Power cells now drain to zero (#10385)

This commit is contained in:
mikomyazaki
2020-10-30 11:41:48 +01:00
committed by GitHub
parent 8e22f6acfc
commit b9013f540a
2 changed files with 43 additions and 4 deletions
+2 -4
View File
@@ -57,12 +57,10 @@
return used
// Checks if the specified amount can be provided. If it can, it removes the amount
// from the cell and returns 1. Otherwise does nothing and returns 0.
// from the cell and returns 1. Otherwise drains the charge to exactly 0 and returns 0.
/obj/item/cell/proc/checked_use(var/amount)
if(!check_charge(amount))
return 0
. = check_charge(amount)
use(amount)
return 1
// recharge the cell
/obj/item/cell/proc/give(var/amount)
+41
View File
@@ -0,0 +1,41 @@
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changes:
- bugfix: "Power cells now drain to exactly zero when it fails to completely satisfy a power demand. This will solve cases where the game thought cells with an extremely small amount of power weren't empty. e.g. Out of power robots that could not move not being able to use their Power Warning verb."