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Changelogs - 19SEP2016
This commit is contained in:
@@ -56,6 +56,190 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">19 September 2016</h2>
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<h3 class="author">Alberyk updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">The improvised handgun now has a chance to jam when being fired.</li>
|
||||
<li class="rscadd">You can now spin revolver cylinders.</li>
|
||||
<li class="soundadd">The bolt action rifle has unique sounds now.</li>
|
||||
<li class="tweak">Unathi and Tajaran mercenaries should not spawn barefoot anymore.</li>
|
||||
<li class="tweak">Cult constructs can now properly speak basic once more.</li>
|
||||
<li class="rscadd">Simple animals, and cult constructs, can force unpowered or broken firedoors now.</li>
|
||||
<li class="rscadd">Blue security has returned.</li>
|
||||
<li class="rscadd">Added duffel bags from the old aurora code.</li>
|
||||
<li class="rscadd">Added mercenary and wizard unique backpack options from old code.</li>
|
||||
<li class="tweak">Replaced most of the references of the Nyx system with Tau Ceti.</li>
|
||||
<li class="tweak">Voidsuits, armor and armored uniforms should have a better resistance to taser and baton hits.</li>
|
||||
<li class="tweak">Head of security armor's options were tweaked to be more like each other.</li>
|
||||
<li class="tweak">Syndicate borgs can now select their own name when deployed.</li>
|
||||
<li class="bugfix">Fixed the syndicate borg having the wrong eye lights.</li>
|
||||
<li class="tweak">Laser guns, laser cannons and pulse rifles can be wielded now, increasing their accuracy and fire rate.</li>
|
||||
<li class="tweak">Changed the energy gun to be an energy carbine.</li>
|
||||
<li class="rscadd">Added the energy pistol, it should replace the old energy gun in the heads of staff and warden lockers.</li>
|
||||
<li class="rscadd">Added shotgun shell boxes, that work like speed-loaders, at the cargo supply console.</li>
|
||||
<li class="rscadd">Added incendiary shotgun shells.</li>
|
||||
<li class="imageadd">Shotgun shells should have a different sprites when spent.</li>
|
||||
<li class="rscadd">Stun batons emit light now.</li>
|
||||
<li class="rscadd">New heavy asset protection and syndicate commando equipment loadout.</li>
|
||||
<li class="rscdel">Removed yelling over the radio when breaking cuffs.</li>
|
||||
<li class="tweak">The cult of Nar'sie should be more secretive now.</li>
|
||||
<li class="rscadd">Ninjas have access to a contract uplink now.</li>
|
||||
<li class="imageadd">Masks when worn by unathi and tajaran have different sprites that don't conflict with their anatomy.</li>
|
||||
<li class="rscadd">Added suit cooling units to mercenary and heister bases.</li>
|
||||
<li class="tweak">Reworked the captain's space armor to be a proper voidsuit.</li>
|
||||
<li class="bugfix">Vaurca can now use the ninja hardsuit.</li>
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||||
<li class="tweak">Vaurca can't wear voidsuits anymore, with some exceptions, but are able to use softsuits now.</li>
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||||
</ul>
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||||
<h3 class="author">Arrow768 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Rewrite of the API - This enables more advanced features in the webpanel</li>
|
||||
</ul>
|
||||
<h3 class="author">Bedshaped updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Air alarm frames now have their correct sprite.</li>
|
||||
<li class="bugfix">Rotating the shield capacitor now turns the correct direction.</li>
|
||||
<li class="bugfix">Secure safes will no longer appear to viewers on the other side of a wall.</li>
|
||||
<li class="bugfix">Fixed cyborgs not being able to unwrench rechargers.</li>
|
||||
<li class="tweak">Using magnetic grippers with rechargers gives more feedback to the player.</li>
|
||||
<li class="rscadd">Ported Bay12's ventcrawling by Zuhayr, originally from vg.</li>
|
||||
<li class="tweak">Dice now have to be physically thrown to work.</li>
|
||||
</ul>
|
||||
<h3 class="author">Fire and Glory updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fork sprites are now more consistent and less bizarre.</li>
|
||||
<li class="bugfix">Knife sprites are now more consistent and less bizarre.</li>
|
||||
<li class="bugfix">Cigarette sprites are now more consistent and will stop disappearing if held in the hand.</li>
|
||||
<li class="tweak">Adjusted some custom item sprites with owner's consent.</li>
|
||||
<li class="rscadd">Increasing Ivan the Space Carp's presence around the station.</li>
|
||||
</ul>
|
||||
<h3 class="author">Nadrew updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Cleanbots are now fixed, and work better than ever.</li>
|
||||
<li class="bugfix">The Rapid Part Exchanger didn't properly update the Destructive Analyzer when used.</li>
|
||||
<li class="rscadd">The Rapid Part Exchanger can now utilize beakers.</li>
|
||||
</ul>
|
||||
<h3 class="author">Nanako updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">You can now quickly point at things using alt+rightclick</li>
|
||||
<li class="tweak">Alt click can now be used to quickly eject an ID from records computers, PDAs, and ATMs</li>
|
||||
<li class="rscadd">Added automatic feeding to most animals which can eat. They will eat food nearby, and beg for food held by others. Animals may take a while to notice food near them. Also tweaked a few animal sizes, metabolisms and meat amounts. Animals are a little less needy for food. Except dogs.</li>
|
||||
<li class="tweak">Disciplining a dog with a rolled up newspaper will make it stop stealing food for a little while.</li>
|
||||
<li class="bugfix">Dead mice don't squeak.</li>
|
||||
<li class="tweak">Adjusted feedback messages for animals climbing onto people, and animals being fed by people.</li>
|
||||
<li class="bugfix">Improved animal AI, and fixed issues of runtime moving around while dead.</li>
|
||||
<li class="imageadd">Mice can now be worn on your shoulder (ear slot). Special thanks to superballs for making sprites</li>
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||||
<li class="tweak">Maintenance drone lawset has been altered based on administrative feedback.</li>
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||||
<li class="rscadd">Drink dispensers and fax machines on tables, can now be walked under by small animals. Including cats.</li>
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||||
<li class="rscadd">Examining a held animal now works properly.</li>
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||||
<li class="bugfix">Space bears can now control their movement in space.</li>
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||||
<li class="rscadd">Bears are now stronger in space or low pressure, weaker in pressurised environments</li>
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||||
<li class="soundadd">Rawr! Kthunk!</li>
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||||
<li class="rscadd">Added more bears and events!</li>
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<li class="bugfix">Attempting to grab or pull bee swarms no longer works</li>
|
||||
<li class="bugfix">Fixed bee swarms still flying around when dead and appearing to be unkillable.</li>
