Medical and Science Resprite (#7064)

This commit is contained in:
Matt Atlas
2019-10-05 14:29:05 +02:00
committed by Werner
parent 62d89da599
commit b7ec3ad093
28 changed files with 100 additions and 29 deletions
+1 -1
View File
@@ -102,7 +102,7 @@ var/datum/controller/subsystem/traumas/SStraumas
/obj/item/toy/figure/md, /obj/item/weapon/bedsheet/medical, /obj/item/weapon/rig/medical, /obj/item/weapon/storage/backpack/duffel/med,
/obj/item/weapon/storage/backpack/medic, /obj/item/weapon/storage/backpack/messenger/med, /obj/item/weapon/storage/belt/medical,
/obj/machinery/vending/medical, /obj/mecha/medical/odysseus, /obj/structure/closet/crate/medical, /obj/structure/closet/medical_wall,
/obj/structure/sign/greencross, /obj/item/clothing/accessory/armband/med, /obj/item/clothing/head/helmet/space/void/medical, /obj/item/clothing/mask/breath/medical,
/obj/structure/sign/bluecross, /obj/item/clothing/accessory/armband/med, /obj/item/clothing/head/helmet/space/void/medical, /obj/item/clothing/mask/breath/medical,
/obj/item/clothing/under/rank/medical, /obj/item/weapon/scalpel, /obj/machinery/clonepod, /obj/item/weapon/storage/firstaid, /obj/machinery/optable,
/obj/item/clothing/accessory/armband/science, /obj/item/clothing/under/rank/scientist, /obj/machinery/door/airlock/science, /obj/machinery/door/airlock/medical))
+1 -1
View File
@@ -245,7 +245,7 @@
name = "Medical Resident"
jobtype = /datum/job/intern_med
uniform = /obj/item/clothing/under/rank/medical
uniform = /obj/item/clothing/under/rank/medical/intern
shoes = /obj/item/clothing/shoes/medical
l_ear = /obj/item/device/radio/headset/headset_med
+1 -1
View File
@@ -148,7 +148,7 @@
name = "Lab Assistant"
jobtype = /datum/job/intern_sci
uniform = /obj/item/clothing/under/rank/scientist
uniform = /obj/item/clothing/under/rank/scientist/intern
shoes = /obj/item/clothing/shoes/science
l_ear = /obj/item/device/radio/headset/headset_sci
@@ -44,6 +44,7 @@
new /obj/item/clothing/suit/apron(src)
if(2)
new /obj/item/clothing/suit/apron/overalls/blue(src)
new /obj/item/clothing/under/rank/scientist/botany(src)
new /obj/item/weapon/storage/bag/plants(src)
new /obj/item/clothing/under/rank/scientist(src)
new /obj/item/device/analyzer/plant_analyzer(src)
+2 -2
View File
@@ -130,10 +130,10 @@
desc = "A warning sign which reads 'NO SMOKING'."
icon_state = "nosmoking2"
/obj/structure/sign/greencross
/obj/structure/sign/bluecross
name = "medbay"
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
icon_state = "greencross"
icon_state = "bluecross"
/obj/structure/sign/goldenplaque
name = "The Most Robust Men Award for Robustness"
@@ -69,6 +69,11 @@
path = /obj/item/clothing/head/beret/sec/hos
allowed_roles = list("Head of Security")
/datum/gear/head/beret/medical
display_name = "beret, medical"
path = /obj/item/clothing/head/beret/medical
allowed_roles = list("Medical Doctor", "Medical Resident", "Pharmacist", "Paramedic", "Chief Medial Officer", "Psychiatrist")
/datum/gear/head/corp
display_name = "cap, corporate (security)"
path = /obj/item/clothing/head/soft/sec/corp
+5
View File
@@ -102,6 +102,11 @@
desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
icon_state = "e_beret_badge"
/obj/item/clothing/head/beret/medical
name = "medical beret"
desc = "A beret with the medical insignia emblazoned on it. For medical members that want to crush their brains after college left them in massive debt."
icon_state = "medberet"
/obj/item/clothing/head/beret/purple
name = "purple beret"
desc = "A stylish, if purple, beret."
