Medical and Science Resprite (#7064)
@@ -102,7 +102,7 @@ var/datum/controller/subsystem/traumas/SStraumas
|
||||
/obj/item/toy/figure/md, /obj/item/weapon/bedsheet/medical, /obj/item/weapon/rig/medical, /obj/item/weapon/storage/backpack/duffel/med,
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||||
/obj/item/weapon/storage/backpack/medic, /obj/item/weapon/storage/backpack/messenger/med, /obj/item/weapon/storage/belt/medical,
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/obj/machinery/vending/medical, /obj/mecha/medical/odysseus, /obj/structure/closet/crate/medical, /obj/structure/closet/medical_wall,
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||||
/obj/structure/sign/greencross, /obj/item/clothing/accessory/armband/med, /obj/item/clothing/head/helmet/space/void/medical, /obj/item/clothing/mask/breath/medical,
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/obj/structure/sign/bluecross, /obj/item/clothing/accessory/armband/med, /obj/item/clothing/head/helmet/space/void/medical, /obj/item/clothing/mask/breath/medical,
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/obj/item/clothing/under/rank/medical, /obj/item/weapon/scalpel, /obj/machinery/clonepod, /obj/item/weapon/storage/firstaid, /obj/machinery/optable,
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/obj/item/clothing/accessory/armband/science, /obj/item/clothing/under/rank/scientist, /obj/machinery/door/airlock/science, /obj/machinery/door/airlock/medical))
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@@ -245,7 +245,7 @@
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name = "Medical Resident"
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jobtype = /datum/job/intern_med
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uniform = /obj/item/clothing/under/rank/medical
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uniform = /obj/item/clothing/under/rank/medical/intern
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shoes = /obj/item/clothing/shoes/medical
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l_ear = /obj/item/device/radio/headset/headset_med
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@@ -148,7 +148,7 @@
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name = "Lab Assistant"
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jobtype = /datum/job/intern_sci
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uniform = /obj/item/clothing/under/rank/scientist
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uniform = /obj/item/clothing/under/rank/scientist/intern
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shoes = /obj/item/clothing/shoes/science
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l_ear = /obj/item/device/radio/headset/headset_sci
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@@ -44,6 +44,7 @@
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new /obj/item/clothing/suit/apron(src)
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if(2)
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new /obj/item/clothing/suit/apron/overalls/blue(src)
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new /obj/item/clothing/under/rank/scientist/botany(src)
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new /obj/item/weapon/storage/bag/plants(src)
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new /obj/item/clothing/under/rank/scientist(src)
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new /obj/item/device/analyzer/plant_analyzer(src)
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@@ -130,10 +130,10 @@
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desc = "A warning sign which reads 'NO SMOKING'."
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icon_state = "nosmoking2"
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/obj/structure/sign/greencross
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/obj/structure/sign/bluecross
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name = "medbay"
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desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
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icon_state = "greencross"
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icon_state = "bluecross"
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/obj/structure/sign/goldenplaque
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name = "The Most Robust Men Award for Robustness"
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@@ -69,6 +69,11 @@
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path = /obj/item/clothing/head/beret/sec/hos
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allowed_roles = list("Head of Security")
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/datum/gear/head/beret/medical
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display_name = "beret, medical"
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path = /obj/item/clothing/head/beret/medical
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allowed_roles = list("Medical Doctor", "Medical Resident", "Pharmacist", "Paramedic", "Chief Medial Officer", "Psychiatrist")
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/datum/gear/head/corp
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display_name = "cap, corporate (security)"
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path = /obj/item/clothing/head/soft/sec/corp
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@@ -102,6 +102,11 @@
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desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
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icon_state = "e_beret_badge"
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/obj/item/clothing/head/beret/medical
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name = "medical beret"
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desc = "A beret with the medical insignia emblazoned on it. For medical members that want to crush their brains after college left them in massive debt."
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icon_state = "medberet"
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/obj/item/clothing/head/beret/purple
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name = "purple beret"
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desc = "A stylish, if purple, beret."
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@@ -31,17 +31,28 @@
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name = "scientist's jumpsuit"
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icon_state = "science"
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item_state = "w_suit"
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worn_state = "sciencewhite"
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worn_state = "science"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
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/obj/item/clothing/under/rank/scientist/botany
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desc = "It's made of a special fiber that provides minor protection against biohazards. Its colour denotes the wearer as a xenobotanist."
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icon_state = "botany"
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worn_state = "botany"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 5, rad = 0)
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/obj/item/clothing/under/rank/scientist/intern
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desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a laboratory assistant."
