Point Verdant ERT-Lite (#18554)

* point verdant ert-lite

* fixes bad outfit

* fixes garage

* fix to existing kasf ert
This commit is contained in:
RustingWithYou
2024-03-06 20:10:48 +13:00
committed by GitHub
parent 2e5b9a9a42
commit c0e2df4a02
9 changed files with 284 additions and 26 deletions
+1 -1
View File
@@ -104,7 +104,7 @@
mask = /obj/item/clothing/mask/gas/tactical
suit_store = /obj/item/gun/projectile/automatic/rifle/konyang/k556
accessory = /obj/item/clothing/accessory/holster/hip
accessory_contents = /obj/item/gun/projectile/pistol/sol
accessory_contents = list(/obj/item/gun/projectile/pistol/sol = 1)
belt = /obj/item/storage/belt/military
id = /obj/item/card/id/ert
@@ -134,7 +134,7 @@
name = "Einstein Engines Asset Protection"
uniform = /obj/item/clothing/under/rank/einstein
back = /obj/item/rig/ert/assetprotection/einstein
back = /obj/item/rig/ert/einstein
belt = /obj/item/storage/belt/security/tactical
shoes = null
gloves = null
@@ -212,7 +212,7 @@
/obj/item/device/encryptionkey/onlyert
name = "\improper ERT radio encryption key"
channels = list(CHANNEL_RESPONSE_TEAM = TRUE)
channels = list(CHANNEL_RESPONSE_TEAM = TRUE, CHANNEL_HAILING = TRUE)
/obj/item/device/encryptionkey/rev
name = "standard encryption key"
@@ -177,6 +177,17 @@
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
/obj/item/rig/ert/einstein
name = "apotheosis suit control module"
desc = "A heavy suit with Einstein Engines branding coating it, not to mention the obvious colors."
suit_type = "apotheosis"
icon = 'icons/clothing/rig/apotheosis.dmi'
icon_state = "apotheosis"
req_access = list()
req_one_access = list()
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_UTILITY
/obj/item/rig/ert/assetprotection
name = "\improper heavy asset protection suit control module"
desc = "A heavy suit worn by the highest level of Asset Protection, don't mess with the person wearing this. Armored and space ready."
@@ -218,12 +229,3 @@
/obj/item/rig/ert/assetprotection/empty
initial_modules = list()
/obj/item/rig/ert/assetprotection/einstein
name = "apotheosis suit control module"
desc = "A heavy suit with Einstein Engines branding coating it, not to mention the obvious colors."
suit_type = "apotheosis"
icon = 'icons/clothing/rig/apotheosis.dmi'
icon_state = "apotheosis"
req_access = list()
req_one_access = list()
@@ -116,6 +116,11 @@
icon_state = "ee_officer"
item_state = "ee_officer"
/obj/item/clothing/under/rank/security/zeng
name = "zeng-hu pharmaceuticals security officer uniform"
icon_state = "zeng_officer"
item_state = "zeng_officer"
/obj/item/clothing/under/rank/warden
name = "warden's uniform"
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection."
@@ -0,0 +1,41 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: RustingWithYou
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Adds adminspawn ghostroles for the Konyang Army and corporate asset protection on Point Verdant."
