mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-23 13:05:44 +01:00
New generic pickup and drop sounds (#9701)
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@@ -53,9 +53,9 @@
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///Sound used when equipping the item into a valid slot
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var/equip_sound = null
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///Sound uses when picking the item up (into your hands)
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var/pickup_sound = 'sound/items/pickup/device.ogg'
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var/pickup_sound = "generic_pickup"
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///Sound uses when dropping the item, or when its thrown.
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var/drop_sound = 'sound/items/drop/device.ogg' // drop sound - this is the default
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var/drop_sound = "generic_drop" // drop sound - this is the default
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//Item_state definition moved to /obj
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//var/item_state = null // Used to specify the item state for the on-mob overlays.
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@@ -111,6 +111,8 @@
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slot_l_hand_str = 'icons/mob/items/lefthand_device.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_device.dmi',
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)
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pickup_sound = 'sound/items/pickup/device.ogg'
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drop_sound = 'sound/items/drop/device.ogg'
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/atom/proc/get_cell()
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return DEVICE_NO_CELL
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+16
-5
@@ -271,10 +271,19 @@ var/list/drillhit_sound = list(
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'sound/weapons/saw/drillhit2.ogg'
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)
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// drop/equip/pickup sounds if there are multiple.
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var/list/wield_generic_sound = list(
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'sound/items/wield/wield_generic1.ogg',
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'sound/items/wield/wield_generic2.ogg',
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'sound/items/wield/wield_generic3.ogg'
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var/list/generic_drop_sound = list(
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'sound/items/drop/generic1.ogg',
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'sound/items/drop/generic2.ogg',
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)
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var/list/generic_pickup_sound = list(
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'sound/items/pickup/generic1.ogg',
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'sound/items/pickup/generic2.ogg',
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'sound/items/pickup/generic3.ogg',
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)
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var/list/generic_wield_sound = list(
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'sound/items/wield/generic1.ogg',
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'sound/items/wield/generic2.ogg',
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'sound/items/wield/generic3.ogg'
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)
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var/list/sword_pickup_sound = list(
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'sound/items/pickup/sword1.ogg',
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@@ -519,7 +528,9 @@ var/list/gauss_fire_sound = list(
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if ("crowbar") soundin = pick(crowbar_sound)
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if ("casing_drop") soundin = pick(casing_drop_sound)
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if ("drillhit") soundin = pick(drillhit_sound)
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if ("wield_generic") soundin = pick(wield_generic_sound)
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if ("generic_drop") soundin = pick(generic_drop_sound)
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if ("generic_pickup") soundin = pick(generic_pickup_sound)
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if ("generic_wield") soundin = pick(generic_wield_sound)
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if ("equip_sword") soundin = pick(sword_equip_sound)
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if ("pickup_sword") soundin = pick(sword_pickup_sound)
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if ("gauss_fire") soundin = pick(gauss_fire_sound)
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@@ -0,0 +1,41 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: Wowzewow (Wezzy)
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- soundadd: "Adds new generic pickup and drop sounds."
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