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name = "laboratory assistant's jumpsuit"
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icon_state = "intern_science"
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worn_state = "intern_science"
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/obj/item/clothing/under/rank/pharmacist
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desc = "It's made of a special fiber that gives special protection against biohazards. It has a pharmacist rank stripe on it."
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name = "pharmacist's jumpsuit"
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icon_state = "chemistry"
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item_state = "w_suit"
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worn_state = "chemistrywhite"
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worn_state = "chemistry"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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@@ -71,7 +82,7 @@
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name = "virologist's jumpsuit"
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icon_state = "virology"
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item_state = "w_suit"
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worn_state = "virologywhite"
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worn_state = "virology"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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@@ -116,7 +127,7 @@
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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/obj/item/clothing/under/rank/medical
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desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
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desc = "It's made of a special fiber that provides minor protection against biohazards. It denotes that the wearer is trained medical personnel."
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name = "medical doctor's jumpsuit"
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icon_state = "medical"
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item_state = "w_suit"
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@@ -124,6 +135,12 @@
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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/obj/item/clothing/under/rank/medical/intern
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desc = "It's made of a special fiber that provides minor protection against biohazards. It denotes that the wearer is still a medical intern."
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name = "medical resident's jumpsuit"
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icon_state = "intern_medical"
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worn_state = "intern_medical"
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/obj/item/clothing/under/rank/medical/paramedic
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name = "short sleeve medical jumpsuit"
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desc = "It's made of a special fiber that provides minor protection against biohazards. This one has a cross on the chest denoting that the wearer is trained medical personnel."
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@@ -0,0 +1,43 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: MattAtlas, AmoryBlaine
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscadd: "Added a medical beret to the loadout for all medical jobs."
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- rscadd: "Added a xenobotanist uniform in the xenobotany lockers."
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- imageadd: "Resprited most science and medical uniforms. All the sprites are by AmouryBlaine."
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Before Width: | Height: | Size: 89 KiB After Width: | Height: | Size: 92 KiB |
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Before Width: | Height: | Size: 78 KiB After Width: | Height: | Size: 80 KiB |
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Before Width: | Height: | Size: 140 KiB After Width: | Height: | Size: 140 KiB |
@@ -11400,7 +11400,7 @@
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/turf/unsimulated/wall/riveted,
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/area/centcom/control)
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"aAg" = (
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/obj/structure/sign/greencross{
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/obj/structure/sign/bluecross{
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pixel_y = -32
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},
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/turf/unsimulated/floor{
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@@ -14267,7 +14267,7 @@
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},
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/area/centcom/holding)
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"aGr" = (
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/obj/structure/sign/greencross,
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/obj/structure/sign/bluecross,
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/turf/unsimulated/wall/riveted,
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/area/centcom/holding)
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"aGs" = (
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@@ -17298,7 +17298,7 @@
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},
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/area/centcom/holding)
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"aMS" = (
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/obj/structure/sign/greencross,
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/obj/structure/sign/bluecross,
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/turf/unsimulated/wall/riveted,
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/area/centcom/spawning)
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"aMT" = (
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@@ -23574,7 +23574,7 @@
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/turf/simulated/floor/tiled/white,
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/area/medical/medbay4)
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"aWG" = (
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/obj/structure/sign/greencross{
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/obj/structure/sign/bluecross{