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@@ -406,6 +406,10 @@
pixel_y = 17
},
/obj/structure/curtain/open/bed,
/obj/effect/ghostspawpoint{
name = "igs - konyang_army";
identifier = "konyang_army"
},
/turf/simulated/floor/wood,
/area/point_verdant/interior/offices/kaf)
"bj" = (
@@ -2248,7 +2252,7 @@
dir = 1;
pixel_x = 20;
pixel_y = 26;
req_access = list(218)
req_access = list(112)
},
/turf/simulated/floor/sidewalk/flat,
/area/point_verdant/interior/tunnels)
@@ -2373,6 +2377,10 @@
/obj/structure/bed/stool/chair/office/light{
dir = 8
},
/obj/effect/ghostspawpoint{
name = "igs - konyang_army_lead";
identifier = "konyang_army_lead"
},
/turf/simulated/floor/carpet/green,
/area/point_verdant/interior/offices/kaf)
"hd" = (
@@ -5370,7 +5378,8 @@
/area/point_verdant/interior/tunnels)
"qm" = (
/obj/machinery/power/emitter{
dir = 8
dir = 8;
req_access = list(112)
},
/obj/effect/floor_decal/industrial/outline/red,
/turf/simulated/floor/sidewalk/dark,
@@ -5403,6 +5412,10 @@
/obj/structure/bed/stool/chair{
dir = 1
},
/obj/effect/ghostspawpoint{
name = "igs - pv_corporate_solutions";
identifier = "pv_corporate_solutions"
},
/turf/unsimulated/floor{
icon = 'icons/turf/flooring/carpet.dmi';
icon_state = "rub_carpet"
@@ -8166,7 +8179,7 @@
dir = 1;
pixel_x = 2;
pixel_y = 32;
req_access = list(218)
req_access = list(112)
},
/turf/simulated/floor/carpet/green,
/area/point_verdant/interior/offices/kaf)
@@ -8950,6 +8963,10 @@
/obj/structure/bed/stool/chair{
dir = 1
},
/obj/effect/ghostspawpoint{
name = "igs - pv_corporate_solutions";
identifier = "pv_corporate_solutions"
},
/turf/unsimulated/floor{
icon = 'icons/turf/flooring/carpet.dmi';
icon_state = "rub_carpet"
@@ -9526,7 +9543,7 @@
name = "Armory Doors";
dir = 1;
pixel_y = 25;
req_access = list(218)
req_access = list(112)
},
/turf/simulated/floor/sidewalk/dark,
/area/point_verdant/interior/offices/kaf)
@@ -10236,6 +10253,10 @@
pixel_y = 17
},
/obj/structure/curtain/open/bed,
/obj/effect/ghostspawpoint{
name = "igs - konyang_army";
identifier = "konyang_army"
},
/turf/simulated/floor/wood,
/area/point_verdant/interior/offices/kaf)
"Fc" = (
@@ -13239,14 +13260,6 @@
pixel_x = -3;
pixel_y = 16
},
/obj/item/rig/ert/scc/security{
pixel_x = 4;
pixel_y = 16
},
/obj/item/rig/ert/scc/security{
pixel_x = 11;
pixel_y = 16
},
/obj/item/melee/telebaton,
/obj/item/melee/telebaton,
/obj/item/melee/telebaton,
@@ -14344,7 +14357,7 @@
dir = 4;
pixel_x = 20;
pixel_y = 4;
req_access = list(218)
req_access = list(112)
},
/obj/structure/table/reinforced/steel,
/obj/item/key/bike/sport{
@@ -14750,7 +14763,8 @@
/area/point_verdant/interior/pharmacy)
"Rx" = (
/obj/machinery/door/blast/shutters{
dir = 4
dir = 4;
id = "konyang_police_garage"
},
/turf/simulated/floor/sidewalk/flat,
/area/point_verdant/interior/police)
@@ -17394,6 +17408,10 @@
/obj/machinery/light{
dir = 1
},
/obj/effect/ghostspawpoint{
name = "igs - konyang_army";
identifier = "konyang_army"
},
/turf/simulated/floor/wood,
/area/point_verdant/interior/offices/kaf)
"Za" = (
@@ -301,3 +301,195 @@
/datum/outfit/admin/konyang_gwok/get_id_access()
return list(ACCESS_KONYANG_VENDORS)
//Konyang Army Personnel - basically a pseudo-ert for if shit's going down on Point Verdant
/datum/ghostspawner/human/konyang_army
short_name = "konyang_army"
name = "Konyang Army Soldier"
desc = "You are a soldier of the Konyang army, deployed to deal with a crisis in Point Verdant."
