Merge branch 'master' into development

# Conflicts:
#	html/changelogs/sdtwbaj-skrellmoney.yml
This commit is contained in:
skull132
2018-02-24 21:09:27 +02:00
11 changed files with 46 additions and 59 deletions
+2 -1
View File
@@ -4,6 +4,7 @@
icon_state = "revolver"
item_state = "revolver"
fire_sound = 'sound/misc/sadtrombone.ogg'
needspin = FALSE
var/image/bang_flag
var/fired_gun = 0
var/pixel_offset_x = -2
@@ -40,7 +41,7 @@
/obj/item/weapon/gun/bang/attack_hand(mob/user as mob)
if(user.get_inactive_hand() == src && fired_gun)
src.cut_overlay(bang_flag)
user.visible_message("<span class='notice'>You push the flag back into the barrel of \the [src.name].</span>")
user.visible_message("<span class='notice'>\The [user] pushes the flag back into the barrel of \the [src.name].</span>", "<span class='notice'>You push the flag back into the barrel of \the [src.name].</span>")
fired_gun = 0
else
return ..()
@@ -135,9 +135,6 @@
/obj/item/projectile/bullet/pistol/strong //revolvers and matebas
damage = 60
maiming = 1
maim_rate = 25
maim_type = DROPLIMB_BLUNT
/obj/item/projectile/bullet/pistol/rubber //"rubber" bullets
name = "rubber bullet"
@@ -152,8 +149,6 @@
/obj/item/projectile/bullet/shotgun
name = "slug"
damage = 60
maiming = 1 //To prevent rando headgibbing, it uses the special headgib damage model. Don't get me wrong, it'll still kill the man, but could be cloned.
maim_rate = 25
/obj/item/projectile/bullet/shotgun/beanbag //because beanbags are not bullets
name = "beanbag"
@@ -180,9 +175,6 @@
pellets = 6
range_step = 1
spread_step = 10
maiming = 1
maim_rate = 1 //6% base chance of gib if all pellets hit. Likely to blow limbs at point blank. (As it should be.)
maim_type = DROPLIMB_BLUNT
/* "Rifle" rounds */