mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-26 22:42:26 +01:00
Engineering and Atmos Mapping QoL and Tweaks (#14625)
This commit is contained in:
@@ -45,7 +45,7 @@
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#define NETWORK_CIVILIAN_MAIN "Civilian Main"
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#define NETWORK_CIVILIAN_SURFACE "Civilian Surface"
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#define NETWORK_COMMAND "Command"
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#define NETWORK_ENGINE "Engine"
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#define NETWORK_REACTOR "Reactor"
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#define NETWORK_ENGINEERING "Engineering"
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#define NETWORK_ENGINEERING_OUTPOST "Engineering Outpost"
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#define NETWORK_ERT "ZeEmergencyResponseTeam"
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@@ -144,4 +144,4 @@ var/list/restricted_camera_networks = list(NETWORK_ERT,NETWORK_MERCENARY,"Secret
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// Machinery init flag masks
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#define INIT_MACHINERY_PROCESS_SELF 0x1
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#define INIT_MACHINERY_PROCESS_COMPONENTS 0x2
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#define INIT_MACHINERY_PROCESS_ALL 0x3
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#define INIT_MACHINERY_PROCESS_ALL 0x3
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@@ -5,12 +5,12 @@
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#define SIGNAL_HYDROGEN 16
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/obj/machinery/air_sensor
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name = "gas sensor"
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desc = "Measures the gas content of the atmosphere around the sensor."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "gsensor1"
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name = "gas Sensor"
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desc = "Measures the gas content of the atmosphere around the sensor."
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anchored = TRUE
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anchored = 1
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var/state = 0
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var/id_tag
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@@ -441,4 +441,4 @@ obj/machinery/computer/general_air_control/Destroy()
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#undef SIGNAL_PHORON
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#undef SIGNAL_NITROGEN
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#undef SIGNAL_CARBON_DIOXIDE
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#undef SIGNAL_HYDROGEN
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#undef SIGNAL_HYDROGEN
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@@ -1,6 +1,6 @@
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// PRESETS
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var/global/list/engineering_networks = list(
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NETWORK_ENGINE,
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NETWORK_REACTOR,
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NETWORK_ENGINEERING,
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NETWORK_ENGINEERING_OUTPOST,
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"Atmosphere Alarms",
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@@ -32,8 +32,8 @@ var/global/list/engineering_networks = list(
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/obj/machinery/camera/network/command
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network = list(NETWORK_COMMAND)
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/obj/machinery/camera/network/engine
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network = list(NETWORK_ENGINE)
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/obj/machinery/camera/network/reactor
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network = list(NETWORK_REACTOR)
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/obj/machinery/camera/network/engineering
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network = list(NETWORK_ENGINEERING)
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@@ -200,4 +200,4 @@ var/global/list/engineering_networks = list(
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mult++
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if (isMotion())
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mult++
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change_power_consumption(mult*initial(active_power_usage), POWER_USE_ACTIVE)
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change_power_consumption(mult*initial(active_power_usage), POWER_USE_ACTIVE)
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@@ -12,7 +12,7 @@
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/obj/machinery/floorlayer/Initialize()
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. = ..()
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T = new /obj/item/stack/tile/floor/full(src)
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T = new /obj/item/stack/tile/floor/full_stack(src)
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/obj/machinery/floorlayer/Move(new_turf,M_Dir)
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..()
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@@ -1,8 +1,9 @@
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// Access check is of the type requires one. These have been carefully selected to avoid allowing the janitor to see channels he shouldn't
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// Access check is of the type "req_one_access".
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// These have been carefully selected to avoid allowing anyone with generic departmental access to see channels they should not.
