mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-20 20:37:34 +01:00
Moves area blurbs permanently to status pane (#21797)
As title. Less annoying chat spam.
This commit is contained in:
@@ -6,9 +6,6 @@
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#define VOLUME_AMBIENT_HUM 18
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#define VOLUME_MUSIC 30
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/// This list of names is here to make sure we don't state the area blurb to a mob more than once.
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GLOBAL_LIST_INIT(area_blurb_stated_to, list())
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/area
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var/global/global_uid = 0
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var/uid
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@@ -103,8 +100,6 @@ GLOBAL_LIST_INIT(area_blurb_stated_to, list())
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/// A text-based description of the area, can be used for sounds, notable things in the room, etc.
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var/area_blurb
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/// Used to filter description showing across subareas.
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var/area_blurb_category
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var/tmp/is_outside = OUTSIDE_NO
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@@ -126,8 +121,6 @@ GLOBAL_LIST_INIT(area_blurb_stated_to, list())
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GLOB.areas += src
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// Atmos code needs this, so we need to make sure this is done by the time they initialize.
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uid = ++global_uid
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if(isnull(area_blurb_category))
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area_blurb_category = type
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. = ..()
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/area/Initialize(mapload)
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@@ -409,7 +402,6 @@ GLOBAL_LIST_INIT(area_blurb_stated_to, list())
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// Stop playing music.
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else
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stop_music(L)
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do_area_blurb(L)
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/* END aurora snowflake code */
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@@ -571,43 +563,6 @@ GLOBAL_LIST_INIT(area_blurb_stated_to, list())
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return pick(turfs)
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else return null
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/**
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* Displays an area blurb on a mob's screen.
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*
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* Areas with blurbs set [/area/var/area_blurb] will display their blurb. Otherwise no blurb will be shown. Contains checks to avoid duplicate blurbs, pass the `override` variable to bypass this. If passed when an area has no blurb, will show a generic "no blurb" message.
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*
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* * `target_mob` - The mob to show an area blurb.
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* * `override` - Pass `TRUE` to override duplicate checks, for usage with verbs, etc.
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*/
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/area/proc/do_area_blurb(mob/living/target_mob, override)
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if(isnull(area_blurb))
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if(override)
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to_chat(target_mob, EXAMINE_BLOCK_GREY("There's nothing particularly noteworthy about this area."))
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return
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if(!(target_mob.ckey in GLOB.area_blurb_stated_to[area_blurb_category]) || override)
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LAZYADD(GLOB.area_blurb_stated_to[area_blurb_category], target_mob.ckey)
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to_chat(target_mob, EXAMINE_BLOCK_GREY(area_blurb))
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/// A verb to view an area's blurb on demand. Overrides the check for if you have seen the blurb before so you can always see it when used.
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/mob/living/verb/show_area_blurb()
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set name = "Show Area Blurb"
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set category = "IC"
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if(!incapacitated(INCAPACITATION_KNOCKOUT))
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var/area/blurb_verb = get_area(src)
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if(blurb_verb)
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blurb_verb.do_area_blurb(src, TRUE)
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/// A ghost version of the view area blurb verb so you can view it while observing.
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/mob/abstract/ghost/observer/verb/ghost_show_area_blurb()
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set name = "Show Area Blurb"
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set category = "IC"
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var/area/blurb_verb = get_area(src)
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if(blurb_verb)
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blurb_verb.do_area_blurb(src, TRUE)
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#undef VOLUME_AMBIENCE
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#undef VOLUME_AMBIENT_HUM
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#undef VOLUME_MUSIC
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@@ -9,11 +9,14 @@
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var/pronouns = NEUTER
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var/species_items_equipped // used so species that need special items (autoinhalers for vaurca/RMT for offworlders) don't get them twice when they shouldn't.
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/// Used so species that need special items (autoinhalers for vaurca/RMT for offworlders) don't get them twice when they shouldn't.
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var/species_items_equipped
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var/list/hud_list[11]
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var/embedded_flag //To check if we've need to roll for damage on movement while an item is imbedded in us.
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var/obj/item/rig/wearing_rig // This is very not good, but it's much much better than calling get_rig() every update_canmove() call.
