mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-27 23:14:18 +01:00
Laser Tag Gear (#11193)
This commit is contained in:
@@ -1418,6 +1418,7 @@
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#include "code\modules\clothing\rings\rings.dm"
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#include "code\modules\clothing\sets\acting_captain.dm"
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#include "code\modules\clothing\sets\captain.dm"
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#include "code\modules\clothing\sets\laser_tag.dm"
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#include "code\modules\clothing\shoes\colour.dm"
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#include "code\modules\clothing\shoes\jobs.dm"
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#include "code\modules\clothing\shoes\magboots.dm"
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@@ -43,33 +43,3 @@
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new /obj/item/clothing/mask/luchador(src)
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new /obj/item/clothing/mask/luchador/rudos(src)
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new /obj/item/clothing/mask/luchador/tecnicos(src)
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/obj/structure/closet/lasertag/red
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name = "red laser tag equipment"
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desc = "It's a storage unit for laser tag equipment."
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icon_state = "red"
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icon_closed = "red"
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/obj/structure/closet/lasertag/red/fill()
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new /obj/item/clothing/ears/earmuffs(src)
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new /obj/item/clothing/ears/earmuffs(src)
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new /obj/item/gun/energy/lasertag/red(src)
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new /obj/item/gun/energy/lasertag/red(src)
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new /obj/item/clothing/suit/redtag(src)
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new /obj/item/clothing/suit/redtag(src)
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/obj/structure/closet/lasertag/blue
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name = "blue laser tag equipment"
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desc = "It's a storage unit for laser tag equipment."
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icon_state = "blue"
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icon_closed = "blue"
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/obj/structure/closet/lasertag/blue/fill()
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new /obj/item/clothing/ears/earmuffs(src)
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new /obj/item/clothing/ears/earmuffs(src)
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new /obj/item/gun/energy/lasertag/blue(src)
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new /obj/item/gun/energy/lasertag/blue(src)
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new /obj/item/clothing/suit/bluetag(src)
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new /obj/item/clothing/suit/bluetag(src)
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@@ -108,17 +108,20 @@
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if (use_check_and_message(user))
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return
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do_flip(user)
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update_clothing_icon()
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/obj/item/clothing/head/helmet/riot/proc/do_flip(var/mob/user)
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if(icon_state == initial(icon_state))
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icon_state = "helm_riot_down"
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item_state = "helm_riot_down"
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to_chat(user, SPAN_NOTICE("You lower the visor on \the [src]."))
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body_parts_covered = HEAD|FACE|EYES
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else
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icon_state = initial(icon_state)
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item_state = initial(item_state)
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icon_state = "[icon_state]-up"
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item_state = icon_state
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to_chat(user, SPAN_NOTICE("You raise the visor on \the [src]."))
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body_parts_covered = HEAD
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update_clothing_icon()
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else
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icon_state = initial(icon_state)
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item_state = icon_state
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to_chat(user, SPAN_NOTICE("You lower the visor on \the [src]."))
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/helmet/ablative
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@@ -0,0 +1,143 @@
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/*
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Armor
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*/
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/obj/item/clothing/suit/armor/riot/laser_tag
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name = "laser tag armor"
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desc = "A set of laser tag armor. Very swanky."
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desc_info = "You can alt-click this while holding or wearing it to set how many laser tag shots you want to be able to take before going down."
