Chaplain now has a default name for his bible.

Chaplain's bible now has booze and space bucks again.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@868 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
crazyclonetheninja
2011-01-16 06:27:04 +00:00
parent 4a5601bf9d
commit b70f76ab8f

View File

@@ -272,7 +272,7 @@
switch(rank)
if ("Chaplain")
var/obj/item/weapon/storage/bible/B = new /obj/item/weapon/storage/bible(src)
var/obj/item/weapon/storage/bible/B = new /obj/item/weapon/storage/bible/booze(src)
src.equip_if_possible(B, slot_l_hand)
src.equip_if_possible(new /obj/item/device/pda/chaplain(src), slot_belt)
src.equip_if_possible(new /obj/item/clothing/under/rank/chaplain(src), slot_w_uniform)
@@ -281,17 +281,20 @@
// src.see_invisible = 15 -- Doesn't work as see_invisible is reset every world cycle. -- Skie
//The two procs below allow the Chaplain to choose their religion. All it really does is change their bible.
spawn(0)
var/religion_name = "[religion_name()]"
var/new_religion = input(src, "You are the Chaplain. Would you like to change your religion?", "Name change", religion_name)
var/religion_name = "Bible"
var/new_religion = input(src, "You are the Chaplain. Would you like to change your religion? Default is the Bible.", "Name change", religion_name)
if (length(new_religion) == 0)
if ((length(new_religion) == 0) || (new_religion == "Bible"))
new_religion = religion_name
if (new_religion)
if (length(new_religion) >= 26)
new_religion = copytext(new_religion, 1, 26)
new_religion = dd_replacetext(new_religion, ">", "'")
B.name = "The Holy Book of [new_religion]"
if(new_religion == "Bible")
B.name = "Holy Bible"
else
B.name = "The Holy Book of [new_religion]"
spawn(1)
var/deity_name = "Christ"