Merge branch 'master' into development

This commit is contained in:
skull132
2016-08-16 08:55:18 -04:00
2 changed files with 5 additions and 5 deletions
@@ -165,11 +165,11 @@
icon_state = "hair_tressshoulder"
gender = FEMALE
wisp
/* wisp ///disable until the coloring and sprite overall is not so awful
name = "Wisp"
icon_state = "hair_wisp"
gender = FEMALE
*/
parted
name = "Parted"
icon_state = "hair_parted"
@@ -306,7 +306,7 @@
veryshortovereyealternate
name = "Overeye Very Short, Alternate"
icon_state = "hair_veryshortovereyealternate"
icon_state = "hair_veryshortovereye"
longovereye
name = "Overeye Long"
+2 -2
View File
@@ -2330,7 +2330,7 @@
"aSP" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/crew_quarters/kitchen)
"aSQ" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen)
"aSR" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/glass{name = "Hydroponics Pasture"; req_access = list(28)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen)
"aSS" = (/obj/machinery/smartfridge,/obj/structure/window/reinforced{dir = 5; layer = 2.8},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen)
"aSS" = (/obj/machinery/smartfridge,/turf/simulated/wall/r_wall{name = "transparent wall"; opacity = 0},/area/crew_quarters/kitchen)
"aST" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/kitchen)
"aSU" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/kitchen)
"aSV" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/crew_quarters/kitchen)
@@ -3849,7 +3849,7 @@
"bwa" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/chemistry)
"bwb" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/medical/chemistry)
"bwc" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/medical/chemistry)
"bwd" = (/obj/structure/window/reinforced{dir = 5; layer = 2.8},/obj/machinery/smartfridge/secure/medbay{req_one_access = list(33,66)},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
"bwd" = (/obj/machinery/smartfridge/secure/medbay{req_one_access = list(33,66)},/turf/simulated/wall/r_wall{name = "transparent wall"; opacity = 0},/area/medical/chemistry)
"bwe" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_medical{name = "Chemistry Laboratory"; req_access = list(33)},/obj/structure/sign/chemistry{pixel_x = 32},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
"bwf" = (/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "medbayrecquar"; name = "Medbay Emergency Quarantine Shutters"; opacity = 0},/turf/simulated/floor,/area/medical/reception)
"bwg" = (/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "medbayrecquar"; name = "Medbay Emergency Quarantine Shutters"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/medical/reception)