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pixel_y = 32
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},
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/turf/simulated/floor/tiled/white,
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@@ -30222,7 +30222,7 @@
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/obj/structure/window/reinforced{
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dir = 1
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},
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/obj/structure/sign/greencross,
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/obj/structure/sign/bluecross,
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/turf/simulated/floor/plating,
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/area/hallway/primary/starboard)
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"baT" = (
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@@ -40432,7 +40432,7 @@
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dir = 4
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},
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/obj/structure/window/reinforced,
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/obj/structure/sign/greencross,
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/obj/structure/sign/bluecross,
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/turf/simulated/floor/plating,
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/area/medical/reception)
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"brG" = (
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@@ -42780,7 +42780,7 @@
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dir = 1
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},
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/obj/structure/window/reinforced,
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/obj/structure/sign/greencross,
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/obj/structure/sign/bluecross,
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/turf/simulated/floor/plating,
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/area/medical/reception)
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"bvh" = (
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@@ -3585,7 +3585,7 @@
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/turf/simulated/floor/plating,
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/area/maintenance/security_starboard)
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"agB" = (
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/obj/structure/sign/greencross,
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/obj/structure/sign/bluecross,
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/turf/simulated/wall,
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/area/hallway/primary/starboard)
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"agC" = (
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||||
@@ -17361,7 +17361,7 @@
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/area/chapel/main)
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"aGj" = (
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/obj/effect/floor_decal/corner/paleblue/full,
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/obj/structure/sign/greencross{
|
||||
/obj/structure/sign/bluecross{
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pixel_x = -32
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||||
},
|
||||
/turf/simulated/floor/tiled/white,
|
||||
@@ -21189,7 +21189,7 @@
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icon_state = "corner_white_full";
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||||
dir = 4
|
||||
},
|
||||
/obj/structure/sign/greencross{
|
||||
/obj/structure/sign/bluecross{
|
||||
pixel_x = 32
|
||||
},
|
||||
/obj/structure/cable/green{
|
||||
@@ -39137,7 +39137,7 @@
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/turf/simulated/floor/tiled,
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/area/hallway/primary/central_two)
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||||
"bum" = (
|
||||
/obj/structure/sign/greencross,
|
||||
/obj/structure/sign/bluecross,
|
||||
/turf/simulated/wall/r_wall,
|
||||
/area/hallway/primary/central_two)
|
||||
"bun" = (
|
||||
@@ -44854,7 +44854,7 @@
|
||||
/turf/simulated/floor/tiled/white,
|
||||
/area/medical/genetics_cloning)
|
||||
"bDX" = (
|
||||
/obj/structure/sign/greencross,
|
||||
/obj/structure/sign/bluecross,
|
||||
/turf/simulated/wall,
|
||||
/area/hallway/primary/central_two)
|
||||
"bDY" = (
|
||||
@@ -57204,7 +57204,7 @@
|
||||
/turf/simulated/floor/tiled/white,
|
||||
/area/medical/medbay4)
|
||||
"bZS" = (
|
||||
/obj/structure/sign/greencross,
|
||||
/obj/structure/sign/bluecross,
|
||||
/turf/simulated/wall,
|
||||
/area/medical/medbay4)
|
||||
"bZT" = (
|
||||
|
||||
@@ -7816,7 +7816,7 @@
|
||||
},
|
||||
/area/centcom/living)
|
||||
"awN" = (
|
||||
/obj/structure/sign/greencross{
|
||||
/obj/structure/sign/bluecross{
|
||||
pixel_y = -32
|
||||
},
|
||||
/turf/unsimulated/floor{
|
||||
@@ -14042,7 +14042,7 @@
|
||||
},
|
||||
/area/centcom/control)
|
||||
"aOM" = (
|
||||
/obj/structure/sign/greencross,
|
||||
/obj/structure/sign/bluecross,
|
||||
/turf/unsimulated/wall/riveted,
|
||||
/area/centcom/holding)
|
||||
"aON" = (
|
||||
@@ -17855,7 +17855,7 @@
|
||||
},
|
||||
/area/centcom/holding)
|
||||
"aWZ" = (
|
||||
/obj/structure/sign/greencross,
|
||||
/obj/structure/sign/bluecross,
|
||||
/turf/unsimulated/wall/riveted,
|
||||
/area/centcom/spawning)
|
||||
"aXa" = (
|
||||
|
||||
@@ -3809,7 +3809,7 @@
|
||||
dir = 5;
|
||||
health = 1e+007
|
||||
},
|
||||
/obj/structure/sign/greencross,
|
||||
/obj/structure/sign/bluecross,
|
||||
/obj/machinery/door/firedoor{
|
||||
dir = 4;
|
||||
name = "Firelock"
|
||||
|
||||
@@ -2823,7 +2823,7 @@
|
||||
/turf/simulated/floor/airless,
|
||||
/area/derelict/hallway/southwest)
|
||||
"iZ" = (
|
||||
/obj/structure/sign/greencross,
|
||||
/obj/structure/sign/bluecross,
|
||||
/turf/simulated/wall,
|
||||
/area/derelict/hallway/southeast)
|
||||
"ja" = (
|
||||
@@ -3518,7 +3518,7 @@
|
||||
/turf/simulated/floor/tiled/white,
|
||||
/area/derelict/hallway/southeast)
|
||||
"li" = (
|
||||
/obj/structure/sign/greencross{
|
||||
/obj/structure/sign/bluecross{
|
||||
pixel_x = 32
|
||||
},
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
|
||||
@@ -743,7 +743,7 @@
|
||||
/turf/simulated/floor/wood,
|
||||
/area/derelict/ship)
|
||||
"cm" = (
|
||||
/obj/structure/sign/greencross,
|
||||
/obj/structure/sign/bluecross,
|
||||
/turf/simulated/wall/r_wall,
|
||||
/area/derelict/ship)
|
||||
"cn" = (
|
||||
|
||||