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var/global/list/default_internal_channels = list(
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num2text(PUB_FREQ) = list(),
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num2text(AI_FREQ) = list(access_synth),
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num2text(ENT_FREQ) = list(),
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num2text(AI_FREQ) = list(access_synth),
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num2text(ERT_FREQ) = list(access_cent_specops),
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num2text(COMM_FREQ)= list(access_heads),
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num2text(ENG_FREQ) = list(access_engine_equip, access_atmospherics),
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@@ -22,6 +23,10 @@ var/global/list/default_medbay_channels = list(
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num2text(MED_I_FREQ) = list(access_medical_equip)
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)
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//
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// Radios
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//
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/obj/item/device/radio
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icon = 'icons/obj/radio.dmi'
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name = "station bounced radio"
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@@ -625,22 +630,9 @@ var/global/list/default_medbay_channels = list(
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channels[ch_name] = 0
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..()
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/obj/item/device/radio/med
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icon_state = "walkietalkie-med"
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/obj/item/device/radio/sec
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icon_state = "walkietalkie-sec"
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/obj/item/device/radio/eng
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icon_state = "walkietalkie-eng"
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/obj/item/device/radio/sci
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icon_state = "walkietalkie-sci"
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///////////////////////////////
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//////////Borg Radios//////////
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///////////////////////////////
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//Giving borgs their own radio to have some more room to work with -Sieve
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//
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// Vesselbound Synthetic Radio
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//
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/obj/item/device/radio/borg
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var/mob/living/silicon/robot/myborg = null // Cyborg which owns this radio. Used for power checks
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@@ -814,9 +806,47 @@ var/global/list/default_medbay_channels = list(
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secure_radio_connections[ch_name] = SSradio.add_object(src, radiochannels[ch_name], RADIO_CHAT)
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return
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//
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// Radio Variants
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//
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// Radio (Off)
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/obj/item/device/radio/off
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listening = FALSE
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// Medical
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/obj/item/device/radio/med
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icon_state = "walkietalkie-med"
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// Medical (Off)
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/obj/item/device/radio/med/off
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listening = FALSE
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// Security
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/obj/item/device/radio/sec
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icon_state = "walkietalkie-sec"
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// Security (Off)
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/obj/item/device/radio/sec/off
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listening = FALSE
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// Engineering
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/obj/item/device/radio/eng
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icon_state = "walkietalkie-eng"
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// Engineering (Off)
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/obj/item/device/radio/eng/off
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listening = FALSE
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// Science
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/obj/item/device/radio/sci
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icon_state = "walkietalkie-sci"
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// Science (Off)
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/obj/item/device/radio/sci/off
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listening = FALSE
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// Phone
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/obj/item/device/radio/phone
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broadcasting = FALSE
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icon = 'icons/obj/radio.dmi'
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@@ -825,6 +855,7 @@ var/global/list/default_medbay_channels = list(
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name = "phone"
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var/radio_sound = null
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// Medical Phone
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/obj/item/device/radio/phone/medbay
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frequency = MED_I_FREQ
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@@ -832,6 +863,7 @@ var/global/list/default_medbay_channels = list(
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. = ..()
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internal_channels = default_medbay_channels.Copy()
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// All-channel Radio
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/obj/item/device/radio/all_channels/Initialize()
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channels = ALL_RADIO_CHANNELS.Copy()
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. = ..()
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. = ..()
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@@ -202,7 +202,7 @@
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throw_range = 10
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flags = CONDUCT
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/obj/item/stack/tile/floor/full/Initialize(mapload)
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/obj/item/stack/tile/floor/full_stack/Initialize(mapload)
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. = ..()
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amount = max_amount
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update_icon()
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@@ -1,102 +1,63 @@
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//
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// Secure Engineering Lockers and Closets
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//
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// Chief Engineer
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/obj/structure/closet/secure_closet/engineering_chief
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name = "chief engineer's locker"
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req_access = list(access_ce)
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icon_state = "ce"
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anchored = TRUE
