mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-19 11:58:39 +01:00
Point Verdant ERT-Lite (#18554)
* point verdant ert-lite * fixes bad outfit * fixes garage * fix to existing kasf ert
This commit is contained in:
@@ -104,7 +104,7 @@
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mask = /obj/item/clothing/mask/gas/tactical
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suit_store = /obj/item/gun/projectile/automatic/rifle/konyang/k556
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accessory = /obj/item/clothing/accessory/holster/hip
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accessory_contents = /obj/item/gun/projectile/pistol/sol
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accessory_contents = list(/obj/item/gun/projectile/pistol/sol = 1)
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belt = /obj/item/storage/belt/military
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id = /obj/item/card/id/ert
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@@ -134,7 +134,7 @@
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name = "Einstein Engines Asset Protection"
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uniform = /obj/item/clothing/under/rank/einstein
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back = /obj/item/rig/ert/assetprotection/einstein
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back = /obj/item/rig/ert/einstein
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belt = /obj/item/storage/belt/security/tactical
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shoes = null
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gloves = null
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@@ -212,7 +212,7 @@
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/obj/item/device/encryptionkey/onlyert
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name = "\improper ERT radio encryption key"
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channels = list(CHANNEL_RESPONSE_TEAM = TRUE)
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channels = list(CHANNEL_RESPONSE_TEAM = TRUE, CHANNEL_HAILING = TRUE)
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/obj/item/device/encryptionkey/rev
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name = "standard encryption key"
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@@ -177,6 +177,17 @@
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
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/obj/item/rig/ert/einstein
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name = "apotheosis suit control module"
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desc = "A heavy suit with Einstein Engines branding coating it, not to mention the obvious colors."
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suit_type = "apotheosis"
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icon = 'icons/clothing/rig/apotheosis.dmi'
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icon_state = "apotheosis"
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req_access = list()
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req_one_access = list()
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_UTILITY
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/obj/item/rig/ert/assetprotection
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name = "\improper heavy asset protection suit control module"
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desc = "A heavy suit worn by the highest level of Asset Protection, don't mess with the person wearing this. Armored and space ready."
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@@ -218,12 +229,3 @@
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/obj/item/rig/ert/assetprotection/empty
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initial_modules = list()
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/obj/item/rig/ert/assetprotection/einstein
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name = "apotheosis suit control module"
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desc = "A heavy suit with Einstein Engines branding coating it, not to mention the obvious colors."
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suit_type = "apotheosis"
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icon = 'icons/clothing/rig/apotheosis.dmi'
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icon_state = "apotheosis"
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req_access = list()
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req_one_access = list()
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@@ -116,6 +116,11 @@
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icon_state = "ee_officer"
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item_state = "ee_officer"
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/obj/item/clothing/under/rank/security/zeng
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name = "zeng-hu pharmaceuticals security officer uniform"
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icon_state = "zeng_officer"
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item_state = "zeng_officer"
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/obj/item/clothing/under/rank/warden
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name = "warden's uniform"
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desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection."
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@@ -0,0 +1,41 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: RustingWithYou
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscadd: "Adds adminspawn ghostroles for the Konyang Army and corporate asset protection on Point Verdant."
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Binary file not shown.
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Before Width: | Height: | Size: 67 KiB After Width: | Height: | Size: 68 KiB |
@@ -406,6 +406,10 @@
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pixel_y = 17
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},
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/obj/structure/curtain/open/bed,
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/obj/effect/ghostspawpoint{
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name = "igs - konyang_army";
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identifier = "konyang_army"
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},
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/turf/simulated/floor/wood,
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/area/point_verdant/interior/offices/kaf)
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"bj" = (
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@@ -2248,7 +2252,7 @@
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dir = 1;
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pixel_x = 20;
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pixel_y = 26;
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req_access = list(218)
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req_access = list(112)
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},
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/turf/simulated/floor/sidewalk/flat,
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/area/point_verdant/interior/tunnels)
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@@ -2373,6 +2377,10 @@
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/obj/structure/bed/stool/chair/office/light{
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dir = 8
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},
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/obj/effect/ghostspawpoint{
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name = "igs - konyang_army_lead";
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identifier = "konyang_army_lead"
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},
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/turf/simulated/floor/carpet/green,
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/area/point_verdant/interior/offices/kaf)
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"hd" = (
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@@ -5370,7 +5378,8 @@
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/area/point_verdant/interior/tunnels)
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"qm" = (
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/obj/machinery/power/emitter{
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dir = 8
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dir = 8;
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req_access = list(112)
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},
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/obj/effect/floor_decal/industrial/outline/red,
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/turf/simulated/floor/sidewalk/dark,
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@@ -5403,6 +5412,10 @@
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/obj/structure/bed/stool/chair{
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dir = 1
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},
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/obj/effect/ghostspawpoint{
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name = "igs - pv_corporate_solutions";
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identifier = "pv_corporate_solutions"
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},
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/turf/unsimulated/floor{
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icon = 'icons/turf/flooring/carpet.dmi';
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icon_state = "rub_carpet"
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@@ -8166,7 +8179,7 @@
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dir = 1;
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pixel_x = 2;
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pixel_y = 32;
