Merge branch 'master' into development

# Conflicts:
#	html/changelogs/sdtwbaj-skrellmoney.yml
This commit is contained in:
skull132
2018-02-24 21:09:27 +02:00
11 changed files with 46 additions and 59 deletions
@@ -304,7 +304,6 @@
shield_power = 150
can_block_bullets = 1
active = 1
armor_penetration = 20
/obj/item/weapon/melee/energy/blade/Initialize()
. = ..()
+5 -5
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@@ -903,9 +903,9 @@ I said no!
// Chip update
/datum/recipe/tortila
reagents = list("flour" = 5,"sodiumchloride" = 1,"water" = 5)
reagents = list("flour" = 5,"water" = 5)
result = /obj/item/weapon/reagent_containers/food/snacks/tortilla
reagent_mix = RECIPE_REAGENT_REPLACE //no flour
reagent_mix = RECIPE_REAGENT_REPLACE //no gross flour or water
/datum/recipe/taconew
items = list(
@@ -1014,9 +1014,9 @@ I said no!
/obj/item/weapon/reagent_containers/food/snacks/meatball,
/obj/item/weapon/reagent_containers/food/snacks/meatball
)
reagents = list("spacespice" = 1, "phoron" = 5)
reagents = list("spacespice" = 1)
result = /obj/item/weapon/reagent_containers/food/snacks/burrito_hell
reagent_mix = RECIPE_REAGENT_REPLACE //No phoron please.
reagent_mix = RECIPE_REAGENT_REPLACE //Already hot sauce
/datum/recipe/burrito_mystery
items = list(
@@ -1026,4 +1026,4 @@ I said no!
/obj/item/weapon/reagent_containers/food/snacks/meatball,
/obj/item/weapon/reagent_containers/food/snacks/mysterysoup
)
result = /obj/item/weapon/reagent_containers/food/snacks/burrito_mystery
result = /obj/item/weapon/reagent_containers/food/snacks/burrito_mystery
+2 -1
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@@ -4,6 +4,7 @@
icon_state = "revolver"
item_state = "revolver"
fire_sound = 'sound/misc/sadtrombone.ogg'
needspin = FALSE
var/image/bang_flag
var/fired_gun = 0
var/pixel_offset_x = -2
@@ -40,7 +41,7 @@
/obj/item/weapon/gun/bang/attack_hand(mob/user as mob)
if(user.get_inactive_hand() == src && fired_gun)
src.cut_overlay(bang_flag)
user.visible_message("<span class='notice'>You push the flag back into the barrel of \the [src.name].</span>")
user.visible_message("<span class='notice'>\The [user] pushes the flag back into the barrel of \the [src.name].</span>", "<span class='notice'>You push the flag back into the barrel of \the [src.name].</span>")
fired_gun = 0
else
return ..()
@@ -135,9 +135,6 @@
/obj/item/projectile/bullet/pistol/strong //revolvers and matebas
damage = 60
maiming = 1
maim_rate = 25
maim_type = DROPLIMB_BLUNT
/obj/item/projectile/bullet/pistol/rubber //"rubber" bullets
name = "rubber bullet"
@@ -152,8 +149,6 @@
/obj/item/projectile/bullet/shotgun
name = "slug"
damage = 60
maiming = 1 //To prevent rando headgibbing, it uses the special headgib damage model. Don't get me wrong, it'll still kill the man, but could be cloned.
maim_rate = 25
/obj/item/projectile/bullet/shotgun/beanbag //because beanbags are not bullets
name = "beanbag"
@@ -180,9 +175,6 @@
pellets = 6
range_step = 1
spread_step = 10
maiming = 1
maim_rate = 1 //6% base chance of gib if all pellets hit. Likely to blow limbs at point blank. (As it should be.)
