if("Botanist") // -- TLE
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return list(access_hydroponics) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT
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return list(access_hydroponics, access_morgue) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT //Given Morgue access because they have a viable means of cloning.
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if("Librarian") // -- TLE
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return list(access_library)
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if("Lawyer") //Muskets 160910
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@@ -24,12 +24,11 @@
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..()
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bullet_act(var/obj/item/projectile/Proj) //Works with the Somatoray to modify plant variables.
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if(istype(Proj ,/obj/item/projectile/energy/floramut))
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src.mutmod = 2
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if(src.planted)
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src.mutate()
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else if(istype(Proj ,/obj/item/projectile/energy/florayield))
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src.yieldmod = 2
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if(src.myseed.yield == 0)
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if(src.planted && src.myseed.yield < 2)
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src.myseed.yield += 1
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return
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obj/machinery/hydroponics/process()
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@@ -46,6 +46,15 @@ Stuff which is in development and not yet visible to players or just code relate
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should be listed in the changelog upon commit tho. Thanks. -->
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<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
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<div class="commit sansserif">
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<h2 class="date">May 04 2012</h2>
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<h3 class="author">Cheridan updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">-Added fat jumpsuit sprites for orange, pink, yellow, owl, security, and warden jumpsuits.</li>
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<li class="tweak">-Somatoray is hopefully more useful and less buggy when used on trays. -Botanists now have morgue access, because of their ability to clone via replica pods. Try not to get this removed like all your other access, okay hippies?</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">Thursday, May 3rd</h2>
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<h3 class="author">Ikarrus updated:</h3>
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