mirror of
https://github.com/Aurorastation/Aurora.3.git
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Energy Weapon Recharging: The Future Is Now (#17969)
* charge stuff backpack charging adds to antag uplink & ert suits * modules for breachers & backpacks for lizards * Update code/modules/projectiles/guns/energy.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * requested changes * hghghuh * Update code/game/objects/items/recharger_backpack.dm Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it> * variable tweaking * Update code/modules/projectiles/guns/energy.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/game/objects/items/recharger_backpack.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/clothing/spacesuits/rig/modules/utility.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/clothing/spacesuits/rig/modules/utility.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/clothing/spacesuits/rig/modules/utility.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/clothing/spacesuits/rig/modules/utility.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * recharger for new suits --------- Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it> Co-authored-by: Alberyk <Alberyk@users.noreply.github.com>
This commit is contained in:
co-authored by
Fluffy
Matt Atlas
Alberyk
parent
cadd19beac
commit
c07340bcf5
@@ -996,6 +996,7 @@
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#include "code\game\objects\items\items_icon.dm"
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#include "code\game\objects\items\knitting.dm"
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#include "code\game\objects\items\paintkit.dm"
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#include "code\game\objects\items\recharger_backpack.dm"
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#include "code\game\objects\items\shooting_range.dm"
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#include "code\game\objects\items\skrell.dm"
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#include "code\game\objects\items\spirit_board.dm"
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@@ -250,3 +250,10 @@
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telecrystal_cost = 2
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bluecrystal_cost = 2
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path = /obj/item/stack/liquidbags/half_full
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/datum/uplink_item/item/tools/recharger_backpack
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name = "Weapon Recharger Backpack"
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desc = "A backpack which can recharge a connected energy weapon. Runs off normal power cells."
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telecrystal_cost = 4
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bluecrystal_cost = 4
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path = /obj/item/recharger_backpack/high
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@@ -45,6 +45,12 @@
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path = /obj/item/rig_module/cooling_unit
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desc = "A mounted suit cooling unit for use with hardsuits."
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/datum/uplink_item/item/hardsuit_modules/recharger
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name = "Mounted Weapon Recharge Module"
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telecrystal_cost = 6
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path = /obj/item/rig_module/recharger
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desc = "A mounted system for recharging energy weapons."
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/datum/uplink_item/item/hardsuit_modules/ai_container
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name = "Integrated Intelligence System"
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telecrystal_cost = 1
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@@ -0,0 +1,107 @@
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/obj/item/recharger_backpack
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name = "weapon recharger backpack"
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desc = "Developed by Hephaestus Industries, the HI-92 Recharge Platform is designed for long-term field recharge of energy weapons. Due to legal concerns, the design is rarely seen outside of military hands."
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icon = 'icons/obj/recharger_backpack.dmi'
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icon_state = "recharger_backpack"
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item_state = "recharger_backpack"
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contained_sprite = TRUE
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w_class = ITEMSIZE_LARGE
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slot_flags = SLOT_BACK
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///Power cell used to recharge the gun. Empty by default.
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var/obj/item/cell/powersupply
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///The gun we're currently recharging. Connection handled in connect() and /obj/item/gun/energy/connect()
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var/obj/item/gun/energy/connected
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/obj/item/recharger_backpack/Initialize()
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. = ..()
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//To update the icon based on the power cell charge we spawn with
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update_icon()
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/obj/item/recharger_backpack/examine(mob/user)
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. = ..()
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if(powersupply)
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to_chat(user, SPAN_NOTICE("The backpack display shows that the installed power cell is at [round(powersupply.percent())]%."))
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/obj/item/recharger_backpack/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/cell) && !powersupply)
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to_chat(usr, SPAN_NOTICE("You slot \the [I] into \the [src]'s power socket."))
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playsound(get_turf(src), 'sound/machines/click.ogg', 30, 0)
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user.drop_from_inventory(I, src)
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powersupply = I
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update_icon()
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else if(istype(I, /obj/item/screwdriver) && powersupply)
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to_chat(user, SPAN_NOTICE("You remove \the [powersupply] from \the [src]'s power socket"))
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powersupply.forceMove(get_turf(src))
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user.put_in_hands(powersupply)
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powersupply = null
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update_icon()
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else if(istype(I, /obj/item/gun/energy))
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connect(I)
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else
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. = ..()
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/obj/item/recharger_backpack/proc/connect(obj/item/gun/energy/newgun)
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if(connected)
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to_chat(usr, SPAN_WARNING("\The [src] already has an energy weapon connected!"))
