Fixed robot gib display issue, updated single path on map to new path.

This commit is contained in:
Zuhayr
2013-12-29 03:07:20 +10:30
parent 5313851da9
commit bf820a99b6
2 changed files with 9 additions and 6 deletions
@@ -1,17 +1,16 @@
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
/obj/effect/decal/cleanable/blood/gibs/robot
name = "robot debris"
desc = "It's a useless heap of junk... <i>or is it?</i>"
icon = 'icons/mob/robots.dmi'
icon_state = "gib1"
basecolor="#2B2B2B"
basecolor="#FFFFFF"
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
/obj/effect/decal/cleanable/blood/gibs/robot/dry() //pieces of robots do not dry up like
return
/obj/effect/decal/cleanable/blood/gibs/robot/update_icon()
color = "#FFFFFF"
return
/obj/effect/decal/cleanable/blood/gibs/robot/streak(var/list/directions)
@@ -21,7 +20,8 @@
sleep(3)
if (i > 0)
if (prob(40))
new /obj/effect/decal/cleanable/blood/oil/streak(src.loc)
var/obj/effect/decal/cleanable/blood/oil/streak = new(src.loc)
streak.update_icon()
else if (prob(10))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, src)
@@ -41,10 +41,13 @@
/obj/effect/decal/cleanable/blood/oil
name = "motor oil"
desc = "It's black and greasy. Looks like Beepsky made another mess."
basecolor="#3B3B3B"
basecolor="#FFFFFF"
icon = 'icons/mob/robots.dmi'
icon_state = "floor1"
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
/obj/effect/decal/cleanable/blood/oil/dry()
return
/obj/effect/decal/cleanable/blood/oil/streak
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
+1 -1
View File
@@ -935,7 +935,7 @@
"arY" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 1; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"arZ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"asa" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"asb" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/effect/decal/cleanable/blood/robot,/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"asb" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/effect/decal/cleanable/blood/gibs/robot,/obj/machinery/space_heater,/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"asc" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/wall,/area/maintenance/fsmaint)
"asd" = (/obj/structure/rack{dir = 1},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/clothing/glasses/meson,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/fsmaint)
"ase" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/maintenance/fsmaint)