Uueoa-Esa, Part 3: Ruin Assets (#18956)

Adds several new items and structures for use in Unathi ruins. These
include:
Several ancient Unathi clothing items, including two sets of armor.
Pillars and statues for ruin decoration.
Three ancient Unathi melee weapons.
Several flags/banners/tapestries.
Sarcophagi, complete with booby-traps.
An undetonated nuclear bomb, for, uh... don't worry about it.

Bomb sprite by @nauticall, other ruin sprites by Gecko

---------

Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
This commit is contained in:
RustingWithYou
2024-04-19 11:06:35 +00:00
committed by GitHub
co-authored by Fluffy
parent 184abfe6b7
commit c59e636746
16 changed files with 652 additions and 0 deletions
@@ -179,3 +179,18 @@
throw_speed = 2
throw_range = 3
w_class = ITEMSIZE_SMALL
/obj/item/material/scythe/sickle/warsickle
name = "war sickle"
desc = "A short and wickedly curved blade, this sickle was often used as a melee weapon by ancient Unathi civilizations."
icon = 'icons/obj/unathi_ruins.dmi'
icon_state = "warsickle"
item_state = "warsickle"
contained_sprite = TRUE
slot_flags = SLOT_BELT
force_divisor = 0.7 // 42 when wielded with hardnes 60 (steel)
thrown_force_divisor = 0.5 // 10 when thrown with weight 20 (steel)
applies_material_colour = FALSE
/obj/item/material/scythe/sickle/warsickle/bronze/Initialize(newloc, material_key)
. = ..(newloc, MATERIAL_BRONZE)
@@ -670,3 +670,27 @@
reach = 2
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
armor_penetration = wielded_ap
/obj/item/material/twohanded/pike/halberd/warscythe
name = "war scythe"
desc = "An ancient Unathi weapon, this heavy polearm was frequently wielded by cavalry forces of pre-Hegemony kingdoms."
icon = 'icons/obj/unathi_ruins.dmi'
icon_state = "warspike0"
base_icon = "warspike"
contained_sprite = TRUE
applies_material_colour = FALSE
/obj/item/material/twohanded/pike/halberd/warscythe/bronze/Initialize(newloc, material_key)
. = ..(newloc, MATERIAL_BRONZE)
/obj/item/material/twohanded/pike/mador_trident
name = "ancient trident"
desc = "An ancient weapon, this three-pointed polearm was often wielded by the ancient Sinta'Mador civilization of Moghes."
icon = 'icons/obj/unathi_ruins.dmi'
icon_state = "mador_trident0"
base_icon = "mador_trident"
contained_sprite = TRUE
applies_material_colour = FALSE
/obj/item/material/twohanded/pike/mador_trident/bronze/Initialize(newloc, material_key)
. = ..(newloc, MATERIAL_BRONZE)