Uueoa-Esa, Part 3: Ruin Assets (#18956)

Adds several new items and structures for use in Unathi ruins. These
include:
Several ancient Unathi clothing items, including two sets of armor.
Pillars and statues for ruin decoration.
Three ancient Unathi melee weapons.
Several flags/banners/tapestries.
Sarcophagi, complete with booby-traps.
An undetonated nuclear bomb, for, uh... don't worry about it.

Bomb sprite by @nauticall, other ruin sprites by Gecko

---------

Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
This commit is contained in:
RustingWithYou
2024-04-19 23:06:35 +12:00
committed by GitHub
parent 184abfe6b7
commit c59e636746
16 changed files with 652 additions and 0 deletions
+1
View File
@@ -1348,6 +1348,7 @@
#include "code\game\objects\structures\tranqcabinet.dm"
#include "code\game\objects\structures\trash_pile.dm"
#include "code\game\objects\structures\under_wardrobe.dm"
#include "code\game\objects\structures\undetonated_nuke.dm"
#include "code\game\objects\structures\urban.dm"
#include "code\game\objects\structures\warp_drive.dm"
#include "code\game\objects\structures\watercloset.dm"
@@ -179,3 +179,18 @@
throw_speed = 2
throw_range = 3
w_class = ITEMSIZE_SMALL
/obj/item/material/scythe/sickle/warsickle
name = "war sickle"
desc = "A short and wickedly curved blade, this sickle was often used as a melee weapon by ancient Unathi civilizations."
icon = 'icons/obj/unathi_ruins.dmi'
icon_state = "warsickle"
item_state = "warsickle"
contained_sprite = TRUE
slot_flags = SLOT_BELT
force_divisor = 0.7 // 42 when wielded with hardnes 60 (steel)
thrown_force_divisor = 0.5 // 10 when thrown with weight 20 (steel)
applies_material_colour = FALSE
/obj/item/material/scythe/sickle/warsickle/bronze/Initialize(newloc, material_key)
. = ..(newloc, MATERIAL_BRONZE)
@@ -670,3 +670,27 @@
reach = 2
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
armor_penetration = wielded_ap
/obj/item/material/twohanded/pike/halberd/warscythe
name = "war scythe"
desc = "An ancient Unathi weapon, this heavy polearm was frequently wielded by cavalry forces of pre-Hegemony kingdoms."
icon = 'icons/obj/unathi_ruins.dmi'
icon_state = "warspike0"
base_icon = "warspike"
contained_sprite = TRUE
applies_material_colour = FALSE
/obj/item/material/twohanded/pike/halberd/warscythe/bronze/Initialize(newloc, material_key)
. = ..(newloc, MATERIAL_BRONZE)
/obj/item/material/twohanded/pike/mador_trident
name = "ancient trident"
desc = "An ancient weapon, this three-pointed polearm was often wielded by the ancient Sinta'Mador civilization of Moghes."
icon = 'icons/obj/unathi_ruins.dmi'
icon_state = "mador_trident0"
base_icon = "mador_trident"
contained_sprite = TRUE
applies_material_colour = FALSE
/obj/item/material/twohanded/pike/mador_trident/bronze/Initialize(newloc, material_key)
. = ..(newloc, MATERIAL_BRONZE)
@@ -134,3 +134,85 @@
canbemoved = FALSE
open_sound = 'sound/machines/wooden_closet_open.ogg'
close_sound = 'sound/machines/wooden_closet_close.ogg'
/obj/structure/closet/sarcophagus
name = "sandstone sarcophagus"
desc = "An ancient sarcophagus made of sandstone."
icon = 'icons/obj/unathi_ruins.dmi'
icon_state = "wc_sarcophagus"
dense_when_open = TRUE
anchored = TRUE
canbemoved = FALSE
open_sound = 'sound/effects/stonedoor_openclose.ogg'
close_sound = 'sound/effects/stonedoor_openclose.ogg'
///Icon state for the open sarcophagus
var/open_state = "wc_sarcophagus_open"
///Icon state for the closed sarcophagus
var/closed_state = "wc_sarcophagus"
///Does this sarcophagus have a booby trap?
var/trapped = FALSE
///Has this sarcophagus's trap been triggered?
var/triggered = FALSE
/obj/structure/closet/sarcophagus/update_icon()
if(!opened)
layer = OBJ_LAYER
icon_state = closed_state
else
layer = BELOW_OBJ_LAYER
icon_state = open_state
/obj/structure/closet/sarcophagus/animate_door(var/closing = FALSE)
return
/obj/structure/closet/sarcophagus/attack_hand(mob/user)
..()
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(trapped && !triggered)
do_trap_effect(H)
///Sets off the sarcophagus's trap if not already triggered.
