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Automatic Changelog compile [ci skip]
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@@ -49,6 +49,23 @@
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<li class="backend">Updated spacemandmm to 1.8 for the CI.</li>
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<li class="backend">Extended OpenDream and SpacemanDMM linting coverage to the main defines used in the codebase.</li>
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<li class="bugfix">Fixed a warning for path definition and an old reference to a renamed function in ZAS.</li>
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<li class="refactor">EMPs are now consistent across the various objects.</li>
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<li class="refactor">EMPs damage is now standarized with EMP_HEAVY and EMP_LIGHT.</li>
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<li class="backend">Updated DCS part that deals with unique signals.</li>
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<li class="rscadd">Added DCS signals COMSIG_ATOM_PRE_EMP_ACT and COMSIG_ATOM_EMP_ACT for EMP events.</li>
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<li class="backend">Added datum component for EMP protection handling.</li>
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<li class="rscadd">EMP explosions (empulse) are now tridimensional, spreading across the decks/zlevels of the same map.</li>
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<li class="rscadd">EMP explosions (empulse) behave properly as a sphere between zlevels, with 9 meters being the currently assumed floor height.</li>
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<li class="bugfix">empulse now respects the tick limit, avoiding the server lagging to death on large or expensive EMPs.</li>
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<li class="backend">ELEMENT_DETACH flag was renamed to ELEMENT_DETACH_ON_HOST_DESTROY, as per TG updated name.</li>
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<li class="backend">EMPs now rise signals of the events through DCS.</li>
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<li class="backend">(Nearly) all emp_act now calls the parent first, properly and consistently handling signals.</li>
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<li class="rscadd">The spiral_range search function was ported over from TG, it is used by empulse.</li>
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<li class="refactor">All emp_act now calls the parent.</li>
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<li class="refactor">All emp_act now uses the defined damage, instead of the magic numbers.</li>
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<li class="refactor">EMP magic number 3 do not exist anymore, standarized everything that used it back into EMP_LIGHT.</li>
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<li class="refactor">Some function substitution for EMP that was not meant to behave like an EMP for other objects.</li>
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<li class="rscadd">The empulse function can now exclude types, in addition to objects.</li>
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</ul>
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<h3 class="author">GeneralCamo updated:</h3>
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<ul class="changes bgimages16">
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@@ -32367,6 +32367,32 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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used in the codebase.
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- bugfix: Fixed a warning for path definition and an old reference to a renamed
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function in ZAS.
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- refactor: EMPs are now consistent across the various objects.
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- refactor: EMPs damage is now standarized with EMP_HEAVY and EMP_LIGHT.
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- backend: Updated DCS part that deals with unique signals.
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- rscadd: Added DCS signals COMSIG_ATOM_PRE_EMP_ACT and COMSIG_ATOM_EMP_ACT for
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EMP events.
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- backend: Added datum component for EMP protection handling.
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- rscadd: EMP explosions (empulse) are now tridimensional, spreading across the
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decks/zlevels of the same map.
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- rscadd: EMP explosions (empulse) behave properly as a sphere between zlevels,
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with 9 meters being the currently assumed floor height.
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- bugfix: empulse now respects the tick limit, avoiding the server lagging to death
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on large or expensive EMPs.
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- backend: ELEMENT_DETACH flag was renamed to ELEMENT_DETACH_ON_HOST_DESTROY, as
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per TG updated name.
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- backend: EMPs now rise signals of the events through DCS.
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- backend: (Nearly) all emp_act now calls the parent first, properly and consistently
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handling signals.
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- rscadd: The spiral_range search function was ported over from TG, it is used by
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empulse.
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- refactor: All emp_act now calls the parent.
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- refactor: All emp_act now uses the defined damage, instead of the magic numbers.
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- refactor: EMP magic number 3 do not exist anymore, standarized everything that
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used it back into EMP_LIGHT.
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- refactor: Some function substitution for EMP that was not meant to behave like
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an EMP for other objects.
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- rscadd: The empulse function can now exclude types, in addition to objects.
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GeneralCamo:
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- tweak: Protohumans ordered from cargo are now a distinct species and use a new
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icon.
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@@ -1,57 +0,0 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: FluffyGhost
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- refactor: "EMPs are now consistent across the various objects."
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- refactor: "EMPs damage is now standarized with EMP_HEAVY and EMP_LIGHT."
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- backend: "Updated DCS part that deals with unique signals."
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- rscadd: "Added DCS signals COMSIG_ATOM_PRE_EMP_ACT and COMSIG_ATOM_EMP_ACT for EMP events."
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- backend: "Added datum component for EMP protection handling."
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- rscadd: "EMP explosions (empulse) are now tridimensional, spreading across the decks/zlevels of the same map."
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- rscadd: "EMP explosions (empulse) behave properly as a sphere between zlevels, with 9 meters being the currently assumed floor height."
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- bugfix: "empulse now respects the tick limit, avoiding the server lagging to death on large or expensive EMPs."
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- backend: "ELEMENT_DETACH flag was renamed to ELEMENT_DETACH_ON_HOST_DESTROY, as per TG updated name."
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- backend: "EMPs now rise signals of the events through DCS."
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- backend: "(Nearly) all emp_act now calls the parent first, properly and consistently handling signals."
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- rscadd: "The spiral_range search function was ported over from TG, it is used by empulse."
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- refactor: "All emp_act now calls the parent."
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- refactor: "All emp_act now uses the defined damage, instead of the magic numbers."
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- refactor: "EMP magic number 3 do not exist anymore, standarized everything that used it back into EMP_LIGHT."
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- refactor: "Some function substitution for EMP that was not meant to behave like an EMP for other objects."
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- rscadd: "The empulse function can now exclude types, in addition to objects."
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