Investigations Facelift (#22713)

Some QOL changes and mapping tweaks to Investigations and Forensics.

The Crime Scene kits now spawn in the investigators office, another
interrogation room has been added, Evidence Storage is larger and more
organized, Forensics and Autopsy have been neatened and enlarged.

The janitor closet in Security has been removed to make room for the
changes.

There's now a new decorative structure, the Evidence Shelf, with
included sprite (credit goes to the original creator of the Retail Shelf
sprite, I just added the impression of cardboard boxes onto it)

---------

Signed-off-by: ASmallCuteCat <neofelisnebulosa128@gmail.com>
Co-authored-by: TGW <CasperMC@hotmail.dk>
Co-authored-by: Casper3667 <8396443+Casper3667@users.noreply.github.com>
This commit is contained in:
ASmallCuteCat
2026-07-01 10:32:00 +00:00
committed by GitHub
co-authored by TGW Casper3667
parent d753470fe5
commit c98625dcfe
8 changed files with 7528 additions and 7381 deletions
+2
View File
@@ -1430,6 +1430,7 @@
#include "code\game\objects\structures\crates_lockers\closets\secure\security.dm"
#include "code\game\objects\structures\crates_lockers\closets\secure\service.dm"
#include "code\game\objects\structures\crates_lockers\crates\gear_loadout.dm"
#include "code\game\objects\structures\fluff\evidenceshelf.dm"
#include "code\game\objects\structures\fluff\engineering\maintenance.dm"
#include "code\game\objects\structures\gore\core.dm"
#include "code\game\objects\structures\gore\nest.dm"
@@ -2228,6 +2229,7 @@
#include "code\modules\cooking\plates.dm"
#include "code\modules\cooking\trays.dm"
#include "code\modules\cooking\machinery\commissary.dm"
#include "code\modules\cooking\machinery\evidence.dm"
#include "code\modules\cooking\machinery\foodcart.dm"
#include "code\modules\cooking\machinery\gibber.dm"
#include "code\modules\cooking\machinery\icecream.dm"
@@ -0,0 +1,22 @@
/obj/structure/fluff/evidenceshelf
name = "evidence shelf"
desc = "A shelf filled with meticulously labeled cardboard boxes. It's fastened to the floor by sturdy bolts."
icon = 'icons/obj/fluff/evidenceshelf.dmi'
icon_state = "evidence_shelf"
density = TRUE
anchored = TRUE
opacity = TRUE
climbable = TRUE
material = DEFAULT_WALL_MATERIAL
/obj/structure/fluff/evidenceshelf/attackby(obj/item/attacking_item, mob/user)
if(attacking_item.tool_behaviour == TOOL_WRENCH) //hopefully unanchors the shelf
anchored = !anchored
var/obj/structure/fluff/evidenceshelf/E
for(E in src.loc)
if(E != src && E.anchored) //only one shelf per tile please
to_chat(user, "There is already a shelf secured here!")
return
attacking_item.play_tool_sound(get_turf(src), 50)
visible_message(SPAN_NOTICE("\The [src] has been [anchored ? "secured in place" : "unsecured"] by \the [user]."))
@@ -0,0 +1,17 @@
/obj/structure/machinery/smartfridge/tradeshelf/evidence
name = "evidence shelf"
desc = "A shelf for evidence and associated items."
icon_state = "evidence_shelf"
contents_path = "-evidencebox"
accepted_items = list(/obj/item/storage/box,
/obj/item/folder,
/obj/item/clipboard,
/obj/item/journal,
/obj/item/smallDelivery
)
display_tiers = 6
display_tier_amt = 2
has_emissive = FALSE
visible_takeout = TRUE
initial_contents = list(/obj/item/storage/box/large = 6,
/obj/item/storage/box = 6)
@@ -0,0 +1,63 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# - (fixes bugs)
# wip
# - (work in progress)
# qol
# - (quality of life)
# soundadd
# - (adds a sound)
# sounddel
# - (removes a sound)
# rscadd
# - (adds a feature)
# rscdel
# - (removes a feature)
# imageadd
# - (adds an image or sprite)
# imagedel
# - (removes an image or sprite)
# spellcheck
# - (fixes spelling or grammar)
# experiment
# - (experimental change)
# balance
# - (balance changes)
# code_imp
# - (misc internal code change)
# refactor
# - (refactors code)
# config
# - (makes a change to the config files)
# admin
# - (makes changes to administrator tools)
# server
# - (miscellaneous changes to server)
#################################
# Your name.
author: ASmallCuteCat
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
changes:
- qol: "The Crime Kits now spawn on a rack in the Investigators' Office."
- qol: "There are now two interrogation rooms."
- qol: "Reorganizes Evidence Storage - morgue is now separate, there's a front desk to leave evidence for Investigators, and there's individually labeled lockers to store contraband."
- qol: "Expands Forensics. Adds a whiteboard, neatens the desks by moving all of the spare equipment to shelving, adds another coatrack."
- qol: "Expands the Autopsy Lab. Literally. The only difference is that it's a little bit bigger than before."
- imageadd: "Adds a new sprite for the Evidence Shelf, edited from the original Retail Shelf sprite."
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@@ -94,8 +94,16 @@
horizon_deck = 3
lightswitch = FALSE
/area/horizon/security/interrogation
name = "Interrogation"
/area/horizon/security/interrogation_1
name = "Interrogation Room 1"
icon_state = "investigations"
ambience = list(AMBIENCE_HIGHSEC, AMBIENCE_FOREBODING)
sound_environment = SOUND_AREA_SMALL_ENCLOSED
horizon_deck = 3
lightswitch = FALSE
/area/horizon/security/interrogation_2
name = "Interrogation Room 2"
icon_state = "investigations"
ambience = list(AMBIENCE_HIGHSEC, AMBIENCE_FOREBODING)
sound_environment = SOUND_AREA_SMALL_ENCLOSED
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