/obj/structure/closet/sarcophagus/proc/do_trap_effect(var/mob/living/carbon/human/H)
if(triggered)
return
if(prob(33))
var/turf/T = get_turf(src)
var/obj/item/arrow/arrow = new(T)
playsound(usr.loc, 'sound/weapons/crossbow.ogg', 75, 1)
arrow.throw_at(H, 10, 9, src) //same values as a full draw crossbow shot would have
else if(prob(33))
visible_message(SPAN_DANGER("Flames engulf \the [H]!"))
H.apply_damage(30, DAMAGE_BURN)
H.IgniteMob(5)
else
var/datum/reagents/R = new/datum/reagents(20)
R.my_atom = src
R.add_reagent(/singleton/reagent/toxin,20)
var/datum/effect/effect/system/smoke_spread/chem/S = new /datum/effect/effect/system/smoke_spread/chem(/singleton/reagent/toxin) // have to explicitly say the type to avoid issues with warnings
S.show_log = 0
S.set_up(R, 10, 0, src, 40)
S.start()
qdel(R)
triggered = TRUE
/obj/structure/closet/sarcophagus/random/Initialize() //low chance of being trapped
. = ..()
if(prob(10))
trapped = TRUE
/obj/structure/closet/sarcophagus/mador
name = "granite sarcophagus"
desc = "An ancient sarcophagus made of granite."
icon_state = "mador_sarcophagus"
closed_state = "mador_sarcophagus"
open_state = "mador_sarcophagus_open"
/obj/structure/closet/sarcophagus/mador/random/Initialize()
. = ..()
if(prob(10))
trapped = TRUE
@@ -3274,3 +3274,214 @@
/obj/structure/sign/flag/hiskyn/unmovable
unmovable = TRUE
//Unathi Ruin Flags/Tapestries
/obj/item/flag/unathi_tapestry
name = "folded tapestry"
desc = "An ancient piece of woven cloth, carefully folded."
icon = 'icons/obj/unathi_ruins.dmi'
icon_state = "tapestry_folded"
flag_structure = /obj/structure/sign/flag/unathi_tapestry
/obj/structure/sign/flag/unathi_tapestry
name = "sun tapestry"
desc = "A worn and faded tapestry depicting a bright sun shining down on the surface of Moghes."
icon = 'icons/obj/unathi_ruins.dmi'
icon_state = "sun"
flag_path = "sun"
flag_item = /obj/item/flag/unathi_tapestry
/obj/item/flag/unathi_tapestry/moon
flag_structure = /obj/structure/sign/flag/unathi_tapestry/moon
/obj/structure/sign/flag/unathi_tapestry/moon
name = "moon tapestry"
desc = "A worn and faded tapestry depicting a crescent moon."
icon_state = "moon"
flag_path = "moon"
flag_item = /obj/item/flag/unathi_tapestry/moon
/obj/item/flag/unathi_tapestry/crown
flag_structure = /obj/structure/sign/flag/unathi_tapestry/crown
/obj/structure/sign/flag/unathi_tapestry/crown
name = "crown tapestry"
desc = "A worn and faded tapestry depicting an Unathi figure, with a crown being lowered onto their head."
icon_state = "crown"
flag_path = "crown"
flag_item = /obj/item/flag/unathi_tapestry/crown
/obj/item/flag/unathi_tapestry/warrior
flag_structure = /obj/structure/sign/flag/unathi_tapestry/warrior
/obj/structure/sign/flag/unathi_tapestry/warrior
name = "warrior tapestry"
desc = "A worn and faded tapestry depicting an Unathi figure in full battle armor."
