mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-25 14:00:18 +01:00
Merge branch 'master' into development
# Conflicts: # html/changelogs/sdtwbaj-skrellmoney.yml
This commit is contained in:
@@ -304,7 +304,6 @@
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shield_power = 150
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can_block_bullets = 1
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active = 1
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armor_penetration = 20
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/obj/item/weapon/melee/energy/blade/Initialize()
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. = ..()
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@@ -903,9 +903,9 @@ I said no!
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// Chip update
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/datum/recipe/tortila
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reagents = list("flour" = 5,"sodiumchloride" = 1,"water" = 5)
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reagents = list("flour" = 5,"water" = 5)
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result = /obj/item/weapon/reagent_containers/food/snacks/tortilla
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reagent_mix = RECIPE_REAGENT_REPLACE //no flour
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reagent_mix = RECIPE_REAGENT_REPLACE //no gross flour or water
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/datum/recipe/taconew
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items = list(
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@@ -1014,9 +1014,9 @@ I said no!
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/obj/item/weapon/reagent_containers/food/snacks/meatball,
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/obj/item/weapon/reagent_containers/food/snacks/meatball
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)
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reagents = list("spacespice" = 1, "phoron" = 5)
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reagents = list("spacespice" = 1)
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result = /obj/item/weapon/reagent_containers/food/snacks/burrito_hell
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reagent_mix = RECIPE_REAGENT_REPLACE //No phoron please.
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reagent_mix = RECIPE_REAGENT_REPLACE //Already hot sauce
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/datum/recipe/burrito_mystery
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items = list(
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@@ -1026,4 +1026,4 @@ I said no!
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/obj/item/weapon/reagent_containers/food/snacks/meatball,
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/obj/item/weapon/reagent_containers/food/snacks/mysterysoup
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)
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result = /obj/item/weapon/reagent_containers/food/snacks/burrito_mystery
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result = /obj/item/weapon/reagent_containers/food/snacks/burrito_mystery
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@@ -4,6 +4,7 @@
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icon_state = "revolver"
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item_state = "revolver"
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fire_sound = 'sound/misc/sadtrombone.ogg'
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needspin = FALSE
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var/image/bang_flag
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var/fired_gun = 0
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var/pixel_offset_x = -2
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@@ -40,7 +41,7 @@
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/obj/item/weapon/gun/bang/attack_hand(mob/user as mob)
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if(user.get_inactive_hand() == src && fired_gun)
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src.cut_overlay(bang_flag)
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user.visible_message("<span class='notice'>You push the flag back into the barrel of \the [src.name].</span>")
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user.visible_message("<span class='notice'>\The [user] pushes the flag back into the barrel of \the [src.name].</span>", "<span class='notice'>You push the flag back into the barrel of \the [src.name].</span>")
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fired_gun = 0
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else
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return ..()
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@@ -135,9 +135,6 @@
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/obj/item/projectile/bullet/pistol/strong //revolvers and matebas
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damage = 60
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maiming = 1
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maim_rate = 25
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maim_type = DROPLIMB_BLUNT
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/obj/item/projectile/bullet/pistol/rubber //"rubber" bullets
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name = "rubber bullet"
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@@ -152,8 +149,6 @@
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/obj/item/projectile/bullet/shotgun
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name = "slug"
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damage = 60
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maiming = 1 //To prevent rando headgibbing, it uses the special headgib damage model. Don't get me wrong, it'll still kill the man, but could be cloned.
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maim_rate = 25
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/obj/item/projectile/bullet/shotgun/beanbag //because beanbags are not bullets
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name = "beanbag"
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@@ -180,9 +175,6 @@
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pellets = 6
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range_step = 1
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spread_step = 10
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maiming = 1
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maim_rate = 1 //6% base chance of gib if all pellets hit. Likely to blow limbs at point blank. (As it should be.)
