Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2026-04-21 02:28:50 +00:00
parent cc46e7d68e
commit b7bd83aefe
13 changed files with 36 additions and 177 deletions
-6
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@@ -1,6 +0,0 @@
author: TheGreyWolf
delete-after: True
changes:
- bugfix: "Fixed the Ao Dai accessory sprites."
@@ -1,58 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# - (fixes bugs)
# wip
# - (work in progress)
# qol
# - (quality of life)
# soundadd
# - (adds a sound)
# sounddel
# - (removes a sound)
# rscadd
# - (adds a feature)
# rscdel
# - (removes a feature)
# imageadd
# - (adds an image or sprite)
# imagedel
# - (removes an image or sprite)
# spellcheck
# - (fixes spelling or grammar)
# experiment
# - (experimental change)
# balance
# - (balance changes)
# code_imp
# - (misc internal code change)
# refactor
# - (refactors code)
# config
# - (makes a change to the config files)
# admin
# - (makes changes to administrator tools)
# server
# - (miscellaneous changes to server)
#################################
# Your name.
author: CatsinHD
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Added the name of the scanned crate onto the name of the printed crate content manifest."
@@ -1,6 +0,0 @@
author: Fenodyree
delete-after: True
changes:
- bugfix: "Fixes combat actuators leap and grab failing and breaking your movement forever."
@@ -1,60 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# - (fixes bugs)
# wip
# - (work in progress)
# qol
# - (quality of life)
# soundadd
# - (adds a sound)
# sounddel
# - (removes a sound)
# rscadd
# - (adds a feature)
# rscdel
# - (removes a feature)
# imageadd
# - (adds an image or sprite)
# imagedel
# - (removes an image or sprite)
# spellcheck
# - (fixes spelling or grammar)
# experiment
# - (experimental change)
# balance
# - (balance changes)
# code_imp
# - (misc internal code change)
# refactor
# - (refactors code)
# config
# - (makes a change to the config files)
# admin
# - (makes changes to administrator tools)
# server
# - (miscellaneous changes to server)
#################################
# Your name.
author: Fenodyree
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
changes:
- balance: "Adjusts piercing chance to be based more on armour piercing than damage. This nerfs the STS from 55% pierce chance to 30%"
- balance: "Multiplies piercing chance by anti-material potential. This gives the PEAC 100% pierce chance."
- balance: "Projectile damage is now reduced by default 30% on every pierce. This can be set per projectile. Ship weapons only lose 5% damage."
@@ -1,6 +0,0 @@
author: Fenodyree
delete-after: True
changes:
- bugfix: "Fixes human shields not working. If you are redgrabbing someone and facing the direction the shot comes from, the shot will hit your hostage instead of you. Point-blank shots ignore this. Piercing shots can hit both."
-6
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@@ -1,6 +0,0 @@
author: TheGreyWolf
delete-after: True
changes:
- bugfix: "Fixed some mapped objects that no longer existed being mapped on the SFA patrol ship."
@@ -1,6 +0,0 @@
author: SleepyGemmy
delete-after: True
changes:
- refactor: "Refactored the armbands to use contained sprites and cleaned up the code and spritesheet."
@@ -1,6 +0,0 @@
author: SleepyGemmy
delete-after: True
changes:
- bugfix: "Fixed chickpeas being unable to spawn in the random produce boxes due to a typo."
-7
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@@ -1,7 +0,0 @@
author: TheGreyWolf
delete-after: True
changes:
- bugfix: "Fixes stacking materials in the sheet snatcher."
- bugfix: "Fixes emptying sheet snatchers made material stacks look like they only had 1 item in them."
+36
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@@ -342,3 +342,39 @@
fyni:
- rscadd: "Adds Drosi\xE1 Cherry soda, and rejigs the grape soda to be Drosi\xE1\
\ Grape soda. Assunzione's favourite soft drink!"
2026-04-21:
CatsinHD:
- rscadd: Added the name of the scanned crate onto the name of the printed crate
content manifest.
Fenodyree:
- balance: Adjusts piercing chance to be based more on armour piercing than damage.
This nerfs the STS from 55% pierce chance to 30%
- balance: Multiplies piercing chance by anti-material potential. This gives the
PEAC 100% pierce chance.
- balance: Projectile damage is now reduced by default 30% on every pierce. This
can be set per projectile. Ship weapons only lose 5% damage.
- bugfix: Fixes combat actuators leap and grab failing and breaking your movement
forever.
- bugfix: Fixes human shields not working. If you are redgrabbing someone and facing
the direction the shot comes from, the shot will hit your hostage instead of
you. Point-blank shots ignore this. Piercing shots can hit both.
Hellfirejag:
- bugfix: Fixed a hard del related to doafter progress bars. This one was incredibly
niche.
- bugfix: Some more fixes for a variety of hard dels..
Kano:
- qol: Tweaked the Deck 3 Security hallway and interrogation room.
- rscadd: Added a portable whiteboard to investigators office.
- bugfix: Added back the missing interrogation camera monitor.
SleepyGemmy:
- refactor: Refactored the armbands to use contained sprites and cleaned up the
code and spritesheet.
- bugfix: Fixed chickpeas being unable to spawn in the random produce boxes due
to a typo.
TheGreyWolf:
- bugfix: Fixed the Ao Dai accessory sprites.
- bugfix: Fixes stacking materials in the sheet snatcher.
- bugfix: Fixes emptying sheet snatchers made material stacks look like they only
had 1 item in them.
- bugfix: Fixed some mapped objects that no longer existed being mapped on the SFA
patrol ship.
@@ -1,4 +0,0 @@
author: Hellfirejag
delete-after: True
changes:
- bugfix: "Fixed a hard del related to doafter progress bars. This one was incredibly niche."
@@ -1,4 +0,0 @@
author: Hellfirejag
delete-after: True
changes:
- bugfix: "Some more fixes for a variety of hard dels.."
@@ -1,8 +0,0 @@
author: Kano
delete-after: True
changes:
- qol: "Tweaked the Deck 3 Security hallway and interrogation room."
- rscadd: "Added a portable whiteboard to investigators office."
- bugfix: "Added back the missing interrogation camera monitor."