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icon = 'icons/clothing/kit/laser_tag.dmi'
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icon_state = "vest"
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item_state = "vest"
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contained_sprite = TRUE
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blood_overlay_type = "armor"
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body_parts_covered = UPPER_TORSO
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slowdown = 0
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armor = list( // still somewhat sturdy, but ultimately not very
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melee = ARMOR_MELEE_MINOR,
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laser = ARMOR_LASER_MINOR,
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energy = ARMOR_ENERGY_MINOR
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)
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siemens_coefficient = 1.0
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var/laser_tag_color = "red"
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var/set_health = 3
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var/current_health
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/obj/item/clothing/suit/armor/riot/laser_tag/Initialize(mapload, material_key)
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. = ..()
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get_tag_color(laser_tag_color)
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current_health = set_health
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/obj/item/clothing/suit/armor/riot/laser_tag/AltClick(mob/user)
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if(loc == user)
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set_health = input(user, "Set the amount of shots you want your armour to take.", "Laser Armor", 3) as null|anything in list(1, 2, 3, 4, 5)
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if(!set_health)
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return
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current_health = set_health
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var/user_name = "Unknown User"
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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var/obj/item/card/id/ID = H.GetIdCard()
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user_name = ID.registered_name
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var/list/num_to_word = list("one", "two", "three", "four", "five")
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visible_message("<b>[capitalize_first_letters(name)]</b> says, \"[SPAN_NOTICE("[user_name] armor health set to [num_to_word[set_health]].")]\".")
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return
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return ..()
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/obj/item/clothing/suit/armor/riot/laser_tag/attackby(obj/item/I, mob/user)
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if(I.ismultitool())
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var/chosen_color = input(user, "Which color do you wish your vest to be?", "Color Selection") as null|anything in list("blue", "red")
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if(!chosen_color)
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return
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laser_tag_color = chosen_color
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get_tag_color(chosen_color)
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to_chat(user, SPAN_NOTICE("\The [src] is now a [chosen_color] laser tag vest."))
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return
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return ..()
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/obj/item/clothing/suit/armor/riot/laser_tag/proc/laser_hit()
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current_health--
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if(current_health <= 0 && ismob(loc))
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var/mob/M = loc
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M.Weaken(5)
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current_health = set_health
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/obj/item/clothing/suit/armor/riot/laser_tag/blue
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laser_tag_color = "blue"
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/obj/item/clothing/head/helmet/riot/laser_tag
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name = "laser tag helmet"
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desc = "A helmet in the form of a riot helm, made for high-impact laser tag gameplay."
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icon = 'icons/clothing/kit/laser_tag.dmi'
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icon_state = "helmet"
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item_state = "helmet"
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contained_sprite = TRUE
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armor = list( // still somewhat sturdy, but ultimately not very
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melee = ARMOR_MELEE_MINOR,
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laser = ARMOR_LASER_MINOR,
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energy = ARMOR_ENERGY_MINOR
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)
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siemens_coefficient = 1.0
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var/laser_tag_color = "red"
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/obj/item/clothing/head/helmet/riot/laser_tag/Initialize(mapload, material_key)
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. = ..()
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get_tag_color(laser_tag_color)
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/obj/item/clothing/head/helmet/riot/laser_tag/attackby(obj/item/I, mob/user)
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if(I.ismultitool())
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var/chosen_color = input(user, "Which color do you wish your helmet to be?", "Color Selection") as null|anything in list("blue", "red")
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if(!chosen_color)
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return
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laser_tag_color = chosen_color
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get_tag_color(chosen_color)
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to_chat(user, SPAN_NOTICE("\The [src] is now a [chosen_color] laser tag helmet."))
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return
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return ..()
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/obj/item/clothing/head/helmet/riot/laser_tag/do_flip(mob/user)
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if(item_state == initial(item_state))
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item_state = "[item_state]-up"
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else
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item_state = initial(item_state)
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..()
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/obj/item/clothing/head/helmet/riot/laser_tag/blue
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laser_tag_color = "blue"
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/*
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Helpers
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*/
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/obj/item/clothing/proc/get_tag_color(var/set_color)
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var/list/color_to_color = list("red" = COLOR_RED, "blue" = COLOR_BLUE)
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color = color_to_color[set_color]
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update_clothing_icon()
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/*
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Closets
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*/
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/obj/structure/closet/lasertag
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name = "red laser tag equipment"
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desc = "It's a storage unit for laser tag equipment."
