Adding new flashlight options and old code sprites (#1025)

Changes:

returned heavy flashlights from old code, some in security, eva storage and engineering
added robust maglights, placed some in security
ported glowsticks from polaris
cameras, recorders and some old code items sprites are being re-added
you can now carry flashlights into your armor
you can now carry wizard related items into the wizard robe and voidsuit
you can now carry chaplain related items into the chaplain hoodie and nun robes
you can now carry chaplain related items into the chaplain hoodie and nun robes
cult hoods now share the same armor values as the robes
This commit is contained in:
Alberyk
2016-10-14 14:38:00 -03:00
committed by skull132
parent 8289c63b42
commit ca6eac9a37
13 changed files with 125 additions and 9 deletions
+1 -1
View File
@@ -40,7 +40,7 @@
flags_inv = HIDEFACE
flags = HEADCOVERSEYES
body_parts_covered = HEAD|EYES
armor = list(melee = 30, bullet = 10, laser = 5,energy = 5, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0)
cold_protection = HEAD
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
siemens_coefficient = 0
@@ -98,6 +98,29 @@
brightness_on = 2
w_class = 1
/obj/item/device/flashlight/heavy
name = "heavy duty flashlight"
desc = "A high-luminosity flashlight for specialist duties."
icon_state = "heavyflashlight"
item_state = "heavyflashlight"
brightness_on = 7
w_class = 3
matter = list(DEFAULT_WALL_MATERIAL = 100,"glass" = 70)
contained_sprite = 1
/obj/item/device/flashlight/maglight
name = "maglight"
desc = "A heavy flashlight designed for security personnel."
icon_state = "maglight"
item_state = "maglight"
force = 10
brightness_on = 5
w_class = 3
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
matter = list(DEFAULT_WALL_MATERIAL = 200,"glass" = 100)
hitsound = 'sound/weapons/smash.ogg'
contained_sprite = 1
// the desk lamps are a bit special
/obj/item/device/flashlight/lamp
@@ -206,3 +229,79 @@
/obj/item/device/flashlight/slime/attack_self(mob/user)
return //Bio-luminescence does not toggle.
//Glowsticks
/obj/item/device/flashlight/glowstick
name = "green glowstick"
desc = "A green military-grade glowstick."
w_class = 2
brightness_on = 3
light_power = 2
light_color = "#49F37C"
icon = 'icons/obj/glowsticks.dmi'
icon_state = "glowstick"
item_state = "glowstick"
contained_sprite = 1
offset_light = 0
diona_restricted_light = 0
var/fuel = 0
/obj/item/device/flashlight/glowstick/New()
fuel = rand(900, 1200)
..()
/obj/item/device/flashlight/glowstick/process()
fuel = max(fuel - 1, 0)
if(!fuel || !on)
turn_off()
if(!fuel)
src.icon_state = "[initial(icon_state)]-empty"
processing_objects -= src
/obj/item/device/flashlight/glowstick/proc/turn_off()
on = 0
update_icon()
/obj/item/device/flashlight/glowstick/attack_self(mob/user)
if(!fuel)
user << "<span class='notice'>\The [src] has already been used.</span>"
return
if(on)
user << "<span class='notice'>\The [src] has already been turned on.</span>"
return
. = ..()
if(.)
user.visible_message("<span class='notice'>[user] cracks and shakes \the [src].</span>", "<span class='notice'>You crack and shake \the [src], turning it on!</span>")
processing_objects += src
/obj/item/device/flashlight/glowstick/red
name = "red glowstick"
desc = "A red military-grade glowstick."
light_color = "#FC0F29"
icon_state = "glowstick_red"
item_state = "glowstick_red"
/obj/item/device/flashlight/glowstick/blue
name = "blue glowstick"
desc = "A blue military-grade glowstick."
light_color = "#599DFF"
icon_state = "glowstick_blue"
item_state = "glowstick_blue"
/obj/item/device/flashlight/glowstick/orange
name = "orange glowstick"
desc = "A orange military-grade glowstick."