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||||
<li class="tweak">Bees now take double damage from fire.</li>
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||||
<li class="tweak">Thick material clothing now protects against beestings.</li>
|
||||
<li class="tweak">Beekeeping crate is no longer contraband in cargo.</li>
|
||||
<li class="bugfix">You can no longer buckle people into a chair/bed/etc which is already occupied.</li>
|
||||
<li class="tweak">Buckling yourself into something is no longer a visible action, only you will see the message.</li>
|
||||
<li class="bugfix">LOOC, visible messages and visible emotes now work properly for contained mobs, including PAIs in card form, and any kind of held anima/nymph/drone</li>
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||||
<li class="bugfix">MAJOR USABILITY FIX: Distant ghosts no longer see emotes from NPC mobs, like squeaking mice and clacking crabs. Ghost sight will now only show emotes from distant players, turning it on is now useful.</li>
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||||
<li class="tweak">LOOC Colour changed to an older one.</li>
|
||||
<li class="bugfix">Fixed many hideflags not working, causing headsets, masks, uniforms, etc to be hidden or show when they shouldn't.</li>
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||||
<li class="tweak">Fixed giving items while sitting, added some feedback messages if giving fails.</li>
|
||||
<li class="tweak">People who are restrained can't give or be given items.</li>
|
||||
<li class="imageadd">Implemented new sprites for industrial, advanced and experimental welding tools, credit goes to Araskael</li>
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||||
<li class="rscadd">Added a Crash ability to exosuits. Uses the suit's mass to attempt to break through obstacles, sustaining some damage in the process.</li>
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||||
<li class="tweak">Buffed Ripley exosuit armor values significantly, and durand armour slightly. Firefighter ripley also buffed, but is slower than base ripley.</li>
|
||||
<li class="tweak">Greatly increased the health values of some high-security airlocks.</li>
|
||||
<li class="bugfix">Airlocks, tables, girders and windows now behave a bit more consistently when exploded. All airlocks are a bit more resistant to explosions when bolted.</li>
|
||||
<li class="rscadd">Added some more narrator voices to exosuits.</li>
|
||||
<li class="rscadd">Added some warning sounds for exosuits when low on power, or badly damaged.</li>
|
||||
<li class="tweak">The power drain of EMPs used on exosuits no longer scales with the cell. A better power cell can now survive more EMP hits. Drain level is a little lower for the starting cell.</li>
|
||||
<li class="tweak">EMP damage against exosuits reduced by 20%</li>
|
||||
<li class="tweak">Adjusted event many weights. Made meteors and vendor breakdowns less common, ion storms more common.</li>
|
||||
<li class="tweak">Slightly reduced overall frequency of random events.</li>
|
||||
<li class="rscadd">Reworked the infestation event!! Can now spawn in a wider variety of locations, and spawn a wider variety of creatures.</li>
|
||||
<li class="rscadd">Spiders spawned by the infestation event will now grow up, but much slower.</li>
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||||
<li class="rscadd">Reduced length of meteor storm a little. Total meteors not changed.</li>
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||||
<li class="rscadd">Light Replacers can now be used on a box of lights to automatically refill them.</li>
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||||
<li class="rscadd">Added an Advanced Light Replacer, creatable at science. It sucks up broken bulbs into an internal storage, greatly expediting mass-light-fixing</li>
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||||
<li class="tweak">Custodial cyborg module now comes with an advanced light replacer.</li>
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||||
<li class="tweak">Surgeon and Crisis cyborg modules renamed to Medical and Rescue, Janitor cyborg module renamed to Custodial.</li>
|
||||
<li class="tweak">Tweaked equipment of cyborg modules.</li>
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||||
<li class="rscadd">Grippers can now grab valid items inside any unsecure container</li>
|
||||
<li class="tweak">Lethal damage of rubber bullets and beanbag shells reduced. They will be far less likely to cause broken bones and internal damage now.</li>
|
||||
<li class="tweak">Halloss (Pain) from rubber and beanbag rounds is now blocked by armour.</li>
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||||
<li class="tweak">Spiderbots no longer block movement.</li>
|
||||
<li class="tweak">Spiderbots can now use airlock maintenance hatches.</li>
|
||||
<li class="rscadd">PAIs can now have the owner's ID card scanned onto them to share access.</li>
|
||||
<li class="tweak">PAIs can now use airlock maintenance hatches, but only on airlocks they have access to. Requires a scanned ID</li>
|
||||
<li class="tweak">Added new rodent speech verbs for PAIs</li>
|
||||
<li class="tweak">Positronic brains and MMIs outside of a chassis can now use ping/beep/buzz audio emotes.</li>
|
||||
<li class="bugfix">Newly protolathed/fabricated power cells now spawn with no charge.</li>
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||||
<li class="rscdel">Added entropy to all cell-charging operations.</li>
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||||
<li class="tweak">Most chargers are now faster. Cyborg charging stations are significantly slower.</li>
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||||
<li class="bugfix">Fixed newly spawned cells showing the incorrect charge state.</li>
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||||
<li class="bugfix">Fixed and overhauled diona light mechanics. Diona will survive comfortably in darkness for two minutes, suffer and lose health for a farther two minutes, and then spend a minute lying helplessly until death. Nymphs last 20% longer.</li>
|
||||
<li class="tweak">Diona nymphs can no longer just evolve into a gestalt after waiting a short amount of time. They must now eat things and accumulate a stockpile of biomass in order to evolve.</li>
|
||||
<li class="rscadd">Added a devouring system to allow mobs to eat other mobs and gain nutrition from it, either by swallowing them whole (if small enough), or eating them piece by piece if larger.</li>
|
||||
<li class="rscadd">Diona Nymphs and Unathi can use devouring to eat organic (non-humanoid, non-synthetic, non-supernatural) mobs.</li>
|
||||
<li class="rscadd">Cows are now worth much more meat.</li>
|
||||
<li class="rscadd">Diona nymphs can now process chemicals properly, and can consume normal food items (meals, fruit, meat, etc).</li>
|
||||
<li class="rscadd">Diona nymphs can now harvest fully grown plants from botany, and can eat dead plants and weeds. Requires tray lids to be open.</li>
|
||||
<li class="rscadd">Nymphs and other small creatures can now gnaw open cardboard boxes to get to their contents.</li>
|
||||
<li class="rscadd">Many carryable/wearable light sources are now directional. and will project more light infront of you than other directions.</li>
|
||||