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canbemoved = TRUE
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req_access = list(access_ce)
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/obj/structure/closet/secure_closet/engineering_chief/fill()
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if(prob(50))
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new /obj/item/storage/backpack/industrial(src)
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else
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new /obj/item/storage/backpack/satchel/eng(src)
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new /obj/item/storage/backpack/satchel/locker_clothing/ce(src)
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new /obj/item/storage/backpack/duffel/eng(src)
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new /obj/item/clothing/accessory/storage/brown_vest(src)
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new /obj/item/blueprints(src)
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new /obj/item/clothing/under/rank/chief_engineer(src)
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new /obj/item/clothing/head/hardhat/white(src)
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new /obj/item/clothing/head/welding(src)
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new /obj/item/clothing/gloves/yellow(src)
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new /obj/item/clothing/gloves/yellow/specialu(src)
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new /obj/item/clothing/gloves/yellow/specialt(src)
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/device/radio/headset/heads/ce(src)
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new /obj/item/device/radio/headset/heads/ce/alt(src)
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new /obj/item/device/megaphone/engi(src)
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new /obj/item/storage/toolbox/mechanical(src)
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new /obj/item/clothing/suit/storage/hazardvest/ce(src)
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new /obj/item/clothing/mask/gas/alt(src)
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new /obj/item/clothing/mask/gas/half(src)
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new /obj/item/device/multitool(src)
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new /obj/item/device/flash(src)
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new /obj/item/taperoll/engineering(src)
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new /obj/item/clothing/accessory/storage/overalls/chief(src)
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new /obj/item/rfd/piping(src)
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new /obj/item/storage/box/fancy/keypouch/eng(src)
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new /obj/item/gun/energy/disruptorpistol/miniature(src)
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new /obj/item/device/gps/engineering(src)
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new /obj/item/pipewrench(src)
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new /obj/item/grenade/chem_grenade/large/phoroncleaner(src)
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new /obj/item/crowbar/rescue_axe/red(src)
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new /obj/item/device/radio/eng/off(src)
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/obj/structure/closet/secure_closet/engineering_chief2
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name = "chief engineer's attire"
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req_access = list(access_ce)
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icon_state = "ce"
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/obj/structure/closet/secure_closet/engineering_chief2/fill()
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new /obj/item/storage/backpack/industrial(src)
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new /obj/item/storage/backpack/satchel/eng(src)
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new /obj/item/clothing/accessory/storage/brown_vest(src)
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new /obj/item/clothing/accessory/storage/webbing(src)
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new /obj/item/clothing/under/rank/chief_engineer(src)
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/device/radio/headset/heads/ce(src)
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new /obj/item/device/radio/headset/heads/ce/alt(src)
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new /obj/item/clothing/accessory/storage/overalls/chief(src)
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/obj/structure/closet/secure_closet/engineering_electrical
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name = "electrical supplies"
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req_access = list(access_engine_equip)
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icon_state = "eng"
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icon_door = "eng_elec"
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/obj/structure/closet/secure_closet/engineering_electrical/fill()
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new /obj/item/clothing/gloves/yellow(src)
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new /obj/item/clothing/gloves/yellow(src)
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new /obj/item/clothing/gloves/yellow/specialu(src)
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new /obj/item/clothing/gloves/yellow/specialt(src)
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new /obj/item/storage/toolbox/electrical(src)
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new /obj/item/storage/toolbox/electrical(src)
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new /obj/item/storage/toolbox/electrical(src)
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new /obj/item/module/power_control(src)
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new /obj/item/module/power_control(src)
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new /obj/item/module/power_control(src)
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new /obj/item/device/multitool(src)
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new /obj/item/device/multitool(src)
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new /obj/item/device/multitool(src)
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/obj/structure/closet/secure_closet/engineering_welding
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name = "welding supplies"
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req_access = list(access_construction)
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icon_state = "eng"
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icon_door = "eng_weld"
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/obj/structure/closet/secure_closet/engineering_welding/fill()
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new /obj/item/clothing/head/welding(src)
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new /obj/item/clothing/head/welding(src)
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new /obj/item/clothing/head/welding(src)
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new /obj/item/weldingtool/largetank(src)
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new /obj/item/weldingtool/largetank(src)
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new /obj/item/weldingtool/largetank(src)
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new /obj/item/reagent_containers/weldpack(src)
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new /obj/item/reagent_containers/weldpack(src)
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new /obj/item/reagent_containers/weldpack(src)
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// Chief Engineer - Clothing Satchel
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// This satchel is used nowhere except in conjunction with the locker above,
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// thus the code is placed here rather than in the backpack code file.
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/obj/item/storage/backpack/satchel/locker_clothing/ce
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name = "chief engineer's clothing satchel"
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desc = "A satchel filled with a chief engineer's spare clothing."
