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Offship RND Servers (#18860)
RND servers and consoles will now only sync with each other if they are on connected Z-levels. This allows for offship servers and RND equipment to be mapped in without syncing with or erasing the Horizon's tech levels.
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@@ -100,7 +100,11 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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return
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/obj/machinery/computer/rdconsole/proc/SyncTechs()
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var/turf/turf = get_turf(src)
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for(var/obj/machinery/r_n_d/server/S in SSmachinery.machinery)
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var/turf/ST = get_turf(S)
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if(ST && !AreConnectedZLevels(ST.z, turf.z))
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continue
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var/server_processed = 0
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if((id in S.id_with_upload) || istype(S, /obj/machinery/r_n_d/server/centcom))
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for(var/tech_id in files.known_tech)
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@@ -230,13 +230,20 @@
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temp_server = null
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consoles = list()
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servers = list()
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var/turf/T = get_turf(src)
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for(var/obj/machinery/r_n_d/server/S in SSmachinery.machinery)
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var/turf/ST = get_turf(S)
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if(ST && !AreConnectedZLevels(ST.z, T.z))
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continue
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if(S.server_id == text2num(href_list["access"]) || S.server_id == text2num(href_list["data"]) || S.server_id == text2num(href_list[TRANSFER_CREW]))
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temp_server = S
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break
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if(href_list["access"])
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screen = 1
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for(var/obj/machinery/computer/rdconsole/C in SSmachinery.machinery)
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var/turf/CT = get_turf(C)
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if(CT && !AreConnectedZLevels(CT.z, T.z))
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continue
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if(C.sync)
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consoles += C
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else if(href_list["data"])
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@@ -244,7 +251,8 @@
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else if(href_list[TRANSFER_CREW])
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screen = 3
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for(var/obj/machinery/r_n_d/server/S in SSmachinery.machinery)
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if(S == src)
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var/turf/ST = get_turf(S)
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if(S == src || (ST && !AreConnectedZLevels(ST.z, T.z)))
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continue
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servers += S
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@@ -289,9 +297,10 @@
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switch(screen)
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if(0) //Main Menu
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dat += "Connected Servers:<BR><BR>"
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var/turf/T = get_turf(src)
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for(var/obj/machinery/r_n_d/server/S in SSmachinery.machinery)
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if(istype(S, /obj/machinery/r_n_d/server/centcom) && !badmin)
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var/turf/ST = get_turf(S)
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if((istype(S, /obj/machinery/r_n_d/server/centcom) && !badmin) || (ST && !AreConnectedZLevels(ST.z, T.z)))
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continue
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dat += "[S.name] || "
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dat += "<A href='?src=\ref[src];access=[S.server_id]'> Access Rights</A> | "
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@@ -0,0 +1,41 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: RustingWithYou
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- tweak: "Offship RND servers and consoles will no longer sync with the Horizon's database."
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