<li class="tweak">Diona are now only affected by one worn light at a time (the strongest one is chosen). A flashlight and a PDA, or multiple flashlights, will not stack up to keep them alive in the dark.</li>
|
||||
<li class="rscdel">Diona heat resistance completely removed.</li>
|
||||
<li class="tweak">Diona cold levels adjusted - Diona are now more sensitive to cold temperatures than any other species. This does not affect space.</li>
|
||||
<li class="tweak">Diona regeneration now scales with their body temperature, dropping down towards zero as they get cold, and accelerating as they get hot. This works out to make them still very resistant to fire, but no longer completely immune.</li>
|
||||
<li class="tweak">Dionaea are now weak to cold. Cold temperatures will slow or disable their regeneration, reduce their movespeed, and damage them.</li>
|
||||
<li class="tweak">Fire in tiles, and burning mobs, now emit more light.</li>
|
||||
<li class="tweak">Cryotubes are now harmful to diona. Very harmful, do not put them in one unless you want to kill it.</li>
|
||||
<li class="tweak">Diona internal organs now regenerate too.</li>
|
||||
<li class="tweak">Added more choices for the diona random name generator.</li>
|
||||
<li class="soundadd">Added audio for diona splitting and nymphs growing into gestalts.</li>
|
||||
<li class="bugfix">Completely overhauled diona merging/absorbing/splitting/evolving mechanics, fixed many bugs and inconsistencies with them.</li>
|
||||
<li class="tweak">Diona evolution is now more accurately named Exponential Growth.</li>
|
||||
<li class="tweak">Diona gestalts now have six live nymphs inside them. These nymphs can be damaged by explosions, cold, and darkness. If they are too damaged they will be born dead when the gestalt splits.</li>
|
||||
<li class="rscadd">Diona nymphs can now drain blood from people to sample their DNA and learn any languages they know. Three samples of a language (from different lifeforms) are required to learn it.</li>
|
||||
<li class="rscadd">Diona nymphs who have learned new languages will pass them onto a gestalt if they merge or grow into one. Nymphs splitting from a gestalt have a chance to inherit each language, otherwise they will forget it. Forgetting how to speak or understand basic is possible.</li>
|
||||
<li class="tweak">Diona nymphs grown from replicant pods will only know rootsong when born, they must learn basic. In addition, all diona have rootsong as their default language on roundstart.</li>
|
||||
<li class="rscadd">Diona gestalts can now regenerate all lost limbs, organs and nymphs. This requires energy and biomass, eating some food may be necessary</li>
|
||||
<li class="tweak">Diona are now vulnerable to being stunned by flashes, although a flash will also restore some of their light energy.</li>
|
||||
<li class="rscadd">Added a new mundane event involving smoke!</li>
|
||||
<li class="tweak">Smoke created by chemical smoke grenades will now persist much longer</li>
|
||||
<li class="rscadd">Added a very alarming new event.</li>
|
||||
</ul>
|
||||
<h3 class="author">Skull132 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Ghosts with +ADMIN or +MOD can now alt-left-click on canisters and digital valves in order to toggle them open and shut.</li>
|
||||
<li class="rscadd">Opening of digital valves provides adminlogs once more.</li>
|
||||
<li class="tweak">Unwinding now requires that a prompt be confirmed. This should stop wind-unwind-wind shenanigans from happening.</li>
|
||||
<li class="bugfix">Antags will now be spawned with their proper count at round start again.</li>
|
||||
<li class="rscadd">Implemented BOREALIS II into the game. Updates and other information from the game will now be transmitted to both the public and private Discords, as necessary.</li>
|
||||
<li class="tweak">Diona can no longer be ninjas, due to the restrictions on what they can wear.</li>
|
||||
<li class="tweak">Random antag event will no longer be ran during extended. It also has a narrower selection of antags: namely, all antags with a long start-up time have been excluded (such as cult).</li>
|
||||
<li class="rscadd">Gave the developers proper mechanics to access and review runtime logs with.</li>
|
||||
</ul>
|
||||
<h3 class="author">SoundScopes updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Stripping mobs now requires both mobs to stay still.</li>
|
||||
<li class="tweak">Drones can no longer push objects they can't pull.</li>
|
||||
<li class="bugfix">Vairous runtimes, given a healthy home.</li>
|
||||
<li class="tweak">Simple Animals can no longer take items of people.</li>
|
||||
<li class="bugfix">resisting on cargo trains actually unbuckles you properly, no more bluespace teleport</li>
|
||||
<li class="bugfix">breaking a crate on a cargo tug no longer leaves a hidden crate on the trolly</li>
|
||||
<li class="tweak">Holding items up to cameras no longer forces a window in the AI players face.</li>
|
||||
<li class="bugfix">Having ' in your name no longer breaks when holding items up to cameras</li>
|
||||
<li class="bugfix">Ian now needs to stand next to something to eat. No more eating through doors(single side windows are an issue)</li>
|
||||
<li class="bugfix">Welding mask toggle verb when first used now displays the correct icon</li>
|
||||
<li class="bugfix">Voting on code red or above notifys when it isn't allowed</li>
|
||||
<li class="tweak">Using a screwdriver on heater/cooler circuitboards now changes the direction.</li>
|
||||
<li class="bugfix">Viruses only affect the correct species.</li>
|
||||
<li class="bugfix">IPC's can't eat from forks.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">31 August 2016</h2>
|
||||
<h3 class="author">Bedshaped updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
|
||||
@@ -2583,3 +2583,252 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
- wip: Various bits of code reorganizing.
|
||||
- bugfix: 'HOTFIX: Printing paper from an ATM should no longer be able to be spammed.'
|
||||
- bugfix: You can no longer use an ATM if not adjacent to it.
|
||||
2016-09-19:
|
||||
Alberyk:
|
||||
- rscadd: The improvised handgun now has a chance to jam when being fired.
|
||||
- rscadd: You can now spin revolver cylinders.
|
||||
- soundadd: The bolt action rifle has unique sounds now.
|
||||
- tweak: Unathi and Tajaran mercenaries should not spawn barefoot anymore.
|
||||
- tweak: Cult constructs can now properly speak basic once more.
|
||||
- rscadd: Simple animals, and cult constructs, can force unpowered or broken firedoors
|
||||
now.
|
||||
- rscadd: Blue security has returned.
|
||||
- rscadd: Added duffel bags from the old aurora code.
|
||||
- rscadd: Added mercenary and wizard unique backpack options from old code.
|
||||
- tweak: Replaced most of the references of the Nyx system with Tau Ceti.
|
||||
- tweak: Voidsuits, armor and armored uniforms should have a better resistance to
|
||||
taser and baton hits.
|
||||
- tweak: Head of security armor's options were tweaked to be more like each other.
|
||||
- tweak: Syndicate borgs can now select their own name when deployed.
|
||||
- bugfix: Fixed the syndicate borg having the wrong eye lights.
|
||||
- tweak: Laser guns, laser cannons and pulse rifles can be wielded now, increasing
|
||||
their accuracy and fire rate.
|
||||
- tweak: Changed the energy gun to be an energy carbine.
|
||||
- rscadd: Added the energy pistol, it should replace the old energy gun in the heads
|
||||
of staff and warden lockers.
