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Hephaestus Security Ship & Corporate Voidsuit Tweaks (#17962)
* hephaestus security ship * fuck off * welcome mesgaes * lattice hell * damn you kaizr * cabinet
This commit is contained in:
@@ -3620,6 +3620,9 @@
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#include "maps\away\ships\heph\cyclops\cyclops_ghostroles.dm"
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#include "maps\away\ships\heph\cyclops\cyclops_mining_areas.dm"
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#include "maps\away\ships\heph\cyclops\cyclops_mining_ship.dm"
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#include "maps\away\ships\heph\heph_security\heph_security.dm"
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#include "maps\away\ships\heph\heph_security\heph_security_areas.dm"
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#include "maps\away\ships\heph\heph_security\heph_security_ghostroles.dm"
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#include "maps\away\ships\iac\iac_rescue_ship.dm"
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#include "maps\away\ships\iac\iac_rescue_ship_ghostroles.dm"
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#include "maps\away\ships\kataphracts\kataphract_areas.dm"
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@@ -314,34 +314,6 @@
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/obj/item/clothing/suit/space/void/unathi_pirate/captain = /obj/item/clothing/suit/space/void/unathi_pirate/hiskyn/captain
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)
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/obj/item/voidsuit_modkit/heph_unathi
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name = "\improper Hephaestus Industries voidsuit kit"
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desc = "A highly complicated device that allows you to convert a Hephaestus Caiman suit into its Unathi-fitted counterpart and vice versa. Practical!"
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desc_info = "This is an OOC item, don't let anyone see it! In order to convert a voidsuit simply click on voidsuit or helmet with this item. \
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The same process can be used to convert the voidsuit back into a regular voidsuit. Make sure not to have a helmet or tank in the suit \
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or else it will be deleted."
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w_class = ITEMSIZE_SMALL
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suit_options = list(
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/obj/item/clothing/head/helmet/space/void/hephaestus = /obj/item/clothing/head/helmet/space/void/hephaestus/unathi,
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/obj/item/clothing/suit/space/void/hephaestus = /obj/item/clothing/suit/space/void/hephaestus/unathi,
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/obj/item/clothing/head/helmet/space/void/hephaestus/unathi = /obj/item/clothing/head/helmet/space/void/hephaestus,
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/obj/item/clothing/suit/space/void/hephaestus/unathi = /obj/item/clothing/suit/space/void/hephaestus
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)
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/obj/item/voidsuit_modkit/zeng_skrell
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name = "\improper Zeng-Hu Pharmaceuticals voidsuit kit"
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desc = "A highly complicated device that allows you to convert a Zeng-Hu Dragon suit into its Skrell-fitted counterpart and vice versa. Practical!"
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desc_info = "This is an OOC item, don't let anyone see it! In order to convert a voidsuit simply click on voidsuit or helmet with this item. \
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The same process can be used to convert the voidsuit back into a regular voidsuit. Make sure not to have a helmet or tank in the suit \
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or else it will be deleted."
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w_class = ITEMSIZE_SMALL
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suit_options = list(
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/obj/item/clothing/head/helmet/space/void/zenghu = /obj/item/clothing/head/helmet/space/void/zenghu/skrell,
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/obj/item/clothing/suit/space/void/zenghu = /obj/item/clothing/suit/space/void/zenghu/skrell,
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/obj/item/clothing/head/helmet/space/void/zenghu/skrell = /obj/item/clothing/head/helmet/space/void/zenghu,
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/obj/item/clothing/suit/space/void/zenghu/skrell = /obj/item/clothing/suit/space/void/zenghu
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)
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/obj/item/voidsuit_modkit/nexus
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name = "\improper Nexus voidsuit kit"
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desc = "A highly complicated device that allows you to convert a NanoTrasen hardsuit into its Nexus variant. Wow!"