max_count = 3
tags = list("External")
spawnpoints = list("konyang_army")
outfit = /datum/outfit/admin/konyang_army_response
possible_species = list(SPECIES_HUMAN, SPECIES_IPC, SPECIES_IPC_BISHOP, SPECIES_IPC_G1, SPECIES_IPC_G2, SPECIES_IPC_SHELL, SPECIES_IPC_XION, SPECIES_IPC_ZENGHU)
allow_appearance_change = APPEARANCE_PLASTICSURGERY
assigned_role = "Konyang Army Soldier"
special_role = "Konyang Army Soldier"
mob_name_prefix = "Pfc. "
respawn_flag = null
enabled = FALSE
/datum/outfit/admin/konyang_army_response
name = "Konyang Army Responder"
uniform = /obj/item/clothing/under/rank/konyang
shoes = /obj/item/clothing/shoes/jackboots
head = /obj/item/clothing/head/konyang/army
l_pocket = /obj/item/storage/wallet/random
l_ear = /obj/item/device/radio/headset/distress
belt = /obj/item/storage/belt/military
back = /obj/item/storage/backpack/rucksack/tan
id = /obj/item/card/id
gloves = /obj/item/clothing/gloves/swat/ert
accessory = /obj/item/clothing/accessory/holster/hip
backpack_contents = list(
/obj/item/storage/box/survival = 1,
/obj/item/handcuffs/ziptie = 2,
/obj/item/melee/energy/sword/knife/sol = 1
)
/datum/outfit/admin/konyang_army_response/get_id_access()
return list(ACCESS_DISTRESS, ACCESS_KONYANG_POLICE, ACCESS_KONYANG_CORPORATE, ACCESS_KONYANG_POLICE, ACCESS_EXTERNAL_AIRLOCKS)
/datum/ghostspawner/human/konyang_army/medic
name = "Konyang Army Medic"
short_name = "konyang_army_medic"
desc = "You are a medical specialist of the Konyang army, deployed to deal with a crisis in Point Verdant."
max_count = 1
outfit = /datum/outfit/admin/konyang_army_response/medic
mob_name_prefix = "Spc. "
assigned_role = "Konyang Army Medic"
special_role = "Konyang Army Medic"
/datum/outfit/admin/konyang_army_response/medic
back = /obj/item/storage/backpack/satchel/med
gloves = /obj/item/clothing/gloves/latex/nitrile
glasses = /obj/item/clothing/glasses/hud/health
belt = /obj/item/storage/belt/medical/first_responder/combat/full
backpack_contents = list(
/obj/item/storage/box/survival = 1,
/obj/item/storage/firstaid/adv = 1,
/obj/item/storage/firstaid/combat = 1,
/obj/item/handcuffs/ziptie = 1,
/obj/item/device/healthanalyzer = 1,
/obj/item/stack/medical/advanced/bruise_pack = 1,
/obj/item/stack/medical/advanced/ointment = 1,
/obj/item/stack/nanopaste = 1,
)
/datum/ghostspawner/human/konyang_army/mechpilot
name = "Konyang Army Exosuit Pilot"
short_name = "konyang_army_mechpilot"
desc = "You are an exosuit specialist of the Konyang army's Mechatronic Corps, deployed to deal with a crisis in Point Verdant."
max_count = 1
outfit = /datum/outfit/admin/konyang_army_response/mechpilot
mob_name_prefix = "Spc. "
assigned_role = "Konyang Army Exosuit Pilot"
special_role = "Konyang Army Exosuit Pilot"
/datum/outfit/admin/konyang_army_response/mechpilot
uniform = /obj/item/clothing/under/rank/konyang/mech_pilot
head = /obj/item/clothing/head/helmet/konyang/pilot
gloves = /obj/item/clothing/gloves/yellow
belt = /obj/item/storage/belt/utility/very_full
glasses = /obj/item/clothing/glasses/welding/superior
/datum/ghostspawner/human/konyang_army/commander
name = "Konyang Army Officer"
short_name = "konyang_army_lead"
spawnpoints = list("konyang_army_lead")
desc = "You are an officer in command of a Konyang army unit deployed to deal with a crisis in Point Verdant."
max_count = 1
outfit = /datum/outfit/admin/konyang_army_response/officer
mob_name_prefix = "Lt. "
assigned_role = "Konyang Army Officer"
special_role = "Konyang Army Officer"
/datum/outfit/admin/konyang_army_response/officer
uniform = /obj/item/clothing/under/rank/konyang/officer
head = /obj/item/clothing/head/konyang/army/officer
//Corporate 'Solutions Department' - basically another pseudo-ert for admins to spawn in the event of silliness on PV
/datum/ghostspawner/human/corporate_solutions
name = "Zeng-Hu Corporate Solutions Agent"
short_name = "pv_corporate_solutions_zeng"
spawnpoints = list("pv_corporate_solutions")
desc = "You are a corporate security agent working for Zeng-Hu Pharmaceuticals, responding to a crisis in Point Verdant in cooperation with Einstein Engines personnel."
