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-Aliens now take x2 as much damage from fire based weaponary, instead of x1.5.
-Doors are now weaker than walls; so normal weapons can destroy them much more easily. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4990 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -281,7 +281,7 @@
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/obj/structure/mineral_door/resin
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mineralType = "resin"
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hardness = 5
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hardness = 1.5
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var/close_delay = 100
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TryToSwitchState(atom/user)
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@@ -315,4 +315,9 @@
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isSwitchingStates = 0
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Dismantle(devastated = 0)
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del(src)
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del(src)
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CheckHardness()
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playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
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..()
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@@ -37,7 +37,7 @@
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/mob/living/carbon/alien/adjustFireLoss(amount) // Weak to Fire
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if(amount > 0)
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..(amount * 1.5)
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..(amount * 2)
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else
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..(amount)
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return
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@@ -49,6 +49,15 @@ should be listed in the changelog upon commit tho. Thanks. -->
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<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
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<div class="commit sansserif">
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<h2 class="date">01 November 2012</h2>
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<h3 class="author">Giacom updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Aliens now take x2 as much damage from fire based weaponary, instead of x1.5.</li>
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<li class="tweak">Doors are now weaker than walls; so normal weapons can destroy them much more easily.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">31 October 2012</h2>
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<h3 class="author">Giacom updated:</h3>
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