Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2026-05-19 03:24:37 +00:00
parent 54a49d0516
commit c2581758af
21 changed files with 95 additions and 283 deletions
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author: Batrachophrenoboocosmomachia
delete-after: True
changes:
- bugfix: "Agent ID name changes now correctly set both internal name variables."
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author: Batrachophrenoboocosmomachia
delete-after: True
changes:
- bugfix: "Agent ID name set action ACTUALLY works now."
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################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# - (fixes bugs)
# wip
# - (work in progress)
# qol
# - (quality of life)
# soundadd
# - (adds a sound)
# sounddel
# - (removes a sound)
# rscadd
# - (adds a feature)
# rscdel
# - (removes a feature)
# imageadd
# - (adds an image or sprite)
# imagedel
# - (removes an image or sprite)
# spellcheck
# - (fixes spelling or grammar)
# experiment
# - (experimental change)
# balance
# - (balance changes)
# code_imp
# - (misc internal code change)
# refactor
# - (refactors code)
# config
# - (makes a change to the config files)
# admin
# - (makes changes to administrator tools)
# server
# - (miscellaneous changes to server)
#################################
author: Batrachophrenoboocosmomachia
delete-after: True
changes:
- refactor: "Migrates Hardsuit NanoUI to TGUI."
- refactor: "Updates Hardsuit module type definitions, configuration data, many misc other functions for the purpose of the UI refactor (general utility and readability improvements)."
- balance: "Hardsuits now passively consume a small amount of energy while online, even when retracted."
- balance: "Hardsuit boots can no longer be retracted without also retracting the chest piece first."
- balance: "Mounted hardsuit storage module max space increased from 9 to 14."
- balance: "Plasma cutter (standalone and mounted) damage increased and range decreased by 50% each."
- soundadd: "Adds several new sounds for hardsuit use (attribution located w/ files)."
- code_imp: "Makes power_wattage_readable() a global proc and adds power_joules_readable()."
- code_imp: "Lots of misc DMdoc updates."
- bugfix: "Synthetic Charging Stations now charge hardsuit power cells as intended."
-4
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@@ -1,4 +0,0 @@
author: Batrachophrenoboocosmomachia
delete-after: True
changes:
- code_imp: "Moves scattered HUD screen object icon files to dedicated HUD folder."
@@ -1,12 +0,0 @@
author: Fenodyree
delete-after: True
changes:
- rscadd: "Adds a 60 second delay before wounds start autohealing. This allows dps to be less than 1, as autoheal is 1HP/s."
- bugfix: "Fixes chemicals that deal brute or burn damage doing nothing, they dealt less than 1 dps, so they were healing faster than they hurt."
- bugfix: "Fixes chemicals that deal brute or burn damaging your robotic limbs. They still damage robotic internal organs, if they did already."
- bugfix: "Fixes contamination checking if your internal organs are contaminated."
- bugfix: "Fixes contamination damaging all bodyparts, not just the ones covered."
- bugfix: "Fixes contamination damaging hands, even when wearing gloves that should protect you."
- bugfix: "Fixes impermeable items, like oxygen tanks, immediately getting contaminated. It is now a 10% chance per tick, multiplied by item permeability."
@@ -1,9 +0,0 @@
author: TheGreyWolf
delete-after: True
changes:
- rscadd: "An announcement message has been added when the hangar lockdown is initiated."
- rscdel: "The hangar lockdown button has been removed from the pilot lounge."
- rscadd: "A hangar lockdown button has been added to the OM office."
- rscadd: "The hangar security checkpoint now has different buttons for the entrance shutters and the window shutters."
-9
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@@ -1,9 +0,0 @@
author: TheGreyWolf
delete-after: True
changes:
- rscadd: "Health analyzers now use a TGUI instead of outputting to the chat."
- rscadd: "The handheld health analyzer now takes time to use, depending on the user's anatomy skill level."
- rscadd: "It is now possible to pull up the last scan on the handheld health analyzer."
- rscdel: "It is no longer possible to switch limb mode on the handheld health analyzer."
+95
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@@ -125,3 +125,98 @@
see it in greyscale or with randomized colors.
- qol: Writing scribbles on the back of photos can be done while just adjacent,
rather than needing it and the pen in hand.
2026-05-19:
Banditoz:
- rscadd: Enable find (Ctrl+F) and refresh (F5) on browser windows.
Batrachophrenoboocosmomachia:
- code_imp: Moves scattered HUD screen object icon files to dedicated HUD folder.
- bugfix: Agent ID name set action ACTUALLY works now.
- refactor: Migrates Hardsuit NanoUI to TGUI.
- refactor: Updates Hardsuit module type definitions, configuration data, many misc
other functions for the purpose of the UI refactor (general utility and readability
improvements).
- balance: Hardsuits now passively consume a small amount of energy while online,
even when retracted.
- balance: Hardsuit boots can no longer be retracted without also retracting the
chest piece first.