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starts_with = list(
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/obj/item/clothing/accessory/storage/brown_vest = 1,
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/obj/item/clothing/under/rank/chief_engineer = 1,
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/obj/item/clothing/head/hardhat/white = 1,
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/obj/item/clothing/gloves/yellow = 1,
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/obj/item/clothing/gloves/yellow/specialu = 1,
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/obj/item/clothing/gloves/yellow/specialt = 1,
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/obj/item/clothing/shoes/brown = 1,
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/obj/item/device/radio/headset/heads/ce = 1,
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/obj/item/device/radio/headset/heads/ce/alt = 1,
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/obj/item/clothing/suit/storage/hazardvest/ce = 1,
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/obj/item/clothing/mask/gas/alt = 1,
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/obj/item/clothing/mask/gas/half = 1,
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/obj/item/clothing/accessory/storage/overalls/chief = 1,
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/obj/item/storage/box/fancy/keypouch/eng = 1
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)
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// Engineer
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/obj/structure/closet/secure_closet/engineering_personal
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name = "engineer's locker"
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req_access = list(access_engine_equip)
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icon_state = "eng_secure"
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/obj/structure/closet/secure_closet/engineering_personal/fill()
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if(prob(50))
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new /obj/item/storage/backpack/industrial(src)
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else
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new /obj/item/storage/backpack/satchel/eng(src)
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new /obj/item/storage/backpack/duffel/eng(src)
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new /obj/item/clothing/accessory/storage/brown_vest(src)
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new /obj/item/storage/toolbox/mechanical(src)
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@@ -107,17 +68,15 @@
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new /obj/item/clothing/mask/gas/half(src)
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new /obj/item/taperoll/engineering(src)
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new /obj/item/clothing/accessory/storage/overalls/engineer(src)
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new /obj/item/device/radio/eng/off(src)
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// Atmospherics Technician
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/obj/structure/closet/secure_closet/atmos_personal
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name = "atmospheric technician's locker"
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req_access = list(access_atmospherics)
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icon_state = "atmos"
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/obj/structure/closet/secure_closet/atmos_personal/fill()
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if(prob(50))
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new /obj/item/storage/backpack/industrial(src)
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else
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new /obj/item/storage/backpack/satchel/eng(src)
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new /obj/item/storage/backpack/duffel/eng(src)
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new /obj/item/clothing/accessory/storage/brown_vest(src)
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new /obj/item/clothing/suit/fire/atmos(src)
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@@ -133,3 +92,57 @@
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new /obj/item/clothing/accessory/storage/overalls/engineer(src)
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new /obj/item/reagent_containers/extinguisher_refill(src)
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new /obj/item/rfd/piping(src)
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new /obj/item/device/radio/eng/off(src)
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// Electrical Supplies
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/obj/structure/closet/secure_closet/engineering_electrical
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name = "electrical supplies"
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req_access = list(access_engine_equip)
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icon_state = "eng"
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icon_door = "eng_elec"
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/obj/structure/closet/secure_closet/engineering_electrical/fill()
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// 4 Insulated Gloves (2 Xeno)
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new /obj/item/clothing/gloves/yellow(src)
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new /obj/item/clothing/gloves/yellow(src)
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new /obj/item/clothing/gloves/yellow/specialu(src)
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new /obj/item/clothing/gloves/yellow/specialt(src)
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// 3 Electrical Toolboxes
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new /obj/item/storage/toolbox/electrical(src)
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new /obj/item/storage/toolbox/electrical(src)
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new /obj/item/storage/toolbox/electrical(src)
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// 3 Power Control Boards
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new /obj/item/module/power_control(src)
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new /obj/item/module/power_control(src)
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new /obj/item/module/power_control(src)
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// 3 Multitools
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new /obj/item/device/multitool(src)
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new /obj/item/device/multitool(src)
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new /obj/item/device/multitool(src)
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// 2 Debuggers
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new /obj/item/device/debugger(src)
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new /obj/item/device/debugger(src)
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||||
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// Welding Supplies
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/obj/structure/closet/secure_closet/engineering_welding
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name = "welding supplies"
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req_access = list(access_construction)
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icon_state = "eng"
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icon_door = "eng_weld"
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/obj/structure/closet/secure_closet/engineering_welding/fill()
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// 3 Welding Masks
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new /obj/item/clothing/head/welding(src)
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new /obj/item/clothing/head/welding(src)
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||||
new /obj/item/clothing/head/welding(src)
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// 3 Large Capacity Welding Tools
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new /obj/item/weldingtool/largetank(src)
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new /obj/item/weldingtool/largetank(src)
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||||
new /obj/item/weldingtool/largetank(src)
|
||||
// 3 Backpack Welding Fuel Tanks
|
||||
new /obj/item/reagent_containers/weldpack(src)
|
||||
new /obj/item/reagent_containers/weldpack(src)
|
||||
new /obj/item/reagent_containers/weldpack(src)
|
||||
// 2 Welding Goggles
|
||||
new /obj/item/clothing/glasses/welding(src)
|
||||
new /obj/item/clothing/glasses/welding(src)
|
||||
@@ -268,6 +268,11 @@
|
||||
desc = "A danger sign which reads \"DANGER: HIGH VOLTAGE\"."