|
||||
- rscadd: Added shotgun shell boxes, that work like speed-loaders, at the cargo
|
||||
supply console.
|
||||
- rscadd: Added incendiary shotgun shells.
|
||||
- imageadd: Shotgun shells should have a different sprites when spent.
|
||||
- rscadd: Stun batons emit light now.
|
||||
- rscadd: New heavy asset protection and syndicate commando equipment loadout.
|
||||
- rscdel: Removed yelling over the radio when breaking cuffs.
|
||||
- tweak: The cult of Nar'sie should be more secretive now.
|
||||
- rscadd: Ninjas have access to a contract uplink now.
|
||||
- imageadd: Masks when worn by unathi and tajaran have different sprites that don't
|
||||
conflict with their anatomy.
|
||||
- rscadd: Added suit cooling units to mercenary and heister bases.
|
||||
- tweak: Reworked the captain's space armor to be a proper voidsuit.
|
||||
- bugfix: Vaurca can now use the ninja hardsuit.
|
||||
- tweak: Vaurca can't wear voidsuits anymore, with some exceptions, but are able
|
||||
to use softsuits now.
|
||||
Arrow768:
|
||||
- rscadd: Rewrite of the API - This enables more advanced features in the webpanel
|
||||
Bedshaped:
|
||||
- bugfix: Air alarm frames now have their correct sprite.
|
||||
- bugfix: Rotating the shield capacitor now turns the correct direction.
|
||||
- bugfix: Secure safes will no longer appear to viewers on the other side of a wall.
|
||||
- bugfix: Fixed cyborgs not being able to unwrench rechargers.
|
||||
- tweak: Using magnetic grippers with rechargers gives more feedback to the player.
|
||||
- rscadd: Ported Bay12's ventcrawling by Zuhayr, originally from vg.
|
||||
- tweak: Dice now have to be physically thrown to work.
|
||||
Fire and Glory:
|
||||
- bugfix: Fork sprites are now more consistent and less bizarre.
|
||||
- bugfix: Knife sprites are now more consistent and less bizarre.
|
||||
- bugfix: Cigarette sprites are now more consistent and will stop disappearing if
|
||||
held in the hand.
|
||||
- tweak: Adjusted some custom item sprites with owner's consent.
|
||||
- rscadd: Increasing Ivan the Space Carp's presence around the station.
|
||||
Nadrew:
|
||||
- bugfix: Cleanbots are now fixed, and work better than ever.
|
||||
- bugfix: The Rapid Part Exchanger didn't properly update the Destructive Analyzer
|
||||
when used.
|
||||
- rscadd: The Rapid Part Exchanger can now utilize beakers.
|
||||
Nanako:
|
||||
- rscadd: You can now quickly point at things using alt+rightclick
|
||||
- tweak: Alt click can now be used to quickly eject an ID from records computers,
|
||||
PDAs, and ATMs
|
||||
- rscadd: Added automatic feeding to most animals which can eat. They will eat food
|
||||
nearby, and beg for food held by others. Animals may take a while to notice
|
||||
food near them. Also tweaked a few animal sizes, metabolisms and meat amounts.
|
||||
Animals are a little less needy for food. Except dogs.
|
||||
- tweak: Disciplining a dog with a rolled up newspaper will make it stop stealing
|
||||
food for a little while.
|
||||
- bugfix: Dead mice don't squeak.
|
||||
- tweak: Adjusted feedback messages for animals climbing onto people, and animals
|
||||
being fed by people.
|
||||
- bugfix: Improved animal AI, and fixed issues of runtime moving around while dead.
|
||||
- imageadd: Mice can now be worn on your shoulder (ear slot). Special thanks to
|
||||
superballs for making sprites
|
||||
- tweak: Maintenance drone lawset has been altered based on administrative feedback.
|
||||
- rscadd: Drink dispensers and fax machines on tables, can now be walked under by
|
||||
small animals. Including cats.
|
||||
- rscadd: Examining a held animal now works properly.
|
||||
- bugfix: Space bears can now control their movement in space.
|
||||
- rscadd: Bears are now stronger in space or low pressure, weaker in pressurised
|
||||
environments
|
||||
- soundadd: Rawr! Kthunk!
|
||||
- rscadd: Added more bears and events!
|
||||
- bugfix: Attempting to grab or pull bee swarms no longer works
|
||||
- bugfix: Fixed bee swarms still flying around when dead and appearing to be unkillable.
|
||||
- tweak: Bees now take double damage from fire.
|
||||
- tweak: Thick material clothing now protects against beestings.
|
||||
- tweak: Beekeeping crate is no longer contraband in cargo.
|
||||
- bugfix: You can no longer buckle people into a chair/bed/etc which is already
|
||||
occupied.
|
||||
- tweak: Buckling yourself into something is no longer a visible action, only you
|
||||
will see the message.
|
||||
- bugfix: LOOC, visible messages and visible emotes now work properly for contained
|
||||
mobs, including PAIs in card form, and any kind of held anima/nymph/drone
|
||||
- bugfix: 'MAJOR USABILITY FIX: Distant ghosts no longer see emotes from NPC mobs,
|
||||
like squeaking mice and clacking crabs. Ghost sight will now only show emotes
|
||||
from distant players, turning it on is now useful.'
|
||||
- tweak: LOOC Colour changed to an older one.
|
||||
- bugfix: Fixed many hideflags not working, causing headsets, masks, uniforms, etc
|
||||
to be hidden or show when they shouldn't.
|
||||
- tweak: Fixed giving items while sitting, added some feedback messages if giving
|
||||
fails.
|
||||
- tweak: People who are restrained can't give or be given items.
|
||||
- imageadd: Implemented new sprites for industrial, advanced and experimental welding
|
||||
tools, credit goes to Araskael
|
||||
- rscadd: Added a Crash ability to exosuits. Uses the suit's mass to attempt to
|
||||
break through obstacles, sustaining some damage in the process.
|
||||
- tweak: Buffed Ripley exosuit armor values significantly, and durand armour slightly.
|
||||
Firefighter ripley also buffed, but is slower than base ripley.
|
||||
- tweak: Greatly increased the health values of some high-security airlocks.
|
||||
- bugfix: Airlocks, tables, girders and windows now behave a bit more consistently
|
||||
when exploded. All airlocks are a bit more resistant to explosions when bolted.
|
||||
- rscadd: Added some more narrator voices to exosuits.
|
||||
- rscadd: Added some warning sounds for exosuits when low on power, or badly damaged.
|
||||
- tweak: The power drain of EMPs used on exosuits no longer scales with the cell.
|
||||
A better power cell can now survive more EMP hits. Drain level is a little lower
|
||||
for the starting cell.