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/// To check if we've need to roll for damage on movement while an item is imbedded in us.
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var/embedded_flag
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/// This is very not good, but it's much much better than calling get_rig() every update_canmove() call.
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var/obj/item/rig/wearing_rig
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/// Pref holder for the speech bubble style.
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var/speech_bubble_type
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@@ -215,6 +218,22 @@
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/mob/living/carbon/human/get_status_tab_items()
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. = ..()
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/// This needs to be updated to use signals.
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var/holding_gps = FALSE
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if(istype(src.get_active_hand(), /obj/item/gps) || istype(src.get_inactive_hand(), /obj/item/gps))
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holding_gps = TRUE
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var/area/A = get_area(src)
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var/area_name
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if(holding_gps)
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area_name = get_area_display_name(A)
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. += "[area_name]"
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. += ""
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if(A.area_blurb)
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. += "[A.area_blurb]"
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. += ""
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. += "Intent: [a_intent]"
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. += "Move Mode: [m_intent]"
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if(is_diona() && DS)
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@@ -420,8 +439,7 @@
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mob_win.set_content(dat)
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mob_win.open()
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// called when something steps onto a human
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// this handles vehicles
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/// Called when something steps onto a human. This handles vehicles
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/mob/living/carbon/human/on_entered(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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..()
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@@ -429,7 +447,7 @@
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var/obj/vehicle/V = arrived
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V.RunOver(src)
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// Get rank from ID, ID inside PDA, PDA, ID in wallet, etc.
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/// Get rank from ID, ID inside PDA, PDA, ID in wallet, etc.
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/mob/living/carbon/human/proc/get_authentification_rank(var/if_no_id = "No id", var/if_no_job = "No job")
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var/obj/item/card/id/id = GetIdCard()
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if(!istype(id))
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@@ -437,8 +455,7 @@
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else
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return id.rank ? id.rank : if_no_job
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//gets assignment from ID or ID inside PDA or PDA itself
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//Useful when player do something with computers
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/// Gets assignment from ID or ID inside PDA or PDA itself. Useful when player does something with computers.
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/mob/living/carbon/human/proc/get_assignment(var/if_no_id = "No ID", var/if_no_job = "No Job")
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var/obj/item/card/id/I = GetIdCard()
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if(istype(I))
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@@ -446,8 +463,7 @@
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else
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return if_no_id
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//gets name from ID or ID inside PDA or PDA itself
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//Useful when player do something with computers
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/// Gets name from ID or ID inside PDA or PDA itself. Useful when player does something with computers.
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/mob/living/carbon/human/proc/get_authentification_name(var/if_no_id = "Unknown")
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var/obj/item/card/id/I = GetIdCard()
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if(istype(I))
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@@ -455,7 +471,7 @@
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else
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return if_no_id
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//repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a seperate proc as it'll be useful elsewhere
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/// Repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable.
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/mob/living/carbon/human/proc/get_visible_name()
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if( wear_mask && (wear_mask.flags_inv&HIDEFACE) ) //Wearing a mask which hides our face, use id-name if possible
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return get_id_name("Unknown")
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@@ -467,15 +483,14 @@
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return "[face_name] (as [id_name])"
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return face_name
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//Returns "Unknown" if facially disfigured and real_name if not. Useful for setting name when polyacided or when updating a human's name variable
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/// Returns "Unknown" if facially disfigured and real_name if not. Useful for setting name when polyacided or when updating a human's name variable
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/mob/living/carbon/human/proc/get_face_name()
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var/obj/item/organ/external/head = get_organ(BP_HEAD)
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if(!head || head.disfigured || head.is_stump() || !real_name || (mutations & HUSK)) //disfigured. use id-name if possible
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return "Unknown"
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return real_name
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//gets name from ID or PDA itself, ID inside PDA doesn't matter
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//Useful when player is being seen by other mobs
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/// Gets name from ID or PDA itself, ID inside PDA doesn't matter. Useful when player is being seen by other mobs
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/mob/living/carbon/human/proc/get_id_name(var/if_no_id = "Unknown")
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. = if_no_id
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var/obj/item/card/id/I = GetIdCard()
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@@ -483,7 +498,7 @@
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return I.registered_name
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return
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//gets ID card object from special clothes slot or null.
