-Aliens now take x2 as much damage from fire based weaponary, instead of x1.5.

-Doors are now weaker than walls; so normal weapons can destroy them much more easily.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4990 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-11-02 02:31:16 +00:00
parent bd67128dac
commit d46775ec87
3 changed files with 17 additions and 3 deletions
@@ -281,7 +281,7 @@
/obj/structure/mineral_door/resin
mineralType = "resin"
hardness = 5
hardness = 1.5
var/close_delay = 100
TryToSwitchState(atom/user)
@@ -315,4 +315,9 @@
isSwitchingStates = 0
Dismantle(devastated = 0)
del(src)
del(src)
CheckHardness()
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
..()
@@ -37,7 +37,7 @@
/mob/living/carbon/alien/adjustFireLoss(amount) // Weak to Fire
if(amount > 0)
..(amount * 1.5)
..(amount * 2)
else
..(amount)
return
+9
View File
@@ -49,6 +49,15 @@ should be listed in the changelog upon commit tho. Thanks. -->
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
<div class="commit sansserif">
<h2 class="date">01 November 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Aliens now take x2 as much damage from fire based weaponary, instead of x1.5.</li>
<li class="tweak">Doors are now weaker than walls; so normal weapons can destroy them much more easily.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">31 October 2012</h2>
<h3 class="author">Giacom updated:</h3>