Merge pull request #11718 from PsiOmegaDelta/dev

Dev
This commit is contained in:
PsiOmegaDelta
2015-12-20 12:17:02 +01:00
19 changed files with 80 additions and 44 deletions
+1 -1
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@@ -5,7 +5,7 @@ sudo: false
env:
BYOND_MAJOR="508"
BYOND_MINOR="1293"
MACRO_COUNT=1061
MACRO_COUNT=1060
cache:
directories:
-1
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@@ -669,7 +669,6 @@
#include "code\game\objects\items\weapons\gift_wrappaper.dm"
#include "code\game\objects\items\weapons\handcuffs.dm"
#include "code\game\objects\items\weapons\improvised_components.dm"
#include "code\game\objects\items\weapons\kitchen.dm"
#include "code\game\objects\items\weapons\manuals.dm"
#include "code\game\objects\items\weapons\mop.dm"
#include "code\game\objects\items\weapons\paint.dm"
+1 -1
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@@ -87,7 +87,7 @@ var/list/restricted_camera_networks = list(NETWORK_ERT,NETWORK_MERCENARY,"Secret
// Will not bother pumping or filtering if the gas source as fewer than this amount of moles, to help with performance.
#define MINIMUM_MOLES_TO_PUMP 0.01
#define MINIMUM_MOLES_TO_FILTER 0.1
#define MINIMUM_MOLES_TO_FILTER 0.04
// The flow rate/effectiveness of various atmos devices is limited by their internal volume,
// so for many atmos devices these will control maximum flow rates in L/s.
+1 -1
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@@ -269,7 +269,7 @@
user.listed_turf = null
else
user.listed_turf = T
user.client.statpanel = T.name
user.client.statpanel = "Turf"
return 1
/mob/proc/TurfAdjacent(var/turf/T)
+2 -1
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@@ -56,7 +56,8 @@
user << "<span class='warning'>You can't buckle anyone in before the game starts.</span>"
if(!user.Adjacent(M) || user.restrained() || user.lying || user.stat || istype(user, /mob/living/silicon/pai))
return
if(M == buckled_mob)
return
if(istype(M, /mob/living/carbon/slime))
user << "<span class='warning'>The [M] is too squishy to buckle in.</span>"
return
+1 -1
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@@ -320,7 +320,7 @@
qdel(src)
/obj/item/device/paicard/see_emote(mob/living/M, text)
if(pai && pai.client)
if(pai && pai.client && !pai.canmove)
var/rendered = "<span class='message'>[text]</span>"
pai.show_message(rendered, 2)
..()
@@ -34,20 +34,23 @@
else
return ..()
if(!M.can_eat(src))
return
if (reagents.total_volume > 0)
reagents.trans_to_mob(M, reagents.total_volume, CHEM_INGEST)
if(M == user)
if(!M.can_eat(loaded))
return
M.visible_message("<span class='notice'>\The [user] eats some [loaded] from \the [src].</span>")
else
user.visible_message("<span class='warning'>\The [user] begins to feed \the [M]!</span>")
if(!(M.can_force_feed(user, loaded) && do_mob(user, M, 5 SECONDS)))
return
M.visible_message("<span class='notice'>\The [user] feeds some [loaded] to \the [M] with \the [src].</span>")
playsound(M.loc,'sound/items/eatfood.ogg', rand(10,40), 1)
overlays.Cut()
return
else
..()
user << "<span class='warning'>You don't have anything on \the [src].</span>" //if we have help intent and no food scooped up DON'T STAB OURSELVES WITH THE FORK
return
/obj/item/weapon/material/kitchen/utensil/fork
name = "fork"
@@ -91,7 +94,7 @@
/obj/item/weapon/material/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50))
user << "<span class='warning'>You accidentally cut yourself with the [src].</span>"
user << "<span class='warning'>You accidentally cut yourself with \the [src].</span>"
user.take_organ_damage(20)
return
return ..()
@@ -114,7 +117,7 @@
/obj/item/weapon/material/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50))
user << "<span class='warning'>The [src] slips out of your hand and hits your head.</span>"
user << "<span class='warning'>\The [src] slips out of your hand and hits your head.</span>"
user.drop_from_inventory(src)
user.take_organ_damage(10)
user.Paralyse(2)
+1 -1
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@@ -70,7 +70,7 @@
return ..()
/obj/structure/proc/can_climb(var/mob/living/user, post_climb_check=0)
if (!can_touch(user) || !climbable || (!post_climb_check && (user in climbers)))
if (!climbable || !can_touch(user) || (!post_climb_check && (user in climbers)))
return 0
if (!user.Adjacent(src))
+1 -1
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@@ -135,7 +135,7 @@
return 1
if(is_full_window())
return 0 //full tile window, you can't move into it!
if(get_dir(loc, target) == dir)
if(get_dir(loc, target) & dir)
return !density
else
return 1
+1 -1
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@@ -406,7 +406,7 @@
safe_pressure_min *= 1.25
var/safe_exhaled_max = 10
var/safe_toxins_max = 0.005
var/safe_toxins_max = 0.2
var/SA_para_min = 1
var/SA_sleep_min = 5
var/inhaled_gas_used = 0
+23 -8
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@@ -165,7 +165,6 @@ var/list/ai_verbs_default = list(
spawn(5)
new /obj/machinery/ai_powersupply(src)
hud_list[HEALTH_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[STATUS_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[LIFE_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
@@ -213,8 +212,22 @@ var/list/ai_verbs_default = list(
aiRadio = null
ai_list -= src
qdel(eyeobj)
eyeobj = null
qdel(psupply)
psupply = null
qdel(aiMulti)
aiMulti = null
qdel(aiRadio)
aiRadio = null
qdel(aiCamera)
aiCamera = null
return ..()
/mob/living/silicon/ai/proc/setup_icon()
@@ -270,20 +283,22 @@ var/list/ai_verbs_default = list(
/obj/machinery/ai_powersupply/New(var/mob/living/silicon/ai/ai=null)
powered_ai = ai
powered_ai.psupply = src
if(isnull(powered_ai))
qdel(src)
loc = powered_ai.loc
use_power(1) // Just incase we need to wake up the power system.
forceMove(powered_ai.loc)
..()
use_power(1) // Just incase we need to wake up the power system.