|
||||
- tweak: EMP damage against exosuits reduced by 20%
|
||||
- tweak: Adjusted event many weights. Made meteors and vendor breakdowns less common,
|
||||
ion storms more common.
|
||||
- tweak: Slightly reduced overall frequency of random events.
|
||||
- rscadd: Reworked the infestation event!! Can now spawn in a wider variety of locations,
|
||||
and spawn a wider variety of creatures.
|
||||
- rscadd: Spiders spawned by the infestation event will now grow up, but much slower.
|
||||
- rscadd: Reduced length of meteor storm a little. Total meteors not changed.
|
||||
- rscadd: Light Replacers can now be used on a box of lights to automatically refill
|
||||
them.
|
||||
- rscadd: Added an Advanced Light Replacer, creatable at science. It sucks up broken
|
||||
bulbs into an internal storage, greatly expediting mass-light-fixing
|
||||
- tweak: Custodial cyborg module now comes with an advanced light replacer.
|
||||
- tweak: Surgeon and Crisis cyborg modules renamed to Medical and Rescue, Janitor
|
||||
cyborg module renamed to Custodial.
|
||||
- tweak: Tweaked equipment of cyborg modules.
|
||||
- rscadd: Grippers can now grab valid items inside any unsecure container
|
||||
- tweak: Lethal damage of rubber bullets and beanbag shells reduced. They will be
|
||||
far less likely to cause broken bones and internal damage now.
|
||||
- tweak: Halloss (Pain) from rubber and beanbag rounds is now blocked by armour.
|
||||
- tweak: Spiderbots no longer block movement.
|
||||
- tweak: Spiderbots can now use airlock maintenance hatches.
|
||||
- rscadd: PAIs can now have the owner's ID card scanned onto them to share access.
|
||||
- tweak: PAIs can now use airlock maintenance hatches, but only on airlocks they
|
||||
have access to. Requires a scanned ID
|
||||
- tweak: Added new rodent speech verbs for PAIs
|
||||
- tweak: Positronic brains and MMIs outside of a chassis can now use ping/beep/buzz
|
||||
audio emotes.
|
||||
- bugfix: Newly protolathed/fabricated power cells now spawn with no charge.
|
||||
- rscdel: Added entropy to all cell-charging operations.
|
||||
- tweak: Most chargers are now faster. Cyborg charging stations are significantly
|
||||
slower.
|
||||
- bugfix: Fixed newly spawned cells showing the incorrect charge state.
|
||||
- bugfix: Fixed and overhauled diona light mechanics. Diona will survive comfortably
|
||||
in darkness for two minutes, suffer and lose health for a farther two minutes,
|
||||
and then spend a minute lying helplessly until death. Nymphs last 20% longer.
|
||||
- tweak: Diona nymphs can no longer just evolve into a gestalt after waiting a short
|
||||
amount of time. They must now eat things and accumulate a stockpile of biomass
|
||||
in order to evolve.
|
||||
- rscadd: Added a devouring system to allow mobs to eat other mobs and gain nutrition
|
||||
from it, either by swallowing them whole (if small enough), or eating them piece
|
||||
by piece if larger.
|
||||
- rscadd: Diona Nymphs and Unathi can use devouring to eat organic (non-humanoid,
|
||||
non-synthetic, non-supernatural) mobs.
|
||||
- rscadd: Cows are now worth much more meat.
|
||||
- rscadd: Diona nymphs can now process chemicals properly, and can consume normal
|
||||
food items (meals, fruit, meat, etc).
|
||||
- rscadd: Diona nymphs can now harvest fully grown plants from botany, and can eat
|
||||
dead plants and weeds. Requires tray lids to be open.
|
||||
- rscadd: Nymphs and other small creatures can now gnaw open cardboard boxes to
|
||||
get to their contents.
|
||||
- rscadd: Many carryable/wearable light sources are now directional. and will project
|
||||
more light infront of you than other directions.
|
||||
- tweak: Diona are now only affected by one worn light at a time (the strongest
|
||||
one is chosen). A flashlight and a PDA, or multiple flashlights, will not stack
|
||||
up to keep them alive in the dark.
|
||||
- rscdel: Diona heat resistance completely removed.
|
||||
- tweak: Diona cold levels adjusted - Diona are now more sensitive to cold temperatures
|
||||
than any other species. This does not affect space.
|
||||
- tweak: Diona regeneration now scales with their body temperature, dropping down
|
||||
towards zero as they get cold, and accelerating as they get hot. This works
|
||||
out to make them still very resistant to fire, but no longer completely immune.
|
||||
- tweak: Dionaea are now weak to cold. Cold temperatures will slow or disable their
|
||||
regeneration, reduce their movespeed, and damage them.
|
||||
- tweak: Fire in tiles, and burning mobs, now emit more light.
|
||||
- tweak: Cryotubes are now harmful to diona. Very harmful, do not put them in one
|
||||
unless you want to kill it.
|
||||
- tweak: Diona internal organs now regenerate too.
|
||||
- tweak: Added more choices for the diona random name generator.
|
||||
- soundadd: Added audio for diona splitting and nymphs growing into gestalts.
|
||||
- bugfix: Completely overhauled diona merging/absorbing/splitting/evolving mechanics,
|
||||
fixed many bugs and inconsistencies with them.
|
||||
- tweak: 'Diona evolution is now more accurately named Exponential Growth. '
|
||||
- tweak: Diona gestalts now have six live nymphs inside them. These nymphs can be
|
||||
damaged by explosions, cold, and darkness. If they are too damaged they will
|
||||
be born dead when the gestalt splits.
|
||||
- rscadd: Diona nymphs can now drain blood from people to sample their DNA and learn
|
||||
any languages they know. Three samples of a language (from different lifeforms)
|
||||
are required to learn it.
|
||||
- rscadd: Diona nymphs who have learned new languages will pass them onto a gestalt
|
||||
if they merge or grow into one. Nymphs splitting from a gestalt have a chance
|
||||
to inherit each language, otherwise they will forget it. Forgetting how to speak
|
||||
or understand basic is possible.
|
||||
- tweak: Diona nymphs grown from replicant pods will only know rootsong when born,
|
||||
they must learn basic. In addition, all diona have rootsong as their default
|
||||
language on roundstart.
|
||||
- rscadd: Diona gestalts can now regenerate all lost limbs, organs and nymphs. This
|
||||
requires energy and biomass, eating some food may be necessary
|
||||
- tweak: Diona are now vulnerable to being stunned by flashes, although a flash
|
||||
will also restore some of their light energy.
|
||||
- rscadd: Added a new mundane event involving smoke!
|
||||
- tweak: Smoke created by chemical smoke grenades will now persist much longer
|
||||
- rscadd: Added a very alarming new event.