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icon_state = "red"
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icon_closed = "red"
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var/helmet_path = /obj/item/clothing/head/helmet/riot/laser_tag
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var/armor_path = /obj/item/clothing/suit/armor/riot/laser_tag
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var/gun_path = /obj/item/gun/energy/lasertag/red
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/obj/structure/closet/lasertag/fill()
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new /obj/item/device/multitool(src)
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for(var/i = 1 to 3)
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new helmet_path(src)
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new armor_path(src)
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new gun_path(src)
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new /obj/item/clothing/ears/earmuffs(src)
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/obj/structure/closet/lasertag/blue
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name = "blue laser tag equipment"
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icon_state = "blue"
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icon_closed = "blue"
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helmet_path = /obj/item/clothing/head/helmet/riot/laser_tag/blue
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armor_path = /obj/item/clothing/suit/armor/riot/laser_tag/blue
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gun_path = /obj/item/gun/energy/lasertag/blue
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@@ -1,33 +1,9 @@
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/*
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* Contains:
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* Lasertag
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* Costume
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* Misc
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*/
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/*
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* Lasertag
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*/
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/obj/item/clothing/suit/bluetag
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name = "blue laser tag armor"
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desc = "Blue Pride, Station Wide."
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icon_state = "bluetag"
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item_state = "bluetag"
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blood_overlay_type = "armor"
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body_parts_covered = UPPER_TORSO
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allowed = list (/obj/item/gun/energy/lasertag/blue)
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siemens_coefficient = 1.0
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/obj/item/clothing/suit/redtag
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name = "red laser tag armor"
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desc = "Reputed to go faster."
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icon_state = "redtag"
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item_state = "redtag"
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blood_overlay_type = "armor"
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body_parts_covered = UPPER_TORSO
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allowed = list (/obj/item/gun/energy/lasertag/red)
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siemens_coefficient = 1.0
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/*
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* Costume
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*/
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@@ -502,8 +502,7 @@ var/list/worths = list(
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/obj/item/clothing/suit/security/hos/dnavy = 80,
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/obj/item/clothing/suit/storage/hazardvest = 60,
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/obj/item/clothing/suit/storage/toggle/labcoat = 55,
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/obj/item/clothing/suit/bluetag = 20,
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/obj/item/clothing/suit/redtag = 20,
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/obj/item/clothing/suit/armor/riot/laser_tag = 125,
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/obj/item/clothing/suit/fire/heavy = 600,
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/obj/item/clothing/suit/fire = 500,
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/obj/item/clothing/suit/radiation = 450,
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@@ -211,41 +211,55 @@ obj/item/gun/energy/retro
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/obj/item/gun/energy/lasertag
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name = "laser tag gun"
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desc = "A simple low-power laser gun, outfitted for use in laser tag arenas."
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item_state = "laser"
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has_item_ratio = FALSE
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desc = "Standard issue weapon of the Imperial Guard"
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origin_tech = list(TECH_COMBAT = 1, TECH_MAGNET = 2)
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self_recharge = 1
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self_recharge = TRUE
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recharge_time = 2
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matter = list(DEFAULT_WALL_MATERIAL = 2000)
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fire_sound = 'sound/weapons/laser1.ogg'
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projectile_type = /obj/item/projectile/beam/lastertag/blue
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var/required_vest
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projectile_type = /obj/item/projectile/beam/laser_tag
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pin = /obj/item/device/firing_pin/tag/red
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can_turret = TRUE
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turret_is_lethal = FALSE
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turret_sprite_set = "red"
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/obj/item/gun/energy/lasertag/special_check(var/mob/living/carbon/human/M)
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if(ishuman(M))
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if(!istype(M.wear_suit, required_vest))
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to_chat(M, "<span class='warning'>You need to be wearing your laser tag vest!</span>")
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return 0
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/obj/item/gun/energy/lasertag/attackby(obj/item/I, mob/user)
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if(I.ismultitool())
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var/chosen_color = input(user, "Which color do you wish your gun to be?", "Color Selection") as null|anything in list("blue", "red")
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if(!chosen_color)
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return
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get_tag_color(chosen_color)
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to_chat(user, SPAN_NOTICE("\The [src] is now a [chosen_color] laser tag gun."))
