"[ci skip] Automatic Build - 2021.03.02.04.55.03"

This commit is contained in:
AuroraBuildBot
2021-03-02 04:55:03 +00:00
parent 9b4afc7498
commit c745fe15eb
10 changed files with 59 additions and 157 deletions
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@@ -35,6 +35,35 @@
-->
<div class="commit sansserif">
<h2 class="date">02 March 2021</h2>
<h3 class="author">Alberyk, Kyres1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the tesla gauntlet to the uplink.</li>
</ul>
<h3 class="author">Geeves updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Using hardsuit modules now generally only applies the module&#x27;s cooldown if the action was successful. Standard click-cooldown still applies, however.</li>
<li class="rscadd">Using a hardsuit module will now colour your back HUD icon red until the cooldown ends.</li>
<li class="rscadd">You can now remove the cap from a vacuum flask to turn it into a small 10u cup.</li>
<li class="rscadd">Readying up now shows your character name and the job they have set to high in the Lobby stat panel. No ckeys are exposed.</li>
<li class="rscadd">Magboots now prevent you from being thrown about during shuttle rides.</li>
</ul>
<h3 class="author">SierraKomodo updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a Raakti Shariim beret, coat, and uniform to the loadout for Tajara characters.</li>
</ul>
<h3 class="author">UncleJo updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added two unique, access-locked lockers to the EMT bay and relocated most of the existing table clutter into them. They additionally come with a full uniform, a stethoscope, a penlight, a roller bed, and a crowbar. No more trips to the sub-level.</li>
<li class="rscadd">Added a box of nitrile gloves, a medical suit cycler, and two spare roller beds into the EMT bay.</li>
<li class="tweak">Gave the EMT bay itself a bit of a facelift. It should be a bit cleaner and a bit roomier now.</li>
<li class="tweak">Replaced the wall-mounted NanoMed vendor in the EMT bay with the alternative variant that doesn&#x27;t shoot dylovene syringes at you during rampant brand intelligence events. Thank God.</li>
</ul>
<h3 class="author">Wickedcybs and UncleJo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Replaced a misplaced disposals section in medical with a straight piece.</li>
</ul>
<h2 class="date">01 March 2021</h2>
<h3 class="author">Alberyk updated:</h3>
<ul class="changes bgimages16">
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@@ -18603,3 +18603,33 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
listerla:
- spellcheck: Fixed &#x27;enble&#x27; to enable in the chat client.
- spellcheck: Changed &#x27;Extranneous&#x27; to &#x27;Extraneous&#x27; in teleportation.
2021-03-02:
Alberyk, Kyres1:
- rscadd: Added the tesla gauntlet to the uplink.
Geeves:
- tweak: Using hardsuit modules now generally only applies the module&#x27;s cooldown
if the action was successful. Standard click-cooldown still applies, however.
- rscadd: Using a hardsuit module will now colour your back HUD icon red until the
cooldown ends.
- rscadd: You can now remove the cap from a vacuum flask to turn it into a small
10u cup.
- rscadd: Readying up now shows your character name and the job they have set to
high in the Lobby stat panel. No ckeys are exposed.
- rscadd: Magboots now prevent you from being thrown about during shuttle rides.
SierraKomodo:
- rscadd: Added a Raakti Shariim beret, coat, and uniform to the loadout for Tajara
characters.
UncleJo:
- rscadd: Added two unique, access-locked lockers to the EMT bay and relocated most
of the existing table clutter into them. They additionally come with a full
uniform, a stethoscope, a penlight, a roller bed, and a crowbar. No more trips
to the sub-level.
- rscadd: Added a box of nitrile gloves, a medical suit cycler, and two spare roller
beds into the EMT bay.
- tweak: Gave the EMT bay itself a bit of a facelift. It should be a bit cleaner
and a bit roomier now.
- tweak: Replaced the wall-mounted NanoMed vendor in the EMT bay with the alternative
variant that doesn&#x27;t shoot dylovene syringes at you during rampant brand
intelligence events. Thank God.
Wickedcybs and UncleJo:
- bugfix: Replaced a misplaced disposals section in medical with a straight piece.
-6
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@@ -1,6 +0,0 @@
author: Alberyk, Kyres1
delete-after: True
changes:
- rscadd: "Added the tesla gauntlet to the uplink."
-6
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@@ -1,6 +0,0 @@
author: Geeves
delete-after: True
changes:
- rscadd: "You can now remove the cap from a vacuum flask to turn it into a small 10u cup."
@@ -1,7 +0,0 @@
author: Geeves
delete-after: True
changes:
- tweak: "Using hardsuit modules now generally only applies the module's cooldown if the action was successful. Standard click-cooldown still applies, however."
- rscadd: "Using a hardsuit module will now colour your back HUD icon red until the cooldown ends."
@@ -1,6 +0,0 @@
author: Geeves
delete-after: True
changes:
- rscadd: "Magboots now prevent you from being thrown about during shuttle rides."
-6
View File
@@ -1,6 +0,0 @@
author: Geeves
delete-after: True
changes:
- rscadd: "Readying up now shows your character name and the job they have set to high in the Lobby stat panel. No ckeys are exposed."
@@ -1,41 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: SierraKomodo
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Added a Raakti Shariim beret, coat, and uniform to the loadout for Tajara characters."
@@ -1,44 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: UncleJo
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Added two unique, access-locked lockers to the EMT bay and relocated most of the existing table clutter into them. They additionally come with a full uniform, a stethoscope, a penlight, a roller bed, and a crowbar. No more trips to the sub-level."
- rscadd: "Added a box of nitrile gloves, a medical suit cycler, and two spare roller beds into the EMT bay."
- tweak: "Gave the EMT bay itself a bit of a facelift. It should be a bit cleaner and a bit roomier now."
- tweak: "Replaced the wall-mounted NanoMed vendor in the EMT bay with the alternative variant that doesn't shoot dylovene syringes at you during rampant brand intelligence events. Thank God."
-41
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@@ -1,41 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: Wickedcybs and UncleJo
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- bugfix: "Replaced a misplaced disposals section in medical with a straight piece."