|
||||
icon_state = "shock"
|
||||
|
||||
/obj/structure/sign/electricshock/tesla
|
||||
name = "\improper TESLA REACTOR - DANGER: HIGH VOLTAGE sign"
|
||||
desc = "A danger sign which reads \"TESLA REACTOR - DANGER: HIGH VOLTAGE\" and \"HIGH POWER MAGNETIC FIELDS IN USE\"."
|
||||
icon_state = "shock"
|
||||
|
||||
/obj/structure/sign/fire
|
||||
name = "\improper DANGER: FIRE sign"
|
||||
desc = "A danger sign which reads \"DANGER: FIRE\"."
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
footstep_sound = /decl/sound_category/tiles_footstep
|
||||
|
||||
/decl/flooring/tiling/full
|
||||
name = "full steel tiles"
|
||||
name = "full steel tile"
|
||||
desc = "A full steel floor tile."
|
||||
icon_base = "steel_full"
|
||||
build_type = /obj/item/stack/tile/floor/full
|
||||
|
||||
@@ -90,6 +90,12 @@
|
||||
oxygen = 0
|
||||
nitrogen = ATMOSTANK_NITROGEN
|
||||
|
||||
// Reinforced Reactor Flooring
|
||||
/turf/simulated/floor/reinforced/reactor
|
||||
name = "reinforced reactor floor"
|
||||
oxygen = 0
|
||||
nitrogen = MOLES_CELLSTANDARD // One atmosphere of nitrogen.
|
||||
|
||||
/turf/simulated/floor/reinforced/oxygen
|
||||
oxygen = ATMOSTANK_OXYGEN
|
||||
nitrogen = 0
|
||||
|
||||
@@ -126,7 +126,7 @@
|
||||
air_contents.volume = ATMOS_DEFAULT_VOLUME_PUMP + 800
|
||||
|
||||
/obj/machinery/atmospherics/unary/vent_pump/engine
|
||||
name = "Engine Core Vent"
|
||||
name = "Reactor Core Vent"
|
||||
power_channel = ENVIRON
|
||||
power_rating = 30000 //15 kW ~ 20 HP
|
||||
|
||||
@@ -463,4 +463,4 @@
|
||||
#undef PRESSURE_CHECKS
|
||||
|
||||
#undef PRESSURE_CHECK_EXTERNAL
|
||||
#undef PRESSURE_CHECK_INTERNAL
|
||||
#undef PRESSURE_CHECK_INTERNAL
|
||||
@@ -10,7 +10,7 @@
|
||||
switch(network)
|
||||
if(NETWORK_THUNDER)
|
||||
return FALSE
|
||||
if(NETWORK_ENGINE,NETWORK_ENGINEERING,NETWORK_ENGINEERING_OUTPOST,NETWORK_ALARM_ATMOS,NETWORK_ALARM_FIRE,NETWORK_ALARM_POWER)
|
||||
if(NETWORK_REACTOR,NETWORK_ENGINEERING,NETWORK_ENGINEERING_OUTPOST,NETWORK_ALARM_ATMOS,NETWORK_ALARM_FIRE,NETWORK_ALARM_POWER)
|
||||
return access_engine
|
||||
if(NETWORK_MEDICAL)
|
||||
return access_medical
|
||||
|
||||
@@ -111,7 +111,7 @@
|
||||
supports_nightmode = FALSE
|
||||
|
||||
/obj/machinery/light/spot/weak
|
||||
name = "exterior spotlight"
|
||||
name = "low-intensity spotlight"
|
||||
brightness_range = 12
|
||||
brightness_power = 1.2
|
||||
|
||||
@@ -623,4 +623,4 @@
|
||||
else
|
||||
if(brightness_color != default_color)
|
||||
brightness_color = default_color
|
||||
update(0)
|
||||
update(0)
|
||||
@@ -33,7 +33,7 @@
|
||||
#define LIGHT_POWER_CALC (max(power / 50, 1))
|
||||
|
||||
/obj/machinery/power/supermatter
|
||||
name = "Supermatter"
|
||||
name = "supermatter crystal"
|
||||