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@@ -294,7 +294,6 @@
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/obj/structure/closet/crate/gear_loadout/zenghu/fill()
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new /obj/item/clothing/head/helmet/space/void/zenghu(src)
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new /obj/item/clothing/suit/space/void/zenghu(src)
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new /obj/item/voidsuit_modkit/zeng_skrell(src)
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new /obj/item/tank/oxygen/red(src)
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new /obj/item/clothing/shoes/magboots(src)
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@@ -308,7 +307,6 @@
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new /obj/item/clothing/suit/space/void/hephaestus(src)
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new /obj/item/tank/oxygen/red(src)
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new /obj/item/clothing/shoes/magboots(src)
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new /obj/item/voidsuit_modkit/heph_unathi(src)
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/obj/structure/closet/crate/gear_loadout/einstein/suit/fill()
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new /obj/item/clothing/head/helmet/space/void/einstein(src)
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@@ -324,11 +324,14 @@
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rad = ARMOR_RAD_SMALL
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)
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siemens_coefficient = 0.35
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP, BODYTYPE_SKRELL)
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light_overlay = "helmet_light_dragon"
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brightness_on = 6
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light_color = "#7ffbf7"
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desc_extended = "An easily recognized Zeng-Hu Pharmaceuticals biohazard control suit helmet. Its bug-eyed goggle visor design is unique among its class, alongside cutting-edge radiation protection."
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icon_auto_adapt = TRUE
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icon_supported_species_tags = list("skr")
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icon_species_in_hand = TRUE
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refittable = FALSE
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/obj/item/clothing/suit/space/void/zenghu
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@@ -351,22 +354,13 @@
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)
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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siemens_coefficient = 0.35
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP, BODYTYPE_SKRELL)
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desc_extended = "An easily recognized Zeng-Hu Pharmaceuticals biohazard control suit. It is relatively fragile but has very apparent radiation shielding. Most often seen in the hands of post-disaster cleanup teams and private military contractors."
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icon_auto_adapt = TRUE
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icon_supported_species_tags = list("skr")
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icon_species_in_hand = TRUE
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refittable = FALSE
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/obj/item/clothing/head/helmet/space/void/zenghu/skrell
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name = "skrell dragon biohazard suit helmet"
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desc = "A remarkably lightweight Zeng-Hu Pharmaceuticals suit sporting excellent ambient radiation protection. This one appears to be fitted for a Skrell wearer."
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species_restricted = list(BODYTYPE_SKRELL)
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icon_state = "dragonhelm_skrell"
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item_state = "dragonhelm_skrell"
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/obj/item/clothing/suit/space/void/zenghu/skrell
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name = "skrell dragon biohazard control suit"
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desc = "A remarkably lightweight Zeng-Hu Pharmaceuticals suit sporting excellent ambient radiation protection. This one appears to be fitted for a Skrell wearer."
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species_restricted = list(BODYTYPE_SKRELL)
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//Hephaestus Industries espionage voidsuit
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/obj/item/clothing/head/helmet/space/void/hephaestus
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name = "caiman drop suit helmet"
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@@ -386,11 +380,14 @@
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rad = ARMOR_RAD_SMALL
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)
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siemens_coefficient = 0.35
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species_restricted = list(BODYTYPE_HUMAN)
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_BISHOP, BODYTYPE_IPC_ZENGHU, BODYTYPE_UNATHI)
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light_overlay = "helmet_light_caiman"
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brightness_on = 6
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light_color = "#ffce01"
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desc_extended = "An easily recognized Hephaestus terraforming suit helmet. Its low, protruding brow and heavy plating is useful in the event you happen to be cutting down things. Mostly trees. Hopefully trees."
