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Not THAT Slow - Update Movespeed Modifiers for Smooth Movement (#22127)
The /tg/-style movespeed_modifier datums were not incorporated into the original smooth movement PR. While https://github.com/Aurorastation/Aurora.3/pull/22043 restores that functionality, the original values no longer feel good now that we're on smooth movement. This PR halves ALL movespeed_modifier/slowdown datums, with the exception of species-native, as a baseline before more individual adjustments are made.
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@@ -4,7 +4,7 @@
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icon = 'icons/obj/projectiles.dmi'
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icon_state = "nuke"
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w_class = WEIGHT_CLASS_HUGE
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slowdown = 2
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slowdown = 1
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drop_sound = 'sound/items/drop/shell_drop.ogg'
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var/projectile_type_override //Override projectile type fired by the gun. This is because certain guns don't use ammo (the Leviathan) but with some we want the ammo to matter.
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var/overmap_projectile_type_override //Override projectile type on the overmap, fired by the gun. Like the Grauwolf Probe.
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@@ -126,7 +126,7 @@
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warhead_state = "high_ex"
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caliber = SHIP_CALIBER_406MM
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warhead_type = SHIP_AMMO_IMPACT_HE
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slowdown = 2
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slowdown = 1
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var/drop_counter = 0
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var/cookoff_devastation = 0
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var/cookoff_heavy = 3
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