light_color = "#FA7C0B"
icon_state = "glowstick_orange"
item_state = "glowstick_orange"
/obj/item/device/flashlight/glowstick/yellow
name = "yellow glowstick"
desc = "A yellow military-grade glowstick."
light_color = "#FEF923"
icon_state = "glowstick_yellow"
item_state = "glowstick_yellow"
@@ -127,7 +127,9 @@
/obj/item/weapon/gun/energy/taser,
/obj/item/weapon/flame/lighter,
/obj/item/clothing/glasses/hud/security,
/obj/item/device/flashlight,
/obj/item/device/flashlight/maglight,
/obj/item/device/flashlight/flare,
/obj/item/device/flashlight/glowstick,
/obj/item/device/pda,
/obj/item/device/radio/headset,
/obj/item/device/hailer,
@@ -38,6 +38,7 @@
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.3
wizard_garb = 1
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/teleportation_scroll,/obj/item/weapon/scrying,/obj/item/weapon/spellbook,/obj/item/device/soulstone,/obj/item/weapon/material/knife/ritual)
equipped(var/mob/user)
if(!(user.mind.assigned_role == "Space Wizard"))
+2 -2
View File
@@ -1,5 +1,5 @@
/obj/item/clothing/suit/armor
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight)
body_parts_covered = UPPER_TORSO|LOWER_TORSO
flags = THICKMATERIAL
@@ -285,7 +285,7 @@
icon_state = "kvest"
item_state = "kvest"
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight)
siemens_coefficient = 0.5
/obj/item/clothing/suit/storage/vest/officer
+2
View File
@@ -37,6 +37,7 @@
icon_state = "chaplain_hoodie"
item_state = "chaplain_hoodie"
body_parts_covered = UPPER_TORSO|ARMS
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/storage/bible,/obj/item/weapon/nullrod,/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater)
sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
//Chaplain
@@ -47,6 +48,7 @@
item_state = "nun"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDESHOES|HIDEJUMPSUIT
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/storage/bible,/obj/item/weapon/nullrod,/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater)
sprite_sheets = list("Vox" = 'icons/mob/species/vox/suit.dmi')
//Chef
+1 -1
View File
@@ -53,7 +53,7 @@
gas_transfer_coefficient = 0.01 // IT'S MAGICAL OKAY JEEZ +1 TO NOT DIE
permeability_coefficient = 0.01
armor = list(melee = 30, bullet = 20, laser = 20,energy = 20, bomb = 20, bio = 20, rad = 20)
allowed = list(/obj/item/weapon/teleportation_scroll)
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/teleportation_scroll,/obj/item/weapon/scrying,/obj/item/weapon/spellbook,/obj/item/device/soulstone,/obj/item/weapon/material/knife/ritual)
flags_inv = HIDEJUMPSUIT
siemens_coefficient = 0.7
wizard_garb = 1
+12
View File
@@ -0,0 +1,12 @@
author: Alberyk
delete-after: True
changes:
- rscadd: "Added new flavors of flashlights."
- rscadd: "Ported glowsticks from polaris."
- rscadd: "You can now carry flashlights in your armor."
- rscadd: "Wizard robes and voidsuits can now carry magic related items."
- rscadd: "The chaplain hoodie, and nun robes, can now store religious objects in their suit storage."
- imageadd: "New recorder, camera and lantern sprites."
- tweak: "Cult hoods have the same armor as the robes now."