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req_access = list(218)
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req_access = list(112)
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},
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/turf/simulated/floor/carpet/green,
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/area/point_verdant/interior/offices/kaf)
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@@ -8950,6 +8963,10 @@
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/obj/structure/bed/stool/chair{
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dir = 1
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},
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/obj/effect/ghostspawpoint{
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name = "igs - pv_corporate_solutions";
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identifier = "pv_corporate_solutions"
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},
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/turf/unsimulated/floor{
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icon = 'icons/turf/flooring/carpet.dmi';
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icon_state = "rub_carpet"
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@@ -9526,7 +9543,7 @@
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name = "Armory Doors";
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dir = 1;
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pixel_y = 25;
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req_access = list(218)
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req_access = list(112)
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},
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/turf/simulated/floor/sidewalk/dark,
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/area/point_verdant/interior/offices/kaf)
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@@ -10236,6 +10253,10 @@
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pixel_y = 17
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},
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/obj/structure/curtain/open/bed,
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/obj/effect/ghostspawpoint{
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name = "igs - konyang_army";
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identifier = "konyang_army"
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},
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/turf/simulated/floor/wood,
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/area/point_verdant/interior/offices/kaf)
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"Fc" = (
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@@ -13239,14 +13260,6 @@
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pixel_x = -3;
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pixel_y = 16
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},
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/obj/item/rig/ert/scc/security{
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pixel_x = 4;
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pixel_y = 16
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},
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/obj/item/rig/ert/scc/security{
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pixel_x = 11;
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pixel_y = 16
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},
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/obj/item/melee/telebaton,
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/obj/item/melee/telebaton,
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/obj/item/melee/telebaton,
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@@ -14344,7 +14357,7 @@
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dir = 4;
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pixel_x = 20;
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pixel_y = 4;
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req_access = list(218)
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req_access = list(112)
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},
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/obj/structure/table/reinforced/steel,
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/obj/item/key/bike/sport{
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@@ -14750,7 +14763,8 @@
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/area/point_verdant/interior/pharmacy)
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"Rx" = (
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/obj/machinery/door/blast/shutters{
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dir = 4
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dir = 4;
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id = "konyang_police_garage"
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},
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/turf/simulated/floor/sidewalk/flat,
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/area/point_verdant/interior/police)
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@@ -17394,6 +17408,10 @@
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/obj/machinery/light{
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dir = 1
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},
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/obj/effect/ghostspawpoint{
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name = "igs - konyang_army";
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identifier = "konyang_army"
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},
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/turf/simulated/floor/wood,
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/area/point_verdant/interior/offices/kaf)
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"Za" = (
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@@ -301,3 +301,195 @@
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/datum/outfit/admin/konyang_gwok/get_id_access()
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return list(ACCESS_KONYANG_VENDORS)
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//Konyang Army Personnel - basically a pseudo-ert for if shit's going down on Point Verdant
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/datum/ghostspawner/human/konyang_army
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short_name = "konyang_army"
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name = "Konyang Army Soldier"
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desc = "You are a soldier of the Konyang army, deployed to deal with a crisis in Point Verdant."
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max_count = 3
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tags = list("External")
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spawnpoints = list("konyang_army")
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outfit = /datum/outfit/admin/konyang_army_response
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possible_species = list(SPECIES_HUMAN, SPECIES_IPC, SPECIES_IPC_BISHOP, SPECIES_IPC_G1, SPECIES_IPC_G2, SPECIES_IPC_SHELL, SPECIES_IPC_XION, SPECIES_IPC_ZENGHU)
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allow_appearance_change = APPEARANCE_PLASTICSURGERY
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assigned_role = "Konyang Army Soldier"
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special_role = "Konyang Army Soldier"
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mob_name_prefix = "Pfc. "
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respawn_flag = null
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enabled = FALSE
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/datum/outfit/admin/konyang_army_response
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name = "Konyang Army Responder"
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uniform = /obj/item/clothing/under/rank/konyang
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shoes = /obj/item/clothing/shoes/jackboots
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head = /obj/item/clothing/head/konyang/army
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l_pocket = /obj/item/storage/wallet/random
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l_ear = /obj/item/device/radio/headset/distress
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belt = /obj/item/storage/belt/military
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back = /obj/item/storage/backpack/rucksack/tan
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id = /obj/item/card/id
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gloves = /obj/item/clothing/gloves/swat/ert
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accessory = /obj/item/clothing/accessory/holster/hip
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backpack_contents = list(
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/obj/item/storage/box/survival = 1,
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/obj/item/handcuffs/ziptie = 2,
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/obj/item/melee/energy/sword/knife/sol = 1
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)
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/datum/outfit/admin/konyang_army_response/get_id_access()
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return list(ACCESS_DISTRESS, ACCESS_KONYANG_POLICE, ACCESS_KONYANG_CORPORATE, ACCESS_KONYANG_POLICE, ACCESS_EXTERNAL_AIRLOCKS)
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/datum/ghostspawner/human/konyang_army/medic
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name = "Konyang Army Medic"
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short_name = "konyang_army_medic"
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desc = "You are a medical specialist of the Konyang army, deployed to deal with a crisis in Point Verdant."