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/// Gets ID card object from special clothes slot or null.
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/mob/living/carbon/human/proc/get_idcard()
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if(wear_id)
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return wear_id.GetID()
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@@ -867,8 +882,8 @@
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..()
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return
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///eyecheck()
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///Returns a number between -1 to 2
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/// Returns a number between -1 to 2
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/mob/living/carbon/human/get_flash_protection(ignore_inherent = FALSE)
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//Ling
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@@ -900,8 +915,10 @@
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if(prob(20))
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to_chat(src, SPAN_NOTICE("Something bright flashes in the corner of your vision!"))
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//Used by various things that knock people out by applying blunt trauma to the head.
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//Checks that the species has a BP_HEAD (brain containing organ) and that hit_zone refers to it.
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/**
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* Used by various things that knock people out by applying blunt trauma to the head.
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* Checks that the species has a BP_HEAD (brain containing organ) and that hit_zone refers to it.
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*/
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/mob/living/carbon/human/proc/headcheck(var/target_zone, var/brain_tag = BP_BRAIN)
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if(!species.has_organ[brain_tag])
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return 0
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@@ -1089,7 +1106,7 @@
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sleep(350) //wait 35 seconds before next volley
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lastpuke = FALSE
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// A damaged stomach can put blood in your vomit.
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/// A damaged stomach can put blood in your vomit.
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/mob/living/carbon/human/handle_additional_vomit_reagents(obj/effect/decal/cleanable/vomit/vomit)
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..()
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if(should_have_organ(BP_STOMACH))
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@@ -1358,7 +1375,7 @@
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var/obj/item/organ/internal/lungs/L = internal_organs_by_name[species_organ]
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return L && L.rescued
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//returns 1 if made bloody, returns 0 otherwise
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/// Returns 1 if made bloody, returns 0 otherwise
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/mob/living/carbon/human/add_blood(mob/living/carbon/C as mob)
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if (!..())
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return FALSE
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@@ -3,13 +3,14 @@
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gender = NEUTER
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voice_name = "Synthesized Voice"
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accent = ACCENT_TTS
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var/list/speech_synthesizer_langs = list() //which languages can be vocalized by the speech synthesizer
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/// Which languages can be vocalized by the speech synthesizer
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var/list/speech_synthesizer_langs = list()
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var/speak_statement = "states"
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var/speak_exclamation = "declares"
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var/speak_query = "queries"
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// Description
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var/pose //Yes, now AIs can pose too.
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var/pose
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// Bad Guy Stuff
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var/syndicate = FALSE
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@@ -18,8 +19,10 @@
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var/datum/ai_laws/laws
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var/law_channel = DEFAULT_LAW_CHANNEL
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var/list/additional_law_channels = list("State" = "")
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var/list/stating_laws = list() // Channels laws are currently being stated on
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var/obj/item/radio/common_radio // Used to determine default channels
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/// Channels laws are currently being stated on
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var/list/stating_laws = list()
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/// Used to determine default channels
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var/obj/item/radio/common_radio
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// Hud Stuff
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var/list/hud_list[10]
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@@ -45,7 +48,7 @@
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var/obj/item/card/id/id_card
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var/id_card_type = /obj/item/card/id/synthetic
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// ACCENT_ALL_IPC with the added consideration that this selection can be used by the ship AI itself, and should not look bad for the SCC. No dregs, Himeans, Trinarists, etc.
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/// ACCENT_ALL_IPC with the added consideration that this selection can be used by the ship AI itself, and should not look bad for the SCC. No dregs, Himeans, Trinarists, etc.
