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Bug Bugfixes (#20625)
Fixes #20571 Fixes #17105 - bugfix: "Fixes invisible thermal lance inhands." - bugfix: "Fixes bulwark chat bubbles." Also moved the bulwark sprites in dmis to the left one pixel to match all the other sprites. It annoyed me that it was 9 pixels adjusted instead of 8 like everyone else. Alignment unchanged.
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@@ -400,11 +400,6 @@
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else
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return FALSE
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/mob/living/carbon/human/get_talk_bubble()
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if(!species || !species.talk_bubble_icon)
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return ..()
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return species.talk_bubble_icon
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/mob/living/carbon/human/get_floating_chat_x_offset()
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if(!species)
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return ..()
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@@ -29,8 +29,6 @@
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var/preview_icon = 'icons/mob/human_races/human/human_preview.dmi'
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var/bandages_icon
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var/talk_bubble_icon
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// Damage overlay and masks.
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var/damage_overlays = 'icons/mob/human_races/masks/dam_human.dmi'
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var/damage_mask = 'icons/mob/human_races/masks/dam_mask_human.dmi'
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@@ -332,14 +332,16 @@
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icobase = 'icons/mob/human_races/vaurca/r_vaurcae.dmi'
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deform = 'icons/mob/human_races/vaurca/r_vaurcae.dmi'
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canvas_icon = 'icons/mob/base_48.dmi'
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talk_bubble_icon = 'icons/mob/talk_bulwark.dmi'
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default_h_style = "Bulwark Classic Antennae"
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icon_x_offset = -9
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icon_x_offset = -8
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floating_chat_x_offset = 8
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floating_chat_y_offset = 14
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typing_indicator_x_offset = 16
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typing_indicator_y_offset = 12
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healths_x = 22
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healths_overlay_x = 9
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floating_chat_x_offset = 6
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damage_overlays = 'icons/mob/human_races/masks/dam_mask_bulwark.dmi'
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damage_mask = 'icons/mob/human_races/masks/dam_mask_bulwark.dmi'
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@@ -409,16 +411,16 @@ Bulwarks are much larger and have significantly thicker carapaces than most Vaur
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/datum/species/bug/type_e/New()
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..()
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equip_adjust = list(
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slot_head_str = list( "[EAST]" = list("x" = 16, "y" = 0), "[SOUTH]" = list("x" = 9, "y" = 0), "[WEST]" = list("x" = 0, "y" = 0)),
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slot_glasses_str = list( "[EAST]" = list("x" = 15, "y" = 0), "[SOUTH]" = list("x" = 9, "y" = 0), "[WEST]" = list("x" = 1, "y" = 0)),
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slot_l_hand_str = list("[NORTH]" = list("x" = 6, "y" = 0), "[EAST]" = list("x" = 9, "y" = 2), "[SOUTH]" = list("x" = 12, "y" = 0), "[WEST]" = list("x" = 4, "y" = 0)),
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slot_r_hand_str = list("[NORTH]" = list("x" = 12, "y" = 0), "[EAST]" = list("x" = 12, "y" = 0), "[SOUTH]" = list("x" = 6, "y" = 0), "[WEST]" = list("x" = 7, "y" = 2)),
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slot_l_ear_str = list( "[EAST]" = list("x" = 0, "y" = 0), "[SOUTH]" = list("x" = 9, "y" = 0), "[WEST]" = list("x" = 0, "y" = 0)),
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slot_r_ear_str = list( "[EAST]" = list("x" = 16, "y" = 0), "[SOUTH]" = list("x" = 9, "y" = 0), "[WEST]" = list("x" = 0, "y" = 0)),
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slot_belt_str = list("[NORTH]" = list("x" = 9, "y" = 2), "[EAST]" = list("x" = 10, "y" = 1), "[SOUTH]" = list("x" = 9, "y" = 2), "[WEST]" = list("x" = 6, "y" = 1)),
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slot_wear_id_str = list("[NORTH]" = list("x" = 0, "y" = 0), "[EAST]" = list("x" = 12, "y" = 0), "[SOUTH]" = list("x" = 9, "y" = 0), "[WEST]" = list("x" = 0, "y" = 0)),
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slot_wrists_str = list("[NORTH]" = list("x" = 15, "y" = 0), "[EAST]" = list("x" = 12, "y" = 0), "[SOUTH]" = list("x" = 4, "y" = 0), "[WEST]" = list("x" = 9, "y" = 0)),
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slot_shoes_str = list("[NORTH]" = list("x" = 9, "y" = 0), "[EAST]" = list("x" = 8, "y" = 0), "[SOUTH]" = list("x" = 9, "y" = 0), "[WEST]" = list("x" = 8, "y" = 0))
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slot_head_str = list( "[EAST]" = list("x" = 15, "y" = 0), "[SOUTH]" = list("x" = 8, "y" = 0), "[WEST]" = list("x" = 0, "y" = 0)),
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slot_glasses_str = list( "[EAST]" = list("x" = 14, "y" = 0), "[SOUTH]" = list("x" = 8, "y" = 0), "[WEST]" = list("x" = 0, "y" = 0)),
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slot_l_hand_str = list("[NORTH]" = list("x" = 5, "y" = 0), "[EAST]" = list("x" = 8, "y" = 2), "[SOUTH]" = list("x" = 11, "y" = 0), "[WEST]" = list("x" = 3, "y" = 0)),
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slot_r_hand_str = list("[NORTH]" = list("x" = 11, "y" = 0), "[EAST]" = list("x" = 11, "y" = 0), "[SOUTH]" = list("x" = 5, "y" = 0), "[WEST]" = list("x" = 6, "y" = 2)),
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slot_l_ear_str = list( "[EAST]" = list("x" = 0, "y" = 0), "[SOUTH]" = list("x" = 8, "y" = 0), "[WEST]" = list("x" = 0, "y" = 0)),
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slot_r_ear_str = list( "[EAST]" = list("x" = 15, "y" = 0), "[SOUTH]" = list("x" = 8, "y" = 0), "[WEST]" = list("x" = 0, "y" = 0)),
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slot_belt_str = list("[NORTH]" = list("x" = 8, "y" = 2), "[EAST]" = list("x" = 9, "y" = 1), "[SOUTH]" = list("x" = 8, "y" = 2), "[WEST]" = list("x" = 5, "y" = 1)),
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slot_wear_id_str = list("[NORTH]" = list("x" = 0, "y" = 0), "[EAST]" = list("x" = 11, "y" = 0), "[SOUTH]" = list("x" = 8, "y" = 0), "[WEST]" = list("x" = 0, "y" = 0)),
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slot_wrists_str = list("[NORTH]" = list("x" = 14, "y" = 0), "[EAST]" = list("x" = 11, "y" = 0), "[SOUTH]" = list("x" = 3, "y" = 0), "[WEST]" = list("x" = 8, "y" = 0)),
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slot_shoes_str = list("[NORTH]" = list("x" = 8, "y" = 0), "[EAST]" = list("x" = 7, "y" = 0), "[SOUTH]" = list("x" = 8, "y" = 0), "[WEST]" = list("x" = 7, "y" = 0))
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)
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/datum/species/bug/type_e/can_double_fireman_carry()
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@@ -1301,9 +1301,6 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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if(camera)
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camera.c_tag = real_name
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/mob/proc/get_talk_bubble()
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return 'icons/mob/talk.dmi'
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/mob/proc/adjust_typing_indicator_offsets(var/atom/movable/typing_indicator/indicator)
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return
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