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return
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connected = newgun
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/obj/item/recharger_backpack/verb/disconnect()
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set name = "Disconnect Energy Weapon"
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set category = "Object"
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if(!connected)
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to_chat(usr, SPAN_WARNING("\The [src] has no energy weapon connected!"))
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return
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connected.disconnect()
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/obj/item/recharger_backpack/update_icon()
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. = ..()
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if(!powersupply)
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icon_state = "recharger_backpack"
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item_state = "recharger_backpack"
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set_light(0)
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else
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var/current_charge = powersupply.percent()
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switch(current_charge)
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if(70 to INFINITY)
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icon_state = "recharger_backpack_full"
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item_state = "recharger_backpack_full"
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set_light(2, 0.75, LIGHT_COLOR_GREEN)
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if(35 to 70)
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icon_state = "recharger_backpack_med"
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item_state = "recharger_backpack_med"
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set_light(2, 0.75, LIGHT_COLOR_FIRE)
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if(1 to 35)
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icon_state = "recharger_backpack_low"
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item_state = "recharger_backpack_low"
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set_light(2, 0.75, LIGHT_COLOR_RED)
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if(-INFINITY to 1)
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icon_state = "recharger_backpack"
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item_state = "recharger_backpack"
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set_light(0)
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/obj/item/recharger_backpack/Destroy()
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if(connected)
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connected.disconnect()
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if(powersupply)
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QDEL_NULL(powersupply)
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. = ..()
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/obj/item/recharger_backpack/high/Initialize()
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. = ..()
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powersupply = new /obj/item/cell/high(src)
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update_icon()
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/obj/item/recharger_backpack/get_cell()
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if(powersupply)
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return powersupply
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return ..()
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@@ -878,3 +878,41 @@ GLOBAL_LIST_EMPTY(lattice_users)
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previous_turf = T
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sleep(1)
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return TRUE
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/obj/item/rig_module/recharger
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name = "weapon recharge module"
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desc = "A specialised power cable designed to connect an energy weapon to a hardsuit's power supply."
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toggleable = TRUE
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icon_state = "powersink"
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interface_name = "integrated weapon recharger"
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interface_desc = "Can connect to an energy weapon, recharging it off the hardsuit's power supply. Drag the weapon onto the hardsuit control module to connect it."
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category = MODULE_LIGHT_COMBAT
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usable = FALSE
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disruptive = FALSE
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confined_use = TRUE
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///The gun charging off our hardsuit
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var/obj/item/gun/energy/connected
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/obj/item/rig_module/recharger/activate(mob/user)
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if (!..())
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return FALSE
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if(!connected)
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to_chat(user, SPAN_NOTICE("\The [src] does not have a connected energy weapon to charge!"))
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return FALSE
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to_chat(user, SPAN_NOTICE("\The [connected] is now connected to your hardsuit power supply. Deactivate this module to disconnect it."))
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return TRUE
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/obj/item/rig_module/recharger/deactivate(mob/user)
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if (!..())
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return FALSE
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if(connected)
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connected.disconnect()
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return TRUE
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@@ -56,7 +56,8 @@
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/device/drill,
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/obj/item/rig_module/chem_dispenser/combat
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/recharger
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)
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/obj/item/rig/unathi/fancy/ninja
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@@ -105,7 +106,8 @@
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/grenade_launcher/frag,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/vision/nvg
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/obj/item/rig_module/vision/nvg,
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/obj/item/rig_module/recharger
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)
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/obj/item/rig/vaurca
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@@ -142,7 +144,8 @@
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/obj/item/rig_module/chem_dispenser/vaurca,
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/obj/item/rig_module/boring,
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/obj/item/rig_module/lattice,
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/obj/item/rig_module/maneuvering_jets
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/recharger
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)
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@@ -37,7 +37,8 @@
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/electrowarfare_suite,
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/obj/item/rig_module/chem_dispenser/combat
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/obj/item/rig_module/chem_dispenser/combat,
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/obj/item/rig_module/recharger
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)
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/obj/item/rig/military
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@@ -161,7 +162,8 @@
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/obj/item/rig_module/actuators,
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/obj/item/rig_module/device/drill,
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/obj/item/rig_module/cooling_unit,
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/obj/item/rig_module/fabricator/energy_net
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/obj/item/rig_module/fabricator/energy_net,
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/obj/item/rig_module/recharger
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)
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/obj/item/clothing/head/helmet/space/rig/tcfl
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@@ -33,7 +33,8 @@