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var/list/possible_accents = list(ACCENT_CETI, ACCENT_TTS, ACCENT_XANU, ACCENT_COC, ACCENT_ELYRA, ACCENT_ERIDANI, ACCENT_SOL, ACCENT_SILVERSUN_EXPATRIATE, ACCENT_SILVERSUN_ORIGINAL,
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ACCENT_PHONG, ACCENT_MARTIAN, ACCENT_KONYAN, ACCENT_LUNA, ACCENT_GIBSON_OVAN, ACCENT_GIBSON_UNDIR, ACCENT_VYSOKA, ACCENT_VENUS, ACCENT_VENUSJIN, ACCENT_JUPITER, ACCENT_CALLISTO,
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ACCENT_EUROPA, ACCENT_EARTH, ACCENT_ASSUNZIONE, ACCENT_VISEGRAD, ACCENT_SANCOLETTE, ACCENT_VALKYRIE, ACCENT_MICTLAN, ACCENT_PERSEPOLIS, ACCENT_MEDINA, ACCENT_NEWSUEZ, ACCENT_AEMAQ, ACCENT_DAMASCUS)
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@@ -160,34 +163,42 @@
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if(bot.connected_ai == ai)
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return TRUE
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return FALSE
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// This is a pure virtual function, it should be overwritten by all subclasses
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/// This is a pure virtual function, it should be overwritten by all subclasses
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/mob/living/silicon/proc/show_malf_ai()
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return FALSE
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// this function displays the shuttles ETA in the status panel if the shuttle has been called
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/// This function displays the shuttles ETA in the status panel if the shuttle has been called
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/mob/living/silicon/proc/show_emergency_shuttle_eta()
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if(GLOB.evacuation_controller)
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var/eta_status = GLOB.evacuation_controller.get_status_panel_eta()
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if(eta_status)
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stat(null, eta_status)
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// This adds the basic clock, shuttle recall timer, and malf_ai info to all silicon lifeforms
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/// This adds the basic clock, shuttle recall timer, and malf_ai info to all silicon lifeforms
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/mob/living/silicon/get_status_tab_items()
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. = ..()
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var/area/A = get_area(src)
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var/area_name = get_area_display_name(A)
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. += "[area_name]"
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. += ""
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if(A.area_blurb)
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. += "[A.area_blurb]"
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. += ""
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if(!stat)
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. += "System Integrity: [round((health/maxHealth)*100)]%"
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else
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. += "System Integrity: NON-FUNCTIONAL"
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show_malf_ai()
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//can't inject synths
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/// can't inject synths
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/mob/living/silicon/can_inject(mob/user, error_msg)
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if(error_msg)
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to_chat(user, SPAN_ALERT("The armored plating is too tough."))
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return 0
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//Silicon mob language procs
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// Silicon mob language procs
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/mob/living/silicon/can_speak(datum/language/speaking)
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return universal_speak || (speaking in src.speech_synthesizer_langs) //need speech synthesizer support to vocalize a language
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||||
|
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@@ -0,0 +1,59 @@
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||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# - (fixes bugs)
|
||||
# wip
|
||||
# - (work in progress)
|
||||
# qol
|
||||
# - (quality of life)
|
||||
# soundadd
|
||||
# - (adds a sound)
|
||||
# sounddel
|
||||
# - (removes a sound)
|
||||
# rscadd
|
||||
# - (adds a feature)
|
||||
# rscdel
|
||||
# - (removes a feature)
|
||||
# imageadd
|
||||
# - (adds an image or sprite)
|
||||
# imagedel
|
||||
# - (removes an image or sprite)
|
||||
# spellcheck
|
||||
# - (fixes spelling or grammar)
|
||||
# experiment
|
||||
# - (experimental change)
|
||||
# balance
|
||||
# - (balance changes)
|
||||
# code_imp
|
||||
# - (misc internal code change)
|
||||
# refactor
|
||||
# - (refactors code)
|
||||
# config
|
||||
# - (makes a change to the config files)
|
||||
# admin
|
||||
# - (makes changes to administrator tools)
|
||||
# server
|
||||
# - (miscellaneous changes to server)
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Batrachophrenoboocosmomachia
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
|
||||
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- qol: "Moves area blurbs entirely from chat window to status tab."
|
||||
- code_imp: "Updates comments in affected files to use dmdocs."
|
||||
@@ -19,25 +19,21 @@
|
||||
/area/cult_base/hallways_north
|
||||
name = "Hallways North"
|
||||
icon_state = "hallC"
|
||||
area_blurb_category = "cult_base_hallway"
|
||||
area_blurb = "A faint scent of copper or metal is present here."
|
||||
|
||||
/area/cult_base/hallways_south
|
||||
name = "Hallways South"
|
||||
icon_state = "hallC"
|
||||
area_blurb_category = "cult_base_hallway"
|
||||
area_blurb = "A faint scent of copper or metal is present here."
