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Uueoa-Esa, Part 3: Ruin Assets (#18956)
Adds several new items and structures for use in Unathi ruins. These include: Several ancient Unathi clothing items, including two sets of armor. Pillars and statues for ruin decoration. Three ancient Unathi melee weapons. Several flags/banners/tapestries. Sarcophagi, complete with booby-traps. An undetonated nuclear bomb, for, uh... don't worry about it. Bomb sprite by @nauticall, other ruin sprites by Gecko --------- Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com> Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
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@@ -179,3 +179,18 @@
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throw_speed = 2
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throw_range = 3
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w_class = ITEMSIZE_SMALL
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/obj/item/material/scythe/sickle/warsickle
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name = "war sickle"
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desc = "A short and wickedly curved blade, this sickle was often used as a melee weapon by ancient Unathi civilizations."
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icon = 'icons/obj/unathi_ruins.dmi'
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icon_state = "warsickle"
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item_state = "warsickle"
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contained_sprite = TRUE
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slot_flags = SLOT_BELT
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force_divisor = 0.7 // 42 when wielded with hardnes 60 (steel)
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thrown_force_divisor = 0.5 // 10 when thrown with weight 20 (steel)
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applies_material_colour = FALSE
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/obj/item/material/scythe/sickle/warsickle/bronze/Initialize(newloc, material_key)
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. = ..(newloc, MATERIAL_BRONZE)
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@@ -670,3 +670,27 @@
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reach = 2
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attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
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armor_penetration = wielded_ap
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/obj/item/material/twohanded/pike/halberd/warscythe
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name = "war scythe"
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desc = "An ancient Unathi weapon, this heavy polearm was frequently wielded by cavalry forces of pre-Hegemony kingdoms."
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icon = 'icons/obj/unathi_ruins.dmi'
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icon_state = "warspike0"
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base_icon = "warspike"
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contained_sprite = TRUE
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applies_material_colour = FALSE
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/obj/item/material/twohanded/pike/halberd/warscythe/bronze/Initialize(newloc, material_key)
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. = ..(newloc, MATERIAL_BRONZE)
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/obj/item/material/twohanded/pike/mador_trident
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name = "ancient trident"
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desc = "An ancient weapon, this three-pointed polearm was often wielded by the ancient Sinta'Mador civilization of Moghes."
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icon = 'icons/obj/unathi_ruins.dmi'
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icon_state = "mador_trident0"
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base_icon = "mador_trident"
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contained_sprite = TRUE
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applies_material_colour = FALSE
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/obj/item/material/twohanded/pike/mador_trident/bronze/Initialize(newloc, material_key)
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. = ..(newloc, MATERIAL_BRONZE)
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