Mech Power Changes (#17443)

This commit is contained in:
Geeves
2023-12-06 19:11:46 +00:00
committed by GitHub
parent d55e9f04dd
commit d8ccc6b32b
10 changed files with 34 additions and 27 deletions
+3 -3
View File
@@ -20,7 +20,7 @@
melee_damage = 30
action_delay = 5
max_damage = 130
power_use = 5000
power_use = 2500
has_hardpoints = list(HARDPOINT_LEFT_SHOULDER, HARDPOINT_RIGHT_SHOULDER)
/obj/item/mech_component/propulsion/combat
@@ -31,7 +31,7 @@
move_delay = 3
turn_delay = 3
max_damage = 100
power_use = 5000
power_use = 2500
trample_damage = 35
/obj/item/mech_component/sensors/combat
@@ -58,7 +58,7 @@
desc = "A lightweight composite frame keeps the armor of this chassis respectable, but the interior spacious."
icon_state = "combat_body"
max_damage = 200
power_use = 2500
power_use = 250
transparent_cabin = TRUE
/obj/item/mech_component/chassis/combat/prebuild()
+3 -3
View File
@@ -25,7 +25,7 @@
melee_damage = 50
action_delay = 5
max_damage = 90
power_use = 7500
power_use = 3500
punch_sound = 'sound/mecha/mech_punch_slow.ogg'
/obj/item/mech_component/propulsion/cult
@@ -35,7 +35,7 @@
icon_state = "cult_legs"
move_delay = 5
max_damage = 90
power_use = 5000
power_use = 2500
trample_damage = 45
/obj/item/mech_component/sensors/cult
@@ -60,7 +60,7 @@
icon_state = "cult_body"
max_damage = 150
mech_health = 500
power_use = 5000
power_use = 500
/obj/item/mech_component/chassis/cult/prebuild()
. = ..()
+3 -3
View File
@@ -21,7 +21,7 @@
melee_damage = 50
action_delay = 15
max_damage = 200
power_use = 7500
power_use = 3500
punch_sound = 'sound/mecha/mech_punch_slow.ogg'
/obj/item/mech_component/propulsion/heavy
@@ -31,7 +31,7 @@
icon_state = "heavy_legs"
move_delay = 5
max_damage = 200
power_use = 5000
power_use = 2500
trample_damage = 45
/obj/item/mech_component/sensors/heavy
@@ -57,7 +57,7 @@
max_damage = 300
mech_health = 1000
has_hardpoints = list(HARDPOINT_BACK)
power_use = 5000
power_use = 500
/obj/item/mech_component/chassis/heavy/prebuild()
. = ..()
@@ -8,7 +8,7 @@
max_damage = 150
move_delay = 5
turn_delay = 2
power_use = 4000
power_use = 2000
trample_damage = 0
hover = TRUE
@@ -20,4 +20,4 @@
max_damage = 40
move_delay = 2
turn_delay = 2
power_use = 1500
power_use = 725
+3 -3
View File
@@ -19,7 +19,7 @@
melee_damage = 15
action_delay = 15
max_damage = 100
power_use = 3000
power_use = 1500
desc = "As flexible as they are fragile, these Bishop Cybernetics manipulators can follow a pilot's movements in close to real time."
punch_sound = 'sound/mecha/mech_punch_fast.ogg'
@@ -30,7 +30,7 @@
move_delay = 2
turn_delay = 3
max_damage = 100
power_use = 3000
power_use = 1500
desc = "The electrical systems driving these legs are almost totally silent. Unfortunately slamming a plate of metal against the ground is not."
/obj/item/mech_component/sensors/light
@@ -57,7 +57,7 @@
exosuit_desc_string = "an open and light chassis"
icon_state = "light_body"
max_damage = 150
power_use = 3000
power_use = 300
desc = "The Veymed Odysseus series cockpits combine ultralight materials and clear aluminum laminates to provide an optimized cockpit experience."