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return
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return ..()
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/obj/item/gun/energy/lasertag/proc/get_tag_color(var/set_color)
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projectile_type = text2path("/obj/item/projectile/beam/laser_tag/[set_color]")
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if(pin)
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QDEL_NULL(pin)
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var/pin_path = text2path("/obj/item/device/firing_pin/tag/[set_color]")
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pin = new pin_path(src)
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switch(set_color)
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if("red")
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icon = 'icons/obj/guns/redtag.dmi'
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if("blue")
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icon = 'icons/obj/guns/bluetag.dmi'
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icon_state = "[set_color]tag"
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item_state = icon_state
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modifystate = item_state
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update_held_icon()
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/obj/item/gun/energy/lasertag/blue
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icon = 'icons/obj/guns/bluetag.dmi'
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icon_state = "bluetag"
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item_state = "bluetag"
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projectile_type = /obj/item/projectile/beam/lastertag/blue
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required_vest = /obj/item/clothing/suit/bluetag
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projectile_type = /obj/item/projectile/beam/laser_tag/blue
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pin = /obj/item/device/firing_pin/tag/blue
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can_turret = 1
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turret_is_lethal = 0
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turret_sprite_set = "blue"
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/obj/item/gun/energy/lasertag/red
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icon = 'icons/obj/guns/redtag.dmi'
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icon_state = "redtag"
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item_state = "redtag"
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projectile_type = /obj/item/projectile/beam/lastertag/red
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required_vest = /obj/item/clothing/suit/redtag
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pin = /obj/item/device/firing_pin/tag/red
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can_turret = 1
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turret_is_lethal = 0
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turret_sprite_set = "red"
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item_state = "redtag"
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@@ -365,21 +365,21 @@
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/obj/item/laser_components/modulator/red
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name = "red team modulator"
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desc = "Modulates the beam into firing red team tagger beams."
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projectile = /obj/item/projectile/beam/lastertag/red
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projectile = /obj/item/projectile/beam/laser_tag
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damage = 0
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icon_state = "red"
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/obj/item/laser_components/modulator/blue
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name = "blue team modulator"
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desc = "Modulates the beam into firing blue team tagger beams."
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projectile = /obj/item/projectile/beam/lastertag/blue
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projectile = /obj/item/projectile/beam/laser_tag/blue
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damage = 0
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icon_state = "blue"
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/obj/item/laser_components/modulator/omni
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name = "omni team modulator"
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desc = "Modulates the beam into firing omni team tagger beams."
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projectile = /obj/item/projectile/beam/lastertag/omni
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projectile = /obj/item/projectile/beam/laser_tag/omni
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damage = 0
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icon_state = "omni"
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@@ -181,28 +181,26 @@ Pins Below.
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name = "laser tag firing pin"
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desc = "A recreational firing pin, used in laser tag units to ensure users have their vests on."
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fail_message = "<span class='warning'>SUIT CHECK FAILED.</span>"
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var/obj/item/clothing/suit/suit_requirement = null
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var/tagcolor = ""
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var/tag_color = ""
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/obj/item/device/firing_pin/tag/pin_auth(mob/living/user)
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if(ishuman(user))
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var/mob/living/carbon/human/M = user
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if(istype(M.wear_suit, suit_requirement))
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return 1
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to_chat(user, "<span class='warning'>You need to be wearing [tagcolor] laser tag armor!</span>")
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return 0
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var/mob/living/carbon/human/H = user
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var/obj/item/clothing/suit/armor/riot/laser_tag/LT = H.wear_suit
|
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if(istype(LT) && tag_color == LT.laser_tag_color)
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return TRUE
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to_chat(user, SPAN_WARNING("You need to be wearing [tag_color] laser tag armor!"))
