Merge remote-tracking branch 'upstream/dev-freeze' into dev

Conflicts:
	code/game/objects/items/weapons/twohanded.dm
This commit is contained in:
PsiOmega
2015-05-18 17:50:48 +02:00
5 changed files with 13 additions and 13 deletions
+1 -1
View File
@@ -98,7 +98,7 @@ proc/statistic_cycle()
return
while(1)
sql_poll_population()
sleep(600)
sleep(6000)
//This proc is used for feedback. It is executed at round end.
proc/sql_commit_feedback()
-1
View File
@@ -155,7 +155,6 @@ var/global/datum/controller/gameticker/ticker
for(var/obj/multiz/ladder/L in world) L.connect() //Lazy hackfix for ladders. TODO: move this to an actual controller. ~ Z
if(config.sql_enabled)
spawn(3000)
statistic_cycle() // Polls population totals regularly and stores them in an SQL DB -- TLE
return 1
+8 -8
View File
@@ -139,19 +139,19 @@
/obj/item/weapon/twohanded/fireaxe/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
if(!proximity) return
..()
if(A && wielded && (istype(A,/obj/structure/window) || istype(A,/obj/structure/grille))) //destroys windows and grilles in one hit
if(istype(A,/obj/structure/window)) //should just make a window.Break() proc but couldn't bother with it
if(A && wielded)
if(istype(A,/obj/structure/window))
var/obj/structure/window/W = A
W.shatter()
else if(istype(A,/obj/structure/grille))
del(A)
else if(istype(A,/obj/effect/plant))
var/obj/effect/plant/P = A
P.die_off()
new /obj/item/weapon/shard( W.loc )
if(W.reinf) PoolOrNew(/obj/item/stack/rods, W.loc)
if (W.dir == SOUTHWEST)
new /obj/item/weapon/shard( W.loc )
if(W.reinf) PoolOrNew(/obj/item/stack/rods, W.loc)
qdel(A)
/*
* Double-Bladed Energy Swords - Cheridan
*/
+1 -1
View File
@@ -259,7 +259,7 @@
siemens_coefficient = 1
/obj/item/clothing/under/stripper/mankini
name = "the mankini"
name = "mankini"
desc = "No honest man would wear this abomination"
icon_state = "mankini"
siemens_coefficient = 1
@@ -16,13 +16,13 @@
seed.set_trait(TRAIT_SPREAD,2) // So it will function properly as vines.
seed.set_trait(TRAIT_POTENCY,rand(potency_min, potency_max)) // 70-100 potency will help guarantee a wide spread and powerful effects.
seed.set_trait(TRAIT_MATURATION,rand(maturation_min, maturation_max))
//make vine zero start off fully matured
var/obj/effect/plant/vine = new(T,seed)
vine.health = vine.max_health
vine.mature_time = 0
vine.process()
message_admins("<span class='notice'>Event: Spacevines spawned at [T.loc] ([T.x],[T.y],[T.z])</span>")
/obj/effect/dead_plant
@@ -49,6 +49,7 @@
icon_state = "bush4-1"
layer = 3
pass_flags = PASSTABLE
mouse_opacity = 2
var/health = 10
var/max_health = 100