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Fixes people getting shoved into the overmap zlevel when falling out of the ship. (#16383)
* Fixes people being shoved to the overmap zlevel. * c --------- Co-authored-by: Matt Atlas <liermattia@gmail.com>
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@@ -0,0 +1,41 @@
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author: MattAtlas
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changes:
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- bugfix: "People no longer get shoved into the overmap zlevel when falling out of space."
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@@ -11,7 +11,6 @@
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var/list/sealed_levels = list() // Z-levels that don't allow random transit at edge
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var/list/restricted_levels = list() // Z-levels that dont allow ghosts to randomly move around
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var/list/empty_levels = null // Empty Z-levels that may be used for various things (currently used by bluespace jump)
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var/list/meteor_levels = list() //What z-levels the meteors can hit
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var/list/map_levels // Z-levels available to various consoles, such as the crew monitor. Defaults to station_levels if unset.
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@@ -16,7 +16,6 @@
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player_levels = list(2, 3, 4, 5, 6, 7, 8)
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restricted_levels = list()
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accessible_z_levels = list("2" = 60, "6" = 20, "7" = 20)
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meteor_levels = list(6)
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base_turf_by_z = list(
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"1" = /turf/space,
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"2" = /turf/space,
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@@ -13,7 +13,6 @@
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contact_levels = list(1, 2, 3)
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player_levels = list(1, 2, 3)
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accessible_z_levels = list(1, 2, 3)
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meteor_levels = list(1, 2, 3)
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overmap_event_areas = 10
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@@ -9,10 +9,10 @@
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station_levels = list(1, 2, 3)
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admin_levels = list(4)
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contact_levels = list(1, 2, 3)
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player_levels = list(1, 2, 3, 5, 6)
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player_levels = list(1, 2, 3, 5)
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restricted_levels = list()
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accessible_z_levels = list(1, 2, 3)
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empty_levels = list(6)
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accessible_z_levels = list("1" = 5, "2" = 5, "3" = 5, "5" = 75)
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empty_levels = list(5)
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base_turf_by_z = list(
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"1" = /turf/space,
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"2" = /turf/space,
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