+21 -4
View File
@@ -31,17 +31,28 @@
name = "scientist's jumpsuit"
icon_state = "science"
item_state = "w_suit"
worn_state = "sciencewhite"
worn_state = "science"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
/obj/item/clothing/under/rank/scientist/botany
desc = "It's made of a special fiber that provides minor protection against biohazards. Its colour denotes the wearer as a xenobotanist."
icon_state = "botany"
worn_state = "botany"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 5, rad = 0)
/obj/item/clothing/under/rank/scientist/intern
desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a laboratory assistant."
name = "laboratory assistant's jumpsuit"
icon_state = "intern_science"
worn_state = "intern_science"
/obj/item/clothing/under/rank/pharmacist
desc = "It's made of a special fiber that gives special protection against biohazards. It has a pharmacist rank stripe on it."
name = "pharmacist's jumpsuit"
icon_state = "chemistry"
item_state = "w_suit"
worn_state = "chemistrywhite"
worn_state = "chemistry"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -71,7 +82,7 @@
name = "virologist's jumpsuit"
icon_state = "virology"
item_state = "w_suit"
worn_state = "virologywhite"
worn_state = "virology"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -116,7 +127,7 @@
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
/obj/item/clothing/under/rank/medical
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
desc = "It's made of a special fiber that provides minor protection against biohazards. It denotes that the wearer is trained medical personnel."
name = "medical doctor's jumpsuit"
icon_state = "medical"
item_state = "w_suit"
@@ -124,6 +135,12 @@
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
/obj/item/clothing/under/rank/medical/intern
desc = "It's made of a special fiber that provides minor protection against biohazards. It denotes that the wearer is still a medical intern."
name = "medical resident's jumpsuit"
icon_state = "intern_medical"
worn_state = "intern_medical"
/obj/item/clothing/under/rank/medical/paramedic
name = "short sleeve medical jumpsuit"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one has a cross on the chest denoting that the wearer is trained medical personnel."
+43
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@@ -0,0 +1,43 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: MattAtlas, AmoryBlaine
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Added a medical beret to the loadout for all medical jobs."
- rscadd: "Added a xenobotanist uniform in the xenobotany lockers."
- imageadd: "Resprited most science and medical uniforms. All the sprites are by AmouryBlaine."
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+3 -3
View File
@@ -11400,7 +11400,7 @@
/turf/unsimulated/wall/riveted,
/area/centcom/control)
"aAg" = (
/obj/structure/sign/greencross{
/obj/structure/sign/bluecross{
pixel_y = -32
},
/turf/unsimulated/floor{
@@ -14267,7 +14267,7 @@
},
/area/centcom/holding)
"aGr" = (
/obj/structure/sign/greencross,
/obj/structure/sign/bluecross,
/turf/unsimulated/wall/riveted,
/area/centcom/holding)
"aGs" = (
@@ -17298,7 +17298,7 @@
},
/area/centcom/holding)
"aMS" = (
/obj/structure/sign/greencross,
/obj/structure/sign/bluecross,
/turf/unsimulated/wall/riveted,
/area/centcom/spawning)
"aMT" = (
+1 -1
View File
@@ -23574,7 +23574,7 @@
/turf/simulated/floor/tiled/white,
/area/medical/medbay4)
"aWG" = (