icon_state = "warrior"
flag_path = "warrior"
flag_item = /obj/item/flag/unathi_tapestry/warrior
/obj/item/flag/unathi_tapestry/brothers
flag_size = TRUE
flag_structure = /obj/structure/sign/flag/unathi_tapestry/brothers
/obj/structure/sign/flag/unathi_tapestry/brothers
name = "brothers tapestry"
desc = "A large and faded tapestry depicting two Unathi wielding war scythes, standing back to back."
icon_state = "brothers_l"
flag_path = "brothers"
flag_size = TRUE
flag_item = /obj/item/flag/unathi_tapestry/brothers
/obj/structure/sign/flag/unathi_tapestry/brothers/north/Initialize(mapload)
. = ..(mapload, NORTH)
/obj/structure/sign/flag/unathi_tapestry/brothers/south/Initialize(mapload)
. = ..(mapload, SOUTH)
/obj/structure/sign/flag/unathi_tapestry/brothers/east/Initialize(mapload)
. = ..(mapload, EAST)
/obj/structure/sign/flag/unathi_tapestry/brothers/west/Initialize(mapload)
. = ..(mapload, WEST)
/obj/item/flag/unathi_tapestry/city
flag_size = TRUE
flag_structure = /obj/structure/sign/flag/unathi_tapestry/city
/obj/structure/sign/flag/unathi_tapestry/city
name = "city tapestry"
desc = "A large and faded tapestry depicting an ancient city, towering resplendent over the land."
icon_state = "city_l"
flag_path = "city"
flag_size = TRUE
flag_item = /obj/item/flag/unathi_tapestry/city
/obj/structure/sign/flag/unathi_tapestry/city/north/Initialize(mapload)
. = ..(mapload, NORTH)
/obj/structure/sign/flag/unathi_tapestry/city/south/Initialize(mapload)
. = ..(mapload, SOUTH)
/obj/structure/sign/flag/unathi_tapestry/city/east/Initialize(mapload)
. = ..(mapload, EAST)
/obj/structure/sign/flag/unathi_tapestry/city/west/Initialize(mapload)
. = ..(mapload, WEST)
/obj/item/flag/unathi_tapestry/wall
flag_size = TRUE
flag_structure = /obj/structure/sign/flag/unathi_tapestry/wall
/obj/structure/sign/flag/unathi_tapestry/wall
name = "wall tapestry"
desc = "A large and faded tapestry depicting a mighty wall, staffed by hundreds of warriors. Storm clouds gather above it."
icon_state = "wall_l"
flag_path = "wall"
flag_size = TRUE
flag_item = /obj/item/flag/unathi_tapestry/wall
/obj/structure/sign/flag/unathi_tapestry/wall/north/Initialize(mapload)
. = ..(mapload, NORTH)
/obj/structure/sign/flag/unathi_tapestry/wall/south/Initialize(mapload)
. = ..(mapload, SOUTH)
/obj/structure/sign/flag/unathi_tapestry/wall/east/Initialize(mapload)
. = ..(mapload, EAST)
/obj/structure/sign/flag/unathi_tapestry/wall/west/Initialize(mapload)
. = ..(mapload, WEST)
/obj/item/flag/unathi_tapestry/unathi
flag_size = TRUE
flag_structure = /obj/structure/sign/flag/unathi_tapestry/unathi
/obj/structure/sign/flag/unathi_tapestry/unathi
name = "unathi tapestry"
desc = "A large and faded tapestry depicting a single Unathi figure - regal, resplendent, and utterly alone.."
icon_state = "unathi_l"
flag_path = "unathi"
flag_size = TRUE
flag_item = /obj/item/flag/unathi_tapestry/unathi
/obj/structure/sign/flag/unathi_tapestry/unathi/north/Initialize(mapload)
. = ..(mapload, NORTH)
/obj/structure/sign/flag/unathi_tapestry/unathi/south/Initialize(mapload)
. = ..(mapload, SOUTH)
/obj/structure/sign/flag/unathi_tapestry/unathi/east/Initialize(mapload)
. = ..(mapload, EAST)
/obj/structure/sign/flag/unathi_tapestry/unathi/west/Initialize(mapload)
. = ..(mapload, WEST)
/obj/item/flag/unathi_tapestry/mador
icon_state = "mador_tapestry_folded"
flag_structure = /obj/structure/sign/flag/unathi_tapestry/mador_1
/obj/structure/sign/flag/unathi_tapestry/mador_1
name = "\improper Sinta'Mador tapestry"
desc = "A worn and faded tapestry bearing script in the lost language of the Sinta'Mador."