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maim_type = DROPLIMB_BLUNT
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/* "Rifle" rounds */
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@@ -4782,7 +4782,7 @@
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icon_state = "dip_cheese"
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trash = /obj/item/trash/dipbowl
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bitesize = 1
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nutriment_desc = list("cheese dip" = 1)
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nutriment_desc = list("queso" = 20)
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center_of_mass = list("x"=16, "y"=16)
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nutriment_amt = 20
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@@ -4828,7 +4828,7 @@
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nachotrans = /obj/item/weapon/reagent_containers/food/snacks/chip/nacho/salsa
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chiptrans = /obj/item/weapon/reagent_containers/food/snacks/chip/salsa
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icon_state = "dip_salsa"
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nutriment_desc = list("salsa" = 1)
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nutriment_desc = list("salsa" = 20)
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nutriment_amt = 20
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/obj/item/weapon/reagent_containers/food/snacks/dip/guac
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@@ -4837,7 +4837,7 @@
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nachotrans = /obj/item/weapon/reagent_containers/food/snacks/chip/nacho/guac
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chiptrans = /obj/item/weapon/reagent_containers/food/snacks/chip/guac
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icon_state = "dip_guac"
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nutriment_desc = list("guacmole" = 1)
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nutriment_desc = list("guacmole" = 20)
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nutriment_amt = 20
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//burritos
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@@ -4850,6 +4850,11 @@
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nutriment_desc = list("tortilla" = 6)
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nutriment_amt = 6
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/obj/item/weapon/reagent_containers/food/snacks/burrito/Initialize()
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. = ..()
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reagents.add_reagent("protein", 6)
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/obj/item/weapon/reagent_containers/food/snacks/burrito_vegan
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name = "vegan burrito"
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desc = "Tofu, carrots, and cabbage wrapped in a flour tortilla. Those seen with this food object are Valid."
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@@ -4861,7 +4866,7 @@
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/obj/item/weapon/reagent_containers/food/snacks/burrito_vegan/Initialize()
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. = ..()
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reagents.add_reagent("tofu", 4)
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reagents.add_reagent("tofu", 6)
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/obj/item/weapon/reagent_containers/food/snacks/burrito_spicy
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name = "spicy meat burrito"
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@@ -4872,6 +4877,10 @@
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nutriment_desc = list("tortilla" = 6)
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nutriment_amt = 6
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/obj/item/weapon/reagent_containers/food/snacks/burrito_spicy/Initialize()
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. = ..()
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reagents.add_reagent("protein", 6)
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/obj/item/weapon/reagent_containers/food/snacks/burrito_cheese
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name = "meat cheese burrito"
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desc = "Meat and melted cheese wrapped in a flour tortilla. Do not feed to Skrell."
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@@ -4881,6 +4890,10 @@
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nutriment_desc = list("tortilla" = 6)
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nutriment_amt = 6
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/obj/item/weapon/reagent_containers/food/snacks/burrito_cheese/Initialize()
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. = ..()
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reagents.add_reagent("protein", 6)
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/obj/item/weapon/reagent_containers/food/snacks/burrito_cheese_spicy
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name = "spicy cheese meat burrito"
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desc = "Meat, melted cheese, and chilis wrapped in a flour tortilla. Medical is north of the washrooms."
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@@ -4890,18 +4903,22 @@
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nutriment_desc = list("tortilla" = 6)
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nutriment_amt = 6
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/obj/item/weapon/reagent_containers/food/snacks/burrito_cheese_spicy/Initialize()
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. = ..()
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reagents.add_reagent("protein", 6)
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/obj/item/weapon/reagent_containers/food/snacks/burrito_hell
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name = "el diablo"
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desc = "Meat and an insane amount of chilis packed in a flour tortilla. The chaplain's office is west of the kitchen."
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icon_state = "burrito_hell"
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bitesize = 4
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center_of_mass = list("x"=16, "y"=16)
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nutriment_desc = list("tortilla" = 6)
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nutriment_amt = 6
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nutriment_desc = list("hellfire" = 6)
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nutriment_amt = 24// 10 Chilis is a lot.
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/obj/item/weapon/reagent_containers/food/snacks/burrito_hell/Initialize()
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. = ..()
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reagents.add_reagent("protein", 4)
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reagents.add_reagent("protein", 9)
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reagents.add_reagent("condensedcapsaicin", 20) //what could possibly go wrong
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/obj/item/weapon/reagent_containers/food/snacks/burrito_mystery
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@@ -56,6 +56,16 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">24 February 2018</h2>
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<h3 class="author">BurgerBB updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Improved tortilla and burrito recipies. Dips are also more flavorful.</li>
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</ul>
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<h3 class="author">sdtwbaj updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Skrell have a higher chance to get more money.</li>
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</ul>
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<h2 class="date">11 February 2018</h2>
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<h3 class="author">Lohikar updated:</h3>
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<ul class="changes bgimages16">
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@@ -5141,3 +5141,8 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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explosions, or mining.
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- tweak: Breaking asteroid floors on the lowest level will now break to openspace/space
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instead of more asteroid.
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2018-02-24:
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BurgerBB:
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- tweak: Improved tortilla and burrito recipies. Dips are also more flavorful.
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sdtwbaj:
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- rscadd: Skrell have a higher chance to get more money.
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@@ -1,37 +0,0 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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#################################
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# Your name.
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author: sdtwbaj
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscadd: "Skrell have a higher chance to get more money."
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