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@@ -225,7 +225,7 @@
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if(ishuman(toucher) && prob(weakness * 100))
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var/mob/living/carbon/human/H = toucher
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to_chat(H, pick("<span class='notice'>You feel like taking a nap.</span>","<span class='notice'>You feel a yawn coming on.</span>","<span class='notice'>You feel a little tired.</span>"))
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H.drowsyness = min(H.drowsyness + rand(5,25) * weakness, 50 * weakness)
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H.drowsiness = min(H.drowsiness + rand(5,25) * weakness, 50 * weakness)
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H.eye_blurry = min(H.eye_blurry + rand(1,3) * weakness, 50 * weakness)
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else
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to_chat(toucher, SPAN_WARNING("SYSTEM ALERT: CPU cycles slowing down!"))
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@@ -244,7 +244,7 @@
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if(prob(weakness * 100))
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if(prob(10))
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to_chat(H, pick("<span class='notice'>You feel like taking a nap.</span>","<span class='notice'>You feel a yawn coming on.</span>","<span class='notice'>You feel a little tired.</span>"))
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H.drowsyness = min(H.drowsyness + 1 * weakness, 25 * weakness)
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H.drowsiness = min(H.drowsiness + 1 * weakness, 25 * weakness)
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H.eye_blurry = min(H.eye_blurry + 1 * weakness, 25 * weakness)
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return TRUE
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@@ -260,7 +260,7 @@
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var/weakness = GetAnomalySusceptibility(H)
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if(prob(weakness * 100))
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to_chat(H, pick("<span class='notice'>You feel like taking a nap.</span>","<span class='notice'>You feel a yawn coming on.</span>","<span class='notice'>You feel a little tired.</span>"))
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H.drowsyness = min(H.drowsyness + rand(5,15) * weakness, 50 * weakness)
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H.drowsiness = min(H.drowsiness + rand(5,15) * weakness, 50 * weakness)
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H.eye_blurry = min(H.eye_blurry + rand(5,15) * weakness, 50 * weakness)
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return TRUE
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