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Fixed a bug where all organs would heal always.
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@@ -189,7 +189,7 @@
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W.open_wound(0.1 * wound_update_accuracy)
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owner.vessel.remove_reagent("blood",0.2 * W.damage * wound_update_accuracy)
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if(W.is_treated())
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if(W.bandaged || W.salved)
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// slow healing
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var/amount = 0.2
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if(W.is_treated())
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