icon_state = "mador3"
flag_path = "mador3"
flag_item = /obj/item/flag/unathi_tapestry/mador
/obj/item/flag/unathi_tapestry/mador/mador_2
flag_structure = /obj/structure/sign/flag/unathi_tapestry/mador_2
/obj/structure/sign/flag/unathi_tapestry/mador_2
name = "\improper Sinta'Mador tapestry"
desc = "A worn and faded tapestry bearing script in the lost language of the Sinta'Mador."
icon_state = "mador4"
flag_path = "mador4"
flag_item = /obj/item/flag/unathi_tapestry/mador/mador_2
/obj/item/flag/unathi_tapestry/mador_3
flag_structure = /obj/structure/sign/flag/unathi_tapestry/mador_3
flag_size = TRUE
/obj/structure/sign/flag/unathi_tapestry/mador_3
name = "large Sinta'Mador tapestry"
desc = "A large tapestry bearing script in the lost language of the Sinta'Mador"
icon_state = "mador1_l"
flag_path = "mador1"
flag_size = TRUE
flag_item = /obj/item/flag/unathi_tapestry/mador_3
/obj/structure/sign/flag/unathi_tapestry/mador_3/north/Initialize(mapload)
. = ..(mapload, NORTH)
/obj/structure/sign/flag/unathi_tapestry/mador_3/south/Initialize(mapload)
. = ..(mapload, SOUTH)
/obj/structure/sign/flag/unathi_tapestry/mador_3/east/Initialize(mapload)
. = ..(mapload, EAST)
/obj/structure/sign/flag/unathi_tapestry/mador_3/west/Initialize(mapload)
. = ..(mapload, WEST)
/obj/item/flag/unathi_tapestry/mador_4
flag_structure = /obj/structure/sign/flag/unathi_tapestry/mador_4
flag_size = TRUE
/obj/structure/sign/flag/unathi_tapestry/mador_4
name = "large Sinta'Mador tapestry"
desc = "A large tapestry bearing script in the lost language of the Sinta'Mador"
icon_state = "mador2_l"
flag_path = "mador2"
flag_size = TRUE
flag_item = /obj/item/flag/unathi_tapestry/mador_4
/obj/structure/sign/flag/unathi_tapestry/mador_4/north/Initialize(mapload)
. = ..(mapload, NORTH)
/obj/structure/sign/flag/unathi_tapestry/mador_4/south/Initialize(mapload)
. = ..(mapload, SOUTH)
/obj/structure/sign/flag/unathi_tapestry/mador_4/east/Initialize(mapload)
. = ..(mapload, EAST)
/obj/structure/sign/flag/unathi_tapestry/mador_4/west/Initialize(mapload)
. = ..(mapload, WEST)
+57
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@@ -6,3 +6,60 @@
density = TRUE
anchored = TRUE
layer = ABOVE_HUMAN_LAYER
//Unathi statues
/obj/structure/unathi_pillar
name = "pillar"
desc = "An ancient and weathered sandstone pillar. It is covered in what looks like Sinta'Azaziba writing."
icon = 'icons/obj/unathi_ruins.dmi'
icon_state = "pillar"
anchored = TRUE
density = TRUE
can_be_unanchored = FALSE
/obj/structure/unathi_pillar/mador
desc = "An ancient and weathered granite pillar. It is inscribed with symbols of an unknown language."
icon_state = "mador_pillar"
/obj/structure/unathi_statue
name = "ancient statue"
desc = "An ancient and crumbling sandstone statue of an Unathi."
icon = 'icons/obj/unathi_ruins.dmi'
icon_state = "statue"
anchored = TRUE
density = TRUE
/obj/structure/unathi_statue/warrior
name = "warrior statue"
desc = "An ancient and crumbling sandstone statue of an Unathi. This one is armored, and wields a war scythe."