maim_type = DROPLIMB_BLUNT
/* "Rifle" rounds */
@@ -4782,7 +4782,7 @@
icon_state = "dip_cheese"
trash = /obj/item/trash/dipbowl
bitesize = 1
nutriment_desc = list("cheese dip" = 1)
nutriment_desc = list("queso" = 20)
center_of_mass = list("x"=16, "y"=16)
nutriment_amt = 20
@@ -4828,7 +4828,7 @@
nachotrans = /obj/item/weapon/reagent_containers/food/snacks/chip/nacho/salsa
chiptrans = /obj/item/weapon/reagent_containers/food/snacks/chip/salsa
icon_state = "dip_salsa"
nutriment_desc = list("salsa" = 1)
nutriment_desc = list("salsa" = 20)
nutriment_amt = 20
/obj/item/weapon/reagent_containers/food/snacks/dip/guac
@@ -4837,7 +4837,7 @@
nachotrans = /obj/item/weapon/reagent_containers/food/snacks/chip/nacho/guac
chiptrans = /obj/item/weapon/reagent_containers/food/snacks/chip/guac
icon_state = "dip_guac"
nutriment_desc = list("guacmole" = 1)
nutriment_desc = list("guacmole" = 20)
nutriment_amt = 20
//burritos
@@ -4850,6 +4850,11 @@
nutriment_desc = list("tortilla" = 6)
nutriment_amt = 6
/obj/item/weapon/reagent_containers/food/snacks/burrito/Initialize()
. = ..()
reagents.add_reagent("protein", 6)
/obj/item/weapon/reagent_containers/food/snacks/burrito_vegan
name = "vegan burrito"
desc = "Tofu, carrots, and cabbage wrapped in a flour tortilla. Those seen with this food object are Valid."
@@ -4861,7 +4866,7 @@
/obj/item/weapon/reagent_containers/food/snacks/burrito_vegan/Initialize()
. = ..()
reagents.add_reagent("tofu", 4)
reagents.add_reagent("tofu", 6)
/obj/item/weapon/reagent_containers/food/snacks/burrito_spicy
name = "spicy meat burrito"
@@ -4872,6 +4877,10 @@
nutriment_desc = list("tortilla" = 6)
nutriment_amt = 6
/obj/item/weapon/reagent_containers/food/snacks/burrito_spicy/Initialize()
. = ..()
reagents.add_reagent("protein", 6)
/obj/item/weapon/reagent_containers/food/snacks/burrito_cheese
name = "meat cheese burrito"
desc = "Meat and melted cheese wrapped in a flour tortilla. Do not feed to Skrell."
@@ -4881,6 +4890,10 @@
nutriment_desc = list("tortilla" = 6)
nutriment_amt = 6
/obj/item/weapon/reagent_containers/food/snacks/burrito_cheese/Initialize()
. = ..()
reagents.add_reagent("protein", 6)
/obj/item/weapon/reagent_containers/food/snacks/burrito_cheese_spicy
name = "spicy cheese meat burrito"
desc = "Meat, melted cheese, and chilis wrapped in a flour tortilla. Medical is north of the washrooms."
@@ -4890,18 +4903,22 @@
nutriment_desc = list("tortilla" = 6)
nutriment_amt = 6
/obj/item/weapon/reagent_containers/food/snacks/burrito_cheese_spicy/Initialize()
. = ..()
reagents.add_reagent("protein", 6)
/obj/item/weapon/reagent_containers/food/snacks/burrito_hell
name = "el diablo"
desc = "Meat and an insane amount of chilis packed in a flour tortilla. The chaplain's office is west of the kitchen."
icon_state = "burrito_hell"
bitesize = 4
center_of_mass = list("x"=16, "y"=16)
nutriment_desc = list("tortilla" = 6)
nutriment_amt = 6
nutriment_desc = list("hellfire" = 6)
nutriment_amt = 24// 10 Chilis is a lot.
/obj/item/weapon/reagent_containers/food/snacks/burrito_hell/Initialize()
. = ..()
reagents.add_reagent("protein", 4)
reagents.add_reagent("protein", 9)
reagents.add_reagent("condensedcapsaicin", 20) //what could possibly go wrong
/obj/item/weapon/reagent_containers/food/snacks/burrito_mystery
+10
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@@ -56,6 +56,16 @@
-->
<div class="commit sansserif">
<h2 class="date">24 February 2018</h2>
<h3 class="author">BurgerBB updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Improved tortilla and burrito recipies. Dips are also more flavorful.</li>
</ul>
<h3 class="author">sdtwbaj updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Skrell have a higher chance to get more money.</li>
</ul>
<h2 class="date">11 February 2018</h2>
<h3 class="author">Lohikar updated:</h3>
<ul class="changes bgimages16">
+5
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@@ -5141,3 +5141,8 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
explosions, or mining.
- tweak: Breaking asteroid floors on the lowest level will now break to openspace/space
instead of more asteroid.
2018-02-24:
BurgerBB:
- tweak: Improved tortilla and burrito recipies. Dips are also more flavorful.
sdtwbaj:
- rscadd: Skrell have a higher chance to get more money.
-37
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@@ -1,37 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
#################################
# Your name.
author: sdtwbaj
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Skrell have a higher chance to get more money."
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