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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-30 00:21:11 +01:00
@@ -277,6 +277,13 @@ var/global/floorIsLava = 0
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var/dat = "<html><head><title>Info on [key]</title></head>"
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dat += "<body>"
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var/p_age = "unknown"
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for(var/client/C in clients)
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if(C.ckey == key)
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p_age = C.player_age
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break
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dat +="<span style='color:#000000; font-weight: bold'>Player age: [p_age]</span><br>"
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var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav")
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var/list/infos
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info >> infos
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@@ -525,6 +525,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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//log_admin("[key_name(src)] has alienized [M.key].")
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var/list/dresspacks = list(
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"strip",
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"job",
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"standard space gear",
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"tournament standard red",
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"tournament standard green",
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@@ -561,6 +562,19 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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switch(dresscode)
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if ("strip")
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//do nothing
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if ("job")
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var/selected_job = input("Select job", "Robust quick dress shop") as null|anything in joblist
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if (isnull(selected_job))
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return
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var/datum/job/job = job_master.GetJob(selected_job)
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if(!job)
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return
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job.equip(M)
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job.apply_fingerprints(M)
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job_master.spawnId(M, selected_job)
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if ("standard space gear")
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
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