|
||||
|
||||
/area/cult_base/hallways_east
|
||||
name = "Hallways East"
|
||||
icon_state = "hallC"
|
||||
area_blurb_category = "cult_base_hallway"
|
||||
area_blurb = "A faint scent of copper or metal is present here."
|
||||
|
||||
/area/cult_base/hallways_west
|
||||
name = "Hallways West"
|
||||
icon_state = "hallC"
|
||||
area_blurb_category = "cult_base_hallway"
|
||||
area_blurb = "A faint scent of copper or metal is present here."
|
||||
|
||||
// ---- living
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
name = "Point Verdant - Waterside"
|
||||
ambience = AMBIENCE_KONYANG_WATER
|
||||
area_blurb = "The crashing sounds of waves on the shore punctuates the air. The vast ocean spreads out as far as the eye can see, looking almost flat."
|
||||
area_blurb_category = "verdant_shore"
|
||||
lighting = TRUE
|
||||
|
||||
/area/point_verdant/reservoir
|
||||
@@ -37,7 +36,6 @@
|
||||
name = "Point Verdant - Sewers"
|
||||
sound_environment = SOUND_ENVIRONMENT_SEWER_PIPE
|
||||
area_blurb = "Tainted water flows through these dark and grimy sewers, it smells utterly horrible down here. It's best not to think what you are breathing in, or touching."
|
||||
area_blurb_category = "verdant_sewers"
|
||||
//All walls and interior stuff uses this area, otherwise rain will appear over walls. suboptimal!
|
||||
/area/point_verdant/interior
|
||||
name = "Point Verdant - Indoors"
|
||||
@@ -66,7 +64,6 @@
|
||||
/area/point_verdant/interior/arcade
|
||||
name = "Point Verdant - Arcade"
|
||||
area_blurb = "The deafening avalanche of arcade machines begging for your attention fill the air, all promising fantastic gaming experiences for fun and prizes."
|
||||
area_blurb_category = "verdant_arcade"
|
||||
|
||||
/area/point_verdant/interior/minimart
|
||||
name = "Point Verdant - Convenience Store"
|
||||
@@ -93,7 +90,6 @@
|
||||
/area/point_verdant/interior/decrepit
|
||||
name = "Point Verdant - Decrepit Apartments"
|
||||
area_blurb = "A damp smell lingers in the air inside these dusty apartments, it might be wise to keep an eye out for mold."
|
||||
area_blurb_category = "verdant_decrepit_apartment"
|
||||
|
||||
/area/point_verdant/interior/pharmacy
|
||||
name = "Point Verdant - Pharmacy"
|
||||
@@ -126,7 +122,6 @@
|
||||
/area/point_verdant/interior/tunnels
|
||||
name = "Point Verdant - Tunnels"
|
||||
area_blurb = "Sounds echo impressively through these tunnels."
|
||||
area_blurb_category = "verdant_tunnels"
|
||||
|
||||
/area/point_verdant/interior/shallow//For open-walled areas, like awnings and balconies
|
||||
sound_environment = SOUND_ENVIRONMENT_CITY
|
||||
@@ -134,7 +129,6 @@
|
||||
/area/point_verdant/outdoors
|
||||
name = "Point Verdant - Outdoors"
|
||||
area_blurb = "The sounds and smells of Point Verdant bombard you from all directions. Skyscrapers tower up further into the city."
|
||||
area_blurb_category = "verdant_outdoors"
|
||||
lighting = TRUE
|
||||
|
||||
/area/point_verdant/water
|
||||
|
||||
@@ -113,7 +113,6 @@
|
||||
station_area = TRUE
|
||||
holomap_color = HOLOMAP_AREACOLOR_COMMAND
|
||||
area_blurb = "The sound here seems to carry more than others, every click of a shoe or clearing of a throat amplified. The smell of ink, written and printed, wafts notably through the air."
|
||||
area_blurb_category = "command"
|
||||
|
||||
/// ENGINEERING_AREAS
|
||||
/area/engineering
|
||||
@@ -130,7 +129,6 @@
|
||||
no_light_control = 1
|
||||
ambience = list(AMBIENCE_ENGINEERING, AMBIENCE_ATMOS)
|
||||
area_blurb = "Many volume tanks filled with gas reside here, some providing vital gases for the vessel's life support systems."
