mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-23 21:12:24 +01:00
Some assembly fixes and tidying up. Plus, improved infrared emitters, with new sprites by Pewtershmitz!
Removed the infra sensor, as it was buggy, and, to be perfectly honest, utterly pointless. Slightly improved and moved dice code. Fixes issue 366. Fixes issue 317. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4555 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1,6 +1,5 @@
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/obj/item/device/assembly_holder
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name = "Assembly"
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desc = "Holds various devices"//Fix this by adding dynamic desc
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icon = 'icons/obj/assemblies/new_assemblies.dmi'
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icon_state = "holder"
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item_state = "assembly"
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@@ -44,7 +43,7 @@
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D2.loc = src
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a_left = D
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a_right = D2
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src.name = "[D.name] [D2.name] assembly"
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name = "[D.name]-[D2.name] assembly"
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update_icon()
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return 1
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@@ -52,8 +51,8 @@
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attach_special(var/obj/O, var/mob/user)
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if(!O) return
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if(!O.IsSpecialAssembly()) return 0
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/*
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if(O:Attach_Holder())
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/* if(O:Attach_Holder())
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special_assembly = O
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update_icon()
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src.name = "[a_left.name] [a_right.name] [special_assembly.name] assembly"
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@@ -62,15 +61,16 @@
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update_icon()
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src.overlays = null
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overlays = null
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if(a_left)
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src.overlays += a_left:small_icon_state_left
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for(var/O in a_left:small_icon_state_overlays)
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src.overlays += text("[]_l", O)
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overlays += "[initial(a_left.icon_state)]_left" //the initial() is probably unnecessary, but you just know
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for(var/O in a_left.attached_overlays) //someone is gonna fuck around with the icon_state in the future
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overlays += "[O]_l"
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if(a_right)
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src.overlays += a_right:small_icon_state_right
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for(var/O in a_right:small_icon_state_overlays)
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src.overlays += text("[]_r", O)
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src.overlays += "[initial(a_right.icon_state)]_right"
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for(var/O in a_right.attached_overlays)
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overlays += "[O]_r"
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/* if(special_assembly)
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special_assembly.update_icon()
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if(special_assembly:small_icon_state)
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@@ -84,9 +84,9 @@
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..()
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if ((in_range(src, usr) || src.loc == usr))
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if (src.secured)
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usr.show_message("The [src.name] is ready!")
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usr << "\The [src] is ready!"
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else
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usr.show_message("The [src.name] can be attached!")
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usr << "\The [src] can be attached!"
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return
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@@ -123,15 +123,15 @@
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(isscrewdriver(W))
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if(!a_left || !a_right)
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user.show_message("\red BUG:Assembly part missing, please report this!")
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user << "\red BUG:Assembly part missing, please report this!"
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return
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a_left.toggle_secure()
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a_right.toggle_secure()
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secured = !secured
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if(secured)
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user.show_message("\blue The [src.name] is ready!")
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user << "\blue \The [src] is ready!"
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else
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user.show_message("\blue The [src.name] can now be taken apart!")
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user << "\blue \The [src] can now be taken apart!"
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update_icon()
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return
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else if(W.IsSpecialAssembly())
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@@ -145,7 +145,7 @@
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src.add_fingerprint(user)
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if(src.secured)
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if(!a_left || !a_right)
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user.show_message("\red Assembly part missing!")
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user << "\red Assembly part missing!"
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return
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if(istype(a_left,a_right.type))//If they are the same type it causes issues due to window code
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switch(alert("Which side would you like to use?",,"Left","Right"))
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