/obj/machinery/ai_powersupply/Destroy()
. = ..()
powered_ai = null
/obj/machinery/ai_powersupply/process()
if(!powered_ai || powered_ai.stat & DEAD)
qdel()
if(!powered_ai || powered_ai.stat == DEAD)
qdel(src)
return
if(powered_ai.psupply != src) // For some reason, the AI has different powersupply object. Delete this one, it's no longer needed.
qdel(src)
return
if(powered_ai.APU_power)
use_power = 0
return
+17 -12
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@@ -156,8 +156,13 @@
/mob/proc/buckled()
// Preliminary work for a future buckle rewrite,
// where one might be fully restrained (like an elecrical chair), or merely secured (shuttle chair, keeping you safe but not otherwise restrained from acting)
return buckled ? FULLY_BUCKLED : UNBUCKLED
if(!buckled)
return UNBUCKLED
return restrained() ? FULLY_BUCKLED : PARTIALLY_BUCKLED
/mob/proc/is_physically_disabled()
return incapacitated(INCAPACITATION_DISABLED)
/mob/proc/incapacitated(var/incapacitation_flags = INCAPACITATION_DEFAULT)
if ((incapacitation_flags & INCAPACITATION_DISABLED) && (stat || paralysis || stunned || weakened || resting || sleeping || (status_flags & FAKEDEATH)))
return 1
@@ -697,17 +702,17 @@
if(!TurfAdjacent(listed_turf))
listed_turf = null
else
statpanel(listed_turf.name, null, listed_turf)
for(var/atom/A in listed_turf)
if(!A.mouse_opacity)
continue
if(A.invisibility > see_invisible)
continue
if(is_type_in_list(A, shouldnt_see))
continue
statpanel(listed_turf.name, null, A)
if(statpanel("Turf"))
stat("\icon[listed_turf]", listed_turf.name)
for(var/atom/A in listed_turf)
if(!A.mouse_opacity)
continue
if(A.invisibility > see_invisible)
continue
if(is_type_in_list(A, shouldnt_see))
continue
stat(A)
sleep(4) //Prevent updating the stat panel for the next .4 seconds, prevents clientside latency from updates
// facing verbs
/mob/proc/canface()
@@ -733,7 +738,7 @@
else
if(istype(buckled, /obj/vehicle))
var/obj/vehicle/V = buckled
if(incapacitated(INCAPACITATION_DISABLED))
if(is_physically_disabled())
lying = 1
canmove = 0
pixel_y = V.mob_offset_y - 5
+3 -1
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@@ -163,7 +163,9 @@
qdel(src)
/obj/structure/reagent_dispensers/fueltank/fire_act(datum/gas_mixture/air, temperature, volume)
if(temperature > T0C+500)
if (modded)
explode()
else if (temperature > T0C+500)
explode()
return ..()
+2
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@@ -349,6 +349,8 @@
/obj/machinery/power/supermatter/Bumped(atom/AM as mob|obj)
if(istype(AM, /obj/effect))
return
if(istype(AM, /mob/living))
AM.visible_message("<span class=\"warning\">\The [AM] slams into \the [src] inducing a resonance... \his body starts to glow and catch flame before flashing into ash.</span>",\
"<span class=\"danger\">You slam into \the [src] as your ears are filled with unearthly ringing. Your last thought is \"Oh, fuck.\"</span>",\
+10
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@@ -56,6 +56,16 @@
-->
<div class="commit sansserif">
<h2 class="date">20 December 2015</h2>
<h3 class="author">PsiOmegaDelta updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Can now use the Antag Uplink to buy a door hacking device with endless uses and which leaves doors unharmed, but instead needs some time to do its work.</li>
</ul>
<h3 class="author">Zuhayr updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Aiming has been rewritten, keep an eye out for weird behavior.</li>
</ul>
<h2 class="date">13 December 2015</h2>
<h3 class="author">Atlantis updated:</h3>
<ul class="changes bgimages16">
+7
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@@ -2445,3 +2445,10 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: Added differing card decks, including a Tarot deck and two trading card
games.
- rscadd: Remade /TG/Station's Orion Trail arcade machine with bay-specific modifications.
2015-12-20:
PsiOmegaDelta:
- rscadd: Can now use the Antag Uplink to buy a door hacking device with endless
uses and which leaves doors unharmed, but instead needs some time to do its
work.
Zuhayr:
- tweak: Aiming has been rewritten, keep an eye out for weird behavior.
@@ -1,4 +0,0 @@
author: PsiOmegaDelta
delete-after: True
changes:
- rscadd: "Can now use the Antag Uplink to buy a door hacking device with endless uses and which leaves doors unharmed, but instead needs some time to do its work."
-4
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@@ -1,4 +0,0 @@
author: Zuhayr
delete-after: True
changes:
- tweak: "Aiming has been rewritten, keep an eye out for weird behavior."