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return FALSE
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/obj/item/device/firing_pin/tag/red
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name = "red laser tag firing pin"
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icon_state = "firing_pin_red"
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suit_requirement = /obj/item/clothing/suit/redtag
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tagcolor = "red"
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tag_color = "red"
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/obj/item/device/firing_pin/tag/blue
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name = "blue laser tag firing pin"
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||||
icon_state = "firing_pin_blue"
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suit_requirement = /obj/item/clothing/suit/bluetag
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||||
tagcolor = "blue"
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||||
tag_color = "blue"
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/obj/item/device/firing_pin/Destroy()
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if(gun)
|
||||
|
||||
@@ -99,27 +99,7 @@
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||||
tracer_type = /obj/effect/projectile/tracer/emitter
|
||||
impact_type = /obj/effect/projectile/impact/emitter
|
||||
|
||||
/obj/item/projectile/beam/lastertag/blue
|
||||
name = "lasertag beam"
|
||||
icon_state = "bluelaser"
|
||||
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
|
||||
damage = 0
|
||||
no_attack_log = 1
|
||||
damage_type = BURN
|
||||
check_armor = "laser"
|
||||
|
||||
muzzle_type = /obj/effect/projectile/muzzle/laser/blue
|
||||
tracer_type = /obj/effect/projectile/tracer/laser/blue
|
||||
impact_type = /obj/effect/projectile/impact/laser/blue
|
||||
|
||||
/obj/item/projectile/beam/lastertag/blue/on_hit(var/atom/target, var/blocked = 0)
|
||||
if(istype(target, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/M = target
|
||||
if(istype(M.wear_suit, /obj/item/clothing/suit/redtag))
|
||||
M.Weaken(5)
|
||||
return 1
|
||||
|
||||
/obj/item/projectile/beam/lastertag/red
|
||||
/obj/item/projectile/beam/laser_tag
|
||||
name = "lasertag beam"
|
||||
icon_state = "laser"
|
||||
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
|
||||
@@ -127,32 +107,38 @@
|
||||
no_attack_log = 1
|
||||
damage_type = BURN
|
||||
check_armor = "laser"
|
||||
var/laser_tag_color = "red"
|
||||
|
||||
/obj/item/projectile/beam/lastertag/red/on_hit(var/atom/target, var/blocked = 0)
|
||||
if(istype(target, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/M = target
|
||||
if(istype(M.wear_suit, /obj/item/clothing/suit/bluetag))
|
||||
M.Weaken(5)
|
||||
return 1
|
||||
muzzle_type = /obj/effect/projectile/muzzle/laser
|
||||
tracer_type = /obj/effect/projectile/tracer/laser
|
||||
impact_type = /obj/effect/projectile/impact/laser
|
||||
|
||||
/obj/item/projectile/beam/lastertag/omni//A laser tag bolt that stuns EVERYONE
|
||||
/obj/item/projectile/beam/laser_tag/on_hit(var/atom/target, var/blocked = 0)
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
var/obj/item/clothing/suit/armor/riot/laser_tag/LT = H.wear_suit
|
||||
if(istype(LT) && laser_tag_color != LT.laser_tag_color)
|
||||
LT.laser_hit()
|
||||
return TRUE
|
||||
|
||||
/obj/item/projectile/beam/laser_tag/blue
|
||||
name = "lasertag beam"
|
||||
icon_state = "bluelaser"
|
||||
laser_tag_color = "blue"
|
||||
|
||||
muzzle_type = /obj/effect/projectile/muzzle/laser/blue