@@ -6,7 +6,7 @@
melee_damage = 50
action_delay = 15
max_damage = 4000
power_use = 7500
power_use = 3500
has_hardpoints = list(HARDPOINT_LEFT_SHOULDER, HARDPOINT_RIGHT_SHOULDER)
punch_sound = 'sound/mecha/mech_punch_slow.ogg'
@@ -17,7 +17,7 @@
icon_state = "strider_legs"
move_delay = 5
max_damage = 650
power_use = 5000
power_use = 2500
trample_damage = 45
/obj/item/mech_component/sensors/superheavy
@@ -42,7 +42,7 @@
icon_state = "strider_body"
max_damage = 750
mech_health = 3500
power_use = 15000
power_use = 1500
/obj/item/mech_component/chassis/superheavy/prebuild()
. = ..()
+3 -3
View File
@@ -6,7 +6,7 @@
max_damage = 160
move_delay = 4
turn_delay = 1
power_use = 2500
power_use = 1250
trample_damage = 10
/obj/item/mech_component/propulsion/spider/heavy
@@ -17,7 +17,7 @@
max_damage = 250
move_delay = 5
turn_delay = 1
power_use = 7500
power_use = 3500
trample_damage = 25
/obj/item/mech_component/propulsion/tracks
@@ -28,7 +28,7 @@
max_damage = 450
move_delay = 2 //Its fast
turn_delay = 7
power_use = 7500
power_use = 3500
color = COLOR_WHITE
mech_step_sound = 'sound/mecha/tanktread.ogg'
trample_damage = 25
@@ -39,7 +39,7 @@
name = "exosuit arms"
exosuit_desc_string = "heavy-duty industrial lifters"
max_damage = 150
power_use = 2000
power_use = 1000
melee_damage = 40
desc = "The Xion Manufacturing Group Digital Interaction Manifolds allow you poke untold dangers from the relative safety of your cockpit."
punch_sound = 'sound/mecha/mech_punch_slow.ogg'
@@ -51,7 +51,7 @@
max_damage = 150
move_delay = 4
turn_delay = 4
power_use = 2000
power_use = 1000
trample_damage = 10
/obj/item/mech_component/sensors/ripley
@@ -74,7 +74,7 @@
exosuit_desc_string = "an industrial rollcage"
desc = "A Xion industrial brand roll cage. Technically OSHA compliant. Technically. This variant has an extra compartment for a copilot, but has no sealed atmosphere."
max_damage = 200
power_use = 5000
power_use = 500
/obj/item/mech_component/chassis/ripley/prebuild()
. = ..()
+4 -4
View File
@@ -19,7 +19,7 @@
melee_damage = 15
action_delay = 5
max_damage = 100
power_use = 5000
power_use = 2500
has_hardpoints = list(HARDPOINT_RIGHT_HAND, HARDPOINT_LEFT_HAND)
/obj/item/mech_component/propulsion/pra_egg
@@ -30,7 +30,7 @@
move_delay = 3
turn_delay = 3
max_damage = 100
power_use = 5000
power_use = 2500
trample_damage = 15
/obj/item/mech_component/sensors/pra_egg
@@ -57,7 +57,7 @@
desc = "A lightweight composite frame keeps the armor of this chassis respectable, but the interior spacious."
icon_state = "egg_body"
max_damage = 150
power_use = 2500
power_use = 250
/obj/item/mech_component/chassis/pra_egg/prebuild()
. = ..()
@@ -92,7 +92,7 @@
desc = "A armored composite frame keeps the armor of this chassis respectable, but the interior spacious."
icon_state = "strong_egg_body"
max_damage = 150
power_use = 2500
power_use = 250
/obj/item/mech_component/chassis/pra_egg/armored/prebuild()
. = ..()
@@ -0,0 +1,7 @@
author: Geeves
delete-after: True
changes:
- tweak: "Reduced the passive power drain of exosuits/mechas because of their chassis to 10% of the current amount."
- tweak: "Reduced the active power drain of exosuits/mechas because of their arms and legs to roughly 50% of the current amount."