- balance: Mounted hardsuit storage module max space increased from 9 to 14.
- balance: Plasma cutter (standalone and mounted) damage increased and range decreased
by 50% each.
- soundadd: Adds several new sounds for hardsuit use (attribution located w/ files).
- code_imp: Makes power_wattage_readable() a global proc and adds power_joules_readable().
- code_imp: Lots of misc DMdoc updates.
- bugfix: Synthetic Charging Stations now charge hardsuit power cells as intended.
- bugfix: Agent ID name changes now correctly set both internal name variables.
Fenodyree:
- rscadd: Adds a 60 second delay before wounds start autohealing. This allows dps
to be less than 1, as autoheal is 1HP/s.
- bugfix: Fixes chemicals that deal brute or burn damage doing nothing, they dealt
less than 1 dps, so they were healing faster than they hurt.
- bugfix: Fixes chemicals that deal brute or burn damaging your robotic limbs. They
still damage robotic internal organs, if they did already.
- bugfix: Fixes contamination checking if your internal organs are contaminated.
- bugfix: Fixes contamination damaging all bodyparts, not just the ones covered.
- bugfix: Fixes contamination damaging hands, even when wearing gloves that should
protect you.
- bugfix: Fixes impermeable items, like oxygen tanks, immediately getting contaminated.
It is now a 10% chance per tick, multiplied by item permeability.
Hellfirejag:
- bugfix: Fixed a hard delete caused by ship overmap projectiles.
- rscadd: Added a new type of component called Timed Life Component, which will
delete itself after a certain amount of time has passed. Effectively a timer
that can interact with signals.
- refactor: Refactored light sensitivity and dark phobia traits to cut down on Life()
performance costs by making them elements instead of hardcoded checks for every
mob.
- rscadd: Added disability selections for Photosensitivity and Nyctophobia
- rscadd: Photosensitivity and Nyctopyobia now also apply a short duration negative
morale modifier in addition to displaying their flavor text when activating.
- rscadd: Added new Yomi Genetics brand Psi-protect drugs to the Psychiatric Drugs
loadout selection. These pills provide temporary protection against psionic
effects.
Hellfirejag and Remratsuken:
- rscadd: Added a new Zavodskoi Heavy Hardsuit to the uplink.
Kano:
- rscadd: Remapped casino.dmm.
- rscadd: Coat racks can now hold mapped-in clothings.
- code_imp: Removed a duplicate grate object from the code (gunmetal).
TheGreyWolf:
- rscadd: Health analyzers now use a TGUI instead of outputting to the chat.
- rscadd: The handheld health analyzer now takes time to use, depending on the user's
anatomy skill level.
- rscadd: It is now possible to pull up the last scan on the handheld health analyzer.
- rscdel: It is no longer possible to switch limb mode on the handheld health analyzer.
- rscadd: An announcement message has been added when the hangar lockdown is initiated.
- rscdel: The hangar lockdown button has been removed from the pilot lounge.
- rscadd: A hangar lockdown button has been added to the OM office.
- rscadd: The hangar security checkpoint now has different buttons for the entrance
shutters and the window shutters.
Yonnimer:
- bugfix: Removes the armored carp's attack sound to not be a bark.
- spellcheck: Changes 'befriend dog' to 'befriend creature'.
diggiez:
- rscadd: Added Hivenet echoes only Vaurcae can hear. Representing the wider Hivenet,
it's a hugely varied pool with 120 projections and over 300 phrases, triggered
every 4-8m for projections and 3-5 for broadcasts. Never will Hivenet feel empty
again!
- rscadd: Hivenet echoes are automatically disabled in the Lemurian Sea due to its
peculiar Fog.
- server: There are serverside toggles for Hivenet echoes to be used by Admins &
Storytellers for events or gimmicks.
- qol: Changed the OOCly-invalid 'Aaaa' randomgen Vaurca name to Agha. RIP.
fyni:
- rscadd: Adds more available accents for ZH owned IPCs after a chat with synth
lore.
- rscadd: Changed the respawn message to be inline with rules updates.
hazelmouse:
- bugfix: Resolved unusual-looking lighting around diagonal hull walls and the supermatter
radiators of the Horizon.
mineymonkey:
- bugfix: Allows the ability for reading off what IC components are in an assembly
when opened and used the examine function on it. Examine function doesn't show
the circuits when closed.
- rscadd: Added in two new converter integrated circuits based off of the num-to-string
circuit. Instead of just a 1 I/O there is now a 4 and 8 I/O version.
- qol: Changed weight class on integrated circuit printer from BULKY to NORMAL.
- qol: Changed integrated circuit advanced med scanner from NUM to Severity based
detection to further align with the current health scanners.
@@ -1,4 +0,0 @@
author: Banditoz
delete-after: True
changes:
- rscadd: "Enable find (Ctrl+F) and refresh (F5) on browser windows."