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icon_supported_species_tags = list("una")
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icon_auto_adapt = TRUE
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icon_species_in_hand = TRUE
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refittable = FALSE
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/obj/item/clothing/suit/space/void/hephaestus
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@@ -413,24 +410,13 @@
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)
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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siemens_coefficient = 0.35
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species_restricted = list(BODYTYPE_HUMAN)
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_UNATHI, BODYTYPE_IPC_BISHOP, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU)
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desc_extended = "An easily recognized Hephaestus terraforming suit. Used often on jungle worlds to handle local wildlife and safely deforest areas in hostile environments. It found recent popularity due to its combat effectiveness that resulted in its proliferation in the hands of Hephaestus private military."
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icon_supported_species_tags = list("una")
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icon_auto_adapt = TRUE
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icon_species_in_hand = TRUE
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refittable = FALSE
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/obj/item/clothing/head/helmet/space/void/hephaestus/unathi
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name = "unathi caiman drop suit helmet"
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desc = "A massively heavy helmet, part of a larger terraforming suit assembly. This one looks to have been refitted for an Unathi wearer."
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species_restricted = list(BODYTYPE_UNATHI)
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icon_state = "caimanhelm_unathi"
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item_state = "caimanhelm_unathi"
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/obj/item/clothing/suit/space/void/hephaestus/unathi
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name = "caiman drop suit"
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desc = "A superheavy Hephaestus-designed terraforming suit, iconic for its usage in orbital drops onto hostile jungle worlds. This one looks to have been refitted for an Unathi wearer."
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species_restricted = list(BODYTYPE_UNATHI)
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icon_state = "caiman_unathi"
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item_state = "caiman_unathi"
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//Zavodskoi Interstellar espionage voidsuit
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/obj/item/clothing/head/helmet/space/void/zavodskoi
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name = "revenant suit helmet"
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@@ -0,0 +1,42 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: RustingWithYou
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscadd: "Adds a Hephaestus asset protection ship."
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- tweak: "Megacorporate voidsuits no longer use modkits for species changes."
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Binary file not shown.
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Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 6.4 KiB |
@@ -4509,7 +4509,6 @@
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/obj/item/clothing/shoes/magboots/vaurca,
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/obj/item/clothing/shoes/magboots/vaurca,
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/obj/item/clothing/shoes/magboots/vaurca,
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/obj/item/voidsuit_modkit/heph_unathi,
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/obj/item/device/gps/mining,
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/obj/item/device/suit_cooling_unit,
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/turf/simulated/floor/tiled/dark,
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@@ -0,0 +1,116 @@
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/datum/map_template/ruin/away_site/heph_security
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name = "Hephaestus Security Vessel"
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description = "A vessel for protecting Hephaestus assets."
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suffixes = list("ships/heph/heph_security/heph_security.dmm")
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sectors = list(SECTOR_BURZSIA, SECTOR_UUEOAESA, SECTOR_TAU_CETI, SECTOR_CORP_ZONE) //Sectors with heavy Hephaestus presence specifically. These guys aren't going to be out patrolling the Badlands, they're going to be sticking close to valuable Heph installations.
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spawn_weight = 1
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ship_cost = 1
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id = "Hephaestus Security Vessel"
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shuttles_to_initialise = list(/datum/shuttle/autodock/overmap/hephsec_shuttle)
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unit_test_groups = list(2)
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/singleton/submap_archetype/heph_security
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map = "Hephaestus Security Vessel"
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descriptor = "A vessel for protecting Hephaestus assets."
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/obj/effect/overmap/visitable/ship/heph_security
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name = "Hephaestus Security Vessel"
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class = "HCV"
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desc = "The Eumenides-class security transport is a Hephaestus design, largely used by the corporation's own asset protection forces. Designed for rapid response and usually outfited with high-grade equipment, these vessels are rarely seen far from major Hephaestus investments."