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/obj/item/rig_module/vision/nvg,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/datajack,
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/obj/item/rig_module/actuators/combat
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/recharger
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
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@@ -61,7 +62,8 @@
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/mounted/plasmacutter,
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/obj/item/rig_module/device/rfd_c,
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/obj/item/rig_module/actuators
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/obj/item/rig_module/actuators,
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/obj/item/rig_module/recharger
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_UTILITY
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@@ -87,7 +89,8 @@
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/device/healthscanner,
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/obj/item/rig_module/chem_dispenser/injector,
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/obj/item/rig_module/actuators
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/obj/item/rig_module/actuators,
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/obj/item/rig_module/recharger
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL
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@@ -114,7 +117,8 @@
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/mounted/egun,
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/obj/item/rig_module/actuators
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/obj/item/rig_module/actuators,
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/obj/item/rig_module/recharger
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
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@@ -142,7 +146,8 @@
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/obj/item/rig_module/vision/nvg,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/storage
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/obj/item/rig_module/storage,
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/obj/item/rig_module/recharger
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)
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/obj/item/rig/ert/scc/engineer
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@@ -204,7 +209,8 @@
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/obj/item/rig_module/device/drill,
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/obj/item/rig_module/device/rfd_c,
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/obj/item/rig_module/datajack,
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/obj/item/rig_module/actuators/combat
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/recharger
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA // all modules
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@@ -40,6 +40,7 @@
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/obj/item/rig_module/chem_dispenser/injector,
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/obj/item/rig_module/datajack,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/recharger,
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/obj/item/rig_module/mounted/skrell_gun
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)
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@@ -78,7 +79,8 @@
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/obj/item/rig_module/device/rfd_c,
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/obj/item/rig_module/datajack,
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/obj/item/rig_module/actuators/combat,
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/obj/item/rig_module/teleporter/skrell
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/obj/item/rig_module/teleporter/skrell,
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/obj/item/rig_module/recharger
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)
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/obj/item/rig/skrell/tup/ninja
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@@ -33,6 +33,9 @@
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var/recharge_multiplier = 1
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var/charge_tick = 0
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/// External power source for the gun. Checked by get_external_power_supply()
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var/obj/item/recharger
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//vars passed to turrets
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var/can_turret = 0 //1 allows you to attach the gun on a turret
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var/secondary_projectile_type = null //if null, turret defaults to projectile_type
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@@ -82,6 +85,8 @@
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update_maptext()
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/obj/item/gun/energy/Destroy()
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if(recharger)
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disconnect()
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QDEL_NULL(power_supply)
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return ..()
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@@ -119,6 +124,8 @@
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if(isrobot(src.loc.loc)) // for things inside a robot's module
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var/mob/living/silicon/robot/R = src.loc.loc
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return R.cell
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if(recharger)
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return recharger.get_cell()
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if(istype(src.loc, /obj/item/rig_module))
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var/obj/item/rig_module/module = src.loc
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if(module.holder && module.holder.wearer)
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@@ -132,6 +139,94 @@
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return null
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/**
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* Connects the energy gun to an external power supply
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*
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* * powersource - the power supply in question. Can either be /obj/item/rig_module/recharger or /obj/item/recharger_backpack.
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*/
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/obj/item/gun/energy/proc/connect(obj/item/powersource)
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SHOULD_NOT_SLEEP(TRUE)
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if(recharger)
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to_chat(usr, SPAN_WARNING("\The [src] is already connected to \the [recharger]!"))
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return
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if(istype(powersource, /obj/item/rig_module/recharger))
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var/obj/item/rig_module/recharger/rigcharge = powersource
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if(!rigcharge.holder || !rigcharge.holder.wearer)
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to_chat(usr, SPAN_WARNING("\The [rigcharge] must be installed in a rig and active!"))
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return
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to_chat(usr, SPAN_NOTICE("You neatly plug \the [src] into \the [powersource]."))
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playsound(get_turf(src), 'sound/machines/click.ogg', 30, 0)
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rigcharge.connected = src
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recharger = rigcharge.holder
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self_recharge = TRUE
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use_external_power = TRUE
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if(istype(powersource, /obj/item/recharger_backpack))
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var/obj/item/recharger_backpack/back_charge = powersource
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if(!ismob(loc))
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to_chat(usr, SPAN_WARNING("\The [back_charge] must be worn on the back before a weapon can be connected!"))
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return
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to_chat(usr, SPAN_NOTICE("You neatly plug \the [src] into \the [powersource]."))
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playsound(get_turf(src), 'sound/machines/click.ogg', 30, 0)
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back_charge.connect(src)
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recharger = back_charge
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self_recharge = TRUE
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use_external_power = TRUE
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///Disconnects the energy gun from its external power source if one exists.