icon_state = "warriorstatue_left"
/obj/structure/unathi_statue/warrior/right
icon_state = "warriorstatue_right"
/obj/structure/unathi_statue/crown
name = "crowned statue"
desc = "An ancient and crumbling sandstone statue of an Unathi. This one is robed, and wears a crown upon its head."
icon_state = "crownstatue"
/obj/structure/unathi_statue/robe
name = "robed statue"
desc = "An ancient and crumbling sandstone statue of an Unathi. This one is clad in a humble robe and hood, and bears no weapons."
icon_state = "robestatue"
/obj/structure/unathi_statue/mador
desc = "An ancient and crumbling granite statue of an Unathi, worn away by time."
icon_state = "mador_statue"
/obj/structure/unathi_statue/mador/armored
name = "armored statue"
desc = "An ancient and crumbling granite statue of an Unathi clad in strange and bulky armor."
icon_state = "mador_statue_armored"
/obj/structure/unathi_statue/mador/warrior
name = "warrior statue"
desc = "An ancient and crumbling granite statue of an Unathi. This one is armored, and wields a trident."
icon_state = "mador_statue_warrior_left"
/obj/structure/unathi_statue/mador/warrior/right
icon_state = "mador_statue_warrior_right"
@@ -0,0 +1,62 @@
/obj/structure/undetonated_nuke
name = "undetonated nuclear bomb"
desc = "This rusted bomb looks like it's been here for decades. Flaking paint on the side depicts the battle standard of the Traditionalist Coalition. Something is written in Sinta'Azaziba on the side."
icon = 'icons/obj/unathi_ruins.dmi'
icon_state = "bomb"
density = TRUE
anchored = FALSE
///Whether this nuke will explode if caught in an explosion.
var/can_explode = TRUE
/obj/structure/undetonated_nuke/get_examine_text(mob/user, distance)
. = ..()
if(GLOB.all_languages[LANGUAGE_AZAZIBA] in user.languages)
. += SPAN_NOTICE("The inscription reads \"WARNING: FISSILE MATERIAL. HANDLE WITH CARE.\" Underneath are a few words, scratched into the metal. They read \"IF FOUND, RETURN TO SKALAMAR AT HIGH VELOCITY\"")
/obj/structure/undetonated_nuke/ex_act(severity)
if(!can_explode)
return
switch(severity)
if(1.0)
explode()
return
if(2.0)
if(prob(50))
explode()
return
if(3.0)
return
///Sets off a large conventional explosion from the trigger and spreads radioactive material. Does not set off a nuclear explosion.
/obj/structure/undetonated_nuke/proc/explode()
var/turf/T = get_turf(src)
can_explode = FALSE
visible_message(SPAN_DANGER("\The [src] explodes!"))
explosion(T, 6, 8, 10)
SSradiation.radiate(src, 250)
new /obj/effect/decal/cleanable/greenglow(T)
/obj/structure/undetonated_nuke/buried
name = "buried nuclear bomb"
desc = "This rusted metal shell is half-buried in the sand, and seems to have been that way for decades. Flaking paint on the side depicts the battle standard of the Traditionalist Coalition. Something is written in Sinta'Azaziba on the side."
anchored = TRUE
icon_state = "bomb_buried"
/obj/structure/undetonated_nuke/buried/Initialize(mapload)
. = ..()
if(prob(50))
can_explode = FALSE
/obj/structure/undetonated_nuke/buried/attackby(obj/item/attacking_item, mob/user, params)
. = ..()
var/turf/current_turf = get_turf(src)
if(istype(current_turf, /turf/simulated/floor/exoplanet))
var/turf/simulated/floor/exoplanet/T = current_turf
if(attacking_item.is_shovel() && T.diggable)
visible_message(SPAN_NOTICE("\The [user] begins to excavate \the [src]."))
if(attacking_item.use_tool(src, user, 100, volume = 50))
visible_message(SPAN_NOTICE("\The [user] finishes digging \the [src] from \the [T]!"))
new /obj/structure/pit(T)
var/obj/structure/undetonated_nuke/N = new(T)
N.can_explode = can_explode
qdel(src)
@@ -9,3 +9,30 @@
slot_flags = SLOT_GLOVES|SLOT_WRISTS
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
/obj/item/clothing/gloves/unathi/ancient
name = "ancient bronze gauntlets"
desc = "A set of heavy bronze gauntlets, tarnished from centuries of age. They appear to be made to fit clawed hands."