|
||||
area_blurb_category = "atmos"
|
||||
|
||||
/area/engineering/gravity_gen
|
||||
name = "Engineering - Gravity Generator"
|
||||
@@ -144,7 +142,6 @@
|
||||
turf_initializer = new /datum/turf_initializer/maintenance()
|
||||
ambience = AMBIENCE_MAINTENANCE
|
||||
area_blurb = "Scarcely lit, cramped, and filled with stale, dusty air. Around you hisses compressed air through the pipes, a buzz of electrical charge through the wires, and muffled rumbles of the hull settling. This place may feel alien compared to the interior of the ship and is a place where one could get lost or badly hurt, but some may find the isolation comforting."
|
||||
area_blurb_category = "maint"
|
||||
|
||||
/area/maintenance/maintcentral
|
||||
name = "Bridge Maintenance"
|
||||
|
||||
@@ -70,7 +70,6 @@
|
||||
no_light_control = 1
|
||||
area_blurb = "The sound here seems to carry more than others, every click of a shoe or clearing of a throat amplified. \
|
||||
The smell of ink, written and printed, wafts notably through the air."
|
||||
area_blurb_category = "command"
|
||||
horizon_deck = 3
|
||||
|
||||
/area/horizon/command/bridge/bridge_crew
|
||||
@@ -101,7 +100,6 @@
|
||||
ambience = list()
|
||||
sound_environment = SOUND_AREA_MEDIUM_SOFTFLOOR
|
||||
area_blurb = "A place for behind-closed-doors meetings to get things done (or to argue for hours)."
|
||||
area_blurb_category = "command_meeting"
|
||||
area_flags = AREA_FLAG_RAD_SHIELDED
|
||||
|
||||
/area/horizon/command/bridge/cciaroom
|
||||
@@ -109,7 +107,6 @@
|
||||
icon_state = "hr"
|
||||
sound_environment = SOUND_AREA_MEDIUM_SOFTFLOOR
|
||||
area_blurb = "You might feel dread when you enter this meeting room."
|
||||
area_blurb_category = "hr_meeting"
|
||||
area_flags = AREA_FLAG_RAD_SHIELDED
|
||||
|
||||
/area/horizon/command/bridge/cciaroom/lounge
|
||||
@@ -117,7 +114,6 @@
|
||||
icon_state = "hrlounge"
|
||||
sound_environment = SOUND_AREA_SMALL_SOFTFLOOR
|
||||
area_blurb = "A place that may worsen any anxiety surrounding meetings with your bosses' bosses."
|
||||
area_blurb_category = "hr_lounge"
|
||||
area_flags = AREA_FLAG_RAD_SHIELDED
|
||||
|
||||
/area/horizon/command/bridge/selfdestruct
|
||||
@@ -129,7 +125,6 @@
|
||||
/area/horizon/command/bridge/controlroom
|
||||
name = "Bridge Control Room"
|
||||
area_blurb = "The full expanse of space lies beyond a thick pane of reinforced glass, all that protects you from a cold and painful death. The computers hum, showing various displays and holographic signs. The sight would be overwhelming to one unused to such an environment. Even at full power, the sensors fail to map even a fraction of the dots of light making up the cosmic filament."
|
||||
area_blurb_category = "bridge"
|
||||
area_flags = AREA_FLAG_RAD_SHIELDED
|
||||
|
||||
//Teleporter
|
||||
@@ -138,4 +133,3 @@
|
||||
icon_state = "teleporter"
|
||||
horizon_deck = 1
|
||||
area_blurb = "The air in here always feels charged with the subdued crackle of electricity, tasting faintly of ozone."
|
||||
area_blurb_category = "teleporter"
|
||||
|
||||
@@ -35,7 +35,6 @@
|
||||
icon_state = "engineering_break"
|
||||
sound_environment = SOUND_AREA_MEDIUM_SOFTFLOOR
|
||||
area_blurb = "The intermixed odors of coffee and oil lingers in the air."