/obj/structure/sign/greencross{
/obj/structure/sign/bluecross{
pixel_y = 32
},
/turf/simulated/floor/tiled/white,
+3 -3
View File
@@ -30222,7 +30222,7 @@
/obj/structure/window/reinforced{
dir = 1
},
/obj/structure/sign/greencross,
/obj/structure/sign/bluecross,
/turf/simulated/floor/plating,
/area/hallway/primary/starboard)
"baT" = (
@@ -40432,7 +40432,7 @@
dir = 4
},
/obj/structure/window/reinforced,
/obj/structure/sign/greencross,
/obj/structure/sign/bluecross,
/turf/simulated/floor/plating,
/area/medical/reception)
"brG" = (
@@ -42780,7 +42780,7 @@
dir = 1
},
/obj/structure/window/reinforced,
/obj/structure/sign/greencross,
/obj/structure/sign/bluecross,
/turf/simulated/floor/plating,
/area/medical/reception)
"bvh" = (
+6 -6
View File
@@ -3585,7 +3585,7 @@
/turf/simulated/floor/plating,
/area/maintenance/security_starboard)
"agB" = (
/obj/structure/sign/greencross,
/obj/structure/sign/bluecross,
/turf/simulated/wall,
/area/hallway/primary/starboard)
"agC" = (
@@ -17361,7 +17361,7 @@
/area/chapel/main)
"aGj" = (
/obj/effect/floor_decal/corner/paleblue/full,
/obj/structure/sign/greencross{
/obj/structure/sign/bluecross{
pixel_x = -32
},
/turf/simulated/floor/tiled/white,
@@ -21189,7 +21189,7 @@
icon_state = "corner_white_full";
dir = 4
},
/obj/structure/sign/greencross{
/obj/structure/sign/bluecross{
pixel_x = 32
},
/obj/structure/cable/green{
@@ -39137,7 +39137,7 @@
/turf/simulated/floor/tiled,
/area/hallway/primary/central_two)
"bum" = (
/obj/structure/sign/greencross,
/obj/structure/sign/bluecross,
/turf/simulated/wall/r_wall,
/area/hallway/primary/central_two)
"bun" = (
@@ -44854,7 +44854,7 @@
/turf/simulated/floor/tiled/white,
/area/medical/genetics_cloning)
"bDX" = (
/obj/structure/sign/greencross,
/obj/structure/sign/bluecross,
/turf/simulated/wall,
/area/hallway/primary/central_two)
"bDY" = (
@@ -57204,7 +57204,7 @@
/turf/simulated/floor/tiled/white,
/area/medical/medbay4)
"bZS" = (
/obj/structure/sign/greencross,
/obj/structure/sign/bluecross,
/turf/simulated/wall,
/area/medical/medbay4)
"bZT" = (
+3 -3
View File
@@ -7816,7 +7816,7 @@
},
/area/centcom/living)
"awN" = (
/obj/structure/sign/greencross{
/obj/structure/sign/bluecross{
pixel_y = -32
},
/turf/unsimulated/floor{
@@ -14042,7 +14042,7 @@
},
/area/centcom/control)
"aOM" = (
/obj/structure/sign/greencross,
/obj/structure/sign/bluecross,
/turf/unsimulated/wall/riveted,
/area/centcom/holding)
"aON" = (
@@ -17855,7 +17855,7 @@
},
/area/centcom/holding)
"aWZ" = (
/obj/structure/sign/greencross,
/obj/structure/sign/bluecross,
/turf/unsimulated/wall/riveted,
/area/centcom/spawning)
"aXa" = (
+1 -1
View File
@@ -3809,7 +3809,7 @@
dir = 5;
health = 1e+007
},
/obj/structure/sign/greencross,
/obj/structure/sign/bluecross,
/obj/machinery/door/firedoor{
dir = 4;
name = "Firelock"
+2 -2
View File
@@ -2823,7 +2823,7 @@
/turf/simulated/floor/airless,
/area/derelict/hallway/southwest)
"iZ" = (
/obj/structure/sign/greencross,
/obj/structure/sign/bluecross,
/turf/simulated/wall,
/area/derelict/hallway/southeast)
"ja" = (
@@ -3518,7 +3518,7 @@
/turf/simulated/floor/tiled/white,
/area/derelict/hallway/southeast)
"li" = (
/obj/structure/sign/greencross{
/obj/structure/sign/bluecross{
pixel_x = 32
},
/obj/effect/decal/cleanable/dirt,
+1 -1
View File
@@ -743,7 +743,7 @@
/turf/simulated/floor/wood,
/area/derelict/ship)
"cm" = (
/obj/structure/sign/greencross,
/obj/structure/sign/bluecross,
/turf/simulated/wall/r_wall,
/area/derelict/ship)
"cn" = (