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Adds weather to the exoplanets (#18855)
This pr adds weather to some exoplanets: -snow exoplanets, including adhomai, can go from calm to light snow, medium snow, and heavy snow -jungle planets, including konyang, can go from calm to light rain, regular rain, and storm -lava planets can go from calm to ash --------- Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it> Co-authored-by: Matt Atlas <liermattia@gmail.com>
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@@ -10,6 +10,7 @@
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flora_diversity = 7
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has_trees = TRUE
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possible_themes = list(/datum/exoplanet_theme/jungle)
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initial_weather_state = /singleton/state/weather/rain/storm/jungle_planet
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ruin_planet_type = PLANET_GROVE
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ruin_allowed_tags = RUIN_LOWPOP|RUIN_SCIENCE|RUIN_HOSTILE|RUIN_WRECK|RUIN_NATURAL
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@@ -7,6 +7,7 @@
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weather = "Global sub-atmospheric volcanic ambient weather system. Exercise extreme caution with unpredictable volcanic eruption"
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surfacewater = "Majority superheated methane, silicon and metallic substances, 7% liquid surface area."
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planetary_area = /area/exoplanet/lava
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initial_weather_state = /singleton/state/weather/calm/lava_planet
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rock_colors = list(COLOR_DARK_GRAY)
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possible_themes = list(/datum/exoplanet_theme/volcanic)
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features_budget = 4
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@@ -7,6 +7,7 @@
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icon_state = "globe2"
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color = "#68e968"
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planetary_area = /area/exoplanet/grass/konyang
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initial_weather_state = /singleton/state/weather/rain/storm/jungle_planet
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scanimage = "konyang.png"
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massvolume = "0.89/0.99"
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surfacegravity = "0.93"
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@@ -128,6 +128,7 @@
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icon_state = "globe2"
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color = "#b5dfeb"
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planetary_area = /area/exoplanet/adhomai
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initial_weather_state = /singleton/state/weather/calm/snow_planet
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scanimage = "adhomai.png"
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massvolume = "0.86/0.98"
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surfacegravity = "0.80"
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@@ -186,6 +187,7 @@
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features_budget = 1
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possible_themes = list(/datum/exoplanet_theme/snow/tundra/adhomai)
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ruin_type_whitelist = list (/datum/map_template/ruin/exoplanet/north_pole_monolith, /datum/map_template/ruin/exoplanet/north_pole_nka_expedition, /datum/map_template/ruin/exoplanet/north_pole_worm)
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initial_weather_state = /singleton/state/weather/calm/arctic_planet
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desc += " The landing sites are located at the [landing_faction]'s territory."
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@@ -6,6 +6,7 @@
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geology = "Non-existent tectonic activity, minimal geothermal signature"
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weather = "Global full-atmosphere hydrological weather system. Barely-habitable ambient low temperatures. Frequently dangerous, unpredictable meteorological upsets"
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surfacewater = "Majority frozen, 70% surface water"
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initial_weather_state = /singleton/state/weather/calm/snow_planet
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planetary_area = /area/exoplanet/snow
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flora_diversity = 4
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has_trees = TRUE
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@@ -539,16 +539,14 @@
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/obj/effect/landmark/exoplanet_spawn/proc/do_spawn(obj/effect/overmap/visitable/sector/exoplanet/planet)
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return
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///Resets the given weather state to our planet replacing the old one, and trigger updates. Can be a type path or instance.
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/obj/effect/overmap/visitable/sector/exoplanet/proc/reset_weather(var/singleton/state/weather/W)
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///Sets the given weather state to our planet replacing the old one, and trigger updates. Can be a type path or instance.
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/obj/effect/overmap/visitable/sector/exoplanet/proc/set_weather(var/singleton/state/weather/W)
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initial_weather_state = W
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if(!(z in map_z))
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return //It's entire possible the levels weren't initialized yet, so don't bother.
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//Tells all our levels exposed to the sky to force change the weather.
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SSweather.setup_weather_system(z, initial_weather_state)
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SSweather.setup_weather_system(map_z[length(map_z)], initial_weather_state)
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///Setup the initial weather state for the planet. Doesn't apply it to our z levels however.