|
||||
area_blurb_category = "engi_breakroom"
|
||||
horizon_deck = 3
|
||||
|
||||
/area/horizon/engineering/locker_room
|
||||
@@ -49,7 +48,6 @@
|
||||
horizon_deck = 1
|
||||
area_flags = AREA_FLAG_RAD_SHIELDED
|
||||
area_blurb = "The air in here tastes like copper, sour sugar, and smoke; none of the angles seem right. That probably means everything is working."
|
||||
area_blurb_category = "engi_breakroom"
|
||||
|
||||
/area/horizon/engineering/lobby
|
||||
name = "Lobby"
|
||||
@@ -117,7 +115,6 @@
|
||||
ambience = list(AMBIENCE_ENGINEERING, AMBIENCE_ATMOS)
|
||||
area_blurb = "Many volume tanks filled with gas reside here, some providing vital gases for the vessel's life support systems. \
|
||||
Through the aft windows, exterior stowage tanks filled mostly with hazardous or volatile gases loom patiently."
|
||||
area_blurb_category = "atmos"
|
||||
horizon_deck = 1
|
||||
subdepartment = SUBLOC_ATMOS
|
||||
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
sound_environment = SOUND_AREA_TUNNEL_ENCLOSED
|
||||
turf_initializer = new /datum/turf_initializer/maintenance()
|
||||
area_blurb = "Scarcely lit, cramped, and filled with stale, dusty air. Around you hisses compressed air through the pipes, a buzz of electrical charge through the wires, and muffled rumbles of the hull settling. This place may feel alien compared to the interior of the ship and is a place where one could get lost or badly hurt, but some may find the isolation comforting."
|
||||
area_blurb_category = "maint"
|
||||
ambience = AMBIENCE_MAINTENANCE
|
||||
department = LOC_MAINTENANCE
|
||||
|
||||
@@ -246,7 +245,6 @@
|
||||
sound_environment = SOUND_AREA_SMALL_ENCLOSED
|
||||
ambience = AMBIENCE_SUBSTATION
|
||||
area_blurb = "The hum of the substation's machinery fills the room, holding equipment made to transform voltage and manage power supply to various rooms, and to act as an emergency battery. In comparison to the maintenance tunnels, these stations are far less dusty."
|
||||
area_blurb_category = "substation"
|
||||
|
||||
/// Engineering (Main)
|
||||
/area/horizon/maintenance/substation/engineering
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
station_area = TRUE
|
||||
holomap_color = HOLOMAP_AREACOLOR_MEDICAL
|
||||
area_blurb = "Various smells waft through the sick bay: disinfectants, various medicines, sterile gloves, and gauze. It's not a pleasant smell, but one you could grow to ignore."
|
||||
area_blurb_category = "mecical"
|
||||
department = LOC_MEDICAL
|
||||
|
||||
/area/horizon/medical/paramedic
|
||||
@@ -24,7 +23,6 @@
|
||||
icon_state = "medbay3"
|
||||
area_flags = AREA_FLAG_RAD_SHIELDED
|
||||
area_blurb = "Featuring wood floors and soft carpets, this room has a warmer feeling compared to the sterility of the rest of the medical department."
|
||||
area_blurb_category = "psych"
|
||||
horizon_deck = 2
|
||||
lightswitch = FALSE
|
||||
|
||||
@@ -83,7 +81,6 @@
|
||||
/area/horizon/medical/ward/isolation
|
||||
name = "Isolation Ward"
|
||||
area_blurb = "This seldom-used ward somehow smells sterile and musty at the same time."
|
||||
area_blurb_category = "medical_isolation"
|
||||
horizon_deck = 3
|
||||
|
||||
/area/horizon/medical/morgue
|
||||
@@ -91,7 +88,6 @@
|
||||
icon_state = "morgue"
|
||||
ambience = AMBIENCE_GHOSTLY
|
||||
area_blurb = "Morgue trays sit within this room, ready to hold the deceased until their postmortem wishes can be attended to."
|
||||
area_blurb_category = "morgue"
|
||||
horizon_deck = 1
|
||||
|
||||
/area/horizon/medical/equipment
|
||||
@@ -102,7 +98,6 @@
|
||||
/area/horizon/medical/smoking
|
||||
name = "Smoking Lounge"
|
||||
area_blurb = "The smell of cigarette smoke lingers within this room."
