Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into materials

This commit is contained in:
Zuhayr
2015-05-21 00:49:14 +09:30
3 changed files with 17 additions and 5 deletions
+1
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@@ -20,4 +20,5 @@ script:
- shopt -s globstar
- (! grep 'step_[xy]' maps/**/*.dmm)
- (! find nano/templates/ -type f -exec md5sum {} + | sort | uniq -D -w 32 | grep nano)
- ( md5sum -c - <<< "0af969f671fba6cf9696c78cd175a14a *baystation12.int")
- DreamMaker baystation12.dme
@@ -49,12 +49,16 @@
var/obj/effect/plant/SV = locate() in loc
SV.die_off(1)
if(locate(/obj/machinery/portable_atmospherics/hydroponics/soil/invisible) in loc)
var/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/SP = locate() in loc
del(SP)
if(!pulledby)
for(var/direction in shuffle(list(1,2,4,8,5,6,9,10)))
var/step = get_step(src, direction)
if(step)
if(locate(/obj/effect/plant) in step)
Move(step)
var/obj/effect/plant/food
food = locate(/obj/effect/plant) in oview(5,loc)
if(food)
var/step = get_step_to(src, food, 0)
Move(step)
/mob/living/simple_animal/hostile/retaliate/goat/Retaliate()
..()
+7
View File
@@ -0,0 +1,7 @@
author: Ccomp5950
delete-after: True
changes:
- bugfix: "Beepsky no longer kills goats."
- tweak: "Goats will move towards vines that are 4 spaces away now instead of 1"
- bugfix: "Goats will eat the spawning plants for vines as well as the vines themselves."