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+4 -4
View File
@@ -331,7 +331,7 @@
"ags" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/security/main)
"agt" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/security/main)
"agu" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/main)
"agv" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/table/standard,/obj/structure/reagent_dispensers/peppertank{pixel_x = 30},/obj/item/device/radio,/obj/item/device/radio,/obj/item/device/radio,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/item/weapon/crowbar,/obj/item/weapon/crowbar,/obj/item/weapon/crowbar,/turf/simulated/floor{icon_state = "bluecorner"},/area/security/main)
"agv" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/table/standard,/obj/structure/reagent_dispensers/peppertank{pixel_x = 30},/obj/item/device/radio,/obj/item/device/radio,/obj/item/device/radio,/obj/item/weapon/crowbar,/obj/item/weapon/crowbar,/obj/item/weapon/crowbar,/obj/item/device/flashlight/maglight,/obj/item/device/flashlight/maglight,/obj/item/device/flashlight/maglight,/turf/simulated/floor{icon_state = "bluecorner"},/area/security/main)
"agw" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/wall,/area/crew_quarters/heads/hos)
"agx" = (/turf/simulated/wall,/area/crew_quarters/heads/hos)
"agy" = (/obj/structure/grille,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/window/reinforced/polarized{dir = 1},/obj/structure/window/reinforced/polarized{dir = 8},/obj/structure/window/reinforced/polarized,/turf/simulated/floor/plating,/area/crew_quarters/heads/hos)
@@ -821,7 +821,7 @@
"apO" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/maintenance/security_starboard)
"apP" = (/obj/machinery/door/airlock/maintenance{name = "Dormitory\\Security Maintenance"; req_access = list(12)},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/security_starboard)
"apQ" = (/obj/structure/table/glass,/obj/item/weapon/storage/box/swabs,/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office)
"apR" = (/obj/machinery/requests_console{pixel_x = 0; pixel_y = 30},/obj/structure/table/glass,/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office)
"apR" = (/obj/machinery/requests_console{pixel_x = 0; pixel_y = 30},/obj/structure/table/glass,/obj/item/device/flashlight/heavy,/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office)
"apS" = (/obj/machinery/dnaforensics,/turf/simulated/floor{icon_state = "white"},/area/security/detectives_office)
"apT" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "dorm_outer"; locked = 1; name = "Dormitory External Access"; req_access = list(13)},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/dormitory)
"apU" = (/obj/machinery/power/solar{id = "auxsolareast"; name = "Port Auxiliary Solar Array"},/obj/structure/cable/yellow,/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/auxport)
@@ -1503,7 +1503,7 @@
"aCU" = (/obj/machinery/gateway{dir = 6},/obj/effect/landmark{name = "JoinLateGateway"},/turf/simulated/floor{icon_state = "vault"; dir = 1},/area/gateway)
"aCV" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/mask/breath,/obj/item/clothing/suit/space/void/engineering,/obj/item/clothing/head/helmet/space/void/engineering,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/ai_monitored/storage/eva)
"aCW" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/void/atmos,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/atmos,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/ai_monitored/storage/eva)
"aCX" = (/obj/structure/table/reinforced,/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/ai_monitored/storage/eva)
"aCX" = (/obj/structure/table/reinforced,/obj/item/device/assembly/signaler,/obj/item/device/assembly/signaler,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/item/device/flashlight/heavy,/obj/item/device/flashlight/heavy,/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/ai_monitored/storage/eva)
"aCY" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/ai_monitored/storage/eva)
"aCZ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
"aDa" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva)
@@ -6101,7 +6101,7 @@
"cnq" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor,/area/engineering/locker_room)
"cnr" = (/obj/structure/table/standard,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/item/device/suit_cooling_unit,/turf/simulated/floor,/area/engineering/locker_room)
"cns" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/standard,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/machinery/camera/network/engineering{c_tag = "Engineering Locker Room"; dir = 1},/obj/item/device/suit_cooling_unit,/turf/simulated/floor,/area/engineering/locker_room)
"cnt" = (/obj/structure/table/standard,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor,/area/engineering/locker_room)
"cnt" = (/obj/structure/table/standard,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/item/device/flashlight/heavy,/obj/item/device/flashlight/heavy,/obj/item/device/flashlight/heavy,/turf/simulated/floor,/area/engineering/locker_room)
"cnu" = (/obj/machinery/power/breakerbox/activated{RCon_tag = "Engineering Substation Bypass"},/turf/simulated/floor/plating,/area/maintenance/substation/engineering)
"cnv" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/maintenance/substation/engineering)
"cnw" = (/obj/machinery/door/airlock/maintenance{req_one_access = list(11,24)},/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/substation/engineering)