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icon_state = "cetus"
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moving_state = "cetus_moving"
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colors = list("#BAB86C", "#8B4000")
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designer = "Hephaestus Industries"
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weapons = "Dual extruding fore-mounted medium caliber ballistic armament, aftobscured flight craft docking port"
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drive = "Low-Speed Warp Acceleration FTL Drive"
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sizeclass = "Eumenides-class security transport"
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max_speed = 1/(2 SECONDS)
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burn_delay = 1 SECONDS
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vessel_mass = 5000
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fore_dir = SOUTH
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vessel_size = SHIP_SIZE_SMALL
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initial_restricted_waypoints = list(
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"Hephaestus Security Shuttle" = list("hephsec_shuttle")
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)
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initial_generic_waypoints = list(
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"hephsec_nav1",
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"hephsec_nav2",
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"hephsec_nav3",
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"hephsec_nav4",
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"hephsec_dock"
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)
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invisible_until_ghostrole_spawn = TRUE
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/obj/effect/overmap/visitable/ship/heph_security/New()
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designation = "[pick("Erebus", "Tisiphone", "Megaera", "Alecto", "Erinyes")]"
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..()
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/obj/effect/shuttle_landmark/heph_security
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base_turf = /turf/space/dynamic
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base_area = /area/space
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/obj/effect/shuttle_landmark/heph_security/nav1
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name = "Fore"
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landmark_tag = "hephsec_nav1"
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/obj/effect/shuttle_landmark/heph_security/nav2
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name = "Aft"
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landmark_tag = "hephsec_nav2"
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/obj/effect/shuttle_landmark/heph_security/nav3
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name = "Port"
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landmark_tag = "hephsec_nav3"
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/obj/effect/shuttle_landmark/heph_security/nav4
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name = "Starboard"
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landmark_tag = "hephsec_nav4"
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/obj/effect/shuttle_landmark/heph_security/dock
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name = "Docking Port"
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landmark_tag = "hephsec_dock"
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docking_controller = "airlock_heph_sec_ship"
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/obj/effect/overmap/visitable/ship/landable/hephsec_shuttle
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name = "Hephaestus Security Shuttle"
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class = "HCV"
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designation = "Lachesis"
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desc = "A short-range transport shuttle designed by Hephaestus, often seen in the hands of interstellar law enforcement.."
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shuttle = "Hephaestus Security Shuttle"
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icon_state = "shuttle"
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moving_state = "shuttle_moving"
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colors = list("#BAB86C", "#8B4000")
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max_speed = 1/(3 SECONDS)
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burn_delay = 2 SECONDS
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vessel_mass = 3000 //very inefficient pod
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fore_dir = NORTH
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vessel_size = SHIP_SIZE_TINY
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/obj/machinery/computer/shuttle_control/explore/hephsec_shuttle
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name = "shuttle control console"
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shuttle_tag = "Hephaestus Security Shuttle"
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/datum/shuttle/autodock/overmap/hephsec_shuttle
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name = "Hephaestus Security Shuttle"
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move_time = 20
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shuttle_area = list(/area/shuttle/heph_security)
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current_location = "hephsec_shuttle"