|
||||
Skull132:
|
||||
- rscadd: Ghosts with +ADMIN or +MOD can now alt-left-click on canisters and digital
|
||||
valves in order to toggle them open and shut.
|
||||
- rscadd: Opening of digital valves provides adminlogs once more.
|
||||
- tweak: Unwinding now requires that a prompt be confirmed. This should stop wind-unwind-wind
|
||||
shenanigans from happening.
|
||||
- bugfix: Antags will now be spawned with their proper count at round start again.
|
||||
- rscadd: Implemented BOREALIS II into the game. Updates and other information from
|
||||
the game will now be transmitted to both the public and private Discords, as
|
||||
necessary.
|
||||
- tweak: Diona can no longer be ninjas, due to the restrictions on what they can
|
||||
wear.
|
||||
- tweak: 'Random antag event will no longer be ran during extended. It also has
|
||||
a narrower selection of antags: namely, all antags with a long start-up time
|
||||
have been excluded (such as cult).'
|
||||
- rscadd: Gave the developers proper mechanics to access and review runtime logs
|
||||
with.
|
||||
SoundScopes:
|
||||
- bugfix: Stripping mobs now requires both mobs to stay still.
|
||||
- tweak: Drones can no longer push objects they can't pull.
|
||||
- bugfix: Vairous runtimes, given a healthy home.
|
||||
- tweak: Simple Animals can no longer take items of people.
|
||||
- bugfix: resisting on cargo trains actually unbuckles you properly, no more bluespace
|
||||
teleport
|
||||
- bugfix: breaking a crate on a cargo tug no longer leaves a hidden crate on the
|
||||
trolly
|
||||
- tweak: Holding items up to cameras no longer forces a window in the AI players
|
||||
face.
|
||||
- bugfix: Having ' in your name no longer breaks when holding items up to cameras
|
||||
- bugfix: Ian now needs to stand next to something to eat. No more eating through
|
||||
doors(single side windows are an issue)
|
||||
- bugfix: Welding mask toggle verb when first used now displays the correct icon
|
||||
- bugfix: Voting on code red or above notifys when it isn't allowed
|
||||
- tweak: Using a screwdriver on heater/cooler circuitboards now changes the direction.
|
||||
- bugfix: Viruses only affect the correct species.
|
||||
- bugfix: IPC's can't eat from forks.
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
author: Bedshaped
|
||||
|
||||
delete-after: True
|
||||
|
||||
|
||||
changes:
|
||||
- bugfix: "Air alarm frames now have their correct sprite."
|
||||
- bugfix: "Rotating the shield capacitor now turns the correct direction."
|
||||
- bugfix: "Secure safes will no longer appear to viewers on the other side of a wall."
|
||||
- bugfix: "Fixed cyborgs not being able to unwrench rechargers."
|
||||
- tweak: "Using magnetic grippers with rechargers gives more feedback to the player."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: Bedshaped
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- rscadd: "Ported Bay12's ventcrawling by Zuhayr, originally from vg."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: Bedshaped
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- tweak: "Dice now have to be physically thrown to work."
|
||||
@@ -1,39 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Fire and Glory
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- bugfix: "Fork sprites are now more consistent and less bizarre."
|
||||
- bugfix: "Knife sprites are now more consistent and less bizarre."
|
||||
- bugfix: "Cigarette sprites are now more consistent and will stop disappearing if held in the hand."
|
||||
- tweak: "Adjusted some custom item sprites with owner's consent."
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Fire and Glory
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Increasing Ivan the Space Carp's presence around the station."
|
||||
@@ -1,14 +0,0 @@
|
||||
# Your name.
|
||||
author: Nanako
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "You can now quickly point at things using alt+rightclick"
|
||||
- tweak: "Alt click can now be used to quickly eject an ID from records computers, PDAs, and ATMs"
|
||||
@@ -1,46 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Nanako
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Added automatic feeding to most animals which can eat. They will eat food nearby, and beg for food held by others. Animals may take a while to notice food near them. Also tweaked a few animal sizes, metabolisms and meat amounts. Animals are a little less needy for food. Except dogs."
|
||||
- tweak: "Disciplining a dog with a rolled up newspaper will make it stop stealing food for a little while."
|
||||
- bugfix: "Dead mice don't squeak."
|
||||
- tweak: "Adjusted feedback messages for animals climbing onto people, and animals being fed by people."
|
||||
- bugfix: "Improved animal AI, and fixed issues of runtime moving around while dead."
|
||||
- imageadd: "Mice can now be worn on your shoulder (ear slot). Special thanks to superballs for making sprites"
|
||||
- tweak: "Maintenance drone lawset has been altered based on administrative feedback."
|
||||
- rscadd: "Drink dispensers and fax machines on tables, can now be walked under by small animals. Including cats."
|
||||
- rscadd: "Examining a held animal now works properly."
|
||||
|
||||
|
||||
@@ -1,40 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Nanako
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- bugfix: "Space bears can now control their movement in space."
|
||||
- rscadd: "Bears are now stronger in space or low pressure, weaker in pressurised environments"
|
||||
- soundadd: "Rawr! Kthunk!"
|
||||
- rscadd: "Added more bears and events!"
|
||||
|
||||
@@ -1,40 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Nanako
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- bugfix: "Attempting to grab or pull bee swarms no longer works"
|
||||
- bugfix: "Fixed bee swarms still flying around when dead and appearing to be unkillable."
|
||||
- tweak: "Bees now take double damage from fire."
|
||||
- tweak: "Thick material clothing now protects against beestings."
|
||||
- tweak: "Beekeeping crate is no longer contraband in cargo."
|
||||
@@ -1,38 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Nanako
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- bugfix: "You can no longer buckle people into a chair/bed/etc which is already occupied."
|
||||
- tweak: "Buckling yourself into something is no longer a visible action, only you will see the message."
