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https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-11 16:07:36 +01:00
Added more cyborg spawn locations.
Protip for people fiddling with job limits: If there aren't at least as many spawn locations for a job as there are possible positions for the job, people end up spawning on the title screen because the code wasn't able to find an unoccupied spawnpoint for them. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1216 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -2199,9 +2199,9 @@
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"aQo" = (/turf/simulated/wall/r_wall,/area/crew_quarters/captain)
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"aQp" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/turf/simulated/wall/r_wall,/area/bridge)
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"aQq" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload_foyer)
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"aQr" = (/obj/item/device/radio/intercom{broadcasting = 1; frequency = 1447; name = "Private AI Channel"; pixel_x = -28; pixel_y = -7},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor,/area/turret_protected/ai_upload_foyer)
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"aQr" = (/obj/item/device/radio/intercom{broadcasting = 1; frequency = 1447; name = "Private AI Channel"; pixel_x = -28; pixel_y = -7},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/alarm{pixel_y = 23},/obj/landmark/start{name = "Cyborg"},/turf/simulated/floor,/area/turret_protected/ai_upload_foyer)
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"aQs" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/landmark/start{name = "Cyborg"},/turf/simulated/floor,/area/turret_protected/ai_upload_foyer)
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"aQt" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor,/area/turret_protected/ai_upload_foyer)
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"aQt" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/landmark/start{name = "Cyborg"},/turf/simulated/floor,/area/turret_protected/ai_upload_foyer)
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"aQu" = (/obj/machinery/atmospherics/pipe/manifold,/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload_foyer)
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"aQv" = (/obj/machinery/atmospherics/pipe/simple{dir = 10},/turf/simulated/wall/r_wall,/area/bridge)
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"aQw" = (/turf/simulated/wall/r_wall,/area/crew_quarters/heads)
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@@ -2277,7 +2277,7 @@
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"aRO" = (/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload)
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"aRP" = (/obj/machinery/light/small,/obj/machinery/turretid{pixel_x = -24},/obj/machinery/ai_status_display{pixel_y = -28},/obj/machinery/camera{c_tag = "AI Upload Foyer"; dir = 1},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload)
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"aRQ" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/obj/landmark/start{name = "Cyborg"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload_foyer)
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"aRR" = (/obj/machinery/light/small,/obj/machinery/power/apc{dir = 4; name = "Upload Foyer APC"; pixel_x = 27; pixel_y = -2},/obj/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload_foyer)
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"aRR" = (/obj/machinery/light/small,/obj/machinery/power/apc{dir = 4; name = "Upload Foyer APC"; pixel_x = 27; pixel_y = -2},/obj/cable{d2 = 8; icon_state = "0-8"},/obj/landmark/start{name = "Cyborg"},/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/turret_protected/ai_upload_foyer)
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"aRS" = (/obj/machinery/atmospherics/pipe/simple,/obj/grille,/obj/item/weapon/paper{icon = 'weapons.dmi'; icon_state = "crumpled"; info = "<p>There is blood and ink on this parchment. The paper is horribly old and rotten. You are barely able to read out a few lines from a tangled scribble.</p><p>No great mystery to unfold, thy next clue is so very near to hold. Pay close attention, for what you seek is thy own reflection.</p><p>HONK!</p>"; layer = 2; name = "Old Note #8"; pixel_x = -1; pixel_y = 4},/turf/simulated/floor/plating,/area)
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"aRT" = (/obj/table,/obj/item/weapon/secstorage/sbriefcase,/turf/simulated/floor,/area/crew_quarters/heads)
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"aRU" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor,/area/crew_quarters/heads)
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