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landmark_transition = "hephsec_shuttle_transit"
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dock_target = "airlock_heph_shuttle"
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range = 1
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fuel_consumption = 2
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logging_home_tag = "hephsec_shuttle"
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defer_initialisation = TRUE
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/obj/effect/shuttle_landmark/hephsec_shuttle
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name = "Security Shuttle Dock"
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landmark_tag = "hephsec_shuttle"
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docking_controller = "heph_security_dock"
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base_turf = /turf/space/dynamic
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base_area = /area/space
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||||
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/obj/effect/shuttle_landmark/hephsec_shuttle_transit
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name = "In transit"
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landmark_tag = "hephsec_shuttle_transit"
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base_turf = /turf/space/transit/north
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base_area = /area/space
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,71 @@
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/area/heph_security_ship
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name = "Hephaestus Security Vessel - Central Hallway"
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icon_state = "bluenew"
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requires_power = TRUE
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dynamic_lighting = TRUE
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no_light_control = FALSE
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area_flags = AREA_FLAG_RAD_SHIELDED
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/area/heph_security_ship/bridge
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name = "Hephaestus Security Vessel - Bridge"
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icon_state = "bridge"
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/area/heph_security_ship/grauwolf
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name = "Hephaestus Security Vessel - Flak Battery"
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icon_state = "thunder"
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/area/heph_security_ship/francisca
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name = "Hephaestus Security Vessel - Rotary Cannon"
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icon_state = "Tactical"
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/area/heph_security_ship/kitchen
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name = "Hephaestus Security Vessel - Kitchen"
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icon_state = "kitchen"
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/area/heph_security_ship/captain
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name = "Hephaestus Security Vessel - Captain's Bunk"
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icon_state = "captain"
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||||
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/area/heph_security_ship/crew
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||||
name = "Hephaestus Security Vessel - Crew Bunks"
|
||||
icon_state = "crew_quarters"
|
||||
|
||||
/area/heph_security_ship/bathroom
|
||||
name = "Hephaestus Security Vessel - Bathroom"
|
||||
icon_state = "toilet"
|
||||
|
||||
/area/heph_security_ship/armory
|
||||
name = "Hephaestus Security Vessel - Armory"
|
||||
icon_state = "armory"
|
||||
|
||||
/area/heph_security_ship/brig
|
||||
name = "Hephaestus Security Vessel - Brig"
|
||||
icon_state = "brig"
|
||||
|
||||
/area/heph_security_ship/medbay
|
||||
name = "Hephaestus Security Vessel - Medical Bay"
|
||||
icon_state = "medbay"
|
||||
|
||||
/area/heph_security_ship/atmos
|
||||
name = "Hephaestus Security Vessel - Atmospherics"
|
||||
icon_state = "atmos"
|
||||
|
||||
/area/heph_security_ship/engineering
|
||||
name = "Hephaestus Security Vessel - Engineering"
|
||||
icon_state = "engineering"
|
||||
|
||||
/area/heph_security_ship/thrusterport
|
||||
name = "Hephaestus Security Vessel - Port Thruster"
|
||||
icon_state = "engine"
|
||||
|
||||
/area/heph_security_ship/thrusterstarb
|
||||
name = "Hephaestus Security Vessel - Starboard Thruster"
|
||||
icon_state = "engine"
|
||||
|
||||
/area/heph_security_ship/dock
|
||||
name = "Hephaestus Security Vessel - Shuttle Dock"
|
||||
icon_state = "exit"
|
||||
|
||||
/area/shuttle/heph_security
|
||||
name = "Hephaestus Security Shuttle"
|
||||
requires_power = TRUE
|
||||
@@ -0,0 +1,74 @@
|
||||
/datum/ghostspawner/human/heph_security
|
||||
name = "Hephaestus Asset Protection Agent"
|
||||
short_name = "hephsec"
|
||||
desc = "Crew a Hephaestus asset protection vessel. Ensure the company's operations in the sector stay secure and profitable."
|
||||
tags = list("External")
|
||||
|
||||
welcome_message = "You are an asset protection agent for Hephaestus Industries, assigned to keeping the company's assets in this sector in one piece. Follow your leader's orders, and make sure nothing impacts the bottom line. Remember, you are not SCC/Horizon crew. While you can help them with problems if they ask you are under no obligation to, and you hsoud not be showing up uncalled for to act as Security+ for the Horizon."