|
||||
area_blurb_category = "medical_smoking"
|
||||
horizon_deck = 3
|
||||
|
||||
/area/horizon/medical/washroom
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
icon_state = "dark160"
|
||||
sound_environment = SOUND_AREA_LARGE_ENCLOSED
|
||||
area_blurb = "Scuff marks scar the floor from the movement of many crates and stored goods."
|
||||
area_blurb_category = "ops_warehouse"
|
||||
horizon_deck = 1
|
||||
|
||||
/area/horizon/operations/package_conveyors
|
||||
@@ -90,7 +89,6 @@
|
||||
/area/horizon/hangar/intrepid
|
||||
name = "Primary Hangar"
|
||||
area_blurb = "A big, open room, home to the SCCV Horizon's largest shuttle, the Intrepid."
|
||||
area_blurb_category = "hanger"
|
||||
|
||||
/area/horizon/hangar/intrepid/interstitial
|
||||
name = "Intrepid Hangar Access"
|
||||
@@ -99,19 +97,16 @@
|
||||
name = "Starboard Auxiliary Hangar"
|
||||
holomap_color = HOLOMAP_AREACOLOR_OPERATIONS
|
||||
area_blurb = "A big, open room, home to the SCCV Horizon's mining shuttle, the Spark."
|
||||
area_blurb_category = "hanger"
|
||||
|
||||
/area/horizon/hangar/auxiliary
|
||||
name = "Port Auxiliary Hangar"
|
||||
area_blurb = "A big, open room, home to two of the SCCV Horizon's shuttles, the Quark and the Canary."
|
||||
area_blurb_category = "hanger"
|
||||
|
||||
/// OPERATIONS_AREAS - MACHINIST_AREAS
|
||||
/area/horizon/operations/machinist
|
||||
name = "Machinist Workshop"
|
||||
icon_state = "machinist_workshop"
|
||||
area_blurb = "The scents of oil and mechanical lubricants fill the air in this workshop."
|
||||
area_blurb_category = "robotics"
|
||||
subdepartment = SUBLOC_MACHINING
|
||||
horizon_deck = 2
|
||||
|
||||
@@ -119,7 +114,6 @@
|
||||
name = "Machinist Surgical Bay"
|
||||
icon_state = "machinist_workshop"
|
||||
area_blurb = "Back in the workshop's surgical bay, the sharp-edged odor of sterilized equipment predominates."
|
||||
area_blurb_category = "robotics"
|
||||
horizon_deck = 2
|
||||
|
||||
/// OPERATIONS_AREAS - MINING_AREAS
|
||||
|
||||
@@ -73,7 +73,6 @@
|
||||
name = "Cafe"
|
||||
icon_state = "cafeteria"
|
||||
area_blurb = "The smell of coffee wafts over from the cafe. Patience, the tree, stands proudly in the centre of the atrium."
|
||||
area_blurb_category = "d3_cafe"
|
||||
horizon_deck = 3
|
||||
|
||||
// Custodial areas
|
||||
@@ -84,7 +83,6 @@
|
||||
sound_environment = SOUND_AREA_LARGE_ENCLOSED
|
||||
ambience = list(AMBIENCE_FOREBODING, AMBIENCE_ENGINEERING)
|
||||
area_blurb = "A strong, concentrated smell of many cleaning supplies linger within this room."
|
||||
area_blurb_category = "janitor"
|
||||
horizon_deck = 1
|
||||
area_flags = AREA_FLAG_PREVENT_PERSISTENT_TRASH
|
||||
|
||||
@@ -93,7 +91,6 @@
|
||||
icon_state = "disposal"
|
||||
ambience = list(AMBIENCE_ENGINEERING, AMBIENCE_ATMOS) // Industrial sounds.
|
||||
area_blurb = "A large trash compactor takes up much of the room, ready to crush the ship's rubbish."
|
||||
area_blurb_category = "trash_compactor"
|
||||
|
||||
/area/horizon/service/custodial/disposals/deck_1
|
||||
name = "Disposals and Recycling"
|
||||
|
||||
Reference in New Issue
Block a user