Automatic Changelog compile [ci skip]

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AuroraBuildBot
2023-12-04 19:47:51 +00:00
parent d8d063edc6
commit d70589a966
3 changed files with 43 additions and 57 deletions
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<li class="backend">Updated spacemandmm to 1.8 for the CI.</li>
<li class="backend">Extended OpenDream and SpacemanDMM linting coverage to the main defines used in the codebase.</li>
<li class="bugfix">Fixed a warning for path definition and an old reference to a renamed function in ZAS.</li>
<li class="refactor">EMPs are now consistent across the various objects.</li>
<li class="refactor">EMPs damage is now standarized with EMP_HEAVY and EMP_LIGHT.</li>
<li class="backend">Updated DCS part that deals with unique signals.</li>
<li class="rscadd">Added DCS signals COMSIG_ATOM_PRE_EMP_ACT and COMSIG_ATOM_EMP_ACT for EMP events.</li>
<li class="backend">Added datum component for EMP protection handling.</li>
<li class="rscadd">EMP explosions (empulse) are now tridimensional, spreading across the decks/zlevels of the same map.</li>
<li class="rscadd">EMP explosions (empulse) behave properly as a sphere between zlevels, with 9 meters being the currently assumed floor height.</li>
<li class="bugfix">empulse now respects the tick limit, avoiding the server lagging to death on large or expensive EMPs.</li>
<li class="backend">ELEMENT_DETACH flag was renamed to ELEMENT_DETACH_ON_HOST_DESTROY, as per TG updated name.</li>
<li class="backend">EMPs now rise signals of the events through DCS.</li>
<li class="backend">(Nearly) all emp_act now calls the parent first, properly and consistently handling signals.</li>
<li class="rscadd">The spiral_range search function was ported over from TG, it is used by empulse.</li>
<li class="refactor">All emp_act now calls the parent.</li>
<li class="refactor">All emp_act now uses the defined damage, instead of the magic numbers.</li>
<li class="refactor">EMP magic number 3 do not exist anymore, standarized everything that used it back into EMP_LIGHT.</li>
<li class="refactor">Some function substitution for EMP that was not meant to behave like an EMP for other objects.</li>
<li class="rscadd">The empulse function can now exclude types, in addition to objects.</li>
</ul>
<h3 class="author">GeneralCamo updated:</h3>
<ul class="changes bgimages16">
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@@ -32367,6 +32367,32 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
used in the codebase.
- bugfix: Fixed a warning for path definition and an old reference to a renamed
function in ZAS.
- refactor: EMPs are now consistent across the various objects.
- refactor: EMPs damage is now standarized with EMP_HEAVY and EMP_LIGHT.
- backend: Updated DCS part that deals with unique signals.
- rscadd: Added DCS signals COMSIG_ATOM_PRE_EMP_ACT and COMSIG_ATOM_EMP_ACT for
EMP events.
- backend: Added datum component for EMP protection handling.
- rscadd: EMP explosions (empulse) are now tridimensional, spreading across the
decks/zlevels of the same map.
- rscadd: EMP explosions (empulse) behave properly as a sphere between zlevels,
with 9 meters being the currently assumed floor height.
- bugfix: empulse now respects the tick limit, avoiding the server lagging to death
on large or expensive EMPs.
- backend: ELEMENT_DETACH flag was renamed to ELEMENT_DETACH_ON_HOST_DESTROY, as
per TG updated name.
- backend: EMPs now rise signals of the events through DCS.
- backend: (Nearly) all emp_act now calls the parent first, properly and consistently
handling signals.
- rscadd: The spiral_range search function was ported over from TG, it is used by
empulse.
- refactor: All emp_act now calls the parent.
- refactor: All emp_act now uses the defined damage, instead of the magic numbers.
- refactor: EMP magic number 3 do not exist anymore, standarized everything that
used it back into EMP_LIGHT.
- refactor: Some function substitution for EMP that was not meant to behave like
an EMP for other objects.
- rscadd: The empulse function can now exclude types, in addition to objects.
GeneralCamo:
- tweak: Protohumans ordered from cargo are now a distinct species and use a new
icon.
@@ -1,57 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: FluffyGhost
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- refactor: "EMPs are now consistent across the various objects."
- refactor: "EMPs damage is now standarized with EMP_HEAVY and EMP_LIGHT."
- backend: "Updated DCS part that deals with unique signals."
- rscadd: "Added DCS signals COMSIG_ATOM_PRE_EMP_ACT and COMSIG_ATOM_EMP_ACT for EMP events."
- backend: "Added datum component for EMP protection handling."
- rscadd: "EMP explosions (empulse) are now tridimensional, spreading across the decks/zlevels of the same map."
- rscadd: "EMP explosions (empulse) behave properly as a sphere between zlevels, with 9 meters being the currently assumed floor height."
- bugfix: "empulse now respects the tick limit, avoiding the server lagging to death on large or expensive EMPs."
- backend: "ELEMENT_DETACH flag was renamed to ELEMENT_DETACH_ON_HOST_DESTROY, as per TG updated name."
- backend: "EMPs now rise signals of the events through DCS."
- backend: "(Nearly) all emp_act now calls the parent first, properly and consistently handling signals."
- rscadd: "The spiral_range search function was ported over from TG, it is used by empulse."
- refactor: "All emp_act now calls the parent."
- refactor: "All emp_act now uses the defined damage, instead of the magic numbers."
- refactor: "EMP magic number 3 do not exist anymore, standarized everything that used it back into EMP_LIGHT."
- refactor: "Some function substitution for EMP that was not meant to behave like an EMP for other objects."
- rscadd: "The empulse function can now exclude types, in addition to objects."