|
||||
|
||||
spawnpoints = list("hephsec")
|
||||
max_count = 4
|
||||
|
||||
outfit = /datum/outfit/admin/heph_security
|
||||
possible_species = list(SPECIES_HUMAN, SPECIES_HUMAN_OFFWORLD, SPECIES_IPC_G1, SPECIES_IPC_G2, SPECIES_IPC_SHELL, SPECIES_IPC_XION, SPECIES_UNATHI, SPECIES_VAURCA_WARRIOR)
|
||||
uses_species_whitelist = TRUE
|
||||
allow_appearance_change = APPEARANCE_PLASTICSURGERY
|
||||
|
||||
assigned_role = "Hephaestus Asset Protection Agent"
|
||||
special_role = "Hephaestus Asset Protection Agent"
|
||||
respawn_flag = null
|
||||
|
||||
/datum/outfit/admin/heph_security
|
||||
name = "Hephaestus Asset Protection"
|
||||
uniform = /obj/item/clothing/under/rank/security/heph
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
l_ear = /obj/item/device/radio/headset/ship
|
||||
belt = /obj/item/storage/belt/military
|
||||
back = /obj/item/storage/backpack/satchel/heph
|
||||
id = /obj/item/card/id/hephaestus
|
||||
backpack_contents = list(/obj/item/storage/box/survival = 1)
|
||||
species_shoes = list(
|
||||
SPECIES_UNATHI = /obj/item/clothing/shoes/sandals/caligae/socks,
|
||||
SPECIES_VAURCA_WARRIOR = /obj/item/clothing/shoes/vaurca
|
||||
)
|
||||
species_suit = list(
|
||||
SPECIES_UNATHI = /obj/item/clothing/accessory/poncho/unathimantle/hephaestus
|
||||
)
|
||||
|
||||
/datum/outfit/admin/heph_security/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
. = ..()
|
||||
if(isoffworlder(H))
|
||||
H.equip_or_collect(new /obj/item/storage/pill_bottle/rmt, slot_in_backpack)
|
||||
if(isvaurca(H))
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/vaurca/filter(H), slot_wear_mask)
|
||||
var/obj/item/organ/internal/vaurca/preserve/preserve = H.internal_organs_by_name[BP_PHORON_RESERVE]
|
||||
H.internal = preserve
|
||||
H.internals.icon_state = "internal1"
|
||||
H.equip_or_collect(new /obj/item/reagent_containers/food/snacks/koisbar, slot_in_backpack)
|
||||
var/obj/item/organ/A = new /obj/item/organ/internal/augment/language/klax(H)
|
||||
var/obj/item/organ/external/affected = H.get_organ(A.parent_organ)
|
||||
A.replaced(H, affected)
|
||||
H.update_body()
|
||||
if(H?.wear_suit)
|
||||
H.wear_suit.color = pick("#4f3911", "#292826")
|
||||
|
||||
/datum/outfit/admin/heph_security/get_id_access()
|
||||
return list(access_hephaestus, access_external_airlocks)
|
||||
|
||||
/datum/ghostspawner/human/heph_security/captain
|
||||
name = "Hephaestus Asset Protection Squad Leader"
|
||||
short_name = "hephsec_boss"
|
||||
desc = "Command a Hephaestus asset protection vessel. Ensure that your crew keeps the company's investments in the sector safe, secure and profitable. Keep an eye out for any unions."
|
||||
welcome_message = "You are the leader of a Hephaestus Industries asset protection squad, assigned to keeping the company's assets in this sector in one piece. Keep your team in line, and make sure nothing impacts the bottom line. Remember, you are not SCC/Horizon crew. While you can help them with problems if they ask you are under no obligation to, and you hsoud not be showing up uncalled for to act as Security+ for the Horizon."
|
||||
spawnpoints = list("hephsec_boss")
|
||||
|
||||
outfit = /datum/outfit/admin/heph_security/captain
|
||||
max_count = 1
|
||||
possible_species = list(SPECIES_HUMAN, SPECIES_HUMAN_OFFWORLD, SPECIES_UNATHI)
|
||||
assigned_role = "Hephaestus Asset Protection Squad Leader"
|
||||
special_role = "Hephaestus Asset Protection Squad Leader"
|
||||
|
||||
/datum/outfit/admin/heph_security/captain
|
||||
name = "Hephaestus Asset Protection Squad Leader"
|
||||
uniform = /obj/item/clothing/under/rank/captain/hephaestus
|
||||
Reference in New Issue
Block a user