"[ci skip] Automatic Build - 2023.02.12.17.58.48"

This commit is contained in:
AuroraBuildBot
2023-02-12 17:58:48 +00:00
parent 335342873b
commit d32e82cd20
6 changed files with 26 additions and 59 deletions
+16
View File
@@ -36,6 +36,22 @@
<div class="commit sansserif">
<h2 class="date">12 February 2023</h2>
<h3 class="author">Albery updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed the Adhomai geist spawn not working properly.</li>
</ul>
<h3 class="author">Geeves updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ghostspawner ships now only spawn into the game area once its first crewmember wakes up.</li>
</ul>
<h3 class="author">RyverStyx updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Some pixels were the wrong color. Changed them to match.</li>
</ul>
<h3 class="author">SimpleMaroon updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a native Burzsian accent. The accent can be selected by the Coalition Offworlders origin under the Coalition of Colonies culture.</li>
</ul>
<h3 class="author">TheDanseMacabre updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Starlight strength and range is now dictacted on a per-sector basis instead of relying on the config.</li>
+10
View File
@@ -28019,6 +28019,16 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: Replaced the captain&#x27;s antique laser gun with a unique variant of
the autorevolver.
2023-02-12:
Albery:
- bugfix: Fixed the Adhomai geist spawn not working properly.
Geeves:
- rscadd: Ghostspawner ships now only spawn into the game area once its first crewmember
wakes up.
RyverStyx:
- tweak: Some pixels were the wrong color. Changed them to match.
SimpleMaroon:
- rscadd: Added a native Burzsian accent. The accent can be selected by the Coalition
Offworlders origin under the Coalition of Colonies culture.
TheDanseMacabre:
- tweak: Starlight strength and range is now dictacted on a per-sector basis instead
of relying on the config.
-6
View File
@@ -1,6 +0,0 @@
author: Albery
delete-after: True
changes:
- bugfix: "Fixed the Adhomai geist spawn not working properly."
-6
View File
@@ -1,6 +0,0 @@
author: RyverStyx
delete-after: True
changes:
- tweak: "Some pixels were the wrong color. Changed them to match."
@@ -1,6 +0,0 @@
author: Geeves
delete-after: True
changes:
- rscadd: "Ghostspawner ships now only spawn into the game area once its first crewmember wakes up."
@@ -1,41 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: SimpleMaroon
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Added a native Burzsian accent. The accent can be selected by the Coalition Offworlders origin under the Coalition of Colonies culture."