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/obj/effect/overmap/visitable/sector/exoplanet/proc/generate_weather()
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if(ispath(initial_weather_state))
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initial_weather_state = GET_SINGLETON(initial_weather_state)
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reset_weather(initial_weather_state)
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set_weather(initial_weather_state)
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@@ -29,3 +29,46 @@
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/singleton/state_transition/weather/hail
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target = /singleton/state/weather/rain/hail
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likelihood_weighting = 20
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//weather for planets
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//snow planets
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/singleton/state_transition/weather/calm/snow_planet
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target = /singleton/state/weather/calm/snow_planet
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/singleton/state_transition/weather/snow/snow_planet
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target = /singleton/state/weather/snow/snow_planet
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/singleton/state_transition/weather/snow_medium/snow_planet
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target = /singleton/state/weather/snow/medium/snow_planet
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/singleton/state_transition/weather/snow_heavy/snow_planet
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target = /singleton/state/weather/snow/heavy/snow_planet
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//jungle planets planets
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/singleton/state_transition/weather/calm/jungle_planet
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target = /singleton/state/weather/calm/jungle_planet
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/singleton/state_transition/weather/rain/jungle_planet
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target = /singleton/state/weather/rain/jungle_planet
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/singleton/state_transition/weather/storm/jungle_planet
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target = /singleton/state/weather/rain/storm/jungle_planet
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//lava planets
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/singleton/state_transition/weather/calm/lava_planet
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target = /singleton/state/weather/calm/lava_planet
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/singleton/state_transition/weather/ash/lava_planet
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target = /singleton/state/weather/ash/lava_planet
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//arctic planets
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/singleton/state_transition/weather/calm/arctic_planet
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target = /singleton/state/weather/calm/lava_planet
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/singleton/state_transition/weather/hail/arctic_planet
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target = /singleton/state/weather/rain/hail/arctic_planet
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@@ -189,3 +189,56 @@
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descriptor = "A rain of ash falls from the sky."
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cosmetic_span_class = "warning"
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cosmetic_messages = list("Drifts of ash fall from the sky.")
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//planet weathers
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//snow planet - only snow or calm
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/singleton/state/weather/calm/snow_planet
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transitions = list(/singleton/state_transition/weather/snow/snow_planet)
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/singleton/state/weather/snow/snow_planet
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transitions = list(
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/singleton/state_transition/weather/calm/snow_planet,
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/singleton/state_transition/weather/snow_medium/snow_planet
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)
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/singleton/state/weather/snow/medium/snow_planet
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transitions = list(
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/singleton/state_transition/weather/snow/snow_planet,
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/singleton/state_transition/weather/snow_heavy/snow_planet
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)
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/singleton/state/weather/snow/heavy/snow_planet
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transitions = list(/singleton/state_transition/weather/snow_medium/snow_planet)
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//jungle planets - only calm or rain
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/singleton/state/weather/calm/jungle_planet
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transitions = list(/singleton/state_transition/weather/rain/jungle_planet)
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/singleton/state/weather/rain/jungle_planet
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transitions = list(
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/singleton/state_transition/weather/calm/jungle_planet,
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/singleton/state_transition/weather/storm/jungle_planet
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)
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/singleton/state/weather/rain/storm/jungle_planet
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transitions = list(/singleton/state_transition/weather/rain/jungle_planet)
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//lava planets - only calm or ash
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/singleton/state/weather/calm/lava_planet
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transitions = list(/singleton/state_transition/weather/ash/lava_planet)
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/singleton/state/weather/ash/lava_planet
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transitions = list(/singleton/state_transition/weather/calm/lava_planet)
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//arctic planet - only calm or hail
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/singleton/state/weather/calm/arctic_planet
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transitions = list(/singleton/state_transition/weather/hail/arctic_planet)
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/singleton/state/weather/rain/hail/arctic_planet
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transitions = list(/singleton/state_transition/weather/calm/arctic_planet)
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@@ -0,0 +1,6 @@
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author: Alberyk
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delete-after: True
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changes:
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- rscadd: "Added weather to jungle, lava, snow, and some lore planets."
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