desc = "A strangely translucent and iridescent crystal. <span class='warning'>You get headaches just from looking at it.</span>"
|
||||
desc_info = "When energized by a laser (or something hitting it), it emits radiation and heat. If the heat reaches above 7000 kelvin, it will send an alert and start taking damage. \
|
||||
After integrity falls to zero percent, it will delaminate, causing a massive explosion, station-wide radiation spikes, and hallucinations. \
|
||||
@@ -458,4 +458,4 @@
|
||||
return
|
||||
|
||||
#undef LIGHT_POWER_CALC
|
||||
#undef SPACED_DAMAGE_FACTOR
|
||||
#undef SPACED_DAMAGE_FACTOR
|
||||
@@ -0,0 +1,7 @@
|
||||
author: SleepyGemmy
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- maptweak: "Tweaks engineering and atmospherics to add QoL features and to polish the mapping."
|
||||
- bugfix: "Fixes missing \"open spaces\" on deck 3."
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 20 KiB |
@@ -8744,7 +8744,7 @@
|
||||
dir = 8;
|
||||
icon_state = "tube1"
|
||||
},
|
||||
/obj/machinery/camera/network/engine{
|
||||
/obj/machinery/camera/network/reactor{
|
||||
c_tag = "Engineering - Engine Fore";
|
||||
dir = 4
|
||||
},
|
||||
@@ -11467,7 +11467,7 @@
|
||||
},
|
||||
/area/mine/unexplored)
|
||||
"avs" = (
|
||||
/obj/machinery/camera/network/engine{
|
||||
/obj/machinery/camera/network/reactor{
|
||||
c_tag = "Engine Core West";
|
||||
dir = 4
|
||||
},
|
||||
@@ -12505,7 +12505,7 @@
|
||||
/obj/structure/cable/orange{
|
||||
icon_state = "1-2"
|
||||
},
|
||||
/obj/machinery/camera/network/engine{
|
||||
/obj/machinery/camera/network/reactor{
|
||||
c_tag = "Engineering - Engine Starboard";
|
||||
dir = 8
|
||||
},
|
||||
@@ -16665,7 +16665,7 @@
|
||||
dir = 8;
|
||||
icon_state = "tube1"
|
||||
},
|
||||
/obj/machinery/camera/network/engine{
|
||||
/obj/machinery/camera/network/reactor{
|
||||
c_tag = "Engineering - Engine Aft";
|
||||
dir = 4
|
||||
},
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
NETWORK_CIVILIAN_MAIN,
|
||||
NETWORK_CIVILIAN_SURFACE,
|
||||
NETWORK_COMMAND,
|
||||
NETWORK_ENGINE,
|
||||
NETWORK_REACTOR,
|
||||
NETWORK_ENGINEERING,
|
||||
NETWORK_ENGINEERING_OUTPOST,
|
||||
NETWORK_STATION,
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
|
||||
station_networks = list(
|
||||
NETWORK_COMMAND,
|
||||
NETWORK_ENGINE,
|
||||
NETWORK_REACTOR,
|
||||
NETWORK_ENGINEERING,
|
||||
NETWORK_MEDICAL,
|
||||
NETWORK_MINE,
|
||||
|
||||
@@ -311,7 +311,7 @@
|
||||
|
||||
// Exterior
|
||||
/area/horizon/exterior
|
||||
name = "Horizon - Exterior"
|
||||
name = "Horizon - Exterior (DO NOT ENCROACH ON LANDING PLACES)"
|
||||
icon_state = "exterior"
|
||||
base_turf = /turf/space
|
||||
dynamic_lighting = TRUE
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
+3018
-2061
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user