max_count = 2
outfit = /datum/outfit/admin/corporate_solutions
possible_species = list(SPECIES_HUMAN)
allow_appearance_change = APPEARANCE_PLASTICSURGERY
assigned_role = "Solutions Agent (Zeng)"
special_role = "Solutions Agent (Zeng)"
respawn_flag = null
enabled = FALSE
/datum/outfit/admin/corporate_solutions
uniform = /obj/item/clothing/under/rank/security/zeng
shoes = /obj/item/clothing/shoes/combat
belt = /obj/item/storage/belt/military
gloves = /obj/item/clothing/gloves/swat/ert
glasses = /obj/item/clothing/glasses
l_ear = /obj/item/device/radio/headset/ert
id = /obj/item/card/id/zeng_hu
belt_contents = list(
/obj/item/handcuffs = 2,
/obj/item/shield/riot/tact = 1
)
back = null
/datum/outfit/admin/corporate_solutions/get_id_access()
return list(ACCESS_CENT_SPECOPS, ACCESS_KONYANG_CORPORATE, ACCESS_EXTERNAL_AIRLOCKS)
/datum/ghostspawner/human/corporate_solutions/einstein
name = "Einstein Corporate Solutions Agent"
desc = "You are a corporate security agent working for Einstein, responding to a crisis in Point Verdant in cooperation with Zeng-Hu Pharmaceuticals personnel."
outfit = /datum/outfit/admin/corporate_solutions/einstein
assigned_role = "Solutions Agent (Einstein)"
special_role = "Solutions Agent (Einstein)"
/datum/outfit/admin/corporate_solutions/einstein
uniform = /obj/item/clothing/under/rank/security/einstein
id = /obj/item/card/id/einstein
/datum/ghostspawner/human/corporate_solutions/medic
name = "Zeng-Hu Corporate Solutions Medic"
short_name = "pv_corporate_solutions_med"
desc = "You are a corporate medical agent working for Zeng-Hu Pharmaceuticals, responding to a crisis in Point Verdant in cooperation with Einstein Engines personnel."
max_count = 1
outfit = /datum/outfit/admin/corporate_solutions/medic
/datum/outfit/admin/corporate_solutions/medic
uniform = /obj/item/clothing/under/rank/medical/first_responder/zeng
gloves = /obj/item/clothing/gloves/latex/nitrile
glasses = /obj/item/clothing/glasses/hud/health
belt = /obj/item/storage/belt/medical/first_responder/combat
backpack = /obj/item/storage/backpack/satchel/zeng
belt_contents = list(
/obj/item/reagent_containers/hypospray/cmo = 1,
/obj/item/reagent_containers/glass/bottle/inaprovaline = 1,
/obj/item/reagent_containers/glass/bottle/antitoxin = 1,
/obj/item/reagent_containers/glass/bottle/dexalin_plus = 1,
/obj/item/reagent_containers/glass/bottle/bicaridine = 1,
/obj/item/reagent_containers/glass/bottle/thetamycin = 1,
/obj/item/reagent_containers/glass/bottle/dermaline = 1,
/obj/item/reagent_containers/glass/bottle/perconol = 1
)
backpack_contents = list(
/obj/item/storage/firstaid/combat = 1,
/obj/item/storage/firstaid/adv = 1,
/obj/item/handcuffs = 1,
/obj/item/device/healthanalyzer = 1,
/obj/item/stack/medical/advanced/bruise_pack = 1,
/obj/item/stack/medical/advanced/ointment = 1
)
/datum/ghostspawner/human/corporate_solutions/engineer
name = "Einstein Corporate Solutions Engineer"
short_name = "pv_corporate_solutions_eng"
desc = "You are a corporate engineering agent working for Einstein Engines, responding to a crisis in Point Verdant in cooperation with Zeng-Hu Pharmaceuticals personnel."
max_count = 1
outfit = /datum/outfit/admin/corporate_solutions/einstein/engineer
/datum/outfit/admin/corporate_solutions/einstein/engineer
uniform = /obj/item/clothing/under/rank/engineer/einstein
gloves = /obj/item/clothing/gloves/yellow
belt = /obj/item/storage/belt/utility/very_full
accessory = /obj/item/clothing/accessory/storage/brown_vest
back = /obj/item/storage/backpack/industrial
belt_contents = null
accessory_contents = list(
/obj/item/handcuffs = 2,
/obj/item/clothing/glasses/welding/superior = 1
)