icon = 'icons/obj/unathi_ruins.dmi'
icon_state = "ancient_gauntlets"
item_state = "ancient_gauntlets"
species_restricted = list(BODYTYPE_UNATHI)
contained_sprite = TRUE
armor = list( //not designed to hold up to bullets or lasers, but still better than nothing.
melee = ARMOR_MELEE_MAJOR,
bullet = ARMOR_BALLISTIC_MINOR,
laser = ARMOR_LASER_SMALL
)
force = 5
punch_force = 5
drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = /singleton/sound_category/sword_pickup_sound
matter = list(MATERIAL_BRONZE = 1000)
/obj/item/clothing/gloves/unathi/ancient/mador
name = "\improper Sinta'Mador bladed gauntlets"
desc = "A set of bronze gauntlets, adorned with wickedly sharp curved blades. Those familiar with Moghresian archaeology might recognize these as being forged in a Sinta'Mador style."
icon_state = "mador_gauntlets"
item_state = "mador_gauntlets"
sharp = 1
edge = TRUE
@@ -63,3 +63,45 @@
M.pixel_y = 12
I.add_overlay(M)
return I
/obj/item/clothing/head/helmet/unathi/ancient
name = "ancient bronze helmet"
desc = "An outdated helmet designated to be worn by an Unathi, it was commonly used by the Hegemony Levies."
icon = 'icons/obj/unathi_ruins.dmi'
icon_state = "ancient_helm"
item_state = "ancient_helm"
armor = list( //not designed to hold up to bullets or lasers, but still better than nothing.
melee = ARMOR_MELEE_MAJOR,
bullet = ARMOR_BALLISTIC_MINOR,
laser = ARMOR_LASER_SMALL
)
matter = list(MATERIAL_BRONZE = 1000)
drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = /singleton/sound_category/sword_pickup_sound
/obj/item/clothing/head/helmet/unathi/ancient/mador
name = "\improper Sinta'Mador bronze helmet"
desc = "A large and unusual helmet of corroded bronze. Those familiar with Moghresian archaeology might recognize this item as being forged in a Sinta'Mador style."
icon_state = "mador_helm"
item_state = "mador_helm"
/obj/item/clothing/head/unathi/ancienthood
name = "ragged ancient hood"
desc = "An ancient cloth hood, remarkably intact given the wear of centuries."
icon = 'icons/obj/unathi_ruins.dmi'
icon_state = "ancient_hood"
item_state = "ancient_hood"
/obj/item/clothing/head/unathi/ancienthood/crown
name = "worn ancient crown"
desc = "An ancient and elaborate crowned hood - clearly meant to adorn the head of someone important."
icon_state = "ancient_crown"
item_state = "ancient_crown"
species_restricted = list(BODYTYPE_UNATHI)
/obj/item/clothing/head/unathi/mador
name = "\improper Sinta'Mador head wrappings"
desc = "A set of gray cloth wrappings, used in traditional Sinta'Mador burials. Remarkably well preserved with age."
icon = 'icons/obj/unathi_ruins.dmi'
icon_state = "mador_headwrappings"
item_state = "mador_headwrappings"
@@ -87,3 +87,26 @@
icon_supported_species_tags = null
var/list/clothing_choices = list()
siemens_coefficient = 0.75
/obj/item/clothing/shoes/ancient_unathi
name = "ancient bronze greaves"
desc = "A set of bronze leg armor, corroded by age. It appears to be shaped for an Unathi."
icon = 'icons/obj/unathi_ruins.dmi'
icon_state = "ancient_boots"
item_state = "ancient_boots"
species_restricted = list(BODYTYPE_UNATHI)
contained_sprite = TRUE
armor = list( //not designed to hold up to bullets or lasers, but still better than nothing.
melee = ARMOR_MELEE_MAJOR,
bullet = ARMOR_BALLISTIC_MINOR,
laser = ARMOR_LASER_SMALL
)
drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = /singleton/sound_category/sword_pickup_sound
matter = list(MATERIAL_BRONZE = 1000)
/obj/item/clothing/shoes/ancient_unathi/mador
name = "\improper Sinta'Mador bronze greaves"
desc = "A set of bronze leg armor, fitted for an Unathi and corroded by age. Those familiar with Moghresian archaeology may recognize these as being of Sinta'Mador design."