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Nanako
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- bugfix: "LOOC, visible messages and visible emotes now work properly for contained mobs, including PAIs in card form, and any kind of held anima/nymph/drone"
|
||||
- bugfix: "MAJOR USABILITY FIX: Distant ghosts no longer see emotes from NPC mobs, like squeaking mice and clacking crabs. Ghost sight will now only show emotes from distant players, turning it on is now useful."
|
||||
- tweak: "LOOC Colour changed to an older one."
|
||||
|
||||
@@ -1,40 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Nanako
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- bugfix: "Fixed many hideflags not working, causing headsets, masks, uniforms, etc to be hidden or show when they shouldn't."
|
||||
- tweak: "Fixed giving items while sitting, added some feedback messages if giving fails."
|
||||
- tweak: "People who are restrained can't give or be given items."
|
||||
- imageadd: "Implemented new sprites for industrial, advanced and experimental welding tools, credit goes to Araskael"
|
||||
|
||||
@@ -1,45 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Nanako
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Added a Crash ability to exosuits. Uses the suit's mass to attempt to break through obstacles, sustaining some damage in the process."
|
||||
- tweak: "Buffed Ripley exosuit armor values significantly, and durand armour slightly. Firefighter ripley also buffed, but is slower than base ripley."
|
||||
- tweak: "Greatly increased the health values of some high-security airlocks."
|
||||
- bugfix: "Airlocks, tables, girders and windows now behave a bit more consistently when exploded. All airlocks are a bit more resistant to explosions when bolted."
|
||||
- rscadd: "Added some more narrator voices to exosuits."
|
||||
- rscadd: "Added some warning sounds for exosuits when low on power, or badly damaged."
|
||||
- tweak: "The power drain of EMPs used on exosuits no longer scales with the cell. A better power cell can now survive more EMP hits. Drain level is a little lower for the starting cell."
|
||||
- tweak: "EMP damage against exosuits reduced by 20%"
|
||||
|
||||
|
||||
@@ -1,43 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Nanako
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- tweak: "Adjusted event many weights. Made meteors and vendor breakdowns less common, ion storms more common."
|
||||
- tweak: "Slightly reduced overall frequency of random events."
|
||||
- rscadd: "Reworked the infestation event!! Can now spawn in a wider variety of locations, and spawn a wider variety of creatures."
|
||||
- rscadd: "Spiders spawned by the infestation event will now grow up, but much slower."
|
||||
- rscadd: "Reduced length of meteor storm a little. Total meteors not changed."
|
||||
|
||||
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Nanako
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Light Replacers can now be used on a box of lights to automatically refill them."
|
||||
- rscadd: "Added an Advanced Light Replacer, creatable at science. It sucks up broken bulbs into an internal storage, greatly expediting mass-light-fixing"
|
||||
- tweak: "Custodial cyborg module now comes with an advanced light replacer."
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Nanako
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- tweak: "Surgeon and Crisis cyborg modules renamed to Medical and Rescue, Janitor cyborg module renamed to Custodial."
|
||||
- tweak: "Tweaked equipment of cyborg modules."
|
||||
- rscadd: "Grippers can now grab valid items inside any unsecure container"
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Nanako
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- tweak: "Lethal damage of rubber bullets and beanbag shells reduced. They will be far less likely to cause broken bones and internal damage now."
|
||||
- tweak: "Halloss (Pain) from rubber and beanbag rounds is now blocked by armour."
|
||||
@@ -1,42 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Nanako
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- tweak: "Spiderbots no longer block movement."
|
||||
- tweak: "Spiderbots can now use airlock maintenance hatches."
|
||||
- rscadd: "PAIs can now have the owner's ID card scanned onto them to share access."
|
||||
- tweak: "PAIs can now use airlock maintenance hatches, but only on airlocks they have access to. Requires a scanned ID"
|
||||
- tweak: "Added new rodent speech verbs for PAIs"
|
||||
- tweak: "Positronic brains and MMIs outside of a chassis can now use ping/beep/buzz audio emotes."
|
||||
|
||||
@@ -1,62 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Nanako
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- bugfix: "Fixed and overhauled diona light mechanics. Diona will survive comfortably in darkness for two minutes, suffer and lose health for a farther two minutes, and then spend a minute lying helplessly until death. Nymphs last 20% longer."
|
||||
- tweak: "Diona nymphs can no longer just evolve into a gestalt after waiting a short amount of time. They must now eat things and accumulate a stockpile of biomass in order to evolve."
|
||||
- rscadd: "Added a devouring system to allow mobs to eat other mobs and gain nutrition from it, either by swallowing them whole (if small enough), or eating them piece by piece if larger."
|
||||
- rscadd: "Diona Nymphs and Unathi can use devouring to eat organic (non-humanoid, non-synthetic, non-supernatural) mobs."
|
||||
- rscadd: "Cows are now worth much more meat."
|
||||
- rscadd: "Diona nymphs can now process chemicals properly, and can consume normal food items (meals, fruit, meat, etc)."
|
||||
- rscadd: "Diona nymphs can now harvest fully grown plants from botany, and can eat dead plants and weeds. Requires tray lids to be open."
|
||||
- rscadd: "Nymphs and other small creatures can now gnaw open cardboard boxes to get to their contents."
|
||||
- rscadd: "Many carryable/wearable light sources are now directional. and will project more light infront of you than other directions."
|
||||
- tweak: "Diona are now only affected by one worn light at a time (the strongest one is chosen). A flashlight and a PDA, or multiple flashlights, will not stack up to keep them alive in the dark."
|
||||
- rscdel: "Diona heat resistance completely removed."
|
||||
- tweak: "Diona cold levels adjusted - Diona are now more sensitive to cold temperatures than any other species. This does not affect space."
|
||||
- tweak: "Diona regeneration now scales with their body temperature, dropping down towards zero as they get cold, and accelerating as they get hot. This works out to make them still very resistant to fire, but no longer completely immune."
|
||||
- tweak: "Dionaea are now weak to cold. Cold temperatures will slow or disable their regeneration, reduce their movespeed, and damage them."
|
||||
- tweak: "Fire in tiles, and burning mobs, now emit more light."
|
||||
- tweak: "Cryotubes are now harmful to diona. Very harmful, do not put them in one unless you want to kill it."
|
||||
- tweak: "Diona internal organs now regenerate too."
|
||||
- tweak: "Added more choices for the diona random name generator."
|
||||
- soundadd: "Added audio for diona splitting and nymphs growing into gestalts."
|
||||
- bugfix: "Completely overhauled diona merging/absorbing/splitting/evolving mechanics, fixed many bugs and inconsistencies with them."
|
||||
- tweak: "Diona evolution is now more accurately named Exponential Growth. "
|
||||
- tweak: "Diona gestalts now have six live nymphs inside them. These nymphs can be damaged by explosions, cold, and darkness. If they are too damaged they will be born dead when the gestalt splits."
|
||||
- rscadd: "Diona nymphs can now drain blood from people to sample their DNA and learn any languages they know. Three samples of a language (from different lifeforms) are required to learn it."
|
||||
- rscadd: "Diona nymphs who have learned new languages will pass them onto a gestalt if they merge or grow into one. Nymphs splitting from a gestalt have a chance to inherit each language, otherwise they will forget it. Forgetting how to speak or understand basic is possible."
|
||||
- tweak: "Diona nymphs grown from replicant pods will only know rootsong when born, they must learn basic. In addition, all diona have rootsong as their default language on roundstart."
|
||||
- rscadd: "Diona gestalts can now regenerate all lost limbs, organs and nymphs. This requires energy and biomass, eating some food may be necessary"
|
||||
- tweak: "Diona are now vulnerable to being stunned by flashes, although a flash will also restore some of their light energy."