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max_count = 1
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outfit = /datum/outfit/admin/konyang_army_response/medic
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mob_name_prefix = "Spc. "
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assigned_role = "Konyang Army Medic"
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special_role = "Konyang Army Medic"
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/datum/outfit/admin/konyang_army_response/medic
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back = /obj/item/storage/backpack/satchel/med
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gloves = /obj/item/clothing/gloves/latex/nitrile
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glasses = /obj/item/clothing/glasses/hud/health
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belt = /obj/item/storage/belt/medical/first_responder/combat/full
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backpack_contents = list(
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/obj/item/storage/box/survival = 1,
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/obj/item/storage/firstaid/adv = 1,
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/obj/item/storage/firstaid/combat = 1,
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/obj/item/handcuffs/ziptie = 1,
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/obj/item/device/healthanalyzer = 1,
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/obj/item/stack/medical/advanced/bruise_pack = 1,
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/obj/item/stack/medical/advanced/ointment = 1,
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/obj/item/stack/nanopaste = 1,
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)
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/datum/ghostspawner/human/konyang_army/mechpilot
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name = "Konyang Army Exosuit Pilot"
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short_name = "konyang_army_mechpilot"
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desc = "You are an exosuit specialist of the Konyang army's Mechatronic Corps, deployed to deal with a crisis in Point Verdant."
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max_count = 1
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outfit = /datum/outfit/admin/konyang_army_response/mechpilot
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mob_name_prefix = "Spc. "
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assigned_role = "Konyang Army Exosuit Pilot"
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special_role = "Konyang Army Exosuit Pilot"
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/datum/outfit/admin/konyang_army_response/mechpilot
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uniform = /obj/item/clothing/under/rank/konyang/mech_pilot
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head = /obj/item/clothing/head/helmet/konyang/pilot
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gloves = /obj/item/clothing/gloves/yellow
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belt = /obj/item/storage/belt/utility/very_full
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glasses = /obj/item/clothing/glasses/welding/superior
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/datum/ghostspawner/human/konyang_army/commander
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name = "Konyang Army Officer"
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short_name = "konyang_army_lead"
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spawnpoints = list("konyang_army_lead")
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desc = "You are an officer in command of a Konyang army unit deployed to deal with a crisis in Point Verdant."
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max_count = 1
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outfit = /datum/outfit/admin/konyang_army_response/officer
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mob_name_prefix = "Lt. "
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assigned_role = "Konyang Army Officer"
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special_role = "Konyang Army Officer"
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/datum/outfit/admin/konyang_army_response/officer
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uniform = /obj/item/clothing/under/rank/konyang/officer
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head = /obj/item/clothing/head/konyang/army/officer
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//Corporate 'Solutions Department' - basically another pseudo-ert for admins to spawn in the event of silliness on PV
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/datum/ghostspawner/human/corporate_solutions
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name = "Zeng-Hu Corporate Solutions Agent"
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short_name = "pv_corporate_solutions_zeng"
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spawnpoints = list("pv_corporate_solutions")
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desc = "You are a corporate security agent working for Zeng-Hu Pharmaceuticals, responding to a crisis in Point Verdant in cooperation with Einstein Engines personnel."
