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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-29 07:59:01 +01:00
Mech Power Changes (#17443)
This commit is contained in:
@@ -20,7 +20,7 @@
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melee_damage = 30
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action_delay = 5
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max_damage = 130
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power_use = 5000
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power_use = 2500
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has_hardpoints = list(HARDPOINT_LEFT_SHOULDER, HARDPOINT_RIGHT_SHOULDER)
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/obj/item/mech_component/propulsion/combat
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@@ -31,7 +31,7 @@
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move_delay = 3
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turn_delay = 3
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max_damage = 100
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power_use = 5000
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power_use = 2500
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trample_damage = 35
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/obj/item/mech_component/sensors/combat
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@@ -58,7 +58,7 @@
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desc = "A lightweight composite frame keeps the armor of this chassis respectable, but the interior spacious."
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icon_state = "combat_body"
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max_damage = 200
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power_use = 2500
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power_use = 250
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transparent_cabin = TRUE
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/obj/item/mech_component/chassis/combat/prebuild()
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@@ -25,7 +25,7 @@
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melee_damage = 50
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action_delay = 5
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max_damage = 90
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power_use = 7500
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power_use = 3500
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punch_sound = 'sound/mecha/mech_punch_slow.ogg'
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/obj/item/mech_component/propulsion/cult
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@@ -35,7 +35,7 @@
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icon_state = "cult_legs"
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move_delay = 5
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max_damage = 90
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power_use = 5000
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power_use = 2500
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trample_damage = 45
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/obj/item/mech_component/sensors/cult
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@@ -60,7 +60,7 @@
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icon_state = "cult_body"
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max_damage = 150
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mech_health = 500
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power_use = 5000
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power_use = 500
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/obj/item/mech_component/chassis/cult/prebuild()
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. = ..()
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@@ -21,7 +21,7 @@
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melee_damage = 50
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action_delay = 15
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max_damage = 200
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power_use = 7500
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power_use = 3500
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punch_sound = 'sound/mecha/mech_punch_slow.ogg'
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/obj/item/mech_component/propulsion/heavy
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@@ -31,7 +31,7 @@
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icon_state = "heavy_legs"
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move_delay = 5
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max_damage = 200
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power_use = 5000
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power_use = 2500
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trample_damage = 45
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/obj/item/mech_component/sensors/heavy
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@@ -57,7 +57,7 @@
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max_damage = 300
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mech_health = 1000
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has_hardpoints = list(HARDPOINT_BACK)
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power_use = 5000
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power_use = 500
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/obj/item/mech_component/chassis/heavy/prebuild()
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. = ..()
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@@ -8,7 +8,7 @@
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max_damage = 150
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move_delay = 5
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turn_delay = 2
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power_use = 4000
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power_use = 2000
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trample_damage = 0
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hover = TRUE
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@@ -20,4 +20,4 @@
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max_damage = 40
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move_delay = 2
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turn_delay = 2
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power_use = 1500
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power_use = 725
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@@ -19,7 +19,7 @@
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melee_damage = 15
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action_delay = 15
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max_damage = 100
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power_use = 3000
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power_use = 1500
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desc = "As flexible as they are fragile, these Bishop Cybernetics manipulators can follow a pilot's movements in close to real time."
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punch_sound = 'sound/mecha/mech_punch_fast.ogg'
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@@ -30,7 +30,7 @@
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move_delay = 2
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turn_delay = 3
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max_damage = 100
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power_use = 3000
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power_use = 1500
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desc = "The electrical systems driving these legs are almost totally silent. Unfortunately slamming a plate of metal against the ground is not."
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/obj/item/mech_component/sensors/light
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@@ -57,7 +57,7 @@
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exosuit_desc_string = "an open and light chassis"
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icon_state = "light_body"
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max_damage = 150
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power_use = 3000
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power_use = 300
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desc = "The Veymed Odysseus series cockpits combine ultralight materials and clear aluminum laminates to provide an optimized cockpit experience."