|
||||
@@ -1,39 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Nanako
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- bugfix: "Newly protolathed/fabricated power cells now spawn with no charge."
|
||||
- rscdel: "Added entropy to all cell-charging operations."
|
||||
- tweak: "Most chargers are now faster. Cyborg charging stations are significantly slower."
|
||||
- bugfix: "Fixed newly spawned cells showing the incorrect charge state."
|
||||
@@ -1,40 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Nanako
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Added a new mundane event involving smoke!"
|
||||
- tweak: "Smoke created by chemical smoke grenades will now persist much longer"
|
||||
- rscadd: "Added a very alarming new event."
|
||||
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
author: SoundScopes
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- bugfix: "Stripping mobs now requires both mobs to stay still."
|
||||
- tweak: "Drones can no longer push objects they can't pull."
|
||||
- bugfix: "Vairous runtimes, given a healthy home."
|
||||
- tweak: "Simple Animals can no longer take items of people."
|
||||
- bugfix: "resisting on cargo trains actually unbuckles you properly, no more bluespace teleport"
|
||||
- bugfix: "breaking a crate on a cargo tug no longer leaves a hidden crate on the trolly"
|
||||
- tweak: "Holding items up to cameras no longer forces a window in the AI players face."
|
||||
- bugfix: "Having ' in your name no longer breaks when holding items up to cameras"
|
||||
- bugfix: "Ian now needs to stand next to something to eat. No more eating through doors(single side windows are an issue)"
|
||||
- bugfix: "Welding mask toggle verb when first used now displays the correct icon"
|
||||
- bugfix: "Voting on code red or above notifys when it isn't allowed"
|
||||
- tweak: "Using a screwdriver on heater/cooler circuitboards now changes the direction."
|
||||
- bugfix: "Viruses only affect the correct species."
|
||||
- bugfix: "IPC's can't eat from forks."
|
||||
@@ -1,8 +0,0 @@
|
||||
author: Alberyk
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- rscadd: "The improvised handgun now has a chance to jam when being fired."
|
||||
- rscadd: "You can now spin revolver cylinders."
|
||||
- soundadd: "The bolt action rifle has unique sounds now."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: Alberyk
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- tweak: "Unathi and Tajaran mercenaries should not spawn barefoot anymore."
|
||||
@@ -1,7 +0,0 @@
|
||||
author: Alberyk
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- tweak: "Cult constructs can now properly speak basic once more."
|
||||
- rscadd: "Simple animals, and cult constructs, can force unpowered or broken firedoors now."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: Alberyk
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- rscadd: "Blue security has returned."
|
||||
@@ -1,7 +0,0 @@
|
||||
author: Alberyk
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- rscadd: "Added duffel bags from the old aurora code."
|
||||
- rscadd: "Added mercenary and wizard unique backpack options from old code."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: Alberyk
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- tweak: "Replaced most of the references of the Nyx system with Tau Ceti."
|
||||
@@ -1,7 +0,0 @@
|
||||
author: Alberyk
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- tweak: "Voidsuits, armor and armored uniforms should have a better resistance to taser and baton hits."
|
||||
- tweak: "Head of security armor's options were tweaked to be more like each other."
|
||||
@@ -1,7 +0,0 @@
|
||||
author: Alberyk
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- tweak: "Syndicate borgs can now select their own name when deployed."
|
||||
- bugfix: "Fixed the syndicate borg having the wrong eye lights."
|
||||
@@ -1,13 +0,0 @@
|
||||
author: Alberyk
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- tweak: "Laser guns, laser cannons and pulse rifles can be wielded now, increasing their accuracy and fire rate."
|
||||
- tweak: "Changed the energy gun to be an energy carbine."
|
||||
- rscadd: "Added the energy pistol, it should replace the old energy gun in the heads of staff and warden lockers."
|
||||
- rscadd: "Added shotgun shell boxes, that work like speed-loaders, at the cargo supply console."
|
||||
- rscadd: "Added incendiary shotgun shells."
|
||||
- imageadd: "Shotgun shells should have a different sprites when spent."
|
||||
- rscadd: "Stun batons emit light now."
|
||||
- rscadd: "New heavy asset protection and syndicate commando equipment loadout."
|
||||
@@ -1,8 +0,0 @@
|
||||
author: Alberyk
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- rscdel: "Removed yelling over the radio when breaking cuffs."
|
||||
- tweak: "The cult of Nar'sie should be more secretive now."
|
||||
- rscadd: "Ninjas have access to a contract uplink now."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: Alberyk
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- imageadd: "Masks when worn by unathi and tajaran have different sprites that don't conflict with their anatomy."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: Alberyk
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- rscadd: "Added suit cooling units to mercenary and heister bases."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: Alberyk
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- tweak: "Reworked the captain's space armor to be a proper voidsuit."
|
||||
@@ -1,7 +0,0 @@
|
||||
author: Alberyk
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- bugfix: "Vaurca can now use the ninja hardsuit."
|
||||
- tweak: "Vaurca can't wear voidsuits anymore, with some exceptions, but are able to use softsuits now."
|
||||
@@ -1,36 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Arrow768
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Rewrite of the API - This enables more advanced features in the webpanel"
|
||||
@@ -1,13 +0,0 @@
|
||||
# Your name.
|
||||
author: Nadrew
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- bugfix: "Cleanbots are now fixed, and work better than ever."
|
||||
@@ -1,14 +0,0 @@
|
||||
# Your name.
|
||||
author: Nadrew
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- bugfix: "The Rapid Part Exchanger didn't properly update the Destructive Analyzer when used."
|
||||
- rscadd: "The Rapid Part Exchanger can now utilize beakers."
|
||||
@@ -1,8 +0,0 @@
|
||||
author: Skull132
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- rscadd: "Ghosts with +ADMIN or +MOD can now alt-left-click on canisters and digital valves in order to toggle them open and shut."
|
||||
- rscadd: "Opening of digital valves provides adminlogs once more."
|
||||
- tweak: "Unwinding now requires that a prompt be confirmed. This should stop wind-unwind-wind shenanigans from happening."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: Skull132
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- rscadd: "Implemented BOREALIS II into the game. Updates and other information from the game will now be transmitted to both the public and private Discords, as necessary."
|
||||
@@ -1,7 +0,0 @@
|
||||
author: Skull132
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- tweak: "Diona can no longer be ninjas, due to the restrictions on what they can wear."
|
||||
- tweak: "Random antag event will no longer be ran during extended. It also has a narrower selection of antags: namely, all antags with a long start-up time have been excluded (such as cult)."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: Skull132
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- rscadd: "Gave the developers proper mechanics to access and review runtime logs with."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: Skull132
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- bugfix: "Antags will now be spawned with their proper count at round start again."
|
||||
Reference in New Issue
Block a user