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"[ci skip] Automatic Build - 2023.03.31.17.57.30"
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@@ -41,6 +41,22 @@
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<li class="bugfix">Fixed mixing bowls turning invisible.</li>
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<li class="bugfix">Fixed the scrapper outpost being invisible.</li>
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</ul>
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<h3 class="author">GeneralCamo updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Flashlights now consume power. They accept device power cells, with the exception of the lantern which uses standard cells.</li>
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<li class="rscadd">Flashlights have various brightness modes. The higher the brightness, the more light produced but also the more power consumed.</li>
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<li class="bugfix">The lantern and maglight's on states are actually used.</li>
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<li class="bugfix">Added more sanity checking to catch illegal calls in flashlights.</li>
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<li class="refactor">Cleaned up flashlight code to make it more flexible.</li>
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<li class="imageadd">Added a sprite for device power cells. (Credit to Pebbles, Baystation12.)</li>
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<li class="imageadd">Power cells now have a distinct sprite for low power, and no power.</li>
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<li class="rscadd">Added advanced device power cells. (Sprite credit to Pebbles, Baystation12.)</li>
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<li class="soundadd">Added sounds for toggling flashlights, and the green desk lamp.</li>
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<li class="tweak">Flashlights are now fabricated from plastic, instead of steel.</li>
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<li class="tweak">Electronic cigarettes now use device power cells. Power consumption has been reduced in half to compensate.</li>
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<li class="tweak">Dim lights can no longer be used to inspect eyes, and robotic eyes can no longer be inspected with flashlights.</li>
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<li class="tweak">Lanterns are now considered large items. Their attack force was increased to 10 to compensate.</li>
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</ul>
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<h2 class="date">30 March 2023</h2>
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<h3 class="author">RyverStyx updated:</h3>
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@@ -28764,3 +28764,22 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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Alberyk:
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- bugfix: Fixed mixing bowls turning invisible.
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- bugfix: Fixed the scrapper outpost being invisible.
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GeneralCamo:
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- rscadd: Flashlights now consume power. They accept device power cells, with the
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exception of the lantern which uses standard cells.
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- rscadd: Flashlights have various brightness modes. The higher the brightness,
|
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the more light produced but also the more power consumed.
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- bugfix: The lantern and maglight's on states are actually used.
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- bugfix: Added more sanity checking to catch illegal calls in flashlights.
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- refactor: Cleaned up flashlight code to make it more flexible.
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- imageadd: Added a sprite for device power cells. (Credit to Pebbles, Baystation12.)
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- imageadd: Power cells now have a distinct sprite for low power, and no power.
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- rscadd: Added advanced device power cells. (Sprite credit to Pebbles, Baystation12.)
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- soundadd: Added sounds for toggling flashlights, and the green desk lamp.
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- tweak: Flashlights are now fabricated from plastic, instead of steel.
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- tweak: Electronic cigarettes now use device power cells. Power consumption has
|
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been reduced in half to compensate.
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- tweak: Dim lights can no longer be used to inspect eyes, and robotic eyes can
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no longer be inspected with flashlights.
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- tweak: Lanterns are now considered large items. Their attack force was increased
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to 10 to compensate.
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@@ -1,53 +0,0 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: GeneralCamo
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscadd: "Flashlights now consume power. They accept device power cells, with the exception of the lantern which uses standard cells."
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- rscadd: "Flashlights have various brightness modes. The higher the brightness, the more light produced but also the more power consumed."
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- bugfix: "The lantern and maglight's on states are actually used."
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- bugfix: "Added more sanity checking to catch illegal calls in flashlights."
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- refactor: "Cleaned up flashlight code to make it more flexible."
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- imageadd: "Added a sprite for device power cells. (Credit to Pebbles, Baystation12.)"
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- imageadd: "Power cells now have a distinct sprite for low power, and no power."
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- rscadd: "Added advanced device power cells. (Sprite credit to Pebbles, Baystation12.)"
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- soundadd: "Added sounds for toggling flashlights, and the green desk lamp."
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- tweak: "Flashlights are now fabricated from plastic, instead of steel."
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- tweak: "Electronic cigarettes now use device power cells. Power consumption has been reduced in half to compensate."
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- tweak: "Dim lights can no longer be used to inspect eyes, and robotic eyes can no longer be inspected with flashlights."
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- tweak: "Lanterns are now considered large items. Their attack force was increased to 10 to compensate."
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