"[ci skip] Automatic Build - 2023.03.31.17.57.30"

This commit is contained in:
AuroraBuildBot
2023-03-31 17:57:30 +00:00
parent 89855cff39
commit c2df34ba35
3 changed files with 35 additions and 53 deletions
+16
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@@ -41,6 +41,22 @@
<li class="bugfix">Fixed mixing bowls turning invisible.</li>
<li class="bugfix">Fixed the scrapper outpost being invisible.</li>
</ul>
<h3 class="author">GeneralCamo updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Flashlights now consume power. They accept device power cells, with the exception of the lantern which uses standard cells.</li>
<li class="rscadd">Flashlights have various brightness modes. The higher the brightness, the more light produced but also the more power consumed.</li>
<li class="bugfix">The lantern and maglight&#x27;s on states are actually used.</li>
<li class="bugfix">Added more sanity checking to catch illegal calls in flashlights.</li>
<li class="refactor">Cleaned up flashlight code to make it more flexible.</li>
<li class="imageadd">Added a sprite for device power cells. (Credit to Pebbles, Baystation12.)</li>
<li class="imageadd">Power cells now have a distinct sprite for low power, and no power.</li>
<li class="rscadd">Added advanced device power cells. (Sprite credit to Pebbles, Baystation12.)</li>
<li class="soundadd">Added sounds for toggling flashlights, and the green desk lamp.</li>
<li class="tweak">Flashlights are now fabricated from plastic, instead of steel.</li>
<li class="tweak">Electronic cigarettes now use device power cells. Power consumption has been reduced in half to compensate.</li>
<li class="tweak">Dim lights can no longer be used to inspect eyes, and robotic eyes can no longer be inspected with flashlights.</li>
<li class="tweak">Lanterns are now considered large items. Their attack force was increased to 10 to compensate.</li>
</ul>
<h2 class="date">30 March 2023</h2>
<h3 class="author">RyverStyx updated:</h3>
+19
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@@ -28764,3 +28764,22 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
Alberyk:
- bugfix: Fixed mixing bowls turning invisible.
- bugfix: Fixed the scrapper outpost being invisible.
GeneralCamo:
- rscadd: Flashlights now consume power. They accept device power cells, with the
exception of the lantern which uses standard cells.
- rscadd: Flashlights have various brightness modes. The higher the brightness,
the more light produced but also the more power consumed.
- bugfix: The lantern and maglight&#x27;s on states are actually used.
- bugfix: Added more sanity checking to catch illegal calls in flashlights.
- refactor: Cleaned up flashlight code to make it more flexible.
- imageadd: Added a sprite for device power cells. (Credit to Pebbles, Baystation12.)
- imageadd: Power cells now have a distinct sprite for low power, and no power.
- rscadd: Added advanced device power cells. (Sprite credit to Pebbles, Baystation12.)
- soundadd: Added sounds for toggling flashlights, and the green desk lamp.
- tweak: Flashlights are now fabricated from plastic, instead of steel.
- tweak: Electronic cigarettes now use device power cells. Power consumption has
been reduced in half to compensate.
- tweak: Dim lights can no longer be used to inspect eyes, and robotic eyes can
no longer be inspected with flashlights.
- tweak: Lanterns are now considered large items. Their attack force was increased
to 10 to compensate.
@@ -1,53 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: GeneralCamo
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Flashlights now consume power. They accept device power cells, with the exception of the lantern which uses standard cells."
- rscadd: "Flashlights have various brightness modes. The higher the brightness, the more light produced but also the more power consumed."
- bugfix: "The lantern and maglight's on states are actually used."
- bugfix: "Added more sanity checking to catch illegal calls in flashlights."
- refactor: "Cleaned up flashlight code to make it more flexible."
- imageadd: "Added a sprite for device power cells. (Credit to Pebbles, Baystation12.)"
- imageadd: "Power cells now have a distinct sprite for low power, and no power."
- rscadd: "Added advanced device power cells. (Sprite credit to Pebbles, Baystation12.)"
- soundadd: "Added sounds for toggling flashlights, and the green desk lamp."
- tweak: "Flashlights are now fabricated from plastic, instead of steel."
- tweak: "Electronic cigarettes now use device power cells. Power consumption has been reduced in half to compensate."
- tweak: "Dim lights can no longer be used to inspect eyes, and robotic eyes can no longer be inspected with flashlights."
- tweak: "Lanterns are now considered large items. Their attack force was increased to 10 to compensate."