Gamemode Requirement Tweaks (#5247)

A lot of the gamemodes had bad requirements for players and antags, and as a result, it would result in bad rounds that were either incredibly boring or one sided. Gamemodes would appear to be far too common, such as changeling and vampire, as the requirements for players and antags are VERY little.
This commit is contained in:
BurgerLUA
2018-11-04 02:35:02 -08:00
committed by Erki
parent c6e59a20d6
commit c66b7c1941
8 changed files with 48 additions and 11 deletions
+2 -2
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@@ -11,8 +11,8 @@
No one knows where it came from. No one knows who it is or what it wants. One thing is for \
certain though... there is never just one of them. Good luck."
config_tag = "changeling"
required_players = 2
required_enemies = 1
required_players = 10
required_enemies = 3
end_on_antag_death = 1
antag_scaling_coeff = 8
antag_tags = list(MODE_CHANGELING)
+2 -2
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@@ -3,7 +3,7 @@
round_description = "Some crewmembers are attempting to start a cult!"
extended_round_description = "The station has been infiltrated by a fanatical group of death-cultists! They will use powers from beyond your comprehension to subvert you to their cause and ultimately please their gods through sacrificial summons and physical immolation! Try to survive!"
config_tag = "cult"
required_players = 5
required_enemies = 3
required_players = 9
required_enemies = 4
end_on_antag_death = 1
antag_tags = list(MODE_CULTIST)
+2 -2
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@@ -6,8 +6,8 @@ VOX HEIST ROUNDTYPE
/datum/game_mode/heist
name = "heist"
config_tag = "heist"
required_players = 12
required_enemies = 3
required_players = 15
required_enemies = 4
round_description = "An unidentified bluespace signature has slipped past the Icarus and is approaching the station!"
extended_round_description = "The galaxy is a place full of dangers, even the inner colonies are not free of such scourges. \
Raiders and pirates are a well-know threat in the inhabited space, and places such as space stations are easy targets \
+1 -1
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@@ -9,7 +9,7 @@
the omniscience of the AI and rival the most hardened weapons your station is capable of. Tread lightly and \
only hope this unknown assassin isn't here for you."
config_tag = "ninja"
required_players = 1
required_players = 2
required_enemies = 1
end_on_antag_death = 1
antag_tags = list(MODE_NINJA)
+1 -1
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@@ -12,7 +12,7 @@ var/list/nuke_disks = list()
malicious activities."
config_tag = "mercenary"
required_players = 15
required_enemies = 1
required_enemies = 4
end_on_antag_death = 1
var/nuke_off_station = 0 //Used for tracking if the syndies actually haul the nuke to the station
var/syndies_didnt_escape = 0 //Used for tracking if the syndies got the shuttle off of the z-level
+2 -2
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@@ -3,8 +3,8 @@
config_tag = "revolution"
round_description = "Some crewmembers are attempting to start a revolution!"
extended_round_description = "Revolutionaries - Remove the heads of staff from power. Convert other crewmembers to your cause using the 'Convert Bourgeoise' verb. Protect your leaders."
required_players = 4
required_enemies = 3
required_players = 10
required_enemies = 4
auto_recall_shuttle = 0
end_on_antag_death = 0
// shuttle_delay = 3
+1 -1
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@@ -3,7 +3,7 @@
round_description = "There is a SPACE WIZARD on the station. You can't let the magician achieve their objectives!"
extended_round_description = "A powerful entity capable of manipulating the elements around him, most commonly referred to as a 'wizard', has infiltrated the station. They have a wide variety of powers and spells available to them that makes your own simple moral self tremble with fear and excitement. Ultimately, their purpose is unknown. However, it is up to you and your crew to decide if their powers can be used for good or if their arrival foreshadows the destruction of the entire station."
config_tag = "wizard"
required_players = 1
required_players = 3
required_enemies = 1
end_on_antag_death = 1
antag_tags = list(MODE_WIZARD)
@@ -0,0 +1,37 @@
################################
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author: BurgerBB
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changes:
- tweak: "Tweaked various antag and player requirements for gamemodes."