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max_count = 2
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||||
outfit = /datum/outfit/admin/corporate_solutions
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possible_species = list(SPECIES_HUMAN)
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allow_appearance_change = APPEARANCE_PLASTICSURGERY
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assigned_role = "Solutions Agent (Zeng)"
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special_role = "Solutions Agent (Zeng)"
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respawn_flag = null
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enabled = FALSE
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||||
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/datum/outfit/admin/corporate_solutions
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uniform = /obj/item/clothing/under/rank/security/zeng
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shoes = /obj/item/clothing/shoes/combat
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||||
belt = /obj/item/storage/belt/military
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||||
gloves = /obj/item/clothing/gloves/swat/ert
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glasses = /obj/item/clothing/glasses
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l_ear = /obj/item/device/radio/headset/ert
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id = /obj/item/card/id/zeng_hu
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belt_contents = list(
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/obj/item/handcuffs = 2,
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/obj/item/shield/riot/tact = 1
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)
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back = null
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||||
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/datum/outfit/admin/corporate_solutions/get_id_access()
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return list(ACCESS_CENT_SPECOPS, ACCESS_KONYANG_CORPORATE, ACCESS_EXTERNAL_AIRLOCKS)
|
||||
|
||||
/datum/ghostspawner/human/corporate_solutions/einstein
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name = "Einstein Corporate Solutions Agent"
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||||
desc = "You are a corporate security agent working for Einstein, responding to a crisis in Point Verdant in cooperation with Zeng-Hu Pharmaceuticals personnel."
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||||
outfit = /datum/outfit/admin/corporate_solutions/einstein
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||||
assigned_role = "Solutions Agent (Einstein)"
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||||
special_role = "Solutions Agent (Einstein)"
|
||||
|
||||
/datum/outfit/admin/corporate_solutions/einstein
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||||
uniform = /obj/item/clothing/under/rank/security/einstein
|
||||
id = /obj/item/card/id/einstein
|
||||
|
||||
/datum/ghostspawner/human/corporate_solutions/medic
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||||
name = "Zeng-Hu Corporate Solutions Medic"
|
||||
short_name = "pv_corporate_solutions_med"
|
||||
desc = "You are a corporate medical agent working for Zeng-Hu Pharmaceuticals, responding to a crisis in Point Verdant in cooperation with Einstein Engines personnel."
|
||||
max_count = 1
|
||||
outfit = /datum/outfit/admin/corporate_solutions/medic
|
||||
|
||||
/datum/outfit/admin/corporate_solutions/medic
|
||||
uniform = /obj/item/clothing/under/rank/medical/first_responder/zeng
|
||||
gloves = /obj/item/clothing/gloves/latex/nitrile
|
||||
glasses = /obj/item/clothing/glasses/hud/health
|
||||
belt = /obj/item/storage/belt/medical/first_responder/combat
|
||||
backpack = /obj/item/storage/backpack/satchel/zeng
|
||||
belt_contents = list(
|
||||
/obj/item/reagent_containers/hypospray/cmo = 1,
|
||||
/obj/item/reagent_containers/glass/bottle/inaprovaline = 1,
|
||||
/obj/item/reagent_containers/glass/bottle/antitoxin = 1,
|
||||
/obj/item/reagent_containers/glass/bottle/dexalin_plus = 1,
|
||||
/obj/item/reagent_containers/glass/bottle/bicaridine = 1,
|
||||
/obj/item/reagent_containers/glass/bottle/thetamycin = 1,
|
||||
/obj/item/reagent_containers/glass/bottle/dermaline = 1,
|
||||
/obj/item/reagent_containers/glass/bottle/perconol = 1
|
||||
)
|
||||
|
||||
backpack_contents = list(
|
||||
/obj/item/storage/firstaid/combat = 1,
|
||||
/obj/item/storage/firstaid/adv = 1,
|
||||
/obj/item/handcuffs = 1,
|
||||
/obj/item/device/healthanalyzer = 1,
|
||||
/obj/item/stack/medical/advanced/bruise_pack = 1,
|
||||
/obj/item/stack/medical/advanced/ointment = 1
|
||||
)
|
||||
|
||||
/datum/ghostspawner/human/corporate_solutions/engineer
|
||||
name = "Einstein Corporate Solutions Engineer"
|
||||
short_name = "pv_corporate_solutions_eng"
|
||||
desc = "You are a corporate engineering agent working for Einstein Engines, responding to a crisis in Point Verdant in cooperation with Zeng-Hu Pharmaceuticals personnel."
|
||||
max_count = 1
|
||||
outfit = /datum/outfit/admin/corporate_solutions/einstein/engineer
|
||||
|
||||
/datum/outfit/admin/corporate_solutions/einstein/engineer
|
||||
uniform = /obj/item/clothing/under/rank/engineer/einstein
|
||||
gloves = /obj/item/clothing/gloves/yellow
|
||||
belt = /obj/item/storage/belt/utility/very_full
|
||||
accessory = /obj/item/clothing/accessory/storage/brown_vest
|
||||
back = /obj/item/storage/backpack/industrial
|
||||
belt_contents = null
|
||||
accessory_contents = list(
|
||||
/obj/item/handcuffs = 2,
|
||||
/obj/item/clothing/glasses/welding/superior = 1
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user