icon_state = "mador_boots"
item_state = "mador_boots"
@@ -57,3 +57,24 @@
flags_inv = HIDEJUMPSUIT|HIDETAIL
species_restricted = list(BODYTYPE_UNATHI)
contained_sprite = TRUE
/obj/item/clothing/suit/armor/unathi/ancient
name = "ancient bronze armor"
desc = "An ancient bronze breastplate, remarkably well-preserved given how old it must be. It is unmistakably designed to fit an Unathi."
icon = 'icons/obj/unathi_ruins.dmi'
icon_state = "ancient_armor"
item_state = "ancient_armor"
armor = list( //not designed to hold up to bullets or lasers, but still better than nothing.
melee = ARMOR_MELEE_MAJOR,
bullet = ARMOR_BALLISTIC_MINOR,
laser = ARMOR_LASER_SMALL
)
matter = list(MATERIAL_BRONZE = 1000)
drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = /singleton/sound_category/sword_pickup_sound
/obj/item/clothing/suit/armor/unathi/ancient/mador
name = "\improper Sinta'Mador bronze armor"
desc = "An ancient set of interlocking bronze plates, designed to reach to the knees of an Unathi. Those familiar with Moghresian archaeology might recognise this set as being a Sinta'Mador relic."
icon_state = "mador_armor"
item_state = "mador_armor"
@@ -135,3 +135,22 @@
desc = "A simple brown and red robe with gilded ornamentation, identifying its wearer as a member of the Sk'akh Church's clergy. The ornamentation and colors of this one identify its wearer as an Aspect Priest of the Warrior."
icon_state = "skakh-warrior"
item_state = "skakh-warrior"
/obj/item/clothing/under/unathi/ancient
name = "ancient unathi vestments"
desc = "A set of faded cloth vestments that look very, very old. They look like they are made to fit an Unathi"
icon = 'icons/obj/unathi_ruins.dmi'
icon_state = "ancient_clothing1"
item_state = "ancient_clothing1"
/obj/item/clothing/under/unathi/ancient/robes
name = "ancient unathi robes"
desc = "A set of faded cloth robes that look very, very old. They resemble traditional Unathi garb."
icon_state = "ancient_clothing2"
item_state = "ancient_clothing2"
/obj/item/clothing/under/unathi/ancient/mador
name = "\improper Sinta'Mador burial wrappings"
desc = "A set of gray cloth wrappings, used in traditional Sinta'Mador burials. Remarkably well preserved with age."
icon_state = "mador_wrappings"
item_state = "mador_wrappings"
+10
View File
@@ -339,6 +339,16 @@
storage_type = /obj/item/storage/toolbox/bike_storage/speeder
bike_icon = "speeder"
/obj/vehicle/bike/speeder/izweski
name = "hegemony speeder"
desc = "A Hephaestus-manufactured military speeder, used by the forces of the Izweski Hegemony."
icon_state = "heg_speeder_on"
bike_icon = "heg_speeder"
land_speed = 2
space_speed = 1
health = 250
maxhealth = 250
/obj/vehicle/bike/monowheel
name = "adhomian monowheel"
desc = "A one-wheeled vehicle, fairly popular with Little Adhomai's greasers."
@@ -0,0 +1,58 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# - (fixes bugs)
# wip
# - (work in progress)
# qol
# - (quality of life)
# soundadd
# - (adds a sound)
# sounddel
# - (removes a sound)
# rscadd
# - (adds a feature)
# rscdel
# - (removes a feature)
# imageadd
# - (adds an image or sprite)
# imagedel
# - (removes an image or sprite)
# spellcheck
# - (fixes spelling or grammar)
# experiment
# - (experimental change)
# balance
# - (balance changes)
# code_imp
# - (misc internal code change)
# refactor
# - (refactors code)
# config
# - (makes a change to the config files)
# admin
# - (makes changes to administrator tools)
# server
# - (miscellaneous changes to server)
#################################
# Your name.
author: RustingWithYou
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Adds several items and structures for use in Uueoa-Esa ruins."
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