@@ -1,15 +0,0 @@
author: diggiez
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Added Hivenet echoes only Vaurcae can hear. Representing the wider Hivenet, it's a hugely varied pool with 120 projections and over 300 phrases, triggered every 4-8m for projections and 3-5 for broadcasts. Never will Hivenet feel empty again!"
- rscadd: "Hivenet echoes are automatically disabled in the Lemurian Sea due to its peculiar Fog."
- server: "There are serverside toggles for Hivenet echoes to be used by Admins & Storytellers for events or gimmicks."
- qol: "Changed the OOCly-invalid 'Aaaa' randomgen Vaurca name to Agha. RIP."
-4
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@@ -1,4 +0,0 @@
author: fyni
delete-after: True
changes:
- rscadd: "Changed the respawn message to be inline with rules updates."
-4
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@@ -1,4 +0,0 @@
author: fyni
delete-after: True
changes:
- rscadd: "Adds more available accents for ZH owned IPCs after a chat with synth lore."
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@@ -1,58 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# - (fixes bugs)
# wip
# - (work in progress)
# qol
# - (quality of life)
# soundadd
# - (adds a sound)
# sounddel
# - (removes a sound)
# rscadd
# - (adds a feature)
# rscdel
# - (removes a feature)
# imageadd
# - (adds an image or sprite)
# imagedel
# - (removes an image or sprite)
# spellcheck
# - (fixes spelling or grammar)
# experiment
# - (experimental change)
# balance
# - (balance changes)
# code_imp
# - (misc internal code change)
# refactor
# - (refactors code)
# config
# - (makes a change to the config files)
# admin
# - (makes changes to administrator tools)
# server
# - (miscellaneous changes to server)
#################################
# Your name.
author: hazelmouse
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
changes:
- bugfix: "Resolved unusual-looking lighting around diagonal hull walls and the supermatter radiators of the Horizon."
@@ -1,6 +0,0 @@
author: Hellfirejag
delete-after: True
changes:
- refactor: "Refactored light sensitivity and dark phobia traits to cut down on Life() performance costs by making them elements instead of hardcoded checks for every mob."
- rscadd: "Added disability selections for Photosensitivity and Nyctophobia"
- rscadd: "Photosensitivity and Nyctopyobia now also apply a short duration negative morale modifier in addition to displaying their flavor text when activating."
@@ -1,4 +0,0 @@
author: Hellfirejag
delete-after: True
changes:
- bugfix: "Fixed a hard delete caused by ship overmap projectiles."
@@ -1,4 +0,0 @@
author: Hellfirejag
delete-after: True
changes:
- rscadd: "Added new Yomi Genetics brand Psi-protect drugs to the Psychiatric Drugs loadout selection. These pills provide temporary protection against psionic effects."
@@ -1,4 +0,0 @@
author: Hellfirejag
delete-after: True
changes:
- rscadd: "Added a new type of component called Timed Life Component, which will delete itself after a certain amount of time has passed. Effectively a timer that can interact with signals."
@@ -1,4 +0,0 @@
author: Hellfirejag and Remratsuken
delete-after: True
changes:
- rscadd: "Added a new Zavodskoi Heavy Hardsuit to the uplink."
-8
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@@ -1,8 +0,0 @@
author: Kano
delete-after: True
changes:
- rscadd: "Remapped casino.dmm."
- rscadd: "Coat racks can now hold mapped-in clothings."
- code_imp: "Removed a duplicate grate object from the code (gunmetal)."
@@ -1,9 +0,0 @@
author: mineymonkey
delete-after: True
changes:
- bugfix: "Allows the ability for reading off what IC components are in an assembly when opened and used the examine function on it. Examine function doesn't show the circuits when closed."
- rscadd: "Added in two new converter integrated circuits based off of the num-to-string circuit. Instead of just a 1 I/O there is now a 4 and 8 I/O version."
- qol: "Changed weight class on integrated circuit printer from BULKY to NORMAL."
- qol: "Changed integrated circuit advanced med scanner from NUM to Severity based detection to further align with the current health scanners."
-59
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@@ -1,59 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# - (fixes bugs)
# wip
# - (work in progress)
# qol
# - (quality of life)
# soundadd
# - (adds a sound)
# sounddel
# - (removes a sound)
# rscadd
# - (adds a feature)
# rscdel
# - (removes a feature)
# imageadd
# - (adds an image or sprite)
# imagedel
# - (removes an image or sprite)
# spellcheck
# - (fixes spelling or grammar)
# experiment
# - (experimental change)
# balance
# - (balance changes)
# code_imp
# - (misc internal code change)
# refactor
# - (refactors code)
# config
# - (makes a change to the config files)
# admin
# - (makes changes to administrator tools)
# server
# - (miscellaneous changes to server)
#################################
# Your name.
author: Yonnimer
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
changes:
- bugfix: "Removes the armored carp's attack sound to not be a bark."
- spellcheck: "Changes 'befriend dog' to 'befriend creature'."