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/obj/item/gun/energy/proc/disconnect()
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SHOULD_NOT_SLEEP(TRUE)
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if(!recharger)
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to_chat(usr, SPAN_WARNING("\The [src] lacks an external power source to disconnect!"))
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return
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if(istype(recharger, /obj/item/rig))
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var/obj/item/rig/rig = recharger
|
||||
var/obj/item/rig_module/recharger/rigcharger = locate() in rig.installed_modules
|
||||
to_chat(usr, SPAN_NOTICE("With a snap, \the [src] is disconnected from \the [recharger]."))
|
||||
playsound(get_turf(src), 'sound/machines/click.ogg', 30, 0)
|
||||
if(rigcharger.active)
|
||||
rigcharger.deactivate()
|
||||
|
||||
rigcharger.connected = null
|
||||
|
||||
else if(istype(recharger, /obj/item/recharger_backpack))
|
||||
var/obj/item/recharger_backpack/backcharger = recharger
|
||||
to_chat(usr, SPAN_NOTICE("With a snap, \the [src] is disconnected from \the [recharger]."))
|
||||
playsound(get_turf(src), 'sound/machines/click.ogg', 30, 0)
|
||||
backcharger.connected = null
|
||||
|
||||
recharger = null
|
||||
self_recharge = initial(self_recharge)
|
||||
use_external_power = initial(use_external_power)
|
||||
|
||||
/obj/item/gun/energy/MouseDrop(atom/over)
|
||||
. = ..()
|
||||
|
||||
|
||||
if(istype(over, /obj/item/rig))
|
||||
var/obj/item/rig/rig = over
|
||||
var/obj/item/rig_module/recharger/rigcharge = locate() in rig.installed_modules
|
||||
if(rigcharge)
|
||||
connect(rigcharge)
|
||||
|
||||
else if(istype(over, /obj/item/recharger_backpack))
|
||||
var/obj/item/recharger_backpack/backcharge = over
|
||||
connect(backcharge)
|
||||
|
||||
|
||||
/obj/item/gun/energy/dropped(mob/living/user)
|
||||
. = ..()
|
||||
|
||||
if(recharger)
|
||||
disconnect()
|
||||
|
||||
/obj/item/gun/energy/examine(mob/user, distance, is_adjacent)
|
||||
. = ..()
|
||||
if(distance > 1)
|
||||
|
||||
@@ -121,3 +121,10 @@
|
||||
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_POWER = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 15000, MATERIAL_GLASS = 6000)
|
||||
build_path = /obj/item/rig_module/foam_sprayer
|
||||
|
||||
/datum/design/hardsuitmodules/recharge_module
|
||||
name = "Mounted Weapon Recharger"
|
||||
desc = "A hardsuit-integrated recharging system for energy weapons."
|
||||
req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 7, TECH_COMBAT = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 7000, MATERIAL_GLASS = 2250, MATERIAL_URANIUM = 3250, MATERIAL_GOLD = 2500)
|
||||
build_path = /obj/item/rig_module/recharger
|
||||
|
||||
@@ -162,3 +162,9 @@
|
||||
/datum/design/item/tool/inductive_charger/engineering
|
||||
name = "Inductive Charger (Engineering)"
|
||||
build_path = /obj/item/inductive_charger/handheld/engineering
|
||||
|
||||
/datum/design/item/tool/recharger_backpack
|
||||
desc = "A man-portable recharger backpack developed by Hephaestus Industries. Often used by military organisations of the Spur for extended field use of energy weapons."
|
||||
req_tech = list(TECH_POWER = 7, TECH_MATERIAL = 3, TECH_COMBAT = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 7000, MATERIAL_GLASS = 2250, MATERIAL_URANIUM = 3250, MATERIAL_GOLD = 2500)
|
||||
build_path = /obj/item/recharger_backpack
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
# balance
|
||||
# admin
|
||||
# backend
|
||||
# security
|
||||
# refactor
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: RustingWithYou
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Adds the ability to recharge energy weapons from power backpacks and hardsuit modules."
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 997 B |
@@ -5979,6 +5979,8 @@
|
||||
/obj/item/shield/energy/hegemony,
|
||||
/obj/item/shield/energy/hegemony,
|
||||
/obj/item/shield/energy/hegemony,
|
||||
/obj/item/recharger_backpack/high,
|
||||
/obj/item/recharger_backpack/high,
|
||||
/turf/simulated/floor,
|
||||
/area/hegemony_ship/armory)
|
||||
"JO" = (
|
||||
|
||||
Reference in New Issue
Block a user