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@@ -6,7 +6,7 @@
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melee_damage = 50
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action_delay = 15
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max_damage = 4000
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power_use = 7500
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power_use = 3500
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has_hardpoints = list(HARDPOINT_LEFT_SHOULDER, HARDPOINT_RIGHT_SHOULDER)
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punch_sound = 'sound/mecha/mech_punch_slow.ogg'
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@@ -17,7 +17,7 @@
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icon_state = "strider_legs"
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move_delay = 5
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max_damage = 650
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power_use = 5000
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power_use = 2500
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trample_damage = 45
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/obj/item/mech_component/sensors/superheavy
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@@ -42,7 +42,7 @@
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icon_state = "strider_body"
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max_damage = 750
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mech_health = 3500
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power_use = 15000
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power_use = 1500
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/obj/item/mech_component/chassis/superheavy/prebuild()
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. = ..()
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@@ -6,7 +6,7 @@
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max_damage = 160
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move_delay = 4
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turn_delay = 1
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power_use = 2500
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power_use = 1250
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trample_damage = 10
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/obj/item/mech_component/propulsion/spider/heavy
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@@ -17,7 +17,7 @@
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max_damage = 250
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move_delay = 5
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turn_delay = 1
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power_use = 7500
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power_use = 3500
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trample_damage = 25
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/obj/item/mech_component/propulsion/tracks
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@@ -28,7 +28,7 @@
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max_damage = 450
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move_delay = 2 //Its fast
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turn_delay = 7
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power_use = 7500
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power_use = 3500
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color = COLOR_WHITE
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mech_step_sound = 'sound/mecha/tanktread.ogg'
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trample_damage = 25
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@@ -39,7 +39,7 @@
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name = "exosuit arms"
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exosuit_desc_string = "heavy-duty industrial lifters"
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max_damage = 150
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power_use = 2000
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power_use = 1000
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melee_damage = 40
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desc = "The Xion Manufacturing Group Digital Interaction Manifolds allow you poke untold dangers from the relative safety of your cockpit."
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punch_sound = 'sound/mecha/mech_punch_slow.ogg'
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@@ -51,7 +51,7 @@
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max_damage = 150
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move_delay = 4
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turn_delay = 4
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power_use = 2000
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power_use = 1000
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trample_damage = 10
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/obj/item/mech_component/sensors/ripley
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@@ -74,7 +74,7 @@
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exosuit_desc_string = "an industrial rollcage"
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desc = "A Xion industrial brand roll cage. Technically OSHA compliant. Technically. This variant has an extra compartment for a copilot, but has no sealed atmosphere."
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max_damage = 200
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power_use = 5000
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power_use = 500
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/obj/item/mech_component/chassis/ripley/prebuild()
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. = ..()
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@@ -19,7 +19,7 @@
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melee_damage = 15
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action_delay = 5
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max_damage = 100
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power_use = 5000
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power_use = 2500
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has_hardpoints = list(HARDPOINT_RIGHT_HAND, HARDPOINT_LEFT_HAND)
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/obj/item/mech_component/propulsion/pra_egg
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@@ -30,7 +30,7 @@
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move_delay = 3
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turn_delay = 3
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max_damage = 100
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power_use = 5000
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power_use = 2500
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trample_damage = 15
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/obj/item/mech_component/sensors/pra_egg
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@@ -57,7 +57,7 @@
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desc = "A lightweight composite frame keeps the armor of this chassis respectable, but the interior spacious."
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icon_state = "egg_body"
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max_damage = 150
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power_use = 2500
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power_use = 250
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/obj/item/mech_component/chassis/pra_egg/prebuild()
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. = ..()
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@@ -92,7 +92,7 @@
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desc = "A armored composite frame keeps the armor of this chassis respectable, but the interior spacious."
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icon_state = "strong_egg_body"
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max_damage = 150
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power_use = 2500
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power_use = 250
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/obj/item/mech_component/chassis/pra_egg/armored/prebuild()
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. = ..()
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@@ -0,0 +1,7 @@
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author: Geeves
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delete-after: True
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changes:
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- tweak: "Reduced the passive power drain of exosuits/mechas because of their chassis to 10% of the current amount."
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- tweak: "Reduced the active power drain of exosuits/mechas because of their arms and legs to roughly 50% of the current amount."
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