|
||||
tracer_type = /obj/effect/projectile/tracer/laser/blue
|
||||
impact_type = /obj/effect/projectile/impact/laser/blue
|
||||
|
||||
/obj/item/projectile/beam/laser_tag/omni//A laser tag bolt that stuns EVERYONE
|
||||
name = "lasertag beam"
|
||||
icon_state = "omnilaser"
|
||||
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
|
||||
damage = 0
|
||||
damage_type = BURN
|
||||
check_armor = "laser"
|
||||
laser_tag_color = "omni"
|
||||
|
||||
muzzle_type = /obj/effect/projectile/muzzle/disabler
|
||||
tracer_type = /obj/effect/projectile/tracer/disabler
|
||||
impact_type = /obj/effect/projectile/impact/disabler
|
||||
|
||||
/obj/item/projectile/beam/lastertag/omni/on_hit(var/atom/target, var/blocked = 0)
|
||||
if(istype(target, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/M = target
|
||||
if((istype(M.wear_suit, /obj/item/clothing/suit/bluetag))||(istype(M.wear_suit, /obj/item/clothing/suit/redtag)))
|
||||
M.Weaken(5)
|
||||
return 1
|
||||
|
||||
/obj/item/projectile/beam/sniper
|
||||
name = "sniper beam"
|
||||
|
||||
@@ -195,7 +195,7 @@
|
||||
log_and_message_admins("shot a welding tank", Proj.firer)
|
||||
log_game("[key_name(Proj.firer)] shot fueltank at [loc.loc.name] ([loc.x],[loc.y],[loc.z]).",ckey=key_name(Proj.firer))
|
||||
|
||||
if(!istype(Proj ,/obj/item/projectile/beam/lastertag) && !istype(Proj ,/obj/item/projectile/beam/practice) && !istype(Proj ,/obj/item/projectile/kinetic))
|
||||
if(!istype(Proj ,/obj/item/projectile/beam/laser_tag) && !istype(Proj ,/obj/item/projectile/beam/practice) && !istype(Proj ,/obj/item/projectile/kinetic))
|
||||
ex_act(2.0)
|
||||
|
||||
/obj/structure/reagent_dispensers/fueltank/ex_act(var/severity = 3.0)
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
author: Geeves
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- rscadd: "Added helmets to the laser tag gear loadout."
|
||||
- rscadd: "You can now alt-click laser tag armour to be able to set how many hits it will take before flooring you."
|
||||
- rscadd: "You can now use a multitool on laser tag gear to change which colour it is and works against."
|
||||
- tweak: "Lowered the laser tag gun recharge rate to 4 seconds per shot, down from 8 seconds per shot."
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 5.1 KiB |
@@ -10253,7 +10253,7 @@
|
||||
/turf/simulated/floor/plating,
|
||||
/area/store)
|
||||
"jiW" = (
|
||||
/obj/structure/closet/lasertag/red,
|
||||
/obj/structure/closet/lasertag,
|
||||
/obj/machinery/atmospherics/unary/vent_scrubber/on{
|
||||
dir = 4
|
||||
},
|
||||
@@ -10261,10 +10261,6 @@
|
||||
dir = 4;
|
||||
pixel_x = -28
|
||||
},
|
||||
/obj/item/gun/energy/lasertag/red,
|
||||
/obj/item/gun/energy/lasertag/red,
|
||||
/obj/item/clothing/suit/redtag,
|
||||
/obj/item/clothing/suit/redtag,
|
||||
/turf/simulated/floor/tiled/dark,
|
||||
/area/crew_quarters/fitness/changing)
|
||||
"jkk" = (
|
||||
@@ -25005,10 +25001,6 @@
|
||||
dir = 8;
|
||||
icon_state = "tube1"
|
||||
},
|
||||
/obj/item/gun/energy/lasertag/blue,
|
||||
/obj/item/gun/energy/lasertag/blue,
|
||||
/obj/item/clothing/suit/bluetag,
|
||||
/obj/item/clothing/suit/bluetag,
|
||||
/turf/simulated/floor/tiled/dark,
|
||||
/area/crew_quarters/fitness/changing)
|
||||
"wcR" = (
|
||||
|
||||
@@ -14218,7 +14218,7 @@
|
||||
/turf/simulated/floor/tiled/dark,
|
||||
/area/crew_quarters/fitness)
|
||||
"aBc" = (
|
||||
/obj/structure/closet/lasertag/red,
|
||||
/obj/structure/closet/lasertag,
|
||||
/obj/machinery/atmospherics/unary/vent_scrubber/on{
|
||||
dir = 8
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user