Fixed a bug where all organs would heal always.

This commit is contained in:
cib
2012-11-14 18:01:55 +01:00
parent 397f010de5
commit c96d245f2d

View File

@@ -189,7 +189,7 @@
W.open_wound(0.1 * wound_update_accuracy)
owner.vessel.remove_reagent("blood",0.2 * W.damage * wound_update_accuracy)
if(W.is_treated())
if(W.bandaged || W.salved)
// slow healing
var/amount = 0.2
if(W.is_treated())